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[M] (2) Moebius Crops

Forum Index > SC2 Maps & Custom Games
Post a Reply
Larsz
Profile Joined October 2019
1 Post
October 26 2019 10:39 GMT
#1
[image loading]

Size: 144x152
Spawns: Top Left, Bottom Right
Rush distance: Main ramp to main ramp 36 seconds
Closeups:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Published on EU server
KillerSmile
Profile Joined November 2018
Germany95 Posts
Last Edited: 2019-10-26 11:29:39
October 26 2019 11:28 GMT
#2
you have to have .jpg at the end of your image link

[image loading]
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 26 2019 22:15 GMT
#3
That's a pretty great map name.

A few points:

* The area around the main ramp is extremely abusable with cannons. The nook in particular, but even the area on the other side of the main ramp make it very easy to wall-off cannons with pylons. That's pretty easy to fix, by making some of those areas unpathable.
* The natural is extremely exposed from the back. You have to go all the way around if you want to dislodge tanks there, and furthermore this area can be used to support drops behind the mineral line, liberators etc.
* The third base area is very open, and even has a cliff overlooking which makes it too hard to defend especially for Protoss against Zerg.
* The rest of the bases are similarly just very open, with not much in the way of terrain. It's just not very interesting.
* 18 bases and 144x152 is generally speaking too big.
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