![[image loading]](https://i.imgur.com/EBoJyxK.png)
Size - 156 * 156 (176 * 184)
Number of players - 2
Tileset - Mixed (TarsonisInterior, CompoundMansion, etc.)
Spawn Positions - 2, 8
Base Count - 16
Uploaded on - NA, EU, KR
◇ Overview
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![[image loading]](https://i.imgur.com/Eh4k8C7.png)
◇ Backstory
- Third map after TLMC, its layout was motivated by Grime.
- We had this cyberpunk meme, now I would like to announce new era of steampunk.
- Gears, steam and pipes everywhere.
◇ Description
- A 2 player point symmetry map. Huge map letting deep macro games.
- Mains were placed apart from the map's edges to make their distance not too far.
- Main-Nat-Third can be easily taken in counterclockwise direction. But player can also take high ground third as it has merits of nice defense route, highland sight and air path spotting.
- Gold base can be taken as a vulnerable third. As it is splitting the middle it can be used as a tactical frontier. Rocks were placed to prevent using gold nodes from backward. Units can pass after mineral nodes and rocks are destroyed.
- LoS blockers add bonus points to defenders on highlands.
- Usual expansion pattern would follow counterclockwise direction, but player can take highland third or gold to take different strategies.
◇ Patch Notes
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◇ Etc.
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◇ Details
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![[image loading]](https://i.imgur.com/o7r2uJY.png)
![[image loading]](https://i.imgur.com/q1hSWRz.png)
![[image loading]](https://i.imgur.com/t74CM1f.png)
![[image loading]](https://i.imgur.com/Bq6YcG4.png)
![[image loading]](https://i.imgur.com/mF8czkC.png)
![[image loading]](https://i.imgur.com/euKUTgd.png)