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Active: 1470 users

[Create your own camera map

Forum Index > SC2 Maps & Custom Games
Post a Reply
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-07 16:28:57
September 08 2016 13:36 GMT
#1
Create your own camera map Tldr:+ Show Spoiler +
how to add simple triggers to your map to allow the players/observers to change camera angles ingame (while you play)

[image loading]
This is meant to have people use the camera "instances" that are available in the editor.

I made a first step by step in the next post

The idea+ Show Spoiler [dream] +

The idea is multi purposed.. For all games, it seems interesting to adopt a spectator mode that would result into "extra footage".. if the resulting game was to be showcased as a replay or even live (and a replay too subsequently).

Why would you not see a splitscreen of sc2 1v1 from two points of view: that is the multi twit ch thing.

Now just add a second layer (2obs players in the game).. you can now also switch to each player's units cinematic sexy point of view... (did that marine really see that overlord disappear in fog?, just how sexy is that shadder?).
Once you go down this sort of reasoning, the sky is the limit!

For melee specifically, ever asked yourself why sc2's viewership is low? What if adding someone spectating (a camera man) would be able to make sc sexy again for the next decade?

Sc2 melee pro scene is very impressive (seeing a 1v1 can be awesome with the sc2godmode camera to get a sense of the game) but the immersion/showcasing is so poorly missing that it perhaps deserves its meager ratings.
What if a second mechanic (first being the observer that showcases from on high) could be added: on per player observes and
tells the story of the first units out
shows ranks growing
immerses YOU into the real play while showing just how sexy the models/animations look up close!

For a melee 1v1
2 spectators would observe the 1v1 with "in the action" camera work they would perform while the game is played out (each assigned to showcase a player).

For any other game, a spectator(s) follows the game and showcases the action with different camera angles

Ultimately (having tried it, playtesting the map, pushing the concept/idea/my shi tty coding aside/
it makes you want to make the action look cool! to make visuals achieve a next step.
But this mostly begs the question "why this immersion is so missing in the sc2 scene" : this interaction layer.. to change your camera angles!

Funny fact is that then (when you try to become a cameraman in game) you wish you were not playing, because you are trying to learn how to move from one camera data to another camera data or position to make it look awesome.
Again , to each his / her own, i love both (playing and observing).
But like in movies, it takes several people to get it to become something "special".
Ideally two good sc2 players and 2 observers with a knack for camera work / art design on the fly.. these "new" observers would become good and their tools would be refined/redone from their experience so the controls are quick and efficient.. and thus ending up being good at it.

I'll be trying to do as much as possible on my end, rest is up to the aforementioned "others".
If anyone sees the magic in this, do contact me.

glhf


Disclaimer: + Show Spoiler [really really] +
i hate coding .. will always get to what i want .. even if there is probably often a better swifter smarter simpler path!

if you want to test what it feels like to change camera angles:
play any one of my maps

starheroes apocalypse/origins/central/duel/party
the last iteration is called simply : strangelove

adualmovie on eu arcade
the numerical pannel 0123456789 is used.. you type the chat message "5" and the camera zooms in
(type in chat by default to "all allies" and that will input the new camera to your player client)
+ Show Spoiler +
This is the quickest way i thought out, i am still developing for it to be even more in depth and practical but that will have to wait )

u type "8" it zooms further
7 yaw's to capture the action from left field and 9 does it the other way etc etc
This on top of other commands such as "-" = satellite view
"m" or "l" for the camera to follow the hero (m for xxx and l for z)
"p" or "0" = reset cam...

bye
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-09-09 12:37:15
September 09 2016 10:55 GMT
#2
Step by step wip+ Show Spoiler +
:
Terrain: place camera // Trigger: activate camera // Test fix Enjoy
This is a step by step that is meant to make you start out (if you want help, just pm me a fancy message ).
+ Show Spoiler [wip] +
// Disclaimer, + Show Spoiler +
Ok so it all depends on what you want to do with these camera moves!
For this first step by step, i will be outlining 1 way. Once done i will reformat and post a second way, and then a third etc.


So..
first obviously you open the editor + Show Spoiler +
[image loading]

- Choose a map you like and set the preferences of the editor to low
+ Show Spoiler +

Video
[image loading]
Camera
[image loading]
Test document would also be of use.. almost every parameter in the preference is vital and yet most are on the "right" default" setting (sort of).

All those different data fields should be somewhat coherent for it to not complicate things / to ensure avoiding bugs


- Log in (by manage published, edit menu (same as open) / Manage Published + Show Spoiler +
This is compulsory sorry. You need your tool to be up to date.


Open both relevant modules:
terrain (should be open by default)
and triggers (press "t" or the button on the sc2 top ribbon of buttons)

How to place a camera:+ Show Spoiler +

On the terrain module, type "c" or press the camera button + Show Spoiler +
(on top of screen on terrain module window ribbon)

[image loading]

The camera window/tabler + Show Spoiler +
(on the left, should switch from default terrain, that is a parameter you can change in preferences)

and you should have no cameras in there.

You should know how to "move/orbit" in your map
(if you need that too => + Show Spoiler +

You use the mouse movement's
(forward/backward ; left or right), the mouse scroll, the mouse and keyboard buttons on their own or with correlated prefixes such as command/tab/alt/cntl to move around and place your view on whatever you want ..
)

.. go somewhere you like and place your view on your map the way you think it should be and
press the button "create camera" on the left tabler/window)
You now have a camera that will appear in the map's data, you will find it in the trigger values accessible.


Your camera 1 should be the default view for gaming.
To get it, go to the "view" menu + Show Spoiler +
(on top of screen on terrain module window ribbon)
and select Camera / Reset to game play view
(what you are pointing on does not have to matter)
[image loading]
This will allow you to have a reset camera button.

Then go nuts and make your camera positions.
Advice:+ Show Spoiler +

Make cameras galore until you are satisfied you can do them (play with all types of displacement:
zoom in
zoom back
camera height up/down
yaw/pitch
.. then scratch them all and make your camera positions again but with an order that you will remember .. trust me it will help.

Each time you like the positioning hit the create camera and move on.
You can recall/go to the camera's position/info by right clicking on it / go to position.

If you want to re order (which camera is which) just copy the camera:
go to the specific camera (right click / view position) and create a camera.. (with the button)
then go back to your first camera / move it / place it where you want it
and use the "set camera to current view" button.

Most of the buttons needed are there and have shortcuts.

If your map is going to see action somewhere.. have several cameras covering it (usually at least in a 1v1 you would put 2 points of views).
You can go in the sky or near the ground, but don't forget the Ui already present (game ui on screen blocking the view on bottom and a little on top) that obviously does not appear in the editor.
Just think of what view is required and place them.

IMPORTANT
Once a camera is placed,+ Show Spoiler +
it allows the mapmaker to use the camera's target and its position
Meaning a camera can be used as it is (where it is AND where it is pointing) or just its status (height and target) correlated to "anywhere in the map".
This is vital information to make camera triggers.
You use the camera and the target
or
you use the camera's position (not its placement on the map but just the target/height etc of the camera) applied to the camera you currently are in 'in game".

So in that regard the same camera can be used for at least two uses.

You can cover the map with all the cameras required or just the camera starts, once you know more.

All the camera info can be polished over and over through testing.


How to activate a camera
Again, here i must ask what the cameras are for..? And in fact it depends on the game's gameplay/story/etc

So from here i will have to parse the abstract and what i have achieved:+ Show Spoiler +


The abstract means what i know can be done (barring blizzard not wanting / locked such functions/orders. So that will have to wait seeing my personal speedrunning habits / gameplay.

What i have achieved is showcased somewhat in my map:
+ Show Spoiler +

Coming along (tm)

A simple method:
You type a message in chat which applies a camera target/info and applies that to the "current" camera.
You type the camera's number and it activates (because you know a fight is going to happen or a nydus or whatever) and plays out a camera move and then resumes "default camera".
(a "camera move can be anything, just it will always be the same, each time you type the number)

In my map,+ Show Spoiler +
i choose the numerical panel :
0123456789
pressing 0 resets to default camera
pressing 1
pressing 2 lowest pitch acceptable (ground to sky view)
pressing 3
pressing 4
pressing 5 zooms in
pressing 6
pressing 7
pressing 8 closest zoom in with pitch that makes it c o d or quake like
pressing 9
The others are cameras to the left of the current action : 7 4 1
The others are cameras to the right of the current action : 9 6 3
Again, this is one method, nothing more.


So..
that leads to triggers:

Select the trigger window / module..
[image loading]
You want something like this to start out.

At the start (lets take a melee map as a for instance
.. your only trigger is the map initialization.
So you just do a new trigger:

open trigger module
type cmd t "add a new trigger"
That will add an empty trigger (rename it, this will be a "for you only" name, it has no other use than in the editor, to not get lost later).

You add an event in the event window (cmd t)

You select the "typing message" event
("+ Show Spoiler +
This event fires when the specified chat message is typed by the specified player. If exact match is selected, then the string the player enters must be identical to the specified string for the event to fire. If partial match is selected, then the event will fire if the player enters the specified string plus any number of additional characters after it. Use the "Chat String" function to refer to the message being entered. Use "Triggering Player" to get the player that typed the message.
")
Do write all this down on paper to be able to cope with all your changes.

You set parameters:

You add the first action (cmd r):

("+ Show Spoiler +
Make the camera target follow a unit, without changing the camera eye position.
Use 'No Unit' to stop looking at any unit.
")

Camera Look at unit...........................null
Camera Force Follow Unit Group......false
Camera Lock input ...........................false
All those null and void previous stuff you may have been doing before (possibly further on you will need to rescind other "imperatives" that would otherwise disable the trigger).

Camera Apply Info Event player Camera "x" // 2 // -1 // 10 // false*

* This is the most important part .. setting it to false allows for the camera to use the current position and use all other target data into your "new camera (that is "created" at that moment).
If you set it to true then the camera will go to your camera's position.
All other data fields are vital too (but by default this particular specific camera order is on true!).

The wait orders allow for things to work out smoothly (and also helps re reading too), do as you like.

The ordering of the orders matters, the "current" placement of your camera when you type the message, the ability to "reset to default" with another typed message.. all this makes it very "open" to how things can be done.

Test and enjoy..

This is a first step.
# check out the next chapters


How to use the assets in place (Mouse/Keyboard(s)/Ui/etc)
(to be done)

What works for what?
(to be done)


"not enough rights"
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
September 09 2016 14:32 GMT
#3
This is a terrible idea - don't ever do that. Just create a trigger activated by some user input (key press would be ideal) and link those inputs to camera parameters with whatever alteration speed and cap you desire.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-09-13 13:49:46
September 09 2016 15:12 GMT
#4
terrible .. don't ever do that
+ Show Spoiler +
On September 09 2016 23:32 ScorpSCII wrote:
This is a terrible idea - don't ever do that. Just create a trigger activated by some user input (key press would be ideal) and link those inputs to camera parameters with whatever alteration speed and cap you desire.

sighs

The decision to make all the keyboard available seems to have eluded you? The idea is that this allows you to play AND change camera angles and allows for a full (learn-able) keyboard to be made that gives access to as many camera commands as possible (giving the possibility to organize the commands on the keyboard to help micro it), all the while making it as easy to use as possible for the cameraman/sc2Player trying it/mapmaker implementing & changing these.
+ Show Spoiler +
(the user input through the computer is already over used by ability shortcuts and many many many other things, i don't get how you would miss that in your thought process?!)
Furthermore, i lay cards on the table, cards i see fit.. i typed it "up front": there are many ways to go about doing this..
this one works and is beginner friendly .. such is its intent and framework.
Now your post makes me think there is no point in posting anything further, gauging the general atmosphere your post invites. intchalla

More power to you dear fellow poster, knowledge arcs peaks paces apathy!
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-04 22:10:08
December 04 2016 12:08 GMT
#5
ok.. so i am sad.
No one is interested in showcasing their maps with camera moves that set up moods or hightens the features?
ok.. this is me officially stopping to try and help.
If you do want to get a quick galaxy tutorial on how to set up such systems (to each her/his own, you want it "the way you want it" .. i just show you how to do it) i'm ez to spot
i'm the non apathetic one.
"not enough rights"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
December 06 2016 19:40 GMT
#6
Honestly, if you want to teach people how to do something you did, then go ahead and do it. If you are doing anything in map making for praise/fame/??? then just stop right now. It's supposed to be fun, and if you make a tutorial, it's supposed to be for helping others, not fueling your own ego. Just as Youtubers should make videos only out of passion, not money, so should you make maps/tutorials only out of selfless passion, not fueling your ego.

With that said, if you do choose to move forward with this, I suggest you post it on SC2Mapster as well should you finish it.
Also note that TL.net tends to have more melee players than any mapmakers. Your topic is one of many, and not a popular one, so it receives less attention in general.

Just my 2 cents.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-07 19:58:45
December 07 2016 14:06 GMT
#7
i tried to teach people how to showcase their maps through the editor.. ( have been asking "nicely"/"respectfully" for people in the "scene" to try for several years) ..like usual.. i am painted as a villain, go figure

Since that seems to be the consensus i will fold my tent and humbly hope for the best for the sc2 community...

hf

Edit / response to + Show Spoiler [3FFA] +
On December 08 2016 00:42 3FFA wrote:
Show nested quote +
On December 07 2016 23:06 fluidrone wrote:
i tried to teach people how to showcase their maps through the editor.. ( have been asking "nicely"/"respectfully" for people in the "scene" to try for several years) ..like usual.. i am painted as a villain, go figure

Since that seems to be the consensus i will fold my tent and humbly hope for the best for the sc2 community...

hf

Well now you're just being a drama queen.
drama queen. (next post)
A drama queen?
That is what i have been painted as from the start.. + Show Spoiler [NO?] +
year after year (6+).. you will excuse me if play out the part in full.

i'm boring (that 's the emote you added?) i am howling in the dead of night for people to ACT up on sc2 stuff..
(this particular one is useful to everyone/ to know about cameras in the editor)

.. having howled away.. i then wait

and wait..

and nothing happens .. so i try again relentless.

Then i play the tl game.
Then i stop, a bit rustled by the whole deal.

If you want sc2 to die please do remain apathetic (this is meant for anyone reading this that would feel concerned they are not doing their part to secure a stable audience for tournaments/ladder sessions of our favorite game = sc2) and ignore my ramblings.
Or try out what i am referring to on your own .. with your map making friends/group

AND try it! honestly trying to do it.. then pm me and type 2 letters .. f u or t y!!!

i was offering my services to get it going quicker but no one seems to think that holds/makes any merit/sense.

The IDEA is good and yet left on the side. Would you like for me to reference threads where it would appear (on tl .. elsewhere) .. that sc2 could be better?

Sigh/

ps: oh YES i am a drama queen because you paint me as so
a queen that edits: + Show Spoiler +
i wont be caught posting/"clogging" uselessly anymore.. that was me 6+ years ago when team liquid stole my candid original tl id .. + Show Spoiler +
+ Show Spoiler +
i am baskerville !!!
HEAR ME ROAR!
"not enough rights"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
December 07 2016 15:42 GMT
#8
On December 07 2016 23:06 fluidrone wrote:
i tried to teach people how to showcase their maps through the editor.. ( have been asking "nicely"/"respectfully" for people in the "scene" to try for several years) ..like usual.. i am painted as a villain, go figure

Since that seems to be the consensus i will fold my tent and humbly hope for the best for the sc2 community...

hf

Well now you're just being a drama queen.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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