• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:05
CEST 22:05
KST 05:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9922 users

[M] (4) AVEX - Neo Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2016-01-31 21:38:50
November 24 2015 04:36 GMT
#1
[M] (4) AVEX - Neo Temple

[image loading]

[image loading]
(click to enlarge)

60
+ Show Spoiler +

[image loading]


Analyzer:
+ Show Spoiler +

Analyzer seems broken, will add when it's fixed.


Size: 148x156
Tileset: (Void) Aiur Temple + (Void) Bel'Shir
Spawn Positions: 2, 5, 7, 10 (You cannot spawn horizontally)
Base Count: 20
Servers: NA, EU, SEA
Rush Distances:
Main CC to Main CC: 114 (vertical) 161 (diagonal)
Natural base to Natural base - 109 (vertical) 125 (diagonal)
Distances between bases: ~20-40

Features/Explanation/Whatever: So, it seems my direction for "Crazy" is going to be multiple natural ramps, with an "easier" and a "riskier" third base choice, the easier specifically made for Protoss.

The biggest deal with this map is the rich bases at the 0 3 6 9 positions. These bases are spread apart, so when you take them, you'll find that it takes 2 bases to fully efficiently mine from the whole mineral line and rich geysers. If you place a base in the direct center, you'll be able to efficiently mine the regular minerals, but have two cells of distance added (which can be roughly half or so a second) between the rich geysers and minerals to your base. This helps with making Zerg have less dominance over rich bases, giving more balance against and for Protoss and Terran to use them.

Also, the dirt-covered temple tops such as next to the vertical golds and the watchtowers are pathable, which shouldn't be too much of a problem since we see alot more drop play these days.

Artsy:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Example of the Gold Base:
+ Show Spoiler +


[image loading]

[image loading]


[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Rukis
Profile Joined April 2009
United States252 Posts
November 24 2015 05:08 GMT
#2
I would rather see this on the map pool than most of the others .-.
Flash was the Genius, Nada was the true god.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
November 24 2015 05:09 GMT
#3
Thanks <3
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 24 2015 05:26 GMT
#4
i think these gold configurations actually favor z>t>p. z has cheap hatches, and they can make an extra hatch for production anyway, t can get a PF or an extra orbital, but p has no reason to make a second nexus there.
vibeo gane,
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2015-11-24 05:28:45
November 24 2015 05:28 GMT
#5
It's more for lessening the effect that Z gets rather than increasing P or T. But, with the geysers, P and T will get more from it than they would a regular gold base.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 24 2015 05:32 GMT
#6
texturing and deco are fantastic as always. 2 questions:
- Are mains big enough? they seem small from over view (might b wrong)
- Can you tank nat from those high ground paths behind nat? If so I dont think that would be good/balanced 4 legacy

I also dislike how some expos are totally blocking paths leading 2 ramp.
And watch tower lol, I kind of like it, but might be 2 terran favored.
10%
Avexyli
Profile Blog Joined April 2014
United States711 Posts
November 24 2015 05:40 GMT
#7
Yeah you can tank it, I originally had that there to help against Liberators, since the area before that made it impossible to reach them. Not sure how to handle that, guess I could use no-fly zones, but that's a little lazy.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Fatam
Profile Joined June 2012
1986 Posts
November 24 2015 05:51 GMT
#8
Crazy stuff. I did something similar to those XNTs here + Show Spoiler +
http://www.teamliquid.net/forum/sc2-maps/383348-2-cold-is-the-void
except air units could use them too.. but the rest of the map was shyte, unfortunately. Maybe your map has potential enough that the idea could actually see light of day.

Those hybrid bases are insane but make some sense. Part of me wishes the the 3/9 o'clock ones and surrounding area was rotated 180 degrees, so that the openings were on the edge of the map instead of towards the middle, but I know that would break a lot of things and require significant restructuring, and maybe the idea isn't even good in the first place.

I like what you said about the concept of
an "easier" and a "riskier" third base choice, the easier specifically made for Protoss
as that's more or less how I've always thought of it as well.
When I make optional thirds I make one that Zerg can tolerate and then one that Protoss can tolerate. Meanwhile with Terran, the thinking is they are adaptable enough to choose between the two depending on MU/situation.

Aesthetically I'm glad to see the return of the temple / grass stuff now that they've added more stuff for it. It's never too flashy but always pleasing to look at.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States711 Posts
November 24 2015 05:57 GMT
#9
I just updated the map, the tankable cliff is gone and covered with bricks, and I added no-flyzones to prevent liberator harassment.

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
NanashiStarCraft
Profile Joined October 2011
Germany48 Posts
February 02 2016 03:39 GMT
#10
This sure looks interesting! Well done.
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 457
IndyStarCraft 292
JuggernautJason51
StarCraft: Brood War
Britney 19080
Shuttle 830
Artosis 780
Dewaltoss 127
White-Ra 109
firebathero 92
ZZZero.O 76
Mong 59
League of Legends
Doublelift1985
JimRising 0
Counter-Strike
fl0m7648
apEX2486
shoxiejesuss1868
pashabiceps1612
Super Smash Bros
hungrybox320
Mew2King46
Heroes of the Storm
Liquid`Hasu729
Other Games
Liquid`RaSZi2789
B2W.Neo845
ArmadaUGS148
QueenE85
ToD68
Organizations
Other Games
gamesdonequick1032
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 6
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 12
• Reevou 10
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 29
• Azhi_Dahaki13
• Michael_bg 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6728
• WagamamaTV779
Other Games
• Shiphtur267
Upcoming Events
OSC
2h 55m
Replay Cast
3h 55m
Afreeca Starleague
13h 55m
Soma vs Jaedong
WardiTV Weekly
14h 55m
Monday Night Weeklies
19h 55m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.