![[image loading]](http://i.imgur.com/OTJAvw5.png)
Tamerlane's Sangar is sister to both Foxtrot Labs and Kamala Park, it was developed to be submitted to the TLMC #4, it was meant to be the "more standard map" i was going to submit, but Foxtrot Labs SE (the version which was intended but never made it to ladder) ended up taking his place. At the time the Tamerlane's Sangar was developed and tested Kamala Park still had his lowground main base and high ground third, features that were removed from the map at a later date to fit with the feedback received from the TLMC judges and pro-players.
It must be said that the map features quite different ideas from Foxtrot, where Foxtrot intends to hurt overly greedy gameplay to force players be active on the map from the start of the game, Tamerlane ends up playing more like Kamala Park where players can play more greedily and get to the lategame earlier without needing to slowdown their economies to stay alive and be aggressive (to punish greed) like in Foxtrot.
Map is published in:
[AM],[EU],[KR],[SEA]
[AM],[EU],[KR],[SEA]
This map does not have Gameheart yet
![[image loading]](http://i.imgur.com/FZtQuXF.png)
Overview:
![[image loading]](http://i.imgur.com/rWblBBs.jpg)
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Old Overviews
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♦ None yet!
Information/Analyzer:
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![[image loading]](http://i.imgur.com/uN6QS25.png)
![[image loading]](http://i.imgur.com/kJf6mOi.png)
![[image loading]](http://i.imgur.com/4aXLN6d.png)
![[image loading]](http://i.imgur.com/xEpmhJU.png)
↑ Destructible diagonal debris are not displaying in the analyzer, distance is around 8 seconds longer than it shows.
Old analyzer pics
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♦ None yet!
Eye Candy:
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Small info about the map:
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◙ No Xel'naga Watch Towers.
◙ Two central dropeable ledges overlook the main attack pathways.
◙ Fourth bases can be hard to take making players try to aggressively take them.
◙ BL-TR spawn positions allow players to take an easy third base but to the cost of it being hard to maintain/control opposing ramp leading to your third.
◙ TL-BR naturals have two set of 2000hp +3armor diagonal debris that block a big open path to the base, once the rocks are down defensive player can take a closer 4th at the cost of needing to defend a larger area.
◙ Blink allins are still viable on the map, only weakened.
Changelog
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♦ Version 1.0
Published.
Published.
One of my concerns on the layout of Tamerlane is the third base of the TR-BL spawns, specially in Terran matchups where a Bio army can hang around on the high ground near the diagonal debris that has a ramp leads to the enemy third base and harass from there because they are in a strong position, far from the reach of a Protoss or Zerg armies. Feedback on this issue is welcome, also feedback regarding the fourth bases and current metagame/playstiles is highly appreciated, since i'm considering moving them closer, but this will generate ripples allowing players to be less aggressive on the map.
Also, atm i'm rolling lots of changes on older maps, things like the snow on Crimson Forest, or the mineral lines on Sueños Pacíficos along with Foresta RS and other maps, so expect a couple bumps here and there.