• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:55
CET 20:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9750 users

[M] (5) New Pompeii - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-12-30 02:39:34
December 30 2013 02:38 GMT
#21
On December 29 2013 15:17 Existor wrote:
Show nested quote +
On December 29 2013 07:11 iamcaustic wrote:
On December 29 2013 02:41 Existor wrote:
Why you (and many other mapmakers) can't go away a bit from standard tileset?

• Modify water
• Modify day time and light set
• Modify trees and doodads
• Add something non-standard for this tileset. Experiment with it?

Anyway love these ruins and glad they are used again. Nice map, bot too standard

A few things I would like to say to you:

1. Many mapmakers already mix and match tile sets anyway to achieve a certain visual effect
2. Many mapmakers already play around with lighting, be it colours, fog effects, day/night, etc.
3. Many mapmakers already mix different style doodads to achieve a certain visual effect
4. Blizzard's default tile sets are well constructed and there's nothing wrong with utilizing them as-is

There's nothing more annoying to me than when someone releases a creative work and people complain that it doesn't look like something else. The mapmaker worked hard and wanted to use this visual style for the map.

+ Show Spoiler [Super big post from Existor] +
1. So do you try similar things or just copy-past original tileset with different landscape layout?
2. Give me example of lighting set / colors / fog effects, which aren't standard for any tileset? I can give only some - Cloud Kingdom, which was very blurred and turned into standard light set by tournaments. Check Red City map - this is great example of it. Red water, slighty red lighting - THATs really something new and feels like a completely new and unique map.
3. Same as for 2.
4. Yes, they are. I don't say that there is something wrong with them. I say, that you should experiment more. Check Polar Night - this winter map si different from other winter maps, like Yeonsu or Frost. Frost also is very nice example of non-standardness.

Your work is nice, ruins, landscape layout is also unique for 5 player map. But the problem is that your map isn't memorable, like Neo Planet S or Habitation Station or Frost or Red City. Those maps are nice AND unique.

Here are another row of examples:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=438849
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438301
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438545
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438150
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437925
http://www.teamliquid.net/forum/viewmessage.php?topic_id=427469
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437606

I don't say that these protoss ruins are bad, I mean, you can do more. Something that makes your map better and nicer than original Shattered Terrace.


Here are another examples of how unique things can make map memorable and cool. If you want more constructive ideas, here are:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=413672 - dark green lighting, orange doodads, trees, green fog, twilight light set, etc.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423038 - merge of nature and desert tilesets is simple and nice example of map uniqueness

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416980 - those doodads on the water and water itself with lava in the corners - small example, why it looks nice.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421999 - crazy and epic example of how imagination can be used. The map name fits well everything - crazy orange fog of war, zergy doodads in the unpathable zones, greeny light set. That REALLY looks like a nightmare or hell, or probably both.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421359 - simple and unique.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393 - great example of how BW and SC2 styles on one map synergies in a good unique tileset.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427155 - winter and Protoss'ish relics/doodads

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427121 - nice and does not feels standard


You wanted constructive criticism? Here it is. I listed tons of examples of what you can try. I don't say that your map is bad, just try to make it EVEN MORE BETTER. Add something, modify something, add many waterfalls, add rain, add slightu darker light set like sunset, or something like that. Make it looking different from Shattered Terrace.

Don't be agressive. Those comments from me about standardness of your map are adressed not only to you. I just want you to add more uniqueness to your work, so each of your work will be memorable and look interesting from eachother.

Good luck and have fun with creating other maps.

That's flat out ridiculous. Too standard? This is the total opposite of standard. And your comments about the aesthetics are kind of ridiculous as well. Lots of mapmakers do those things, and you can't bash a mapmaker for not going way far above and beyond other mapmakers.

I already listed some examples of really unique maps and tries to make map unique looking from others.


Yeah so I'm not sure what you consider standard but I'm pretty sure this is not it

For me, standard maps are just same tileset / light / doodads / etc as original map. Non-standard maps are maps which have something that makes them unique. For example lava rift on the Frost map, or Polar Night lighting with snow everywhere, or Red City light set, red water and buildings in the water or red-textured middle part of the map.

I've said my bit in my initial post, but I do want to clarify for you that I'm not the one you were addressing with your original critique. I'm a different person from the OP and wasn't being aggressive for critique laid upon myself. I only happened upon this thread and got annoyed by your nonsense.

Also to note, the fact that you could give numerous examples of maps that use non-standard tile sets/lighting is case in point to what I was saying: mapmakers already do that sort of stuff.
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 19:54:01
January 03 2014 14:16 GMT
#22
Semi-big update comes along,and suddenly, there's forcefields, lots of them. Decided to do something about the biased air space some mains had compared to others. Thus, Every main & natural got around the same amount of airspace around them now.
Another thing I did, was tweking with the water settings, which gave a broad performance boost across the board.
I will eventually update the video preview with these new changes.
edit: Aaand it's up.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 03 2014 18:28 GMT
#23
I actually find that fence to be really cool, aesthetically. Makes the map feel more like an arena. :0
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 20:08:14
January 03 2014 20:06 GMT
#24
Hehe. Originally I wanted to create an wall of trees & shubbery, but I found it too time consuming, and thus decided to just wall it off with some protoss floating forcefield tech.

[image loading] [image loading]

I might eventually finish that, or just transfer the theme to a new map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-09 14:47:39
January 06 2014 16:48 GMT
#25
Lastest change I have made with the lastest update, is being able to block main ramps with only 2x Supply depots & 1x barrack.
I'll update the main post asap with this new change. but for now...

I have a question for you All!
Poll: What race, do You think, will find it the most insecure on this map?

Terran (0)
 
0%

Protoss (0)
 
0%

Zerg (3)
 
50%

About the same between all 3 races. (3)
 
50%

6 total votes

Your vote: What race, do You think, will find it the most insecure on this map?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): About the same between all 3 races.


[image loading]


Edit: OP updated, not the video tho... just imagine there being a 2x2 rock ontop of the ramps! :b
Edit2: Video updated
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom37
Liquipedia
AI Arena Tournament
02:00
RO4
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
TaKeTV 356
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 16
EnDerr 7
StarCraft: Brood War
Dewaltoss 182
Hyun 56
scan(afreeca) 33
Dota 2
420jenkins320
Heroes of the Storm
Grubby2632
Liquid`Hasu392
Trikslyr35
Other Games
tarik_tv6210
B2W.Neo1237
FrodaN459
PiGStarcraft261
Fuzer 242
XaKoH 176
Mew2King51
NeuroSwarm51
Railgan26
Chillindude17
JuggernautJason16
Organizations
Other Games
EGCTV1136
gamesdonequick530
BasetradeTV168
Counter-Strike
PGL106
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 80
• printf 76
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2338
• Jankos1652
Other Games
• imaqtpie930
• Shiphtur476
• WagamamaTV399
Upcoming Events
IntoTheTV X SOOP
15h 5m
IPSL
21h 5m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 3h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.