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[M] (5) New Pompeii - Page 2

Forum Index > SC2 Maps & Custom Games
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iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-12-30 02:39:34
December 30 2013 02:38 GMT
#21
On December 29 2013 15:17 Existor wrote:
Show nested quote +
On December 29 2013 07:11 iamcaustic wrote:
On December 29 2013 02:41 Existor wrote:
Why you (and many other mapmakers) can't go away a bit from standard tileset?

• Modify water
• Modify day time and light set
• Modify trees and doodads
• Add something non-standard for this tileset. Experiment with it?

Anyway love these ruins and glad they are used again. Nice map, bot too standard

A few things I would like to say to you:

1. Many mapmakers already mix and match tile sets anyway to achieve a certain visual effect
2. Many mapmakers already play around with lighting, be it colours, fog effects, day/night, etc.
3. Many mapmakers already mix different style doodads to achieve a certain visual effect
4. Blizzard's default tile sets are well constructed and there's nothing wrong with utilizing them as-is

There's nothing more annoying to me than when someone releases a creative work and people complain that it doesn't look like something else. The mapmaker worked hard and wanted to use this visual style for the map.

+ Show Spoiler [Super big post from Existor] +
1. So do you try similar things or just copy-past original tileset with different landscape layout?
2. Give me example of lighting set / colors / fog effects, which aren't standard for any tileset? I can give only some - Cloud Kingdom, which was very blurred and turned into standard light set by tournaments. Check Red City map - this is great example of it. Red water, slighty red lighting - THATs really something new and feels like a completely new and unique map.
3. Same as for 2.
4. Yes, they are. I don't say that there is something wrong with them. I say, that you should experiment more. Check Polar Night - this winter map si different from other winter maps, like Yeonsu or Frost. Frost also is very nice example of non-standardness.

Your work is nice, ruins, landscape layout is also unique for 5 player map. But the problem is that your map isn't memorable, like Neo Planet S or Habitation Station or Frost or Red City. Those maps are nice AND unique.

Here are another row of examples:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=438849
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438301
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438545
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438150
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437925
http://www.teamliquid.net/forum/viewmessage.php?topic_id=427469
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437606

I don't say that these protoss ruins are bad, I mean, you can do more. Something that makes your map better and nicer than original Shattered Terrace.


Here are another examples of how unique things can make map memorable and cool. If you want more constructive ideas, here are:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=413672 - dark green lighting, orange doodads, trees, green fog, twilight light set, etc.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423038 - merge of nature and desert tilesets is simple and nice example of map uniqueness

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416980 - those doodads on the water and water itself with lava in the corners - small example, why it looks nice.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421999 - crazy and epic example of how imagination can be used. The map name fits well everything - crazy orange fog of war, zergy doodads in the unpathable zones, greeny light set. That REALLY looks like a nightmare or hell, or probably both.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421359 - simple and unique.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393 - great example of how BW and SC2 styles on one map synergies in a good unique tileset.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427155 - winter and Protoss'ish relics/doodads

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427121 - nice and does not feels standard


You wanted constructive criticism? Here it is. I listed tons of examples of what you can try. I don't say that your map is bad, just try to make it EVEN MORE BETTER. Add something, modify something, add many waterfalls, add rain, add slightu darker light set like sunset, or something like that. Make it looking different from Shattered Terrace.

Don't be agressive. Those comments from me about standardness of your map are adressed not only to you. I just want you to add more uniqueness to your work, so each of your work will be memorable and look interesting from eachother.

Good luck and have fun with creating other maps.

That's flat out ridiculous. Too standard? This is the total opposite of standard. And your comments about the aesthetics are kind of ridiculous as well. Lots of mapmakers do those things, and you can't bash a mapmaker for not going way far above and beyond other mapmakers.

I already listed some examples of really unique maps and tries to make map unique looking from others.


Yeah so I'm not sure what you consider standard but I'm pretty sure this is not it

For me, standard maps are just same tileset / light / doodads / etc as original map. Non-standard maps are maps which have something that makes them unique. For example lava rift on the Frost map, or Polar Night lighting with snow everywhere, or Red City light set, red water and buildings in the water or red-textured middle part of the map.

I've said my bit in my initial post, but I do want to clarify for you that I'm not the one you were addressing with your original critique. I'm a different person from the OP and wasn't being aggressive for critique laid upon myself. I only happened upon this thread and got annoyed by your nonsense.

Also to note, the fact that you could give numerous examples of maps that use non-standard tile sets/lighting is case in point to what I was saying: mapmakers already do that sort of stuff.
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 19:54:01
January 03 2014 14:16 GMT
#22
Semi-big update comes along,and suddenly, there's forcefields, lots of them. Decided to do something about the biased air space some mains had compared to others. Thus, Every main & natural got around the same amount of airspace around them now.
Another thing I did, was tweking with the water settings, which gave a broad performance boost across the board.
I will eventually update the video preview with these new changes.
edit: Aaand it's up.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 03 2014 18:28 GMT
#23
I actually find that fence to be really cool, aesthetically. Makes the map feel more like an arena. :0
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 20:08:14
January 03 2014 20:06 GMT
#24
Hehe. Originally I wanted to create an wall of trees & shubbery, but I found it too time consuming, and thus decided to just wall it off with some protoss floating forcefield tech.

[image loading] [image loading]

I might eventually finish that, or just transfer the theme to a new map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-09 14:47:39
January 06 2014 16:48 GMT
#25
Lastest change I have made with the lastest update, is being able to block main ramps with only 2x Supply depots & 1x barrack.
I'll update the main post asap with this new change. but for now...

I have a question for you All!
Poll: What race, do You think, will find it the most insecure on this map?

Terran (0)
 
0%

Protoss (0)
 
0%

Zerg (3)
 
50%

About the same between all 3 races. (3)
 
50%

6 total votes

Your vote: What race, do You think, will find it the most insecure on this map?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): About the same between all 3 races.


[image loading]


Edit: OP updated, not the video tho... just imagine there being a 2x2 rock ontop of the ramps! :b
Edit2: Video updated
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
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