• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:49
CET 13:49
KST 21:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2009 users

[M] (5) New Pompeii - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-12-30 02:39:34
December 30 2013 02:38 GMT
#21
On December 29 2013 15:17 Existor wrote:
Show nested quote +
On December 29 2013 07:11 iamcaustic wrote:
On December 29 2013 02:41 Existor wrote:
Why you (and many other mapmakers) can't go away a bit from standard tileset?

• Modify water
• Modify day time and light set
• Modify trees and doodads
• Add something non-standard for this tileset. Experiment with it?

Anyway love these ruins and glad they are used again. Nice map, bot too standard

A few things I would like to say to you:

1. Many mapmakers already mix and match tile sets anyway to achieve a certain visual effect
2. Many mapmakers already play around with lighting, be it colours, fog effects, day/night, etc.
3. Many mapmakers already mix different style doodads to achieve a certain visual effect
4. Blizzard's default tile sets are well constructed and there's nothing wrong with utilizing them as-is

There's nothing more annoying to me than when someone releases a creative work and people complain that it doesn't look like something else. The mapmaker worked hard and wanted to use this visual style for the map.

+ Show Spoiler [Super big post from Existor] +
1. So do you try similar things or just copy-past original tileset with different landscape layout?
2. Give me example of lighting set / colors / fog effects, which aren't standard for any tileset? I can give only some - Cloud Kingdom, which was very blurred and turned into standard light set by tournaments. Check Red City map - this is great example of it. Red water, slighty red lighting - THATs really something new and feels like a completely new and unique map.
3. Same as for 2.
4. Yes, they are. I don't say that there is something wrong with them. I say, that you should experiment more. Check Polar Night - this winter map si different from other winter maps, like Yeonsu or Frost. Frost also is very nice example of non-standardness.

Your work is nice, ruins, landscape layout is also unique for 5 player map. But the problem is that your map isn't memorable, like Neo Planet S or Habitation Station or Frost or Red City. Those maps are nice AND unique.

Here are another row of examples:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=438849
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438301
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438545
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438150
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437925
http://www.teamliquid.net/forum/viewmessage.php?topic_id=427469
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437606

I don't say that these protoss ruins are bad, I mean, you can do more. Something that makes your map better and nicer than original Shattered Terrace.


Here are another examples of how unique things can make map memorable and cool. If you want more constructive ideas, here are:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=413672 - dark green lighting, orange doodads, trees, green fog, twilight light set, etc.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423038 - merge of nature and desert tilesets is simple and nice example of map uniqueness

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416980 - those doodads on the water and water itself with lava in the corners - small example, why it looks nice.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421999 - crazy and epic example of how imagination can be used. The map name fits well everything - crazy orange fog of war, zergy doodads in the unpathable zones, greeny light set. That REALLY looks like a nightmare or hell, or probably both.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421359 - simple and unique.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393 - great example of how BW and SC2 styles on one map synergies in a good unique tileset.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427155 - winter and Protoss'ish relics/doodads

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427121 - nice and does not feels standard


You wanted constructive criticism? Here it is. I listed tons of examples of what you can try. I don't say that your map is bad, just try to make it EVEN MORE BETTER. Add something, modify something, add many waterfalls, add rain, add slightu darker light set like sunset, or something like that. Make it looking different from Shattered Terrace.

Don't be agressive. Those comments from me about standardness of your map are adressed not only to you. I just want you to add more uniqueness to your work, so each of your work will be memorable and look interesting from eachother.

Good luck and have fun with creating other maps.

That's flat out ridiculous. Too standard? This is the total opposite of standard. And your comments about the aesthetics are kind of ridiculous as well. Lots of mapmakers do those things, and you can't bash a mapmaker for not going way far above and beyond other mapmakers.

I already listed some examples of really unique maps and tries to make map unique looking from others.


Yeah so I'm not sure what you consider standard but I'm pretty sure this is not it

For me, standard maps are just same tileset / light / doodads / etc as original map. Non-standard maps are maps which have something that makes them unique. For example lava rift on the Frost map, or Polar Night lighting with snow everywhere, or Red City light set, red water and buildings in the water or red-textured middle part of the map.

I've said my bit in my initial post, but I do want to clarify for you that I'm not the one you were addressing with your original critique. I'm a different person from the OP and wasn't being aggressive for critique laid upon myself. I only happened upon this thread and got annoyed by your nonsense.

Also to note, the fact that you could give numerous examples of maps that use non-standard tile sets/lighting is case in point to what I was saying: mapmakers already do that sort of stuff.
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 19:54:01
January 03 2014 14:16 GMT
#22
Semi-big update comes along,and suddenly, there's forcefields, lots of them. Decided to do something about the biased air space some mains had compared to others. Thus, Every main & natural got around the same amount of airspace around them now.
Another thing I did, was tweking with the water settings, which gave a broad performance boost across the board.
I will eventually update the video preview with these new changes.
edit: Aaand it's up.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 03 2014 18:28 GMT
#23
I actually find that fence to be really cool, aesthetically. Makes the map feel more like an arena. :0
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 20:08:14
January 03 2014 20:06 GMT
#24
Hehe. Originally I wanted to create an wall of trees & shubbery, but I found it too time consuming, and thus decided to just wall it off with some protoss floating forcefield tech.

[image loading] [image loading]

I might eventually finish that, or just transfer the theme to a new map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-09 14:47:39
January 06 2014 16:48 GMT
#25
Lastest change I have made with the lastest update, is being able to block main ramps with only 2x Supply depots & 1x barrack.
I'll update the main post asap with this new change. but for now...

I have a question for you All!
Poll: What race, do You think, will find it the most insecure on this map?

Terran (0)
 
0%

Protoss (0)
 
0%

Zerg (3)
 
50%

About the same between all 3 races. (3)
 
50%

6 total votes

Your vote: What race, do You think, will find it the most insecure on this map?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): About the same between all 3 races.


[image loading]


Edit: OP updated, not the video tho... just imagine there being a 2x2 rock ontop of the ramps! :b
Edit2: Video updated
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Cure vs ClemLIVE!
Solar vs TBD
Classic vs herO
WardiTV857
IndyStarCraft 150
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM631
Harstem275
BRAT_OK 121
Rex117
3DClanTV 74
CosmosSc2 34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 631
Harstem 275
IndyStarCraft 150
BRAT_OK 121
Rex 117
CosmosSc2 34
StarCraft: Brood War
Calm 2852
Rain 2045
GuemChi 1005
Horang2 828
BeSt 578
Stork 564
Hyuk 552
Mini 302
ggaemo 277
Last 200
[ Show more ]
Mong 185
Snow 179
Soulkey 177
Barracks 147
hero 138
Zeus 120
firebathero 117
Hyun 100
Backho 83
Movie 55
ToSsGirL 52
Shinee 52
Killer 51
Sharp 50
soO 41
[sc1f]eonzerg 41
Mind 38
Shuttle 37
Bale 31
910 29
Yoon 28
JYJ 19
ajuk12(nOOB) 16
Free 16
zelot 15
HiyA 15
Noble 14
Terrorterran 13
GoRush 12
Icarus 6
Dota 2
qojqva908
XcaliburYe399
Counter-Strike
olofmeister1904
byalli1405
shoxiejesuss1106
x6flipin624
allub220
edward70
Other Games
Liquid`RaSZi1339
B2W.Neo1170
crisheroes312
XaKoH 180
Hui .177
Mew2King92
QueenE10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1656
Upcoming Events
RongYI Cup
22h 11m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 4h
Serral vs TBD
RongYI Cup
1d 22h
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.