• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CET 11:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams4Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3
StarCraft 2
General
Smart servos says it affects liberators as well Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
ASL20 Pre-season Tier List ranking! BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL Runner-Up Race Stats [ASL20] Finals Preview: Arrival
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

[M] (5) New Pompeii - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-12-30 02:39:34
December 30 2013 02:38 GMT
#21
On December 29 2013 15:17 Existor wrote:
Show nested quote +
On December 29 2013 07:11 iamcaustic wrote:
On December 29 2013 02:41 Existor wrote:
Why you (and many other mapmakers) can't go away a bit from standard tileset?

• Modify water
• Modify day time and light set
• Modify trees and doodads
• Add something non-standard for this tileset. Experiment with it?

Anyway love these ruins and glad they are used again. Nice map, bot too standard

A few things I would like to say to you:

1. Many mapmakers already mix and match tile sets anyway to achieve a certain visual effect
2. Many mapmakers already play around with lighting, be it colours, fog effects, day/night, etc.
3. Many mapmakers already mix different style doodads to achieve a certain visual effect
4. Blizzard's default tile sets are well constructed and there's nothing wrong with utilizing them as-is

There's nothing more annoying to me than when someone releases a creative work and people complain that it doesn't look like something else. The mapmaker worked hard and wanted to use this visual style for the map.

+ Show Spoiler [Super big post from Existor] +
1. So do you try similar things or just copy-past original tileset with different landscape layout?
2. Give me example of lighting set / colors / fog effects, which aren't standard for any tileset? I can give only some - Cloud Kingdom, which was very blurred and turned into standard light set by tournaments. Check Red City map - this is great example of it. Red water, slighty red lighting - THATs really something new and feels like a completely new and unique map.
3. Same as for 2.
4. Yes, they are. I don't say that there is something wrong with them. I say, that you should experiment more. Check Polar Night - this winter map si different from other winter maps, like Yeonsu or Frost. Frost also is very nice example of non-standardness.

Your work is nice, ruins, landscape layout is also unique for 5 player map. But the problem is that your map isn't memorable, like Neo Planet S or Habitation Station or Frost or Red City. Those maps are nice AND unique.

Here are another row of examples:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=438849
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438301
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438545
http://www.teamliquid.net/forum/viewmessage.php?topic_id=438150
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437925
http://www.teamliquid.net/forum/viewmessage.php?topic_id=427469
http://www.teamliquid.net/forum/viewmessage.php?topic_id=437606

I don't say that these protoss ruins are bad, I mean, you can do more. Something that makes your map better and nicer than original Shattered Terrace.


Here are another examples of how unique things can make map memorable and cool. If you want more constructive ideas, here are:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=413672 - dark green lighting, orange doodads, trees, green fog, twilight light set, etc.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423038 - merge of nature and desert tilesets is simple and nice example of map uniqueness

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416980 - those doodads on the water and water itself with lava in the corners - small example, why it looks nice.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421999 - crazy and epic example of how imagination can be used. The map name fits well everything - crazy orange fog of war, zergy doodads in the unpathable zones, greeny light set. That REALLY looks like a nightmare or hell, or probably both.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=421359 - simple and unique.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393 - great example of how BW and SC2 styles on one map synergies in a good unique tileset.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427155 - winter and Protoss'ish relics/doodads

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427121 - nice and does not feels standard


You wanted constructive criticism? Here it is. I listed tons of examples of what you can try. I don't say that your map is bad, just try to make it EVEN MORE BETTER. Add something, modify something, add many waterfalls, add rain, add slightu darker light set like sunset, or something like that. Make it looking different from Shattered Terrace.

Don't be agressive. Those comments from me about standardness of your map are adressed not only to you. I just want you to add more uniqueness to your work, so each of your work will be memorable and look interesting from eachother.

Good luck and have fun with creating other maps.

That's flat out ridiculous. Too standard? This is the total opposite of standard. And your comments about the aesthetics are kind of ridiculous as well. Lots of mapmakers do those things, and you can't bash a mapmaker for not going way far above and beyond other mapmakers.

I already listed some examples of really unique maps and tries to make map unique looking from others.


Yeah so I'm not sure what you consider standard but I'm pretty sure this is not it

For me, standard maps are just same tileset / light / doodads / etc as original map. Non-standard maps are maps which have something that makes them unique. For example lava rift on the Frost map, or Polar Night lighting with snow everywhere, or Red City light set, red water and buildings in the water or red-textured middle part of the map.

I've said my bit in my initial post, but I do want to clarify for you that I'm not the one you were addressing with your original critique. I'm a different person from the OP and wasn't being aggressive for critique laid upon myself. I only happened upon this thread and got annoyed by your nonsense.

Also to note, the fact that you could give numerous examples of maps that use non-standard tile sets/lighting is case in point to what I was saying: mapmakers already do that sort of stuff.
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 19:54:01
January 03 2014 14:16 GMT
#22
Semi-big update comes along,and suddenly, there's forcefields, lots of them. Decided to do something about the biased air space some mains had compared to others. Thus, Every main & natural got around the same amount of airspace around them now.
Another thing I did, was tweking with the water settings, which gave a broad performance boost across the board.
I will eventually update the video preview with these new changes.
edit: Aaand it's up.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 03 2014 18:28 GMT
#23
I actually find that fence to be really cool, aesthetically. Makes the map feel more like an arena. :0
Twitter: @iamcaustic
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-03 20:08:14
January 03 2014 20:06 GMT
#24
Hehe. Originally I wanted to create an wall of trees & shubbery, but I found it too time consuming, and thus decided to just wall it off with some protoss floating forcefield tech.

[image loading] [image loading]

I might eventually finish that, or just transfer the theme to a new map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-01-09 14:47:39
January 06 2014 16:48 GMT
#25
Lastest change I have made with the lastest update, is being able to block main ramps with only 2x Supply depots & 1x barrack.
I'll update the main post asap with this new change. but for now...

I have a question for you All!
Poll: What race, do You think, will find it the most insecure on this map?

Terran (0)
 
0%

Protoss (0)
 
0%

Zerg (3)
 
50%

About the same between all 3 races. (3)
 
50%

6 total votes

Your vote: What race, do You think, will find it the most insecure on this map?

(Vote): Terran
(Vote): Protoss
(Vote): Zerg
(Vote): About the same between all 3 races.


[image loading]


Edit: OP updated, not the video tho... just imagine there being a 2x2 rock ontop of the ramps! :b
Edit2: Video updated
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Crank Gathers S2: Preliminary
CranKy Ducklings86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 175
Codebar 26
sas.Sziky 11
StarCraft: Brood War
firebathero 4918
Jaedong 2452
Sea 1466
Pusan 451
EffOrt 422
Stork 310
Rush 140
ToSsGirL 71
Liquid`Ret 36
Movie 25
[ Show more ]
yabsab 12
Dota 2
XcaliburYe206
ODPixel127
League of Legends
JimRising 745
Counter-Strike
olofmeister1176
shoxiejesuss841
zeus740
oskar143
allub116
Other Games
summit1g8515
singsing1569
Mew2King49
Dewaltoss24
Organizations
Counter-Strike
PGL9733
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 28m
CrankTV Team League
2h 28m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
6h 28m
BSL 21
14h 28m
WardiTV Invitational
1d 1h
CrankTV Team League
1d 2h
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 14h
Replay Cast
1d 23h
OSC
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
4 days
BSL Team A[vengers]
5 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
6 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.