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![[image loading]](http://i.imgur.com/l3A6itG.jpg)
(2) Warfield
![[image loading]](http://i.imgur.com/VXokGBM.jpg)
Other images
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![[image loading]](http://i.imgur.com/jvVWFRg.jpg)
![[image loading]](http://i.imgur.com/uYR2keu.jpg)
![[image loading]](http://i.imgur.com/0uRN7YO.jpg)
![[image loading]](http://i.imgur.com/wP94q1l.jpg)
![[image loading]](http://i.imgur.com/uYR2keu.jpg)
Map Analyzer:
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Uploaded on EU
Playable size 131x131
Forum Index > SC2 Maps & Custom Games |
th0t
Poland36 Posts
+ Show Spoiler + ![]() (2) Warfield ![]() Other images + Show Spoiler + ![]() ![]() ![]() ![]() ![]() Map Analyzer: + Show Spoiler + ![]() Uploaded on EU Playable size 131x131 | ||
TheFish7
United States2824 Posts
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neobowman
Canada3324 Posts
At first glance, I didn't like how the distances between the two bases were so long. Makes for boring gameplay. But the thirds are surprisingly far away. At the same time, they're expanding away from the opponent. I like that. Makes it more difficult to defend against harass and small cutesy aggression but big pushes are much easier to deal with, which gives it the best part of having short rush distances without the big disadvantages. I also like how the expansions are a bit more clustered around the edges of the map. Forces players to expand towards there. I think the gold expansion in the middle could be a bit more choked off. Considering its position in the centre of the map and as a neutral base, I think it could have just two small paths on either side, one for each player, and still be easily attackable. As it is now, it seems a bit too vulnerable. | ||
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