• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:54
CET 21:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview2RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Awesome Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 865 users

[M] (2) Wrecking Ball - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-12-10 05:49:50
December 10 2013 05:49 GMT
#21
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-10 08:12:12
December 10 2013 08:11 GMT
#22
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-12-10 13:26:37
December 10 2013 13:22 GMT
#23
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t
SDMF
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-12-10 19:08:44
December 10 2013 14:43 GMT
#24
I personally don't agree what you think about lowground bases but that's personally from the fact there is no defenders advantage to having highground in SC2.

Being stuck on the lowground is no different to being contained on the highground in SC2 and as stupid as I think that is, it's too late to do anything about it now.

If you're worried about warping in from high to low add unbuildable ground in the areas above the ramp which could lead to people building a pylon in range.

Either way awesome work again Mereel ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sumadin
Profile Joined August 2011
Denmark588 Posts
March 06 2014 23:54 GMT
#25
All this banshee play and TvT on this map in Clanwar and none of them have utilized the neutral tech labs. Kinda makes me sad because I actually think add-on takeover is a really cool mechanic that not a lot of people know off.
The basic key to beating a priest is playing a deck that is terrible.
Visage814
Profile Joined April 2012
United States109 Posts
March 07 2014 01:52 GMT
#26
Pretty sure he said you can't use them?
Adersick
Profile Joined July 2011
United States216 Posts
March 07 2014 06:15 GMT
#27
I like the translation, it really is a sick looking map! I always did enjoy the concept of mining out nodes to allow for new paths, and the neutral add-ons are something I'd like to see more of. Excellent work.
enord
Profile Blog Joined September 2013
France258 Posts
March 07 2014 12:11 GMT
#28
+ Show Spoiler +
On December 10 2013 22:22 Meerel wrote:
Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

Show nested quote +
On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

Show nested quote +
On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

Show nested quote +
On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

Show nested quote +
On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t


make / have a good tl .. ohhh and i want my icon back :°D
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
March 20 2014 12:01 GMT
#29
I'm glad too see my map still alive and even in a tournament :D
datiebamaikata
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-03-20 15:34:58
March 20 2014 15:33 GMT
#30
It's a good layout Curse ^^! Also Mereel we need this map for starbow!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 211
JuggernautJason93
StarCraft: Brood War
Britney 13491
Sea 1378
Dewaltoss 94
ggaemo 47
NaDa 33
ajuk12(nOOB) 16
Counter-Strike
fl0m6847
zeus520
Heroes of the Storm
Liquid`Hasu412
Other Games
summit1g5724
Grubby3991
Beastyqt821
ArmadaUGS137
QueenE107
C9.Mang091
Trikslyr68
ZombieGrub43
ViBE36
DeMusliM31
Organizations
Other Games
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 29
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2275
• TFBlade1293
Other Games
• imaqtpie1891
• Shiphtur108
Upcoming Events
RSL Revival
7h 36m
StarCraft2.fi
13h 6m
IPSL
20h 6m
Sziky vs JDConan
OSC
20h 6m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 7h
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 16h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 20h
Tarson vs DragOn
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Replay Cast
5 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.