• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:04
CET 03:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

[M] (2) Wrecking Ball - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-12-10 05:49:50
December 10 2013 05:49 GMT
#21
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-10 08:12:12
December 10 2013 08:11 GMT
#22
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-12-10 13:26:37
December 10 2013 13:22 GMT
#23
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t
SDMF
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-12-10 19:08:44
December 10 2013 14:43 GMT
#24
I personally don't agree what you think about lowground bases but that's personally from the fact there is no defenders advantage to having highground in SC2.

Being stuck on the lowground is no different to being contained on the highground in SC2 and as stupid as I think that is, it's too late to do anything about it now.

If you're worried about warping in from high to low add unbuildable ground in the areas above the ramp which could lead to people building a pylon in range.

Either way awesome work again Mereel ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sumadin
Profile Joined August 2011
Denmark588 Posts
March 06 2014 23:54 GMT
#25
All this banshee play and TvT on this map in Clanwar and none of them have utilized the neutral tech labs. Kinda makes me sad because I actually think add-on takeover is a really cool mechanic that not a lot of people know off.
The basic key to beating a priest is playing a deck that is terrible.
Visage814
Profile Joined April 2012
United States109 Posts
March 07 2014 01:52 GMT
#26
Pretty sure he said you can't use them?
Adersick
Profile Joined July 2011
United States216 Posts
March 07 2014 06:15 GMT
#27
I like the translation, it really is a sick looking map! I always did enjoy the concept of mining out nodes to allow for new paths, and the neutral add-ons are something I'd like to see more of. Excellent work.
enord
Profile Blog Joined September 2013
France258 Posts
March 07 2014 12:11 GMT
#28
+ Show Spoiler +
On December 10 2013 22:22 Meerel wrote:
Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

Show nested quote +
On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

Show nested quote +
On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

Show nested quote +
On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

Show nested quote +
On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t


make / have a good tl .. ohhh and i want my icon back :°D
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
March 20 2014 12:01 GMT
#29
I'm glad too see my map still alive and even in a tournament :D
datiebamaikata
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-03-20 15:34:58
March 20 2014 15:33 GMT
#30
It's a good layout Curse ^^! Also Mereel we need this map for starbow!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 228
RuFF_SC2 128
StarCraft: Brood War
Leta 26
NaDa 14
Sexy 13
Dota 2
NeuroSwarm87
LuMiX0
League of Legends
JimRising 371
Super Smash Bros
C9.Mang0307
Other Games
summit1g15056
fl0m737
WinterStarcraft421
ViBE168
Trikslyr71
ToD18
Organizations
Other Games
gamesdonequick728
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 100
• davetesta33
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22446
League of Legends
• Doublelift5052
• Rush694
Other Games
• Scarra1218
Upcoming Events
RSL Revival
5h 27m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
9h 57m
SC Evo League
10h 27m
IPSL
14h 57m
Julia vs Artosis
JDConan vs DragOn
OSC
14h 57m
BSL 21
17h 57m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 5h
Wardi Open
1d 11h
IPSL
1d 17h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 17h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 20h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.