• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:38
CEST 15:38
KST 22:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8016 users

[M] (2) Wrecking Ball

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 16:22 GMT
#1
[image loading]


sup yo, i made a new map based on a map i found on broodwarmaps.net.
borders are 144x142, rush distance is 132 nat/nat. there are neutral turrets at the fifth base to make it 'saver'.
if you fly with your dropship into them then you dropship is dead kk.
the name has obviously nothing to do with miley cyrus, i promise.

Uploaded on EU (i still cant upload on other server im sorry)


Original:
[image loading]

Overview:
[image loading]

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 09 2013 16:28 GMT
#2
Arent main too big ?

I like it , we need a lot more of those fresh and innovative maps ! Unfortunately its a bit hard to spot map flaws , since it doesnt have anything standard.
Glad to see you're still one of the best mapmakers
Author of Coda and Eastwatch.
skdeimos
Profile Joined May 2013
Canada155 Posts
December 09 2013 17:16 GMT
#3
I don't know really what to say about balance, but let me say that your aesthetics are absolutely beautiful and really capture the Broodwar feel.
enord
Profile Blog Joined September 2013
France258 Posts
December 09 2013 18:10 GMT
#4
the banner
+ Show Spoiler +
is that your hand ?
make / have a good tl .. ohhh and i want my icon back :°D
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 09 2013 18:51 GMT
#5
Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).

Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
WalkTheEdge2494
Profile Joined May 2012
Sweden26 Posts
December 09 2013 19:04 GMT
#6
On December 10 2013 03:51 iHirO wrote:
Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).

Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?

From the reddit thread (http://www.reddit.com/r/starcraft/comments/1shbnz/new_broodwar_designed_map_wrecking_ball/)

"can a terran take control of the neutral tech labs and reactors ? It could make proxy reaper pretty strong "
"no thats just design stuff, but you can obviously destroy them"
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:45 GMT
#7
just tried it....it does work lol. gonna remove some of them
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 09 2013 19:48 GMT
#8
there's a doodad version of the reactor, just use that. or something else entirely, so as not to be confusing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
December 09 2013 19:52 GMT
#9
PLEASE make it so that the addons can be captured. It'd be a great new map feature.
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:53 GMT
#10
i actually like the idea now so i left 2 in the middle, as iHiro said its interesting (nobody will use it anyways i guess).
no pylon or creep tho
SDMF
moskonia
Profile Joined January 2011
Israel1448 Posts
December 09 2013 19:54 GMT
#11
Either use something else or allow it, or else it will be confusing like NewSunshine said, but I think you should keep them, it is a really interesting concept that should be tried more, but have all the add-ons in the middle, so it is easy to scout for it.
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:58 GMT
#12
[image loading]

[image loading]
SDMF
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 09 2013 22:36 GMT
#13
Since Mereel is notoriously bad at this, and especially since I spent the past 20 minutes trying to hunt it down trying to learn who made the original, I figured I'd link to the original Brood War map so anyone curious doesn't have to waste their time like I did:

DeadSpace by LasTCursE
http://www.panschk.de/mappage/comments.php?mapid=3916
Twitter: @iamcaustic
Gfire
Profile Joined March 2011
United States1699 Posts
December 09 2013 22:50 GMT
#14
I don't really get the proportioning on some of your maps... Seems like weird tight points in random places for no reason. Maybe something to do with the differences in cliffs and ramps from BW to SC2. Seems awkward anyway.

Seems like you've really refined this aesthetic theme, though, and it looks pretty good. I don't really like the thin high ground sections having no doodads though... I understand those are sort of replicating the style from BW but it really implies that you can walk on them. IMO if you have to paint it with pathing or else units could go there then you should add doodads.
all's fair in love and melodies
MavercK
Profile Joined March 2010
Australia2181 Posts
December 10 2013 00:19 GMT
#15
looks awesome, gw.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Semmo
Profile Joined June 2011
Korea (South)627 Posts
December 10 2013 01:04 GMT
#16
Don't put bases in center man! T_T
Mapmaker of Frost, Fruitland and Bridgehead
Meerel
Profile Joined March 2012
Germany713 Posts
December 10 2013 02:57 GMT
#17
but 10 bases are not enough
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 10 2013 04:22 GMT
#18
10 bases is fine dood. If you have to force the last 2 bases in, then fuck 'em and leave it at 10.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-12-10 04:26:48
December 10 2013 04:26 GMT
#19
Refreshing layout. Really like the neutral turret placements. How awesome would it be to be terran, immediately lift off your CC, go to the turrets and just die ~30 seconds in. hahaha. Probably be best to make the turrets Invulnerable though, otherwise they'll just get killed off so easily.

I do think it might be a little choked off in many areas which might make it a little too hard or a little too op for certain races. As already mentioned I also dislike the placement of the gas in the mains.

I'm also wondering if you're every going to release a new map that isn't this texture set.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ETisME
Profile Blog Joined April 2011
12764 Posts
December 10 2013 05:45 GMT
#20
or instead of removing them, you can make it so that it takes time for them to be captured?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-12-10 05:49:50
December 10 2013 05:49 GMT
#21
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-10 08:12:12
December 10 2013 08:11 GMT
#22
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-12-10 13:26:37
December 10 2013 13:22 GMT
#23
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t
SDMF
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2013-12-10 19:08:44
December 10 2013 14:43 GMT
#24
I personally don't agree what you think about lowground bases but that's personally from the fact there is no defenders advantage to having highground in SC2.

Being stuck on the lowground is no different to being contained on the highground in SC2 and as stupid as I think that is, it's too late to do anything about it now.

If you're worried about warping in from high to low add unbuildable ground in the areas above the ramp which could lead to people building a pylon in range.

Either way awesome work again Mereel ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sumadin
Profile Joined August 2011
Denmark588 Posts
March 06 2014 23:54 GMT
#25
All this banshee play and TvT on this map in Clanwar and none of them have utilized the neutral tech labs. Kinda makes me sad because I actually think add-on takeover is a really cool mechanic that not a lot of people know off.
The basic key to beating a priest is playing a deck that is terrible.
Visage814
Profile Joined April 2012
United States109 Posts
March 07 2014 01:52 GMT
#26
Pretty sure he said you can't use them?
Adersick
Profile Joined July 2011
United States216 Posts
March 07 2014 06:15 GMT
#27
I like the translation, it really is a sick looking map! I always did enjoy the concept of mining out nodes to allow for new paths, and the neutral add-ons are something I'd like to see more of. Excellent work.
enord
Profile Blog Joined September 2013
France258 Posts
March 07 2014 12:11 GMT
#28
+ Show Spoiler +
On December 10 2013 22:22 Meerel wrote:
Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
I'm also wondering if you're every going to release a new map that isn't this texture set.


probably (and its a little bit different every time hehe)

Show nested quote +
On December 10 2013 03:10 enord wrote:
the banner
+ Show Spoiler +
is that your hand ?


+ Show Spoiler +
[image loading]

^^

Show nested quote +
On December 10 2013 14:45 ETisME wrote:
or instead of removing them, you can make it so that it takes time for them to be captured?


i cant trigger so nope, and its too complicated

Show nested quote +
On December 10 2013 13:26 SidianTheBard wrote:
As already mentioned I also dislike the placement of the gas in the mains.


well deal with it

Show nested quote +
On December 10 2013 14:49 neobowman wrote:
Looks sexy. And a nice map my LastCurse.

One problem with the two sided mineral line. Mules could land on either side. If it lands on wrong side, it'll be useless.


you can drop them on the two single patches

Show nested quote +
On December 10 2013 17:11 EatThePath wrote:
Such a sexy BW map. This version for SC2 is pretty cool too. Shame some of the stuff like the lowground main and the middle highground cliff overlooking the main can't be translated directly.

Don't put any addons on the map, it's just confusing and unnecessary with everything else going on here. Like you have hostile turrets already, that is enough wacky. And a double-sided base. I don't see what the addons contribute other than being funky.

The middle bases should be 4hym1hyg. That way they mine out more quickly and everyone can move on with their lives instead of camping in the middle to win the game. I think it's fine to have a base there, because in SC2 those highgrounds won't be that important anyway, armies move around too fast. It's not something worth holding, just an area to move through. So having bases there to make it worth holding onto is okay, but it's dangerous to provide a full base in a good spot for map control. And I feel like 4hym1hyg is just a better version of 6m1hyg in this case.

Wonderful aesthetics, always makes me jealous.


i really wanted that lowground main but it just doesnt work
and now i dont know what to do with the middle bases....so many opinions t.t


make / have a good tl .. ohhh and i want my icon back :°D
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
March 20 2014 12:01 GMT
#29
I'm glad too see my map still alive and even in a tournament :D
datiebamaikata
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-03-20 15:34:58
March 20 2014 15:33 GMT
#30
It's a good layout Curse ^^! Also Mereel we need this map for starbow!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 1325
WardiTV1065
TKL 334
Rex133
CranKy Ducklings71
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 431
TKL 334
SHIN 243
herO (SOOP) 216
Rex 133
RushiSC 3
StarCraft: Brood War
Calm 7880
Sea 2442
Bisu 2022
Shuttle 1990
Jaedong 1209
EffOrt 571
Mini 509
firebathero 495
Light 445
Larva 415
[ Show more ]
Hyuk 326
Snow 321
Soma 265
ggaemo 255
Stork 232
BeSt 200
Soulkey 197
ZerO 119
Rush 92
sorry 71
Sea.KH 68
JYJ 56
Free 48
ToSsGirL 43
Pusan 42
PianO 40
[sc1f]eonzerg 40
Hm[arnc] 37
scan(afreeca) 36
hero 33
yabsab 32
Movie 31
910 29
soO 29
Sexy 28
sSak 24
Aegong 23
Barracks 22
IntoTheRainbow 20
Killer 20
Bale 17
Rock 10
Shine 10
GoRush 10
Terrorterran 10
Yoon 8
Dota 2
Gorgc7419
Dendi628
syndereN150
Counter-Strike
byalli313
markeloff136
Other Games
singsing1824
hiko560
B2W.Neo542
Lowko468
crisheroes285
Liquid`VortiX135
amsayoshi34
RuFF_SC219
ZerO(Twitch)12
Livibee5
Organizations
Other Games
gamesdonequick2904
BasetradeTV260
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile112
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2683
• TFBlade1077
• HappyZerGling104
Upcoming Events
The PondCast
20h 23m
Replay Cast
1d 19h
CrankTV Team League
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.