sup yo, i made a new map based on a map i found on broodwarmaps.net. borders are 144x142, rush distance is 132 nat/nat. there are neutral turrets at the fifth base to make it 'saver'. if you fly with your dropship into them then you dropship is dead kk. the name has obviously nothing to do with miley cyrus, i promise.
Uploaded on EU (i still cant upload on other server im sorry)
I like it , we need a lot more of those fresh and innovative maps ! Unfortunately its a bit hard to spot map flaws , since it doesnt have anything standard. Glad to see you're still one of the best mapmakers
Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).
Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?
On December 10 2013 03:51 iHirO wrote: Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).
Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?
From the reddit thread (http://www.reddit.com/r/starcraft/comments/1shbnz/new_broodwar_designed_map_wrecking_ball/)
"can a terran take control of the neutral tech labs and reactors ? It could make proxy reaper pretty strong " "no thats just design stuff, but you can obviously destroy them"
Either use something else or allow it, or else it will be confusing like NewSunshine said, but I think you should keep them, it is a really interesting concept that should be tried more, but have all the add-ons in the middle, so it is easy to scout for it.
Since Mereel is notoriously bad at this, and especially since I spent the past 20 minutes trying to hunt it down trying to learn who made the original, I figured I'd link to the original Brood War map so anyone curious doesn't have to waste their time like I did:
I don't really get the proportioning on some of your maps... Seems like weird tight points in random places for no reason. Maybe something to do with the differences in cliffs and ramps from BW to SC2. Seems awkward anyway.
Seems like you've really refined this aesthetic theme, though, and it looks pretty good. I don't really like the thin high ground sections having no doodads though... I understand those are sort of replicating the style from BW but it really implies that you can walk on them. IMO if you have to paint it with pathing or else units could go there then you should add doodads.
Refreshing layout. Really like the neutral turret placements. How awesome would it be to be terran, immediately lift off your CC, go to the turrets and just die ~30 seconds in. hahaha. Probably be best to make the turrets Invulnerable though, otherwise they'll just get killed off so easily.
I do think it might be a little choked off in many areas which might make it a little too hard or a little too op for certain races. As already mentioned I also dislike the placement of the gas in the mains.
I'm also wondering if you're every going to release a new map that isn't this texture set.