• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:52
CEST 02:52
KST 09:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th90Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4433 users

[M] (2) Wrecking Ball

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 16:22 GMT
#1
[image loading]


sup yo, i made a new map based on a map i found on broodwarmaps.net.
borders are 144x142, rush distance is 132 nat/nat. there are neutral turrets at the fifth base to make it 'saver'.
if you fly with your dropship into them then you dropship is dead kk.
the name has obviously nothing to do with miley cyrus, i promise.

Uploaded on EU (i still cant upload on other server im sorry)


Original:
[image loading]

Overview:
[image loading]

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 09 2013 16:28 GMT
#2
Arent main too big ?

I like it , we need a lot more of those fresh and innovative maps ! Unfortunately its a bit hard to spot map flaws , since it doesnt have anything standard.
Glad to see you're still one of the best mapmakers
Author of Coda and Eastwatch.
skdeimos
Profile Joined May 2013
Canada155 Posts
December 09 2013 17:16 GMT
#3
I don't know really what to say about balance, but let me say that your aesthetics are absolutely beautiful and really capture the Broodwar feel.
enord
Profile Blog Joined September 2013
France258 Posts
December 09 2013 18:10 GMT
#4
the banner
+ Show Spoiler +
is that your hand ?
make / have a good tl .. ohhh and i want my icon back :°D
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 09 2013 18:51 GMT
#5
Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).

Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
WalkTheEdge2494
Profile Joined May 2012
Sweden26 Posts
December 09 2013 19:04 GMT
#6
On December 10 2013 03:51 iHirO wrote:
Neutral tech labs and reactors sound interesting, you could optimise builds with them (super fast cloak banshee rush), have a floating barracks to capture them and increase map vision, win base races by stealing them and also force opponents to proactively scout those locations (e.g. pylon block the reactor).

Did you think about adding neutral creep and pylons to give all races somewhere interesting to proxy stuff?

From the reddit thread (http://www.reddit.com/r/starcraft/comments/1shbnz/new_broodwar_designed_map_wrecking_ball/)

"can a terran take control of the neutral tech labs and reactors ? It could make proxy reaper pretty strong "
"no thats just design stuff, but you can obviously destroy them"
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:45 GMT
#7
just tried it....it does work lol. gonna remove some of them
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 09 2013 19:48 GMT
#8
there's a doodad version of the reactor, just use that. or something else entirely, so as not to be confusing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
December 09 2013 19:52 GMT
#9
PLEASE make it so that the addons can be captured. It'd be a great new map feature.
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:53 GMT
#10
i actually like the idea now so i left 2 in the middle, as iHiro said its interesting (nobody will use it anyways i guess).
no pylon or creep tho
SDMF
moskonia
Profile Joined January 2011
Israel1448 Posts
December 09 2013 19:54 GMT
#11
Either use something else or allow it, or else it will be confusing like NewSunshine said, but I think you should keep them, it is a really interesting concept that should be tried more, but have all the add-ons in the middle, so it is easy to scout for it.
Meerel
Profile Joined March 2012
Germany713 Posts
December 09 2013 19:58 GMT
#12
[image loading]

[image loading]
SDMF
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 09 2013 22:36 GMT
#13
Since Mereel is notoriously bad at this, and especially since I spent the past 20 minutes trying to hunt it down trying to learn who made the original, I figured I'd link to the original Brood War map so anyone curious doesn't have to waste their time like I did:

DeadSpace by LasTCursE
http://www.panschk.de/mappage/comments.php?mapid=3916
Twitter: @iamcaustic
Gfire
Profile Joined March 2011
United States1699 Posts
December 09 2013 22:50 GMT
#14
I don't really get the proportioning on some of your maps... Seems like weird tight points in random places for no reason. Maybe something to do with the differences in cliffs and ramps from BW to SC2. Seems awkward anyway.

Seems like you've really refined this aesthetic theme, though, and it looks pretty good. I don't really like the thin high ground sections having no doodads though... I understand those are sort of replicating the style from BW but it really implies that you can walk on them. IMO if you have to paint it with pathing or else units could go there then you should add doodads.
all's fair in love and melodies
MavercK
Profile Joined March 2010
Australia2181 Posts
December 10 2013 00:19 GMT
#15
looks awesome, gw.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Semmo
Profile Joined June 2011
Korea (South)627 Posts
December 10 2013 01:04 GMT
#16
Don't put bases in center man! T_T
Mapmaker of Frost, Fruitland and Bridgehead
Meerel
Profile Joined March 2012
Germany713 Posts
December 10 2013 02:57 GMT
#17
but 10 bases are not enough
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 10 2013 04:22 GMT
#18
10 bases is fine dood. If you have to force the last 2 bases in, then fuck 'em and leave it at 10.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-12-10 04:26:48
December 10 2013 04:26 GMT
#19
Refreshing layout. Really like the neutral turret placements. How awesome would it be to be terran, immediately lift off your CC, go to the turrets and just die ~30 seconds in. hahaha. Probably be best to make the turrets Invulnerable though, otherwise they'll just get killed off so easily.

I do think it might be a little choked off in many areas which might make it a little too hard or a little too op for certain races. As already mentioned I also dislike the placement of the gas in the mains.

I'm also wondering if you're every going to release a new map that isn't this texture set.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ETisME
Profile Blog Joined April 2011
12722 Posts
December 10 2013 05:45 GMT
#20
or instead of removing them, you can make it so that it takes time for them to be captured?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S2: Ro8 Group B
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft692
SpeCial 161
Nina 101
ProTech89
FoxeR 13
StarCraft: Brood War
NaDa 30
League of Legends
Doublelift5279
JimRising 584
Counter-Strike
Fnx 1882
Other Games
summit1g12219
tarik_tv8919
ViBE53
kaitlyn51
JuggernautJason32
minikerr9
Organizations
Other Games
gamesdonequick445
BasetradeTV268
Counter-Strike
PGL190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 26
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
6h 8m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
12h 8m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
12h 8m
IPSL
15h 8m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
18h 8m
Wardi Open
1d 11h
Monday Night Weeklies
1d 15h
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
[ Show More ]
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.