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Active: 6541 users

Map Jam & Challenge #8 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 31 2013 17:05 GMT
#21
I guess my suggestion didn't make the cut:

Destructable Allied Vision Towers
Basically I'd like to see a map with dota style vision towers, so at the beginning of the game you can see a large proportion of your side of the map (but still enabling cheese play). This adds an extra level of strategy of destroying your opponent's towers to deny vision, while protecting your own.

Race Specific Maps
Alternatively I'd like to see what maps would look like if they were optimised for only one matchup (e.g TvZ) in a proleague format.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2013-08-31 21:18:44
August 31 2013 17:51 GMT
#22
keeping it non symetrical was quite a challenge but here is what I've made
[image loading]
[[image loading]
uploaded on all servers as the ancient temple
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-08-31 18:27:06
August 31 2013 18:26 GMT
#23
I actually think both of the first 2 topic combinations could have worked - they'd no doubt be challenging, but definitely possible.

-3 player mirror symmetry was done a few times in BW, such as on the maps Rush Hour and Plasma.
-A main with a backdoor could be easily defendable if you add compensating features such as putting the main and backdoor chokes very close to each other, putting a high ground pod overlooking the backdoor which is accessible from the main, or even an in-main watchtower.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
August 31 2013 19:43 GMT
#24
lol @ extremely defensible mains and main backdoor combo
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2013 21:11 GMT
#25
19Meavis93 your images aren't appearing
vibeo gane,
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:15 GMT
#26
On September 01 2013 06:11 -NegativeZero- wrote:
19Meavis93 your images aren't appearing


hm, thought it was just me, idk whats going on then, post seems fine.
"Not you."
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 31 2013 21:16 GMT
#27
On September 01 2013 06:15 19Meavis93 wrote:
Show nested quote +
On September 01 2013 06:11 -NegativeZero- wrote:
19Meavis93 your images aren't appearing


hm, thought it was just me, idk whats going on then, post seems fine.


You need to link to the actual pictures, not an the imgur website.

An image will be in the format http://www.imgur.com/*.JPG/PNG/GIF, etc.
Cereal
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:19 GMT
#28
okay, this might've fixed it but TL bot is gonna be pissed at image size.
"Not you."
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 31 2013 21:33 GMT
#29
On September 01 2013 06:19 19Meavis93 wrote:
okay, this might've fixed it but TL bot is gonna be pissed at image size.


You can also upload pictures on TL using the "Upload Image" button on the top right of a reply window. This will upload the picture to imgur as the appropriate forum dimensions, and provide a preformatted link that you can post.
Cereal
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 31 2013 21:34 GMT
#30
yeah, thats what I did at first and possibly why they didnt load
"Not you."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 31 2013 21:57 GMT
#31
On September 01 2013 04:43 Fatam wrote:
lol @ extremely defensible mains and main backdoor combo

it! could! work!
[image loading]



really not feeling the topics this time. does anyone have any good ideas to work off of?
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 22:03 GMT
#32
On September 01 2013 06:57 EatThePath wrote:
Show nested quote +
On September 01 2013 04:43 Fatam wrote:
lol @ extremely defensible mains and main backdoor combo

it! could! work!
[image loading]



really not feeling the topics this time. does anyone have any good ideas to work off of?

3 kingdoms style thing with cool fortresses for each player? idk
ModeratorI am still alive, somehow
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 31 2013 22:10 GMT
#33
Just make a ton of interesting structures, shuffle them around, observe obscene imbalance, and rework
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 31 2013 22:18 GMT
#34
You could try a Fantasy style map combining 3 different popular pro maps. 2 problems though: the first is finding 3 maps with different base layouts that can be spaced out evenly across the map - at least one spawn will have to be away from the corner. The second is that you will be copying me, lol.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2013 22:21 GMT
#35
On September 01 2013 07:18 -NegativeZero- wrote:
You could try a Fantasy style map combining 3 different popular pro maps. 2 problems though: the first is finding 3 maps with different base layouts that can be spaced out evenly across the map - at least one spawn will have to be away from the corner. The second is that you will be copying me, lol.

What if I make a fantasy map out of fantasy maps?
ModeratorI am still alive, somehow
TL+ Member
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2013 22:23 GMT
#36
Haha, mine is going to be riddled with positional imbalance. So it goes.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-08-31 23:20:45
August 31 2013 23:18 GMT
#37
Here's what i'm working on, i like it, even if it screams plz kill me.

[image loading]

//EDIT// There's creep at the island expansion, it just shows the creep tumor in the overview coz i had to use the zoom correction thingie
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-09-01 03:41:31
September 01 2013 03:36 GMT
#38
Fort Lawson
Originally called TORaD (Tactical Ordinance Research and Development), Fort Lawson was demilitarized, renamed and converted into a starship tech research and maintainance facility after its weapons research was declared unethical and prohibited by the Tarsonis Protocol of 2513 .

[image loading]

[image loading]
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-09-01 09:03:06
September 01 2013 08:43 GMT
#39
I don't have time to finish the aesthetics so here's my currently hideous-looking entry.

Amalgam
156x148
Published on NA (probably currently unplayable, I think I screwed something up)

[image loading]

Features/notes:
-Layout is beyond retarded
-Mains are the bases at the highest terrain level (the ones with about 5 seconds worth of texturing)
-All single geysers are rich
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2013-09-01 14:11:51
September 01 2013 14:11 GMT
#40
Implosion
[image loading]

Size is something like 148x152
ModeratorI am still alive, somehow
TL+ Member
Prev 1 2 3 Next All
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