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Maps for Starbow MOD - Page 2

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 09 2013 22:23 GMT
#21
http://www.teamliquid.net/forum/viewmessage.php?topic_id=410850

Good idea for Starbow? I'm thinking this instead of Canyon. Still close air, but not super far ground.
aka KanBan85. Working on Starbow.
Azelja
Profile Joined May 2011
Japan762 Posts
July 09 2013 23:16 GMT
#22
Didn't we use to have Pathfinder in the map pool once? I could've sworn I played SBow on that map before...
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-07-10 07:21:58
July 10 2013 06:55 GMT
#23
We did. I have all the maps that has ever been in the pool on my PC (from when I developed) and it's there, but it's an older version. Terranlover made an updated version of it. How was gameplay on it?

Maybe I should post all of them and we could rate them all?
aka KanBan85. Working on Starbow.
Azelja
Profile Joined May 2011
Japan762 Posts
July 10 2013 08:27 GMT
#24
Weren't too too many games on it, but it's mothereffing pathfinder, come on ^^ Even if it were just 2 base carrier plays, it would still be awesome :p

Yeah, sounds like a plan (?)
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 27 2013 12:50 GMT
#25
Any thougts on the current map pool?

I consider to swap some maps for some new goodies I have recieved.

Any maps where we always/often see lame games?
Creator of Starbow
Cryofrost
Profile Joined September 2012
United States5 Posts
July 30 2013 02:24 GMT
#26
There's been a lot of re-makes of BW maps for SC2. Sadly, most of them are really poor for SC2 play, because of the way they set up. They might not be as bad for Starbow though due to the fact that some of the BW playstyle has been preserved. I would make a map for Starbow if I didn't suck so bad at mapmaking and if I was a little more confident with my grasp of Starbow's balance (at this time, kind of hard with all of the changes, XD).

Alternately, there are some SC2 maps that I can foresee working with Starbow.
Captain Cheeser on duty!
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-08-10 11:34:29
August 10 2013 09:42 GMT
#27
Many of you have requsted that I change some of the maps in the map pool. (We have kept the same maps for many many weeks now.)

I aim to do a switch soon, and I would like to hear some more thoughts regarding the current maps.
What maps fit, and what maps do not?
What do maps need to have to work well?
What old maps might be worth to switch back in the map pool?

(I know Match point has been requested)

Edit: Here are some of the maps we have used earlier in the pool. (Many of them several months ago)

Match Point - http://www.teamliquid.net/forum/viewmessage.php?topic_id=403948
Destination - http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234
(I think I have a newer version than the one showed in the picture.)

The Shortest Straw - http://www.teamliquid.net/forum/viewmessage.php?topic_id=372761
Valley of Nis - http://www.teamliquid.net/forum/viewmessage.php?topic_id=393677
Oakshire - http://www.teamliquid.net/forum/viewmessage.php?topic_id=358103
Hard Grid - http://www.teamliquid.net/forum/viewmessage.php?topic_id=358255
Pathfinder - http://www.teamliquid.net/forum/viewmessage.php?topic_id=410850
(We only used it for a little while since the map was bugged. It was an old version)

Purple storm - A modification of Blue storm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=215461
Neo Requiem - A modification of this: http://www.teamliquid.net/tlpd/korean/maps/23_Neo_Requiem

Mereel, if you read this, please register a new account so I can PM you ^^
Creator of Starbow
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 11 2013 12:48 GMT
#28
Yea , I also need some of these maps for my mod. Especially BW maps remakes . So , I agree with Kabel , Mereel , please register a new account !
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 11 2013 13:49 GMT
#29
On August 11 2013 21:48 IeZaeL wrote:
Yea , I also need some of these maps for my mod. Especially BW maps remakes . So , I agree with Kabel , Mereel , please register a new account !

he already has?
ModeratorI am still alive, somehow
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
August 11 2013 17:30 GMT
#30
more different maaaps especially this one : http://www.teamliquid.net/forum/viewmessage.php?topic_id=121097
aka Kalevi
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 14 2013 18:11 GMT
#31
So, I changes "squares". I know this is not everyone's favourite, but this could work better than the old one. I simpley removed the "super-safe" base (there are so many bases anyways..) and added gas to the closer to mid bases. I also changed main/nat slightly and removed a TON of dead space.

[image loading]
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-08-17 10:11:01
August 17 2013 10:10 GMT
#32
I did a ninja swap of the map pool yesterday night.

We now have:

Destination - http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234
Match Point - http://www.teamliquid.net/forum/viewmessage.php?topic_id=403948
Roadrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=417016
Frostbite - http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393
Squares of Starbow - (The post above)

The maps who got removed/replaced might make a comeback in the future again.
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 17 2013 12:20 GMT
#33
Thank you for not killing off roadrunner. I think it's close to the best map we have atm.

Any feedback on the new squares (except too narrow choke at nat)?
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-08-18 20:35:06
August 18 2013 20:34 GMT
#34
So, I made this really weird map... Can it work? The symmetry is not circular which may cause some difficulties....

[image loading]

Oh, and this is very WIP btw. No need to say stuff like "make better textures". I'm working on the layout.
aka KanBan85. Working on Starbow.
Cryofrost
Profile Joined September 2012
United States5 Posts
August 25 2013 22:49 GMT
#35
On August 19 2013 05:34 Xiphias wrote:
So, I made this really weird map... Can it work? The symmetry is not circular which may cause some difficulties....

[image loading]

Oh, and this is very WIP btw. No need to say stuff like "make better textures". I'm working on the layout.

Make it so players can't spawn close-by-air. I think the other spawns distances are okay. But just imagine it . . . mutas everywhere. At least there aren't banshees and oracles o.0. Could you imagine it if you had oracles on that map? Proxy stargate . . . in your own base! But if you make it so the close-by-air spawns are disabled I think it could be fine.
Captain Cheeser on duty!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 13 2013 04:35 GMT
#36
A couple of maps if you guys want to use them:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SC2 Mapmaker
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-09-13 09:15:59
September 13 2013 06:40 GMT
#37
Since there is no name on the maps I'll just refer to them as nr. 1,2,3,4,5, and 6 according to the pics order.

You make nice maps btw. Unfortunately they seem to fit SC2 much better than Starbow, but maybe nr. 4 and 5 could work. Stabow needs a bit more open middle because of the pathing and attack system as well as few forward bases.

Oooh, did not see that until now, but nr. 5 is three player map. It looks very interesting actually.
aka KanBan85. Working on Starbow.
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2013-09-13 10:58:13
September 13 2013 10:57 GMT
#38
I don't want to sound like a meanie, but in terms of aesthetics. These maps feel like a step back...

Not all of them though.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 13 2013 15:20 GMT
#39
On September 13 2013 15:40 Xiphias wrote:
Since there is no name on the maps I'll just refer to them as nr. 1,2,3,4,5, and 6 according to the pics order.

You make nice maps btw. Unfortunately they seem to fit SC2 much better than Starbow, but maybe nr. 4 and 5 could work. Stabow needs a bit more open middle because of the pathing and attack system as well as few forward bases.

Oooh, did not see that until now, but nr. 5 is three player map. It looks very interesting actually.

Definitely SC2 maps. They'd need pretty heavy tweaking.

The first one reminds me of Frostbite but without easy to defend far bases. Frostbite is already a pretty mech favored map due to how chokey it is, so even our most SC2 style map while still being BW'ish is still bad for balance.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-09-13 20:40:34
September 13 2013 20:38 GMT
#40
On September 13 2013 19:57 thezanursic wrote:
I don't want to sound like a meanie, but in terms of aesthetics. These maps feel like a step back...

Not all of them though.

Most of these were WIPs that I didnt quite finish and most never had threads made for them.

There are indeed a few guys around here that do aesthetics better than me but not many. Especially my more "finished" maps. These are some that I thought could be converted to a more BW style.
SC2 Mapmaker
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