Good idea for Starbow? I'm thinking this instead of Canyon. Still close air, but not super far ground.
Maps for Starbow MOD - Page 2
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Xiphias
Norway2223 Posts
Good idea for Starbow? I'm thinking this instead of Canyon. Still close air, but not super far ground. | ||
Azelja
Japan762 Posts
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Xiphias
Norway2223 Posts
Maybe I should post all of them and we could rate them all? | ||
Azelja
Japan762 Posts
Yeah, sounds like a plan (?) | ||
Kabel
Sweden1746 Posts
I consider to swap some maps for some new goodies I have recieved. Any maps where we always/often see lame games? | ||
Cryofrost
United States5 Posts
Alternately, there are some SC2 maps that I can foresee working with Starbow. | ||
Kabel
Sweden1746 Posts
I aim to do a switch soon, and I would like to hear some more thoughts regarding the current maps. What maps fit, and what maps do not? What do maps need to have to work well? What old maps might be worth to switch back in the map pool? (I know Match point has been requested) Edit: Here are some of the maps we have used earlier in the pool. (Many of them several months ago) Match Point - http://www.teamliquid.net/forum/viewmessage.php?topic_id=403948 Destination - http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234 (I think I have a newer version than the one showed in the picture.) The Shortest Straw - http://www.teamliquid.net/forum/viewmessage.php?topic_id=372761 Valley of Nis - http://www.teamliquid.net/forum/viewmessage.php?topic_id=393677 Oakshire - http://www.teamliquid.net/forum/viewmessage.php?topic_id=358103 Hard Grid - http://www.teamliquid.net/forum/viewmessage.php?topic_id=358255 Pathfinder - http://www.teamliquid.net/forum/viewmessage.php?topic_id=410850 (We only used it for a little while since the map was bugged. It was an old version) Purple storm - A modification of Blue storm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=215461 Neo Requiem - A modification of this: http://www.teamliquid.net/tlpd/korean/maps/23_Neo_Requiem Mereel, if you read this, please register a new account so I can PM you ^^ | ||
IeZaeL
Italy991 Posts
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The_Templar
your Country52797 Posts
On August 11 2013 21:48 IeZaeL wrote: Yea , I also need some of these maps for my mod. Especially BW maps remakes . So , I agree with Kabel , Mereel , please register a new account ! he already has? | ||
404AlphaSquad
839 Posts
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Xiphias
Norway2223 Posts
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Kabel
Sweden1746 Posts
We now have: Destination - http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234 Match Point - http://www.teamliquid.net/forum/viewmessage.php?topic_id=403948 Roadrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=417016 Frostbite - http://www.teamliquid.net/forum/viewmessage.php?topic_id=419393 Squares of Starbow - (The post above) The maps who got removed/replaced might make a comeback in the future again. | ||
Xiphias
Norway2223 Posts
Any feedback on the new squares (except too narrow choke at nat)? | ||
Xiphias
Norway2223 Posts
![]() Oh, and this is very WIP btw. No need to say stuff like "make better textures". I'm working on the layout. | ||
Cryofrost
United States5 Posts
On August 19 2013 05:34 Xiphias wrote: So, I made this really weird map... Can it work? The symmetry is not circular which may cause some difficulties.... ![]() Oh, and this is very WIP btw. No need to say stuff like "make better textures". I'm working on the layout. Make it so players can't spawn close-by-air. I think the other spawns distances are okay. But just imagine it . . . mutas everywhere. At least there aren't banshees and oracles o.0. Could you imagine it if you had oracles on that map? Proxy stargate . . . in your own base! But if you make it so the close-by-air spawns are disabled I think it could be fine. | ||
lorestarcraft
United States1049 Posts
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Xiphias
Norway2223 Posts
You make nice maps btw. Unfortunately they seem to fit SC2 much better than Starbow, but maybe nr. 4 and 5 could work. Stabow needs a bit more open middle because of the pathing and attack system as well as few forward bases. Oooh, did not see that until now, but nr. 5 is three player map. It looks very interesting actually. | ||
thezanursic
5478 Posts
Not all of them though. | ||
decemberscalm
United States1353 Posts
On September 13 2013 15:40 Xiphias wrote: Since there is no name on the maps I'll just refer to them as nr. 1,2,3,4,5, and 6 according to the pics order. You make nice maps btw. Unfortunately they seem to fit SC2 much better than Starbow, but maybe nr. 4 and 5 could work. Stabow needs a bit more open middle because of the pathing and attack system as well as few forward bases. Oooh, did not see that until now, but nr. 5 is three player map. It looks very interesting actually. Definitely SC2 maps. They'd need pretty heavy tweaking. The first one reminds me of Frostbite but without easy to defend far bases. Frostbite is already a pretty mech favored map due to how chokey it is, so even our most SC2 style map while still being BW'ish is still bad for balance. | ||
lorestarcraft
United States1049 Posts
On September 13 2013 19:57 thezanursic wrote: I don't want to sound like a meanie, but in terms of aesthetics. These maps feel like a step back... Not all of them though. Most of these were WIPs that I didnt quite finish and most never had threads made for them. There are indeed a few guys around here that do aesthetics better than me but not many. Especially my more "finished" maps. These are some that I thought could be converted to a more BW style. | ||
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