• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:59
CEST 16:59
KST 23:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes37Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
IP For new Brazil servers for NA Players 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17947 users

Maps for Starbow MOD - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 Next All
Vejita00
Profile Joined February 2014
United States11 Posts
February 12 2014 00:37 GMT
#121
I don't think it is such a bad thing for people to be able to make maps to play with their friends using Starbow. However, I do think it is a bad idea for them to publish it under Starbow and thus, people who don't know any better might play maps that kind of suck. If you make your own map and bypass them, you should at least upload it under some title that reflects that it isn't an official Starbow map.
WarpTV
Profile Joined August 2011
205 Posts
February 12 2014 01:42 GMT
#122
That map is set to privet.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 12 2014 09:10 GMT
#123
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?
Who would sup with the mighty, must walk the path of daggers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 12 2014 09:57 GMT
#124
On February 12 2014 18:10 kingjames01 wrote:
Show nested quote +
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.
aka KanBan85. Working on Starbow.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 12 2014 11:40 GMT
#125
On February 12 2014 18:57 Xiphias wrote:
Show nested quote +
On February 12 2014 18:10 kingjames01 wrote:
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.


I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^
Who would sup with the mighty, must walk the path of daggers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 12 2014 12:04 GMT
#126
On February 12 2014 20:40 kingjames01 wrote:
Show nested quote +
On February 12 2014 18:57 Xiphias wrote:
On February 12 2014 18:10 kingjames01 wrote:
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.


I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^


Ah, yeah I can see that in the context. Since vulture fitting through was bad imo. np
aka KanBan85. Working on Starbow.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 00:08 GMT
#127
Someone needs to make a starbow build order tester Asap.
Terran/Random Player
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-15 19:02:49
February 15 2014 18:53 GMT
#128
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be
aka Kalevi
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 15 2014 22:41 GMT
#129
On February 16 2014 03:53 404AlphaSquad wrote:
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be

In BW the spawns were completely randomized - any arrangement was possible.
vibeo gane,
404AlphaSquad
Profile Joined October 2011
839 Posts
February 15 2014 23:50 GMT
#130
On February 16 2014 07:41 -NegativeZero- wrote:
Show nested quote +
On February 16 2014 03:53 404AlphaSquad wrote:
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be

In BW the spawns were completely randomized - any arrangement was possible.

yes you are right just looked it up on liquipedia. Sorry didnt know that. I was always under the impression that there was a preset arrangement :/ I apologize to the mapmaker for beeing so rude.
aka Kalevi
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
February 16 2014 11:57 GMT
#131
I've made a blueprint for a map that I was loving when I was playing BW back then. Neo Forte... Please don't bash me about the cosmetics of the map, I've outdone myself on this one, despite the fact I don't know how to make a good looking map

[image loading]
Revenge is a dish best served cold
skdeimos
Profile Joined May 2013
Canada155 Posts
February 16 2014 13:40 GMT
#132
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-16 14:23:46
February 16 2014 14:22 GMT
#133
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.

Do you know the brood war map andromeda? I think it was also uploaded for starbow, but not sure.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
February 16 2014 15:02 GMT
#134
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.


I think it is viable if its blocking an expansion, but not to block a pathway
Revenge is a dish best served cold
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-16 16:47:27
February 16 2014 16:37 GMT
#135
Is it supposed to be the case that there are only eight mineral patches in the main for Iron Curtain?

Also, wanted to promote my idea to have Medusa as an available map, because it's more micro oriented than some of the other ones and therefore might be a successful map for beginner players.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 16 2014 16:53 GMT
#136
On February 16 2014 23:22 Grumbels wrote:
Show nested quote +
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.

I think it was also uploaded for starbow, but not sure.

it was
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:36 GMT
#137
You can use destructible rocks. It is not against our design philosophy, just rarely used in our maps.

Xel-naga watchtowers on the other hand...
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-18 21:21:14
February 18 2014 11:33 GMT
#138
Tau cross has minerals further away on both europe and america.
The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old.

Its really annoying i must say when it reverts to the badversion.

I must ask, why does things like this happen?
Its some bug in the editor or something?

EDIT:
6 o clock @Tau cross = imba position. The minerals are good there.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-02-21 19:28:56
February 21 2014 19:16 GMT
#139
hey guys, I feel like making a map for starbow and am wondering what dimensions would be good for it.
edit: also are normal geysers modified by the mod or should I be using high yield ones?
"Not you."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 21 2014 20:08 GMT
#140
On February 18 2014 20:33 Foxxan wrote:
Tau cross has minerals further away on both europe and america.
The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old.

Its really annoying i must say when it reverts to the badversion.

I must ask, why does things like this happen?
Its some bug in the editor or something?

EDIT:
6 o clock @Tau cross = imba position. The minerals are good there.


Fixed Tau Cross.
aka KanBan85. Working on Starbow.
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3788
ComeBackTV 899
TaKeSeN 438
SteadfastSC357
IndyStarCraft 246
Rex140
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 357
Ryung 283
IndyStarCraft 246
Rex 140
SHIN 21
StarCraft: Brood War
EffOrt 1673
Shuttle 1611
Hyuk 1024
Soma 715
ZerO 306
actioN 273
hero 148
Sharp 93
JYJ 77
Dewaltoss 64
[ Show more ]
Pusan 56
Last 55
Aegong 44
ToSsGirL 43
sorry 36
NaDa 27
GoRush 20
Rock 20
yabsab 17
Terrorterran 16
IntoTheRainbow 15
Noble 13
Bale 13
Dota 2
Dendi1644
qojqva713
XcaliburYe445
XaKoH 422
420jenkins385
Counter-Strike
kRYSTAL_35
Heroes of the Storm
Khaldor145
Other Games
singsing2335
B2W.Neo1145
DeMusliM363
Hui .223
Livibee144
KnowMe101
QueenE85
ZerO(Twitch)12
Organizations
StarCraft 2
IntoTheiNu 1128
Other Games
BasetradeTV185
Dota 2
PGL Dota 2 - Main Stream176
StarCraft: Brood War
UltimateBattle 42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• 3DClanTV 123
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2270
Upcoming Events
Replay Cast
9h 1m
HomeStory Cup
20h 1m
OSC
22h 1m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.