• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:14
CET 13:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2131 users

Maps for Starbow MOD - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 Next All
Vejita00
Profile Joined February 2014
United States11 Posts
February 12 2014 00:37 GMT
#121
I don't think it is such a bad thing for people to be able to make maps to play with their friends using Starbow. However, I do think it is a bad idea for them to publish it under Starbow and thus, people who don't know any better might play maps that kind of suck. If you make your own map and bypass them, you should at least upload it under some title that reflects that it isn't an official Starbow map.
WarpTV
Profile Joined August 2011
205 Posts
February 12 2014 01:42 GMT
#122
That map is set to privet.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 12 2014 09:10 GMT
#123
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?
Who would sup with the mighty, must walk the path of daggers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 12 2014 09:57 GMT
#124
On February 12 2014 18:10 kingjames01 wrote:
Show nested quote +
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.
aka KanBan85. Working on Starbow.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
February 12 2014 11:40 GMT
#125
On February 12 2014 18:57 Xiphias wrote:
Show nested quote +
On February 12 2014 18:10 kingjames01 wrote:
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.


I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^
Who would sup with the mighty, must walk the path of daggers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 12 2014 12:04 GMT
#126
On February 12 2014 20:40 kingjames01 wrote:
Show nested quote +
On February 12 2014 18:57 Xiphias wrote:
On February 12 2014 18:10 kingjames01 wrote:
On February 11 2014 18:15 Xiphias wrote:
I fixed Blue Storm gap now. Sent the map to Kabel for updating.

Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot.


Could you make the ground around the gaps unbuildable?


Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already.


I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^


Ah, yeah I can see that in the context. Since vulture fitting through was bad imo. np
aka KanBan85. Working on Starbow.
Jermman
Profile Joined November 2011
Canada174 Posts
February 14 2014 00:08 GMT
#127
Someone needs to make a starbow build order tester Asap.
Terran/Random Player
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-15 19:02:49
February 15 2014 18:53 GMT
#128
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be
aka Kalevi
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 15 2014 22:41 GMT
#129
On February 16 2014 03:53 404AlphaSquad wrote:
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be

In BW the spawns were completely randomized - any arrangement was possible.
vibeo gane,
404AlphaSquad
Profile Joined October 2011
839 Posts
February 15 2014 23:50 GMT
#130
On February 16 2014 07:41 -NegativeZero- wrote:
Show nested quote +
On February 16 2014 03:53 404AlphaSquad wrote:
I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed!
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally.
see here how it should be!
2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys.

For reference how exciting this map can be

In BW the spawns were completely randomized - any arrangement was possible.

yes you are right just looked it up on liquipedia. Sorry didnt know that. I was always under the impression that there was a preset arrangement :/ I apologize to the mapmaker for beeing so rude.
aka Kalevi
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
February 16 2014 11:57 GMT
#131
I've made a blueprint for a map that I was loving when I was playing BW back then. Neo Forte... Please don't bash me about the cosmetics of the map, I've outdone myself on this one, despite the fact I don't know how to make a good looking map

[image loading]
Revenge is a dish best served cold
skdeimos
Profile Joined May 2013
Canada155 Posts
February 16 2014 13:40 GMT
#132
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 14:23:46
February 16 2014 14:22 GMT
#133
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.

Do you know the brood war map andromeda? I think it was also uploaded for starbow, but not sure.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
February 16 2014 15:02 GMT
#134
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.


I think it is viable if its blocking an expansion, but not to block a pathway
Revenge is a dish best served cold
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-02-16 16:47:27
February 16 2014 16:37 GMT
#135
Is it supposed to be the case that there are only eight mineral patches in the main for Iron Curtain?

Also, wanted to promote my idea to have Medusa as an available map, because it's more micro oriented than some of the other ones and therefore might be a successful map for beginner players.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 16 2014 16:53 GMT
#136
On February 16 2014 23:22 Grumbels wrote:
Show nested quote +
On February 16 2014 22:40 skdeimos wrote:
Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks.

I think it was also uploaded for starbow, but not sure.

it was
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 16 2014 19:36 GMT
#137
You can use destructible rocks. It is not against our design philosophy, just rarely used in our maps.

Xel-naga watchtowers on the other hand...
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-18 21:21:14
February 18 2014 11:33 GMT
#138
Tau cross has minerals further away on both europe and america.
The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old.

Its really annoying i must say when it reverts to the badversion.

I must ask, why does things like this happen?
Its some bug in the editor or something?

EDIT:
6 o clock @Tau cross = imba position. The minerals are good there.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-02-21 19:28:56
February 21 2014 19:16 GMT
#139
hey guys, I feel like making a map for starbow and am wondering what dimensions would be good for it.
edit: also are normal geysers modified by the mod or should I be using high yield ones?
"Not you."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 21 2014 20:08 GMT
#140
On February 18 2014 20:33 Foxxan wrote:
Tau cross has minerals further away on both europe and america.
The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old.

Its really annoying i must say when it reverts to the badversion.

I must ask, why does things like this happen?
Its some bug in the editor or something?

EDIT:
6 o clock @Tau cross = imba position. The minerals are good there.


Fixed Tau Cross.
aka KanBan85. Working on Starbow.
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 81
StarCraft: Brood War
Britney 50945
Rain 2967
BeSt 741
Stork 570
Mini 510
actioN 485
firebathero 448
Killer 378
Light 358
EffOrt 297
[ Show more ]
ZerO 168
Sharp 123
hero 122
Leta 97
Rush 93
ajuk12(nOOB) 87
Mind 55
ToSsGirL 53
zelot 38
Liquid`Ret 35
soO 33
JulyZerg 19
Backho 19
Hm[arnc] 16
HiyA 13
scan(afreeca) 11
Noble 10
Icarus 9
Bale 4
Dota 2
singsing1541
XcaliburYe95
Dendi49
League of Legends
KnowMe53
Counter-Strike
olofmeister1958
zeus814
shoxiejesuss678
Other Games
B2W.Neo1316
crisheroes321
Fuzer 261
ArmadaUGS63
QueenE49
Trikslyr28
Dewaltoss16
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream14840
StarCraft 2
ComeBackTV 551
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1465
Upcoming Events
Replay Cast
10h 46m
RSL Revival
19h 16m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
23h 46m
SC Evo League
1d
IPSL
1d 4h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 4h
BSL 21
1d 7h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 19h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.