Maps for Starbow MOD - Page 7
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Vejita00
United States11 Posts
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WarpTV
205 Posts
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kingjames01
Canada1603 Posts
On February 11 2014 18:15 Xiphias wrote: I fixed Blue Storm gap now. Sent the map to Kabel for updating. Problem is, in SC2. If we want zerglings to be able to fit, then vultures fit as well. But not goons or tanks. Hydra and vultures are the biggest units that fit through it once it is updated. But the gap can be easily blocked by a single pylon / supply depot. Could you make the ground around the gaps unbuildable? | ||
Xiphias
Norway2223 Posts
On February 12 2014 18:10 kingjames01 wrote: Could you make the ground around the gaps unbuildable? Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already. | ||
kingjames01
Canada1603 Posts
On February 12 2014 18:57 Xiphias wrote: Why? I think it is good for players to be able to block it off with buildings, the main ramp is big enough as it is. And the base is on low-ground. A nightmare for FFE toss players already. I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^ | ||
Xiphias
Norway2223 Posts
On February 12 2014 20:40 kingjames01 wrote: I misunderstood what you meant then. I thought your last statement was a bad situation. My mistake! ^^ Ah, yeah I can see that in the context. Since vulture fitting through was bad imo. np ![]() | ||
Jermman
Canada174 Posts
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404AlphaSquad
839 Posts
1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally. see here how it should be! 2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys. For reference how exciting this map can be | ||
-NegativeZero-
United States2141 Posts
On February 16 2014 03:53 404AlphaSquad wrote: I posted it in sbow general but I will post it here again: the iron curtain map has to be fixed! 1) the spawning is the complete opposite than what it was in bw. You are supposed to spawn with an opponent on your side of the map. but here you spawn with your ally. see here how it should be! 2) the mineralplacement in the middle should only allow small units to pass. not entire goon armys. For reference how exciting this map can be In BW the spawns were completely randomized - any arrangement was possible. | ||
404AlphaSquad
839 Posts
On February 16 2014 07:41 -NegativeZero- wrote: In BW the spawns were completely randomized - any arrangement was possible. yes you are right ![]() | ||
tactxteddybear
Hungary22 Posts
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skdeimos
Canada155 Posts
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Grumbels
Netherlands7028 Posts
On February 16 2014 22:40 skdeimos wrote: Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks. Do you know the brood war map andromeda? I think it was also uploaded for starbow, but not sure. | ||
tactxteddybear
Hungary22 Posts
On February 16 2014 22:40 skdeimos wrote: Hey guys, are we allowed to use destructible rocks in Starbow maps? I'm working on something that I think is really cool, but the design is hinged around the natural backdoor rocks. I think it is viable if its blocking an expansion, but not to block a pathway | ||
Grumbels
Netherlands7028 Posts
Also, wanted to promote my idea to have Medusa as an available map, because it's more micro oriented than some of the other ones and therefore might be a successful map for beginner players. | ||
Ej_
47656 Posts
On February 16 2014 23:22 Grumbels wrote: I think it was also uploaded for starbow, but not sure. it was | ||
Xiphias
Norway2223 Posts
Xel-naga watchtowers on the other hand... | ||
Foxxan
Sweden3427 Posts
The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old. Its really annoying i must say when it reverts to the badversion. I must ask, why does things like this happen? Its some bug in the editor or something? EDIT: 6 o clock @Tau cross = imba position. The minerals are good there. | ||
Meavis
Netherlands1299 Posts
edit: also are normal geysers modified by the mod or should I be using high yield ones? | ||
Xiphias
Norway2223 Posts
On February 18 2014 20:33 Foxxan wrote: Tau cross has minerals further away on both europe and america. The weird thing is, taucross was fixed on europe a few weeks ago, but i just played on it and its back to the old. Its really annoying i must say when it reverts to the badversion. I must ask, why does things like this happen? Its some bug in the editor or something? EDIT: 6 o clock @Tau cross = imba position. The minerals are good there. Fixed Tau Cross. | ||
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