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Hi, i made a retexture/redoodad version of Match Point for Hots i hope you like it.
Overview:
![[image loading]](http://i.imgur.com/2aATsTd.jpg)
General: + Show Spoiler +Texture: Custom Playable: 152x168 Expands: 10 + 2 small Xel'Naga: 2
Pictures: + Show Spoiler +
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Even for sc2, I think that single ramp down from the natural is a bit too extreme, especially considering the is a xel naga tower over the other path. Maybe remove the towers so the third can actually be attacked into and ther is some skill required to defend the three bases.
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How did you get the BW style cliff edges? That's amazing!
Yeah I think it would be good to remove towers and to make the natural ramp wider. Other than that looks really fun .
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United Kingdom12022 Posts
I think the natural ramp personally being that small is fine since you should be able to attack from the highground (from above the third) and it adds defenders advantage against all ins who try and rush up the ramp. You really should remove the towers though.
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On March 20 2013 07:31 Qikz wrote: I think the natural ramp personally being that small is fine since you should be able to attack from the highground (from above the third) and it adds defenders advantage against all ins who try and rush up the ramp. You really should remove the towers though.
That's true, good point. I can't get over how good the texturing is for this map (I don't know why I like it so much! Nostalgia blast!). I love, love the cliff edges.
Fewer/no towers is definitely something I would like to see that doesn't really happen. I don't know why map makers feel the need to put in towers just because they are there.
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United States10021 Posts
wider rampssss 
i guess sc2 maps are smaller so thats where you compensated xD
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Nice port! It looks really similar to the bw version.
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Good deal. I am excited to try it. Match Point is still one of my favorite maps ever made. =)
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Nice cliffs. ^^
Could you move the towers back a little from the ramp? It's hard for defender to position units at the top of the ramp.
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As cool as those cliffs are, how do reapers and colossi look moving up and down them?
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Why is a mineral-only not an option for SC2?
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can you up the other map?
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On March 20 2013 10:46 Mullet_Ben wrote: As cool as those cliffs are, how do reapers and colossi look moving up and down them?
i have no idea^^ gonna change the tower some tomorrow
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Cool idea, looks like reapers and colossi will clip through some of those cliff doodads, but you will only have to make the doodads smaller and place more of them to fix that.
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Wouldn't this map be totally imba because of the narrow chokes, and generally lack of open spaces? Loving the aesthetics though. Great BW look.
Edit: Imba primarly because of FF.
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United Kingdom12022 Posts
On March 20 2013 18:58 gronnelg wrote: Wouldn't this map be totally imba because of the narrow chokes, and generally lack of open spaces? Loving the aesthetics though. Great BW look.
Edit: Imba primarly because of FF.
That's not too much of an issue to be honest as it could just be a map for TvP, TvZ, PvP, PvT, TvT or ZvZ, not all maps have to be balanced for all the matchups and if they are it's usually quite a boring map.
Echoing what someone said before it'd be good to either remove the gas from the third and make it mineral only as it's so easy to take, or atleast make it a one gas expo with less minerals or something. It's so easy to hold that base.
EDIT: As I can't check right now, can you still nuke the fifth opposing players 5th bases from inside your main? I used to really like that about match point.
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I think the 1x ramp at the fourth is unreasonable. Already taking that highground and that base makes your third much safer from air, but the fourth itself actually is very safe from air, so with the 1x ramp it's just also too safe from ground.
The 1x ramp at the nat is debatable. It makes three bases easier to defend, on the other hand it also makes defending against a sieged position on the nat harder. Not sure how exactly this would play out for all matchups.
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looks great terranlover. the cliffs are simply fantastic. and of course you know i love the textures :3 has very BW feel
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how about making the 1size ramp to the fourth 3 and removing the towers completly?
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Nice map but where is it published?
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