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[M] (4) TPW Roadrunner

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
June 13 2013 01:22 GMT
#1
[image loading]


[image loading]


Original:
[image loading]

I present the best Map i ever made, and i really hope this will get used in some tournament.
(and i dont care if its a port i still put work into it, so i basically made it)

Still credits to the original creator.

Playable on EU. Search for tpw

General:
+ Show Spoiler +
Texture: Custom
Playable: 160x160
Expands: 16
Xel'Naga: 0
Rush Distance: ~137 nat/nat aka perfect


Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


SDMF
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 13 2013 02:04 GMT
#2
Adding those forward 3rds really makes this map.
Are BW-style dead space cliffs the new meta?
I'd play on it
~ ~ <°)))><~ ~ ~
Meerel
Profile Joined March 2012
Germany713 Posts
June 13 2013 02:07 GMT
#3
On June 13 2013 11:04 TheFish7 wrote:
Adding those forward 3rds really makes this map.
Are BW-style dead space cliffs the new meta?
I'd play on it

old meta for me atleast^^
SDMF
TheHuman
Profile Joined April 2013
7 Posts
June 13 2013 02:42 GMT
#4
Awsome map. The 3rd and 4th bases are cool in my opinion. Also love the BW style look. 9/10 from me.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 13 2013 03:17 GMT
#5
i never liked this map because of those cliffs. restricts movement so much. atleast you didnt use the skinny bridges from the bw version too
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 13 2013 03:22 GMT
#6
+1 for cliffs.
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 13 2013 05:15 GMT
#7
It's better than Antiga I'll give you that. Really nice aesthetics as usual mereel. =]
Comprehensive strategic intention: DNE
Meerel
Profile Joined March 2012
Germany713 Posts
June 13 2013 11:49 GMT
#8
On June 13 2013 12:17 a176 wrote:
i never liked this map because of those cliffs. restricts movement so much. atleast you didnt use the skinny bridges from the bw version too

thats the point of the map, besides that it plays out awesome ingame
SDMF
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 13 2013 12:04 GMT
#9
I really like those anti-deathball cliffs
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
June 13 2013 15:09 GMT
#10
I love the texturing, could you maybe give Desti a shot after this? :o
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
June 13 2013 15:43 GMT
#11
Great texture work, looks pretty balanced except for the pocket 3rds being harass-able by air too easily (unless thats intended). I'd love to see this map used in tournaments!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MarcusRife
Profile Joined March 2011
343 Posts
June 13 2013 17:09 GMT
#12
The pocket third for the 9 o'clock base has a gas geyser that is blocked by a doodad. There may be more.
Aunvilgod
Profile Joined December 2011
2653 Posts
June 13 2013 18:42 GMT
#13
I very much like it. Great map! But could you try to use some more colourful textures?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
June 13 2013 19:02 GMT
#14
On June 13 2013 11:04 TheFish7 wrote:
Adding those forward 3rds really makes this map.
Are BW-style dead space cliffs the new meta?
I'd play on it

dead space cliffs were the shit in bw. perfect OV spots :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-06-13 19:34:25
June 13 2013 19:22 GMT
#15
On June 14 2013 02:09 MarcusRife wrote:
The pocket third for the 9 o'clock base has a gas geyser that is blocked by a doodad. There may be more.


someone just told me that there are some bugs like warhounds and no mothership core....i dont know whats going on but i have to fix it including that blocked gas
SDMF
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 13 2013 19:56 GMT
#16
you probably forgot to include the HotS Dependencies so it still thinks it's just a WoL map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Meerel
Profile Joined March 2012
Germany713 Posts
June 13 2013 20:34 GMT
#17
On June 14 2013 04:56 SidianTheBard wrote:
you probably forgot to include the HotS Dependencies so it still thinks it's just a WoL map.

jep you are right. gases also fixed
SDMF
ciox
Profile Joined March 2011
58 Posts
Last Edited: 2013-06-14 21:29:16
June 14 2013 21:28 GMT
#18
Hey is this offline for more fixes? Can't find it on EU. (looks good)
Meerel
Profile Joined March 2012
Germany713 Posts
June 14 2013 21:56 GMT
#19
it should be there
SDMF
Azelja
Profile Joined May 2011
Japan762 Posts
June 19 2013 21:56 GMT
#20
Makes for sick matches in Starbow. Like the 3rd a lot and can overall just say: Great fucking job =)
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