• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2289 users

[M] (2) TPW Hard Grid

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-08-04 20:10:12
August 04 2012 20:00 GMT
#1
[image loading]

[image loading]


Sup doods,
i had some itches to make a new map i guess. Tried to make a Starcraft 2 viable Destination. I thought its pretty cool now. The 2 extra gases was an idea i used before on Lost City, it kinda evolved from a half base in the same location to what it is now, based on feedback.
I cant add analyzer Pictures this time because it doesnt work with patch 1.5.

The Original Destination:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234

General:
+ Show Spoiler +
Texture: Tarsonis/Custom
Playable: 136x170
Expands: 10 + 2 extra gas
Xel'Naga: 2
Uploaded: EU
Nat/Nat: 136

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/AZpYV.jpg

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 04 2012 20:22 GMT
#2
Umm, is the natural siegable from where the third is, because that seems pretty bad...?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2012-08-04 20:38:50
August 04 2012 20:38 GMT
#3
On August 05 2012 05:22 Yonnua wrote:
Umm, is the natural siegable from where the third is, because that seems pretty bad...?

Ohana LE.

That said, these complaints have become less and less prevalent for a reason. We've begun to realize that siege tanks aren't harassment units. They cost too much, are too immobile, and require too much support to effectively use for harassment. Does it happen sometimes? Yeah, sure. But a siege tank out in the middle of nowhere is one less siege tank defending the counter-attack.

Because of the siege tank's splash effect, the more tanks you have, the better it is to have them (with some diminishing return beyond X tanks focused in Y area against Z-type units.) 1-3 tanks (a harassment force) is the difference between winning and losing if the enemy attacks your army or your base. And siege tanks attacking some of the second mineral line will not net you a win, perhaps not even a great advantage. It's just not worth the effort.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Meerel
Profile Joined March 2012
Germany713 Posts
August 04 2012 21:00 GMT
#4
On August 05 2012 05:38 Chargelot wrote:
Show nested quote +
On August 05 2012 05:22 Yonnua wrote:
Umm, is the natural siegable from where the third is, because that seems pretty bad...?

Ohana LE.

That said, these complaints have become less and less prevalent for a reason. We've begun to realize that siege tanks aren't harassment units. They cost too much, are too immobile, and require too much support to effectively use for harassment. Does it happen sometimes? Yeah, sure. But a siege tank out in the middle of nowhere is one less siege tank defending the counter-attack.

Because of the siege tank's splash effect, the more tanks you have, the better it is to have them (with some diminishing return beyond X tanks focused in Y area against Z-type units.) 1-3 tanks (a harassment force) is the difference between winning and losing if the enemy attacks your army or your base. And siege tanks attacking some of the second mineral line will not net you a win, perhaps not even a great advantage. It's just not worth the effort.

thx for the explanation
SDMF
Gfire
Profile Joined March 2011
United States1699 Posts
August 04 2012 21:24 GMT
#5
So it's not related to "The Grid" at all? I was expecting an update of that.

Tileset's got a nice old school feeling.

We generally just stick the old rule of thumb which was never letting siege tanks reach anything from anywhere, ever. I'm pretty interested in the idea of reverting some of that.
all's fair in love and melodies
redoxx
Profile Blog Joined October 2010
United States333 Posts
August 04 2012 21:24 GMT
#6
I like it a lot. The base layout makes it seem really similar to ohana, but the way the center is laid out at the cliffs between the natural and potential third make this look like it will be way more interesting to play. positional control seems really important here; even more so than on probably any other widely used map. The little ledges and walls could make for interesting play. Good job!

One thing I would say though, is that because the third is on the highground above the natural and the natural lacks a ramp, really agressive pushes that take advantage of multi-pronged attacks will be really powerful. It's not really good or bad, just something to consider.
The horror...the horror
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-08-04 22:21:22
August 04 2012 22:17 GMT
#7
Yeah Ohana LE has that, but on Ohana the natural has high ground vision advantage, doesn't that factor into the easiness of setting up a siege tank attack on the mineral line ? Not that I disagree with the fact it's marginal most of the time.

Sick aesthetics, the mix between dirt, roads and bridges feel BW-esque. And I wish we could see some macro games on it just to see how players adapt to the extra gas.
ChaosRefined
Profile Joined July 2011
United States52 Posts
August 04 2012 23:39 GMT
#8
It looks really cool, I love the idea of updating old BW maps for SC2. I like the xnt positions, and the recessed third is really cool. Might be stealing some of your ideas soon! (;
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 05 2012 00:02 GMT
#9
On August 05 2012 07:17 a3den wrote:
Yeah Ohana LE has that, but on Ohana the natural has high ground vision advantage, doesn't that factor into the easiness of setting up a siege tank attack on the mineral line ? Not that I disagree with the fact it's marginal most of the time.

Sick aesthetics, the mix between dirt, roads and bridges feel BW-esque. And I wish we could see some macro games on it just to see how players adapt to the extra gas.

Not necessarily, at least in this circumstance. On this map the minerals are quite far from the third ramp, you need a scan or flier to get sight of it anyways. The greatest advantage afforded to the harassing player is that the defending player would also need to get high ground vision to remove the threat.
[image loading]
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 05 2012 00:54 GMT
#10
On August 05 2012 09:02 Chargelot wrote:
Show nested quote +
On August 05 2012 07:17 a3den wrote:
Yeah Ohana LE has that, but on Ohana the natural has high ground vision advantage, doesn't that factor into the easiness of setting up a siege tank attack on the mineral line ? Not that I disagree with the fact it's marginal most of the time.

Sick aesthetics, the mix between dirt, roads and bridges feel BW-esque. And I wish we could see some macro games on it just to see how players adapt to the extra gas.

Not necessarily, at least in this circumstance. On this map the minerals are quite far from the third ramp, you need a scan or flier to get sight of it anyways. The greatest advantage afforded to the harassing player is that the defending player would also need to get high ground vision to remove the threat.
[image loading]

Initially, I had my doubts about this feature, but the way it is now is actually really cool. It has this back-n-forth swing of who has the advantage, sort of like Marines vs. Banelings - with no upgrades, banelings win. With stim, marines win. With baneling speed on creep, the banelings once again have the advantage. That's sort of what you've got here. I approve.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 05 2012 01:18 GMT
#11
On August 05 2012 05:38 Chargelot wrote:
Show nested quote +
On August 05 2012 05:22 Yonnua wrote:
Umm, is the natural siegable from where the third is, because that seems pretty bad...?

Ohana LE.

That said, these complaints have become less and less prevalent for a reason. We've begun to realize that siege tanks aren't harassment units. They cost too much, are too immobile, and require too much support to effectively use for harassment. Does it happen sometimes? Yeah, sure. But a siege tank out in the middle of nowhere is one less siege tank defending the counter-attack.

Because of the siege tank's splash effect, the more tanks you have, the better it is to have them (with some diminishing return beyond X tanks focused in Y area against Z-type units.) 1-3 tanks (a harassment force) is the difference between winning and losing if the enemy attacks your army or your base. And siege tanks attacking some of the second mineral line will not net you a win, perhaps not even a great advantage. It's just not worth the effort.
Well, Ohana is in my opinion not the best map, apart from that, a major difference is that here you have to walk a mile and a half around to deal with the tank whereas on Ohana it's pretty close, not to mention the low ground vs high ground.

That said, I think people can cry a bit too much about siegable spots, especially on maps made by Blizzard people love to point out something like 'omg, the gas on the third can be sieged from a place you can easily reach, so broken, ZvT will be impossible on this map.' and then it turns out that the fact that you can easily reach it really helps. I think it's fine, you have to walk a long way around to place a tank there.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 05 2012 02:37 GMT
#12
I think its just too small - too thin for anything to really developed into a standard game. I like the take on it though.
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #5
ZZZero.O64
LiquipediaDiscussion
Ladder Legends
18:00
Amateur Showdown #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 180
ProTech144
JuggernautJason108
SpeCial 80
BRAT_OK 50
EmSc Tv 21
PattyMac 5
StarCraft: Brood War
Britney 25582
Mini 253
Soulkey 155
Dewaltoss 127
firebathero 79
sorry 75
ZZZero.O 64
yabsab 23
IntoTheRainbow 11
Dota 2
420jenkins501
LuMiX1
League of Legends
Reynor78
Heroes of the Storm
Liquid`Hasu469
Khaldor369
Other Games
summit1g2549
Grubby2211
FrodaN1759
Hui .128
Trikslyr45
Organizations
Other Games
gamesdonequick1251
StarCraft 2
angryscii 29
EmSc Tv 21
EmSc2Tv 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 56
• Freeedom9
• davetesta7
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 30
• RayReign 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3099
• lizZardDota294
Other Games
• imaqtpie866
• WagamamaTV430
• Shiphtur199
Upcoming Events
RSL Revival
11h 19m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
18h 19m
BSL
23h 19m
Afreeca Starleague
1d 14h
Wardi Open
1d 14h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
[ Show More ]
Replay Cast
6 days
CranKy Ducklings
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.