On May 19 2013 23:12 RFDaemoniac wrote: The Jam is now closed! If you had something super duper special and haven't posted it yet... maybe we can push it in there, but probably not.
And so many submissions, too! While no ramps is hard I had a lot of fun with it. I also thought Island map but wanted to have a short rush distance in addition to forcing drops/air. That's part of why I didn't have many bases in the middle ground (@EatThePath). A pretty sweet mix of weird things and pretty much standard. I hope we get to see some games on at least one of these in the upcoming show, see if we're no longer bound by 1 ramp down mains.
I think you missed Fatam's Monkey Business. I don't see it in the poll.
Somehow I managed to wake up at 10 am after ~4 hours of sleep and saw this thing and immediately though "island map" so I decided I'd have to make one.
Didn't notice the optional things until way late so it took some retrofitting but managed tuck it all in there pretty thematically.
116x144 Map name: Captialism
My editor is ultra messed up though, (its some sort of half patched WoL version?) so the lighting seems pretty iffy.
A lot of sweet submissions. (I just got home, much earlier then expected, but still unfortunately too late to make something.) I like how a lot of people did the mains and naturals without having ramps. The cool thing (imo) about limiting yourself to no ramps is that you could easily go back now, add some ramps to places and you could still have a somewhat standard map, just with a fairly unique expansion path.
Oh No! I've updated the OP to include Fatam's Monkey Business. I can't edit polls, so you can PM votes for it to me, including people who were not participants. I must've forgot to include it while reading about the Tar Pits o_0
These Tar pits looks like a really sexy idea, but i have a question, if i send a scouting probe does it takes more time to walk around the pits of by crossing them? i really intrigued by that
On May 20 2013 05:36 Uvantak wrote: These Tar pits looks like a really sexy idea, but i have a question, if i send a scouting probe does it takes more time to walk around the pits of by crossing them? i really intrigued by that
I timed it - it's 70 seconds for a worker to go main town hall to main town hall through the tar pits and 65 seconds if you go around.. so not a huge difference. In most circumstances going around makes more sense since it's slightly faster and you go through the nat so you'll see if he has a FE up But I could see a delayed scout going through the tar to avoid getting spotted/killed being a really smart play.
If you wanna test anything else it's published on all regions ("monkey business").
Templar gets the fertility award. Actually want to make a map like that now, we haven't seen nearly enough skinny mirror maps.
Yep you can wall off that area, you need 3 3x3 buildings just like you would need to cover a natural base, i like the map quite a bit, but i must say that is a really painful experience to get caught crossing the tar pits
Optional Topics weren't a thing in the previous jams, but now that we all know they exist I think we'll make more of an effort for it. I used ovaries in my other attempts, but didn't like the layouts as much as this one.
Alright, voting has slowed to a crawl so I'm going to declare some favorites.
We have a tie between lorestarcraft's Broken Moon and New Sunshine's Ahola. Unfortunately lore's overview has been removed from imgur (wtf?) so... yeah. Congrats to both ^^
I think I'm likely to use XNT's in the main that are blocked by rocks, high ground pods with 2 expansions on them that are pretty far apart to allow dropping, EatThePath's main/nat setup, and the short skinny rush distance in future maps.
I hope y'all have been inspired as much as I have.
The_Templar has offered to administrate the next map jam. Announcement will be on the 8th of June and the jam will be on the 15th.
On May 24 2013 06:31 RFDaemoniac wrote: Alright, voting has slowed to a crawl so I'm going to declare some favorites.
We have a tie between lorestarcraft's Broken Moon and New Sunshine's Ahola. Unfortunately lore's overview has been removed from imgur (wtf?) so... yeah. Congrats to both ^^
I think I'm likely to use XNT's in the main that are blocked by rocks, high ground pods with 2 expansions on them that are pretty far apart to allow dropping, EatThePath's main/nat setup, and the short skinny rush distance in future maps.
I hope y'all have been inspired as much as I have.
The_Templar has offered to administrate the next map jam. Announcement will be on the 8th of June and the jam will be on the 15th.
I had some duplicate images and I deleted the wrong one. Here ya go if you want it.
I'm going to be the first one to say: I have no idea what those 9 people see in Lore's map, which is to say I have no idea why it's leading the vote. Visually, it's about as unattractive as it could possibly be, and with regard to its layout it isn't even that good a map. Granted, these two aren't terribly important with a map jam, given the implementation of the topics can compensate for it. But the map doesn't even use the given topics in any noteworthy way, in fact nearly every other submission looks better in this regard. It looks more like a mediocre attempt at a standard map, contorted at the last minute to fit the topics. I don't get it.
On May 24 2013 08:36 NewSunshine wrote: I'm going to be the first one to say: I have no idea what those 9 people see in Lore's map, which is to say I have no idea why it's leading the vote. Visually, it's about as unattractive as it could possibly be, and with regard to its layout it isn't even that good a map. Granted, these two aren't terribly important with a map jam, given the implementation of the topics can compensate for it. But the map doesn't even use the given topics in any noteworthy way, in fact nearly every other submission looks better in this regard. It looks more like a mediocre attempt at a standard map, contorted at the last minute to fit the topics. I don't get it.
Every other submission looks better? I didn't have time to do hardly any aesthetics, due to being out of town during half of the contest, and these aren't really about that anyway. In regards to your attack on my layout, most of these layouts are not fine-tuned very much + Show Spoiler +
, but I guarantee you 100% that my layout would play 10x better than your 2-base all-in map. I really don't know why you actually thought attacking my map in this thread would be a good idea, or what that would achieve. At one time I had a healthy respect for your skill, but when you put out stuff like this: + Show Spoiler +
(not a map-jam map) and then come after me, complaining about WHAT THE VOTERS CHOSE (along with your map) then I really don't know what that says about you. These map-jams are about having a good time and hoping that what we did strikes a cord with people. I'm just a guy trying to follow my passion and share it with the rest of the community and starcraft players as a whole. So, please, just lay down the ax and enjoy these times while we have them.
In all seriousness, attacking other people's maps is very childish without any actual data and even with, I would suggest everyone calm down, were all mappers here.
Anyways if talking about votes, I think RFDaemoniac's map is the best, instead of trying to make the map that forces the currect meta on the topics, he used them to make the map very interesting and should play uniquely. The overall chokiness combined with the manyvliff levels makes it so going for air units or drops is the best way to play, but not the only way, which is very cool. Yes mirror matchups are going to be really aggressive, but that fits with the theme of the map.
I think RFDaemoniac's map is nearly the exact opposite of my map, which tries to fix issues caused by the themes instead of trying to enforce them. I am not saying one is better than the other, but I do think that going on the extreme on map jams is the way to go, instead of going mid way which leaves you bold from all sides.