• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:25
CET 10:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1809 users

Map Jam & Challenge #5 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 19 2013 01:18 GMT
#41
[image loading]

My submition, i would love to work more on the texturing side but i have other things to do tomorrow so this will have to be enough :b

It doesn't have a name yet, i just suck at naming things (probably coz english isn't my mother language, but wherever), so i'll take any name you guys throw at it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Quakecomm
Profile Joined April 2012
United States344 Posts
Last Edited: 2013-05-19 01:23:54
May 19 2013 01:23 GMT
#42
On May 19 2013 10:18 Uvantak wrote:
[image loading]

My submition, i would love to work more on the texturing side but i have other things to do tomorrow so this will have to be enough :b

It doesn't have a name yet, i just suck at naming things (probably coz english isn't my mother language, but wherever), so i'll take any name you guys throw at it.

Name: Penishighground-less
gorkey island is the only good map
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 19 2013 01:24 GMT
#43
Call it 'Super Jungle Sands'.
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 19 2013 01:52 GMT
#44
Phaeton Lagoon (152X108) [NA]

[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-05-19 02:42:02
May 19 2013 02:27 GMT
#45
I'll go with Super Jungle Sands since i'm not too sure if i can upload a map with a penis in his name AND layout without getting my account suspended...

I'm uploading it to AM atm

//EDIT//

KTV Super Jungle Sands avaliable in AM and EU!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
May 19 2013 03:05 GMT
#46
Monkey Business
116x144

NA EU KR SEA

[image loading]

  • Tar pits reduce all units' ground movement speed to 0.8. This means it takes any ground unit around 12 seconds to get through the pits (I played around w/ the numbers and this felt like the right value). When I first played with snare patches in the editor I stuck with the default % reduction method (instead of a flat maximum value), trying 20 and 25% movement speed, but then found that this overpunished 2.25 units for the sake of preventing speedlings from being OP. Plus, this way your units stay together if they're trying to make it through.. so I think this is a much more elegant version of the snare patch.

  • I think it can be viable to attack through the tar pits at times. It's sort of functions like a nydus in that it serves to punish greedy play or allows for a sneak attack. It's harder to shut down than a nydus in that you can't just kill the worm, but the enemy also has to travel across the map to use it. In any case, if you have something there to spot and aren't being too greedy you should be ok.

    Keep in mind that if the army coming through the pits is a strong ranged army and you lack the means to deal with it any time soon, then movement speed doesn't really matter much and it will be a problem for you regardless of it taking them 12 seconds to get through. (unless you have something w/ superior range that can kite them while they come through)

  • XNT guarded by rocks in your main.. once you get it you can spot stuff coming through the tar pits or through the forward third.

  • Air/drops are likely to be strong on this map so the main mineral line is turned around to help. Also the chasm behind the main helps a little with simcity if your main is breached via the tar route.

  • All pods are droppable except the natural overlord spots. The ones in the center have rocks on them due to how strong they are.. you shouldn't be able to get them immediately.

  • Barest of barebone aesthetics just to make the map readable/show passability. If people like the map I'll finish the aesthetics and make the tar pits blend better or change the model to something else. And probably add some LOS blockers in a couple places as well.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
May 19 2013 03:11 GMT
#47
Just wanted to say that this Map Jam's restrictions were pretty limiting.. no ramps is especially cruel because they're pretty much the best feature in SC2, despite highground being much weaker than in BW. I thought to make a 3p map because it works well with the no ramps restriction, but then 116 or less makes 3p a bitch.

Hopefully we get more than like 4 submissions b/c of the no ramp thing lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Quakecomm
Profile Joined April 2012
United States344 Posts
May 19 2013 03:46 GMT
#48
On May 19 2013 11:27 Uvantak wrote:
I'll go with Super Jungle Sands since i'm not too sure if i can upload a map with a penis in his name AND layout without getting my account suspended...


aw...
gorkey island is the only good map
Ruinsteel
Profile Joined April 2012
United States43 Posts
Last Edited: 2013-05-19 04:39:09
May 19 2013 04:38 GMT
#49
Love the tar pit concept Fatam! That could make for some really interesting games . All the maps submitted so far are looking pretty good, and I hope there are some more submissions before the Map Jam is over.

On another note, I couldn't leave my map untextured. Decided to add a couple doodads in unplayable areas and texture the map. Not finishing the map was eating away at me all day .
Coppermantis
Profile Joined June 2012
United States845 Posts
May 19 2013 06:16 GMT
#50
Dunno if the deadline is past yet, but...

Beachside Excavation
[image loading]

No penises, but the middle kind of (accidentally) looks like female reproductive parts, so that counts for something, right?
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2013 06:38 GMT
#51
It's pretty limiting to have no ramps, but it's really cool to see everyone's way of getting around it, especially for the main base.

And yes, of course, I have a map to submit, but I accidentally made it really big, so my aesthetics will take a couple hours more. Live with it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 19 2013 06:58 GMT
#52
My submission: (2) Broken Moon

Sorry for the hastiness, I was out of town most of the day but I wanted to participate!
[image loading]
SC2 Mapmaker
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 19 2013 07:20 GMT
#53
On May 19 2013 10:52 TheFish7 wrote:
Phaeton Lagoon (152X108) [NA]

[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

I am all over this. So cool!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-05-19 10:16:35
May 19 2013 10:14 GMT
#54
TimeTwister wouldn't let me do anything for his super special beach map, so secret weapon time.

Map Name: Ahola
Size: 116x168
[image loading]

+ Show Spoiler [close-ups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I was tempted to call it Baron Aloha, but remembered it had to be the name of a map. Sorry.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-19 11:41:52
May 19 2013 11:23 GMT
#55
Infallible
116x164

[image loading]

+ Show Spoiler [pics] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Semi in base natural. Main has two entrances (long way through natural) until you break the rock tower. Or you can wall at the rock tower. Long debris gets you much closer access to your towers and a 4th, but also opens to the natural. High ground above tower is pathable.

The idea with the corner high ground is that it's easier to harass because you can unload/nydus on the far side which is also closer by air and then move in a big army instead of unloading on top of defenses. It's also better for zerg to nydus since you get 2 bases out of it. And you can easily check a CC float with the tower.



I also really wanted to make a 3p (no ramps) but my only idea was to make an asymmetrical with these bounds, and ..eh no thx.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 19 2013 11:32 GMT
#56
On May 19 2013 19:14 NewSunshine wrote:
TimeTwister wouldn't let me do anything for his super special beach map, so secret weapon time.

Map Name: Ahola
Size: 116x168
[image loading]

+ Show Spoiler [close-ups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I was tempted to call it Baron Aloha, but remembered it had to be the name of a map. Sorry.


lol Ahola
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2013 11:47 GMT
#57
Shit, I forgot to explain why my map is clever.

+ Show Spoiler [map] +
[image loading]


-Since there's no ramp anywhere, the LoS blockers make the main wall-off a bit... interesting. To offset your complete and total lack of vision, the wall-off requires only 1 rax and 1 depot, just like the natural choke on Zerus Prime.

-Your 3rd and 4th bases will most likely be the island by the nat, and the base behind the rock tower. But since the island can be harassed from the high ground nearby, knocking down the rocks protects both expansions by ground.

-The main is oriented in a way that makes it vulnerable by air. You can take one of the central expansions to establish a strong position on the ground, but this pulls you further away from your main, where it becomes very vulnerable. You can counteract this by setting up at the gold base, and at the 3/9 o'clock base, but this spreads you far apart on the ground. Something to think about. The gold bases have 2 unbuildable rocks blocking them each, and they are also islands. Get Ventral Sacs zergbuddies

-The Xel'Naga towers: these are awesome imo. They watch the point where the flank path and the short rush path converge, spotting a wide range of ground movement, but a winding path across the map can avoid both towers. They also watch over the gold base, revealing if it's been taken, or if either or both of the rocks has been destroyed. Finally it watches over the air space behind your exposed main base, but not all of it. A drop going along the very outside of the map will remain unseen.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 19 2013 11:53 GMT
#58
@sunshine That might be the sexiest tower I've ever seen. I really wish there were more maps that had airspace towers.
Comprehensive strategic intention: DNE
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2013-05-20 07:08:23
May 19 2013 14:00 GMT
#59
Somehow I managed to wake up at 10 am after ~4 hours of sleep and saw this thing and immediately though "island map" so I decided I'd have to make one.

Didn't notice the optional things until way late so it took some retrofitting but managed tuck it all in there pretty thematically.

116x144
Map name: Capitalism
[image loading]

My editor is ultra messed up though, (its some sort of half patched WoL version?) so the lighting seems pretty iffy.

Anyways time for some food
ESV Mapmaking!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-05-19 14:18:39
May 19 2013 14:12 GMT
#60
The Jam is now closed! If you had something super duper special and haven't posted it yet... maybe we can push it in there, but probably not.

And so many submissions, too! While no ramps is hard I had a lot of fun with it. I also thought Island map but wanted to have a short rush distance in addition to forcing drops/air. That's part of why I didn't have many bases in the middle ground (@EatThePath). A pretty sweet mix of weird things and pretty much standard. I hope we get to see some games on at least one of these in the upcoming show, see if we're no longer bound by 1 ramp down mains.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 1730
Yoon 429
Zeus 291
Stork 211
Rush 103
Free 78
ToSsGirL 42
Shine 41
Sharp 32
Killer 26
[ Show more ]
Sexy 10
Terrorterran 7
Noble 5
Dota 2
XaKoH 376
League of Legends
JimRising 469
Counter-Strike
shoxiejesuss641
olofmeister630
allub278
Other Games
summit1g16703
ceh9534
Happy245
NeuroSwarm46
Organizations
Other Games
gamesdonequick582
BasetradeTV40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH238
• LUISG 27
• Light_VIP 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt654
Other Games
• Scarra1292
Upcoming Events
WardiTV Korean Royale
2h 36m
OSC
7h 36m
Replay Cast
13h 36m
Replay Cast
23h 36m
Kung Fu Cup
1d 2h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 13h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.