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On May 05 2013 03:20 llIH wrote: I thought it was a level in WoL first! :D But yes I liked this map. haha yeah I found that out after I published this map. I'm pretty awful with names to be honest.
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Looking a lot nicer mate. Aesthetics looks quite pretty in places too, I like how the towering rocks outside the bounds still throw shadows making it actually look a little more cave-like.
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A quick bump to mention this map is now published across the globe.
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I just realized.. you used light regions, right? :O
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On May 13 2013 07:54 Meltage wrote: I just realized.. you used light regions, right? :O I did not, for I do not know what those actually do!
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My favorite implementation of gold bases yet.
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The paths seem a bit narrow but I like it.
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On May 13 2013 10:07 KingCorwin wrote:Show nested quote +On May 13 2013 07:54 Meltage wrote: I just realized.. you used light regions, right? :O I did not, for I do not know what those actually do!
I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow.
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On May 14 2013 16:28 Meltage wrote:Show nested quote +On May 13 2013 10:07 KingCorwin wrote:On May 13 2013 07:54 Meltage wrote: I just realized.. you used light regions, right? :O I did not, for I do not know what those actually do! I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow.
I'm going to have to expiremnt with this, as is the lore with this map, there are holes in the ceiling allowing snow to come in and freeze over the cave :3
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Main to Nat distance... Is quite long compared to other currently played maps. o.o Can a reaper jump the cliff at the SE backdoor?. Feel like the gold expansions will never be taken...But double expanding may do the trick. :D I dont think middle will be used as much.. sorta like Neo Planet S
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On May 14 2013 16:28 Meltage wrote:Show nested quote +On May 13 2013 10:07 KingCorwin wrote:On May 13 2013 07:54 Meltage wrote: I just realized.. you used light regions, right? :O I did not, for I do not know what those actually do! I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow. Wow I really need to try this out. I thought it regions like sharp boundaries for cutscenes and stuff.
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