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[M] (2) The Belly of the Beast - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
KingCorwin
Profile Joined February 2013
United States134 Posts
May 05 2013 09:14 GMT
#21
On May 05 2013 03:20 llIH wrote:
I thought it was a level in WoL first! :D
But yes I liked this map.

haha yeah I found that out after I published this map. I'm pretty awful with names to be honest.
Corwin#12780
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 05 2013 10:05 GMT
#22
Looking a lot nicer mate. Aesthetics looks quite pretty in places too, I like how the towering rocks outside the bounds still throw shadows making it actually look a little more cave-like.
Retired Mapmaker™
KingCorwin
Profile Joined February 2013
United States134 Posts
May 12 2013 03:14 GMT
#23
A quick bump to mention this map is now published across the globe.
Corwin#12780
Meltage
Profile Joined October 2010
Germany613 Posts
May 12 2013 22:54 GMT
#24
I just realized.. you used light regions, right? :O
http://mentalbalans.se/aggedesign
KingCorwin
Profile Joined February 2013
United States134 Posts
May 13 2013 01:07 GMT
#25
On May 13 2013 07:54 Meltage wrote:
I just realized.. you used light regions, right? :O

I did not, for I do not know what those actually do!
Corwin#12780
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 13 2013 01:34 GMT
#26
My favorite implementation of gold bases yet.
SC2 Mapmaker
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 13 2013 11:22 GMT
#27
The paths seem a bit narrow but I like it.
Really Blizz, really? - Darnell
Meltage
Profile Joined October 2010
Germany613 Posts
May 14 2013 07:28 GMT
#28
On May 13 2013 10:07 KingCorwin wrote:
Show nested quote +
On May 13 2013 07:54 Meltage wrote:
I just realized.. you used light regions, right? :O

I did not, for I do not know what those actually do!


I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow.
http://mentalbalans.se/aggedesign
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-05-14 11:06:06
May 14 2013 11:04 GMT
#29
looks good, but looks basically the same gameplay as neo planet S imo

Put some gimmicks on it http://www.teamliquid.net/forum/viewmessage.php?topic_id=410052
RIP SPOR 11/24/11 NEVAR FORGET
KingCorwin
Profile Joined February 2013
United States134 Posts
May 14 2013 20:45 GMT
#30
On May 14 2013 16:28 Meltage wrote:
Show nested quote +
On May 13 2013 10:07 KingCorwin wrote:
On May 13 2013 07:54 Meltage wrote:
I just realized.. you used light regions, right? :O

I did not, for I do not know what those actually do!


I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow.


I'm going to have to expiremnt with this, as is the lore with this map, there are holes in the ceiling allowing snow to come in and freeze over the cave :3
Corwin#12780
CrystalDrag
Profile Joined July 2010
173 Posts
May 15 2013 00:39 GMT
#31
Main to Nat distance... Is quite long compared to other currently played maps. o.o
Can a reaper jump the cliff at the SE backdoor?.
Feel like the gold expansions will never be taken...But double expanding may do the trick. :D
I dont think middle will be used as much.. sorta like Neo Planet S
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 15 2013 01:36 GMT
#32
On May 14 2013 16:28 Meltage wrote:
Show nested quote +
On May 13 2013 10:07 KingCorwin wrote:
On May 13 2013 07:54 Meltage wrote:
I just realized.. you used light regions, right? :O

I did not, for I do not know what those actually do!


I havnt tried use them on a melee map yet, but bascially you can paint different lighting settings, similar to how you would paint a texture. You can bascially use different lighting colors and exposure (up to 5 different settings I think). I thought you might have used it for the lighter areas, where it looks almost like light is coming in from above, while the rest lies in shadow.

Wow I really need to try this out. I thought it regions like sharp boundaries for cutscenes and stuff.
Comprehensive strategic intention: DNE
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