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Aotearoa39261 Posts
On April 22 2013 12:13 Gfire wrote:Show nested quote +On April 22 2013 12:00 gobbledydook wrote: There is a glaring problem with lowground mains. You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down. Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time? On this map I can see proxy pylon+forge+pylon wall being an incredibly effective pvz strategy
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On April 23 2013 05:06 Plexa wrote:Show nested quote +On April 22 2013 12:13 Gfire wrote:On April 22 2013 12:00 gobbledydook wrote: There is a glaring problem with lowground mains. You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down. Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time? On this map I can see proxy pylon+forge+pylon wall being an incredibly effective pvz strategy Maybe unbuildable rocks at the top of the ramp for version 1.1? I feel like that would be an easy fix.
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On April 23 2013 05:44 Quakecomm wrote:Show nested quote +On April 23 2013 05:06 Plexa wrote:On April 22 2013 12:13 Gfire wrote:On April 22 2013 12:00 gobbledydook wrote: There is a glaring problem with lowground mains. You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down. Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time? On this map I can see proxy pylon+forge+pylon wall being an incredibly effective pvz strategy Maybe unbuildable rocks at the top of the ramp for version 1.1? I feel like that would be an easy fix. Yeah, I think it would probably be good to do this.
But then, what about blocks on the bottom? Is that an issue? And you can't really do it on the bottom and the top since then the defender won't be able to wall off at all, either.
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On April 23 2013 05:46 Gfire wrote:Show nested quote +On April 23 2013 05:44 Quakecomm wrote:On April 23 2013 05:06 Plexa wrote:On April 22 2013 12:13 Gfire wrote:On April 22 2013 12:00 gobbledydook wrote: There is a glaring problem with lowground mains. You can't hold the ramp against cheese because the defenders won't be able to shoot up while the attackers can shoot down. Well, players will need to take that into account when picking builds and such. Might still end up being deemed broken, but can't we give it some time? On this map I can see proxy pylon+forge+pylon wall being an incredibly effective pvz strategy Maybe unbuildable rocks at the top of the ramp for version 1.1? I feel like that would be an easy fix. Yeah, I think it would probably be good to do this. But then, what about blocks on the bottom? Is that an issue? And you can't really do it on the bottom and the top since then the defender won't be able to wall off at all, either. Can you not wall off the bottom the same way you do the top? I'm zerg so I don't actually know  Edit: I realize that there's no point to walling off the bottom anyway, so maybe debris at the ramp top is a bad idea.
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You can 3 pylon wall at the top as well, this is still popssible with neutral platse and depots, the point is surface area is greater in that case.
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WAlling off the bottom is not usefull at all. IF u 6 pool, i would have to scan to kill ur lings. i would have no vission.
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The low ground main here is just dumb since it serves no purpose expect making stupid cheeses work and limiting solid openers.
Other than that I like it really well. I do think that those little ramps by the 3rd should be 2x instead of 1x because that just hurts the defender from dealing with harass of the third base by choking things up too much there.
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On April 23 2013 06:15 SC_THORLORD wrote: WAlling off the bottom is not usefull at all. IF u 6 pool, i would have to scan to kill ur lings. i would have no vission. They'll be in vision by the time they're close enough to attack anything, since they're melee units.
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On April 23 2013 06:43 Gfire wrote:Show nested quote +On April 23 2013 06:15 SC_THORLORD wrote: WAlling off the bottom is not usefull at all. IF u 6 pool, i would have to scan to kill ur lings. i would have no vission. They'll be in vision by the time they're close enough to attack anything, since they're melee units.
Agreed. I think plexa is onto something tho about the forge wall. I think the meta would be pretty tricky here for zerg b/c protoss can just threaten a wall and zerg has to early pool, meanwhile it could be a fake and protoss is nexus firsting or some such.
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i will add those rocks ontop of the ramp
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On April 23 2013 07:01 Terranlover wrote: i will add those rocks ontop of the ramp k and that NA upload?
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Oh man the Aiur temple pods look so fucking sweet. Adds that bit of BW "wasteland metal" flavor.
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I think with the main being so big, it doesnt matter if its low ground or not (in terms of sieging it).`
Really great map! I do think that the name could use a bit of work though =/
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On April 23 2013 07:03 Quakecomm wrote:Show nested quote +On April 23 2013 07:01 Terranlover wrote: i will add those rocks ontop of the ramp k and that NA upload? i dont know how to do that. can you just look if its up, i tried something, maybe it worked.
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On April 23 2013 07:44 Terranlover wrote:Show nested quote +On April 23 2013 07:03 Quakecomm wrote:On April 23 2013 07:01 Terranlover wrote: i will add those rocks ontop of the ramp k and that NA upload? i dont know how to do that. can you just look if its up, i tried something, maybe it worked. k ill try thanks
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On April 23 2013 08:31 Quakecomm wrote:Show nested quote +On April 23 2013 07:44 Terranlover wrote:On April 23 2013 07:03 Quakecomm wrote:On April 23 2013 07:01 Terranlover wrote: i will add those rocks ontop of the ramp k and that NA upload? i dont know how to do that. can you just look if its up, i tried something, maybe it worked. k ill try thanks  It's not there, but here's a guide I found on how to change your editor's region. http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/6780-info-changing-your-editors-region-server/ Also, you may not want to do this, but you could put the map file up for download and I'd happily upload to NA for you, giving all credit to you of course.
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I just assumed this had unbuildable plates. Of course it needs those just like any map (at the top in this case).
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On April 23 2013 08:36 Quakecomm wrote:Show nested quote +On April 23 2013 08:31 Quakecomm wrote:On April 23 2013 07:44 Terranlover wrote:On April 23 2013 07:03 Quakecomm wrote:On April 23 2013 07:01 Terranlover wrote: i will add those rocks ontop of the ramp k and that NA upload? i dont know how to do that. can you just look if its up, i tried something, maybe it worked. k ill try thanks  It's not there, but here's a guide I found on how to change your editor's region. http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/6780-info-changing-your-editors-region-server/Also, you may not want to do this, but you could put the map file up for download and I'd happily upload to NA for you, giving all credit to you of course. Lol, why do that when Blizzard added official support for region changing? Just select the region in Preferences.
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Wow! This map seems awesome! Loving the lowground main. I usually look at maps when I'm at work, and then forget about the maps once I'm home. Hopefully I'll remember this time around
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