• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:20
CET 22:20
KST 06:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1487 users

TeamLiquid Mapping Contest #2 - Page 24

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 22 23 24 25 26 Next All
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 14 2013 21:09 GMT
#461
On May 15 2013 05:42 R3mnant wrote:
2v2 Judgement Day
Forgot to post my 2v2 map
[image loading]


Lol you know Ragoo is a judge?
https://liquipedia.net/starcraft2/Monitor
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 14 2013 21:11 GMT
#462
On May 15 2013 05:45 Barrin wrote:
Show nested quote +
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 14 2013 22:06 GMT
#463
--- Nuked ---
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 14 2013 22:06 GMT
#464
On May 15 2013 06:11 ScorpSCII wrote:
Show nested quote +
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Out of all the maps submitted, making the top 10 would be really cool for maps and mapmakers. If you were 4th, it would suck if they only showed the top 3 maps. hmm.... I guess we will just have to see what actually happens.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
May 14 2013 22:08 GMT
#465
Yeah for sure it's nice to recognize the people who did good but didn't quite win.

Maybe I'm a little confused on how it works, so someone can clarify, but doesn't the public help determine the winner via voting? How are they going to hide the top 10 if the public has to vote on the top 10 lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 14 2013 22:14 GMT
#466
On May 15 2013 05:42 R3mnant wrote:
2v2 Judgement Day
Forgot to post my 2v2 map
[image loading]

you mean the map where the original thread got deleted because you plagiarized it?
vibeo gane,
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 14 2013 22:25 GMT
#467
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.

Then again, I'm pretty sure this has been said a couple posts above me.
About the uproar incident, there is always that no matter what, I believe that as long as any results are displayed, there will be uproar. However, the judges are good, and I think most people will trust them.
I root for CJ because their fb posts are hilarious
monk
Profile Blog Joined May 2009
United States8476 Posts
May 14 2013 22:33 GMT
#468
From my understanding, the "top 8 or so" maps will be revealed and playtested on in TLOpens.
Moderator
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 14 2013 22:37 GMT
#469
On May 15 2013 07:33 monk wrote:
From my understanding, the "top 8 or so" maps will be revealed and playtested on in TLOpens.

That sounds awesome. Looking forward to seeing the result of the judges' hard work.
Twitter: @iamcaustic
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 14 2013 22:41 GMT
#470
On May 15 2013 07:25 Redrot wrote:
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.


It's simply impossible for me as a judge to write a useful comment on every single map. 70% of the maps I just dismiss for no other reason than generally bad execution/layout or because it's boring and don't write down any specific reasons.

That said, if after the competition ends someone wants to know why his map didn't make it, write me a PM and I will try to give you some meaningful lines of feedback.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Redrot
Profile Blog Joined September 2012
United States446 Posts
Last Edited: 2013-05-14 23:21:51
May 14 2013 23:19 GMT
#471
I suppose it is a lot of work. Then again, during the trackmania map contests, there was also a numerical grading scale they released, and that was how everything was graded, where here, I don't think a numerical grading scale is used. (not like im the judge though...)
I root for CJ because their fb posts are hilarious
RFDaemoniac
Profile Joined September 2011
United States544 Posts
May 14 2013 23:41 GMT
#472
While it might be disappointing to see nothing when you expect something, and might give people a reason to rage, I am completely okay seeing "this map is just bad" or "no comment" on maps that aren't good. What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 15 2013 04:23 GMT
#473
On May 15 2013 07:06 Barrin wrote:
Show nested quote +
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-05-15 04:49:14
May 15 2013 04:44 GMT
#474
On May 15 2013 13:23 FlyingBeer wrote:
Show nested quote +
On May 15 2013 07:06 Barrin wrote:
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?

Yes, feedback from mappers (such as lefix and samro) was taken into consideration when planning the tournament. This is a tournament aiming to promote mappers and mapping and I believe the people who know best about this are the mappers themselves. The discussion Barrin is referencing took place in the days leading up to the announcement.
On May 15 2013 07:25 Redrot wrote:
I remember that when I used to play trackmania and we had mapping contests, there would sometimes be over 100 maps, but each judge would still be recommended to comment on each one. If detailed results were posted for TLMC2, that would be fantastic, I'm sure plenty of people want to learn what they can improve on and what they could do better.

Then again, I'm pretty sure this has been said a couple posts above me.
About the uproar incident, there is always that no matter what, I believe that as long as any results are displayed, there will be uproar. However, the judges are good, and I think most people will trust them.

As great as it would be to give feedback on every map entered, it's simply not practical. We have progamers judging this contest who are involved in tournaments - TLO in particular was playing his WCS group A games last night. It is unrealistic to expect that feedback on every map can be provided by them within a reasonable time frame. As such I won't make any promises to the level of feedback provided after the contest results are announced, it is possible that some of the judges want to give more feedback though.
Administrator~ Spirit will set you free ~
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 15 2013 05:13 GMT
#475
On May 15 2013 13:44 Plexa wrote:
Show nested quote +
On May 15 2013 13:23 FlyingBeer wrote:
On May 15 2013 07:06 Barrin wrote:
On May 15 2013 06:11 ScorpSCII wrote:
On May 15 2013 05:45 Barrin wrote:
On May 15 2013 05:06 ScorpSCII wrote:
On May 15 2013 04:21 RFDaemoniac wrote:
Will the judges' comments/scores be made available for maps that don't win? I'd also be interested in seeing the comments be made publicly available. They'd make a nice learning tool.

Just making the comments on the top 10 maps or so public would be cool

Even organizer decided early in the private discussion that he doesn't plan on naming these "top 10 maps or so". Insisting that he did and elaborating on why he should (peer-review validity; educational posterity) is partly why I don't have access anymore, I think.

Can you think of a reason other than brevity (what a small reason) why a competition wouldn't want to reveal runner-up's?

I assume it's to minimize uproar in case people don't agree with the placings.

Is that really what would happen though?

I believe both lefix and samro were arguing against me with the stance that people (specifically a good map's maker) would definitely complain if they don't agree with the placings, and that I shouldn't worry about it now because IF there is to be a problem then they will complain at least as much then.


Wait, are you saying lefix and samro, both of whom I believed entered into the contest, were involved in private discussions about how the contest would be run?

Yes, feedback from mappers (such as lefix and samro) was taken into consideration when planning the tournament. This is a tournament aiming to promote mappers and mapping and I believe the people who know best about this are the mappers themselves. The discussion Barrin is referencing took place in the days leading up to the announcement.


No you see, it is a conspiracy! Samro and lefix rigged the contest so they are allowed to enter!!!\

On the topic of map feedback/honorable mentions:

I always appreciate it when judges post their thoughts on maps, even if I'm not submitting or I lost the competition. In past MotMs I have tried to post my thoughts. Nightmarjoo did a fantastic job giving feedback. So for TLMC, of course I would love feedback from the judges. On the flip side, we can't demand them to post everything because they likely didn't write anything down for most maps. It takes forever to make writeups that are intelligent haha... Any that the judges can provide, however, would be greatly appreciated. And if there are maps that scored well, aka honorable mentions, I think telling the public would be cool.

+ Show Spoiler +
But either way I don't care that much, mapmaking is a small portion of my life that doesn't have a huge effect on anybody.
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 15 2013 19:23 GMT
#476
--- Nuked ---
MarcusRife
Profile Joined March 2011
343 Posts
May 15 2013 20:33 GMT
#477
On May 16 2013 04:23 Barrin wrote:
Show nested quote +
On May 15 2013 08:41 RFDaemoniac wrote:
... What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.

Exactly; we're not just trying to highlight the best maps now, we're also trying to help make future maps become better. Well, me at least. Comparing/contrasting the maps that didn't *quite* make it (there's usually a bunch of these) to the maps that did make it (and then again to whatever map(s) you made) is indeed one of the best opportunities for a learning exercise. And then discussing them is a good way to gain other's perspectives and to know where the general consensus lies on certain things.


If enough people are interested in this we can create a thread and do it ourselves. Post our maps that didn't quite make it and we can discuss them. Barrin, if you feel this strongly about it you can take the initiative yourself. As stated earlier giving good feedback is a lot of work. I find that getting people to give good feedback is hard. I don't think that you can place the blame on TLMC for not providing feedback. It is really a failing of the community. I'm not saying the reasons for which are not legitimate, we have other things in life that require our time.
Incubus1993
Profile Joined February 2013
Canada140 Posts
Last Edited: 2013-05-16 01:54:23
May 16 2013 01:44 GMT
#478
I think it would be a good idea to give all the maps some sort of evaluation. It would definitely help everyone out who just started mapping and needs to improve and it would provide some nice constructive criticism.

Even if it isn't practical to have that much reviewing if the judges and/or peer mappers made the effort it would go a really long way in improving the quality of maps.
"I like to keep an open mind, but not so open my brains fall out."
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 16 2013 04:51 GMT
#479
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2013 05:39 GMT
#480
On May 16 2013 13:51 Barrin wrote:
Show nested quote +
On May 16 2013 05:33 MarcusRife wrote:
On May 16 2013 04:23 Barrin wrote:
On May 15 2013 08:41 RFDaemoniac wrote:
... What I'm more interested is the maps that were pretty good but not quite. This is where the learning opportunity is, imo.

Exactly; we're not just trying to highlight the best maps now, we're also trying to help make future maps become better. Well, me at least. Comparing/contrasting the maps that didn't *quite* make it (there's usually a bunch of these) to the maps that did make it (and then again to whatever map(s) you made) is indeed one of the best opportunities for a learning exercise. And then discussing them is a good way to gain other's perspectives and to know where the general consensus lies on certain things.


If enough people are interested in this we can create a thread and do it ourselves. Post our maps that didn't quite make it and we can discuss them. Barrin, if you feel this strongly about it you can take the initiative yourself.

I'm not participating in this competition, mostly just trying to be of service as a disinterested third party. But I'm way ahead of you anyway. During MotM I gave a bunch of feedback on dozens of maps that didn't quite make it on multiple months that I judged and I responded to dozens of people asking about their didn't-quite-make-it maps. Even when I wasn't judging I threw in a list of predictions with explanations at least once. Leading up to the last TLMC [not judge] I gave a bunch of feedback on maps to be entered (only a dozen or so this time), and I made an extensive write-up on each of the winners. I've taken my share of initiative already! And of course I have other things to care about. But yes giving feedback on significant maps entered into this competition is on my list fwiw.

Show nested quote +
On May 16 2013 10:44 Incubus1993 wrote:
I think it would be a good idea to give all the maps some sort of evaluation. It would definitely help everyone out who just started mapping and needs to improve and it would provide some nice constructive criticism.

Even if it isn't practical to have that much reviewing if the judges and/or peer mappers made the effort it would go a really long way in improving the quality of maps.

qft

Honestly, while I agree with the spirit of the request for feedback, it's unreasonable for an event like this. First, as already mentioned, the volume of maps to provide comments on is huge, and some (or all) of the judges couldn't possibly give useful feedback for every map. Second, a lot of the mappers that stand to benefit most from judge feedback are new mappers. This contest might be the first time they've publicly showcased a map. What's the best thing for new mappers to do? Make more maps. Hearing about why their first map is bad... is just one item out of a huge list of things they need to learn more about, that that particular map didn't evince. We all went through this.

People with passion will persevere even without good feedback. I wish we could support everyone to stoke that passion, but you can't ask others to do it on your behalf.

Moreover, what is a few people's map feedback worth? I mean I like TLO and ragoo and respect their knowledge, but is their opinion worth more than anyone else here who could give good feedback? Their position as judges is really only relevant insofar as they could tell you what a shortlist map had that yours didn't, which nonjudges could not illuminate as well perhaps.

If people want feedback on their maps, ... oh wait that's all of us all the time. XD
Comprehensive strategic intention: DNE
Prev 1 22 23 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O220
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 824
UrsaTVCanada759
IndyStarCraft 286
EnkiAlexander 68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 286
Nathanias 77
Railgan 57
elazer 57
StarCraft: Brood War
Sea 1574
ZZZero.O 220
White-Ra 135
Dota 2
febbydoto16
LuMiX1
League of Legends
KnowMe84
Counter-Strike
kRYSTAL_37
Heroes of the Storm
Liquid`Hasu395
Khaldor236
Other Games
Grubby4374
Beastyqt773
Pyrionflax259
Mlord217
Fuzer 202
ToD122
mouzStarbuck115
ArmadaUGS110
goatrope76
Organizations
Other Games
gamesdonequick765
Counter-Strike
PGL156
Other Games
angryscii13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 35
• 3DClanTV 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2681
• Ler88
• lizZardDota279
League of Legends
• imaqtpie2771
Other Games
• Scarra610
• Shiphtur275
• tFFMrPink 17
Upcoming Events
Replay Cast
1h 41m
Sparkling Tuna Cup
12h 41m
WardiTV Korean Royale
14h 41m
LAN Event
17h 41m
IPSL
20h 41m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 41m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.