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KeSPA Korhal Floating Island
Created by Lunatic Sounds
Presented by KeSPA
Playable 136*
Lunatic Sounds's Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405231
Team CruX - http://teamcrux.tistory.com/
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
![]() ![]() ![]() ![]() ![]() KeSPA Korhal Floating Island Created by Lunatic Sounds Presented by KeSPA Playable 136* Lunatic Sounds's Map Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=405231 Team CruX - http://teamcrux.tistory.com/ | ||
Orcasgt24
Canada3238 Posts
Ability to seal off the base with rocks i also do not like. edit: didn't notice start points in the top right and bottem left. If the players draw those two for spawns I like this map. | ||
KingCorwin
United States134 Posts
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PixelNite
France1008 Posts
On April 10 2013 18:49 KingCorwin wrote: Is this force cross? The aesthetics are A+ though! Yes it is | ||
lorestarcraft
United States1049 Posts
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WedRine
Denmark64 Posts
On April 10 2013 15:59 Orcasgt24 wrote: Basiclly a map where you open Oracle/cloaked banchee 100% because the mineral line for the natural is close to you (meaning most people will take one of the down ramp bases). Ability to seal off the base with rocks i also do not like. edit: didn't notice start points in the top right and bottom left. If the players draw those two for spawns I like this map. even if people draw the top left and bottom right spawns, notice how much space there is behind the mineral line at the nat, it will make it so easy to defend against air harrasment, also in this case banshee or oracle or what ever cant swing back and forth between main and nat as easily as on more standard layed out maps. | ||
Fatam
1986 Posts
I think the map would be better if it was a 2p map with only the top left / bottom right spawns, since the other spawns are quite average/boring. | ||
TheFish7
United States2824 Posts
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DBS
515 Posts
Just seems like it is nearly impossible | ||
Qikz
United Kingdom12022 Posts
On April 11 2013 06:23 DBS wrote: So, how does toss hold off a 6 pol w/ top left/ bottom right spawns? Just seems like it is nearly impossible Wouldn't the defense be the same as always? | ||
Fatam
1986 Posts
On April 11 2013 06:19 TheFish7 wrote: Having the different spawns is actually awesome for the KeSpa format. I would imagine that certain races will like certain spawns better... but we don't know what the spawns will be! It kind of eliminates the pressure teams might feel to field certain races on certain maps all the time. Hmm pretty interesting point. Didn't consider that before. | ||
SiskosGoatee
Albania1482 Posts
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GameHeart
286 Posts
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Caladan
Germany1238 Posts
![]() Really like it! | ||
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Whitewing
United States7483 Posts
On April 11 2013 06:23 DBS wrote: So, how does toss hold off a 6 pol w/ top left/ bottom right spawns? Just seems like it is nearly impossible 6 pool is just about as easy to defend as it's always been. Later but still early pools might be scary though. | ||
Fatam
1986 Posts
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Candino
Russian Federation26 Posts
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algue
France1436 Posts
On June 13 2013 06:47 Candino wrote: Guys, pls explain how to counter 6/10 pool here with terran? I can't wall of even with barack --> cc The same way you counter 6 pool on every map since there isn't many 2 players maps were you can wall entirely before the lings come in you base. | ||
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