On February 20 2013 05:04 moskonia wrote: I think I would rather see an RPG set in the starcraft universe than a MMO like WoW. Nothing against WoW, but it killed any chance for more Warcraft RTS games, while a RPG will not. Also since there could be only 2 playable races (you can't really make playing a Zerg unit logical) it kinda makes the game bland. I think a RPG without levels will be the best choice, to really make the game "logical".
I agree with this, maybe a TES style single player RPG, that would be great fun =O
I can imagine it now... That would be so awesome, if Blizzard is going to announce something like this at Blizzcon than I am sure to get nerdgasm. Maybe project Titan is this? :D
Pros: Potential epicness in the making. The story line and the way the narration plays out is awesome. Great voice overs. Cons: Controls are bad. Really bad. =(
On March 10 2013 11:06 GhandiEAGLE wrote: By controls I assume you mean hotkeys, etc? You can edit all of these
No, the actual controls of moving your character are rather static. But I guess that's to be expected with such an engine, not made for these kinds of games. Hope they find a solution though!
I got bored of the pace of the game after 20 minutes. The challenge is also very minor. What I probably dislike the most is that the AI of your character is still functional unit AI - which means you can just follow command on an escort and your 'hero' will auto attack everything that comes too close.
The spells are also kind of uninspired. I hate to say it, because a lot of work has obviously gone into this; but I couldn't be bothered to play it again after the first 20mins.
Real shame. I hope the next big modders take the engine into account, because the controls were a big down for me too.
"Some players have experienced synchronization issues with the current camera systems and slight delay with input commands."
Half a sentence under "risk" is all that input delay gets?
The biggest thing that would kill this project, and something that they are entirely reliant on Blizzard, who may or may not even fix it (or even be able to), is just sneaked in at the bottom?
My guess is that the developer group has entered into a separate contract with Blizzard regarding this project that supercedes the terms of the original Starcraft 2 EULA.
If they keep getting money on this rate they'll raise 250k: enough to fund the project, add a Zerg character (primal zerg or infested terran?), a MOBA-like PvP arena, female characters, 2 full acts and 2 "flashback" missions.
That'd be a lot of content. Everyone knows the money will get slower some time but I expect them to get at least 130k, enough for the MOBA arena.
Even if controls are bad (they are! they are awful) and gameplay isn't specially engaging (not for me, at least), I'd still play it because as an interactive fan-fiction it will certainly rock. The writers seem to believe Starcraft should be gritty which is the genuine spirit of the lore.
I just wish they expose a little more how Protoss-Terran relationships work. Not in the main characters (where the relationship was well done) but in the "society" of survivors itself.