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Starcraft Universe - Page 2

Forum Index > SC2 Maps & Custom Games
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moskonia
Profile Joined January 2011
Israel1448 Posts
February 20 2013 01:07 GMT
#21
On February 20 2013 08:54 ODKStevez wrote:
Show nested quote +
On February 20 2013 05:04 moskonia wrote:
I think I would rather see an RPG set in the starcraft universe than a MMO like WoW. Nothing against WoW, but it killed any chance for more Warcraft RTS games, while a RPG will not. Also since there could be only 2 playable races (you can't really make playing a Zerg unit logical) it kinda makes the game bland. I think a RPG without levels will be the best choice, to really make the game "logical".


I agree with this, maybe a TES style single player RPG, that would be great fun =O

I can imagine it now... That would be so awesome, if Blizzard is going to announce something like this at Blizzcon than I am sure to get nerdgasm. Maybe project Titan is this? :D
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2013-03-09 22:00:59
March 09 2013 21:59 GMT
#22
I just played this today and... wow. The quality is absurd. Everyone should go donate, this is more deserving than 90% of the stuff on kickstarter.

EDIT: OP might want to include this sexy trailer
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 10 2013 00:41 GMT
#23
Played the first ten minutes.

Pros: Potential epicness in the making. The story line and the way the narration plays out is awesome. Great voice overs.
Cons: Controls are bad. Really bad. =(
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
March 10 2013 01:39 GMT
#24
ye the controls ruin the game.. they should find a better way..
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 10 2013 02:06 GMT
#25
By controls I assume you mean hotkeys, etc?
You can edit all of these
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
TheLunatic
Profile Joined February 2011
309 Posts
March 14 2013 00:22 GMT
#26
Excellent fucking game, a must play for all sc fans!
TheLunatic
Profile Joined February 2011
309 Posts
March 21 2013 16:54 GMT
#27
Slowly climbing the most played list, job well done guys
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
March 21 2013 17:04 GMT
#28
On March 10 2013 11:06 GhandiEAGLE wrote:
By controls I assume you mean hotkeys, etc?
You can edit all of these

No, the actual controls of moving your character are rather static. But I guess that's to be expected with such an engine, not made for these kinds of games. Hope they find a solution though!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
TheLunatic
Profile Joined February 2011
309 Posts
March 23 2013 16:37 GMT
#29
When will this thing be multiplayer? Can't wait!
TheLunatic
Profile Joined February 2011
309 Posts
March 30 2013 18:34 GMT
#30
Hello?????? Is multiplayer comming? If so when???
Callynn
Profile Joined December 2010
Netherlands917 Posts
March 30 2013 18:48 GMT
#31
I got bored of the pace of the game after 20 minutes. The challenge is also very minor. What I probably dislike the most is that the AI of your character is still functional unit AI - which means you can just follow command on an escort and your 'hero' will auto attack everything that comes too close.

The spells are also kind of uninspired. I hate to say it, because a lot of work has obviously gone into this; but I couldn't be bothered to play it again after the first 20mins.

Real shame. I hope the next big modders take the engine into account, because the controls were a big down for me too.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheLunatic
Profile Joined February 2011
309 Posts
April 01 2013 20:33 GMT
#32
On February 19 2013 09:26 EpicDemente wrote:
Probably one of the best SC2 mods that have been ever created IMO
Looking forward to further updates )

Couldn't agree me more
TALegion
Profile Joined October 2010
United States1187 Posts
August 12 2013 17:22 GMT
#33
Maybe I'm dumb, but it seems like no one's done this yet:
http://www.kickstarter.com/projects/747939120/starcraft-universe
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Tya
Profile Joined April 2013
44 Posts
August 12 2013 17:45 GMT
#34
"Some players have experienced synchronization issues with the current camera systems and slight delay with input commands."

Half a sentence under "risk" is all that input delay gets?

The biggest thing that would kill this project, and something that they are entirely reliant on Blizzard, who may or may not even fix it (or even be able to), is just sneaked in at the bottom?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-08-12 18:42:01
August 12 2013 18:26 GMT
#35
Doesn't their kickstarter rewards conflict with EULA's Map Editor Acceptable Use's § 7A?

Else, I could sell unique items in my map, too... or naming them...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Tya
Profile Joined April 2013
44 Posts
August 12 2013 18:27 GMT
#36
It does, but then so does every page 1 arcade map.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
August 12 2013 18:44 GMT
#37
My guess is that the developer group has entered into a separate contract with Blizzard regarding this project that supercedes the terms of the original Starcraft 2 EULA.
https://johnemerson.artstation.com/
mille25
Profile Joined January 2013
46 Posts
August 14 2013 11:19 GMT
#38
Ryan Winzen, the lead developer for StarCraft Universe, will be doing an AMA tomorrow.

Visit http://www.teamliquid.net/forum/viewmessage.php?topic_id=425505 for more information!
jon osterman
Profile Joined June 2013
71 Posts
August 14 2013 11:28 GMT
#39
very nice mod, so much in so little : well played

ps: multi yes .. massively no
do a dear .. a female dear .. ray a drop of golden son .. me a name i call myself, fa a long long way to run
nerak
Profile Blog Joined September 2011
Brazil256 Posts
August 14 2013 14:59 GMT
#40
If they keep getting money on this rate they'll raise 250k: enough to fund the project, add a Zerg character (primal zerg or infested terran?), a MOBA-like PvP arena, female characters, 2 full acts and 2 "flashback" missions.

That'd be a lot of content. Everyone knows the money will get slower some time but I expect them to get at least 130k, enough for the MOBA arena.

Even if controls are bad (they are! they are awful) and gameplay isn't specially engaging (not for me, at least), I'd still play it because as an interactive fan-fiction it will certainly rock. The writers seem to believe Starcraft should be gritty which is the genuine spirit of the lore.

I just wish they expose a little more how Protoss-Terran relationships work. Not in the main characters (where the relationship was well done) but in the "society" of survivors itself.
"I am smiling" - Marauder Dynamite
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