http://www.teamliquid.net/forum/viewmessage.php?topic_id=425747
Starcraft Universe - Page 3
Forum Index > SC2 Maps & Custom Games |
mille25
46 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=425747 | ||
nerak
Brazil256 Posts
http://www.zium.com.br/starcraft-universe/ | ||
mille25
46 Posts
Also, thanks nerak for your article, much appreciated! | ||
mille25
46 Posts
with only 4 days left on our Kickstarter and just 12% funding missing we need your help one last time to reach our goal! Read more here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=425505 | ||
nerak
Brazil256 Posts
Now could we discuss things? Who else has tried the Final Testament map? (here's the boss raid in action) I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo. The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though. That being said, Testament is impossible to solo! Or has anyone beat that guy on their own? | ||
Tya
44 Posts
On September 07 2013 05:42 nerak wrote: I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo. The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though. As with all battle.net content, the ~0.5 sec input delay returns when played multi-player. | ||
mille25
46 Posts
On September 07 2013 23:03 Tya wrote: As with all battle.net content, the ~0.5 sec input delay returns when played multi-player. Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people. ![]() | ||
Tya
44 Posts
On September 07 2013 23:09 mille25 wrote: Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people. ![]() Oh, I apologise. I assumed he was playing offline when he said "the lag isn't there anymore", as the battle.net delay is still unmistakable. I find myself even noticing it when playing top-down maps now. | ||
Tya
44 Posts
![]() Congratulations to the SCU team on a successful kickstarter! | ||
| ||