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Starcraft Universe - Page 3

Forum Index > SC2 Maps & Custom Games
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mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-08-16 12:47:59
August 16 2013 12:47 GMT
#41
For everone who couldnt make it yesterday, here is a complete writeup of the AMA on Reddit:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=425747
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2013-08-22 03:42:25
August 22 2013 03:42 GMT
#42
So, I wrote an article in Portuguese about Starcraft Universe. I hope it helps!

http://www.zium.com.br/starcraft-universe/
"I am smiling" - Marauder Dynamite
mille25
Profile Joined January 2013
46 Posts
August 22 2013 20:52 GMT
#43
We just posted gameplay videos of all 8 character classes here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426496

Also, thanks nerak for your article, much appreciated!
mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-09-07 14:09:29
September 06 2013 17:36 GMT
#44
Dear Starcraft community,

with only 4 days left on our Kickstarter and just 12% funding missing we need your help one last time to reach our goal!

Read more here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=425505
nerak
Profile Blog Joined September 2011
Brazil256 Posts
September 06 2013 20:42 GMT
#45
I'm very confident you guys are going to make it :D

Now could we discuss things? Who else has tried the Final Testament map? (here's the boss raid in action)

I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


That being said, Testament is impossible to solo! Or has anyone beat that guy on their own?
"I am smiling" - Marauder Dynamite
Tya
Profile Joined April 2013
44 Posts
September 07 2013 14:03 GMT
#46
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.
mille25
Profile Joined January 2013
46 Posts
September 07 2013 14:09 GMT
#47
On September 07 2013 23:03 Tya wrote:
Show nested quote +
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.


Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people.
Tya
Profile Joined April 2013
44 Posts
Last Edited: 2013-09-08 15:41:26
September 08 2013 15:27 GMT
#48
On September 07 2013 23:09 mille25 wrote:
Show nested quote +
On September 07 2013 23:03 Tya wrote:
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.


Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people.


Oh, I apologise. I assumed he was playing offline when he said "the lag isn't there anymore", as the battle.net delay is still unmistakable. I find myself even noticing it when playing top-down maps now.
Tya
Profile Joined April 2013
44 Posts
September 09 2013 17:40 GMT
#49
[image loading]

Congratulations to the SCU team on a successful kickstarter!
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