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Starcraft Universe

Forum Index > SC2 Maps & Custom Games
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ODKStevez
Profile Joined February 2011
Ireland1225 Posts
Last Edited: 2013-02-19 00:25:19
February 19 2013 00:18 GMT
#1



For those that don't know, today a Starcraft MMO was launched which can be played on the Arcade right now! Be sure to check out their website and the arcade on battlenet. I decided to make this because I couldn't see it elsewhere. Feel free to discuss it here ^_^

EDIT: Could a Mod change the Forum title to include that it is an MMO? Thanks!
Luppa <3
EpicDemente
Profile Joined November 2012
Chile202 Posts
February 19 2013 00:26 GMT
#2
Probably one of the best SC2 mods that have been ever created IMO
Looking forward to further updates )
"Fight your heart out for what you want"
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2013-02-19 00:27:56
February 19 2013 00:27 GMT
#3
i dont think its a MMO since its not Massive Multiplayer... map is awesome but i hate the camera and the controls i would prefer fixed camera maybe like old final fantasy games or just like diablo or sc2 view even cause like this i spend 90% of time adjusting camera instead of playing
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 00:30 GMT
#4
Multiplayer is being added. I personally donated on their site, I am soo excited because I see this going really far, just like dota!
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 00:31 GMT
#5
And yes, the controls are pretty poor right now, but you have to consider how it was created. This was created within the limits of the battlenet map editor.
Luppa <3
hootsushi
Profile Joined August 2010
Germany3468 Posts
February 19 2013 00:34 GMT
#6
Is there any way to change the hotkeys atm?
First look really reminded me of WoW, so respect.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
February 19 2013 00:42 GMT
#7
On February 19 2013 09:31 ODKStevez wrote:
And yes, the controls are pretty poor right now, but you have to consider how it was created. This was created within the limits of the battlenet map editor.


if you make a game within the battlenet editor you have to be aware of what works and what doesnt work well... and i know multiplayer is comming but its not Massive cause max players you can have in a sc2 game is 15 i dont think thats counts as a MMO xp
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 19 2013 02:17 GMT
#8
--- Nuked ---
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 19 2013 07:29 GMT
#9
Followed this from the start; happy to see it has entered open beta now.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
-ZergGirl
Profile Blog Joined February 2013
United States54 Posts
February 19 2013 09:00 GMT
#10
Looks promising
twitch.tv/zerggirl
Weavel
Profile Joined January 2010
Finland9221 Posts
February 19 2013 10:11 GMT
#11
By far the most promising mod I've seen in starcraft 2.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2013-02-19 10:45:27
February 19 2013 10:35 GMT
#12
have i missed on what server that is or isn't it mentioned?

because i definetely want to give it a try
Have a nice day!
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 14:27 GMT
#13
On February 19 2013 09:34 hootsushi wrote:
Is there any way to change the hotkeys atm?
First look really reminded me of WoW, so respect.


Not that I have found yet =[
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 14:28 GMT
#14
On February 19 2013 19:35 TrumpetWilli wrote:
have i missed on what server that is or isn't it mentioned?

because i definetely want to give it a try


Just type in "Universe" in the arcade on Starcraft 2.
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 14:28 GMT
#15
On February 19 2013 19:11 Weavel wrote:
By far the most promising mod I've seen in starcraft 2.


Yep, it's the top and now beats Starbattle for me xD
Luppa <3
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 14:29 GMT
#16
On February 19 2013 09:42 GizmoPT wrote:
Show nested quote +
On February 19 2013 09:31 ODKStevez wrote:
And yes, the controls are pretty poor right now, but you have to consider how it was created. This was created within the limits of the battlenet map editor.


if you make a game within the battlenet editor you have to be aware of what works and what doesnt work well... and i know multiplayer is comming but its not Massive cause max players you can have in a sc2 game is 15 i dont think thats counts as a MMO xp


Like Dota, hopefully one day it can go solo ^_^
Luppa <3
moskonia
Profile Joined January 2011
Israel1448 Posts
February 19 2013 18:06 GMT
#17
On February 19 2013 23:29 ODKStevez wrote:
Show nested quote +
On February 19 2013 09:42 GizmoPT wrote:
On February 19 2013 09:31 ODKStevez wrote:
And yes, the controls are pretty poor right now, but you have to consider how it was created. This was created within the limits of the battlenet map editor.


if you make a game within the battlenet editor you have to be aware of what works and what doesnt work well... and i know multiplayer is comming but its not Massive cause max players you can have in a sc2 game is 15 i dont think thats counts as a MMO xp


Like Dota, hopefully one day it can go solo ^_^

I doubt you will be able to go solo unless Blizzard takes the project, since after all it is the "STARCRAFT universe", but nonetheless it looks really good!
gilligan156
Profile Joined November 2010
United States60 Posts
Last Edited: 2013-02-19 19:21:25
February 19 2013 19:20 GMT
#18
On February 20 2013 03:06 moskonia wrote:
Show nested quote +
On February 19 2013 23:29 ODKStevez wrote:
On February 19 2013 09:42 GizmoPT wrote:
On February 19 2013 09:31 ODKStevez wrote:
And yes, the controls are pretty poor right now, but you have to consider how it was created. This was created within the limits of the battlenet map editor.


if you make a game within the battlenet editor you have to be aware of what works and what doesnt work well... and i know multiplayer is comming but its not Massive cause max players you can have in a sc2 game is 15 i dont think thats counts as a MMO xp


Like Dota, hopefully one day it can go solo ^_^

I doubt you will be able to go solo unless Blizzard takes the project, since after all it is the "STARCRAFT universe", but nonetheless it looks really good!


I could see it. Valve bought DOTA, for example. And I know that Blizzard has been working with the creators of SCU on making the mod - I'm not sure to what extent their involvement goes, but I know they've at least been in contact.

I would really, really like to see Blizzard take this on as it's own IP. The prologue, while only an hour long, really shows how immersive and engaging an MMO set on the SC universe could be.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 19 2013 20:04 GMT
#19
I think I would rather see an RPG set in the starcraft universe than a MMO like WoW. Nothing against WoW, but it killed any chance for more Warcraft RTS games, while a RPG will not. Also since there could be only 2 playable races (you can't really make playing a Zerg unit logical) it kinda makes the game bland. I think a RPG without levels will be the best choice, to really make the game "logical".
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 19 2013 23:54 GMT
#20
On February 20 2013 05:04 moskonia wrote:
I think I would rather see an RPG set in the starcraft universe than a MMO like WoW. Nothing against WoW, but it killed any chance for more Warcraft RTS games, while a RPG will not. Also since there could be only 2 playable races (you can't really make playing a Zerg unit logical) it kinda makes the game bland. I think a RPG without levels will be the best choice, to really make the game "logical".


I agree with this, maybe a TES style single player RPG, that would be great fun =O
Luppa <3
moskonia
Profile Joined January 2011
Israel1448 Posts
February 20 2013 01:07 GMT
#21
On February 20 2013 08:54 ODKStevez wrote:
Show nested quote +
On February 20 2013 05:04 moskonia wrote:
I think I would rather see an RPG set in the starcraft universe than a MMO like WoW. Nothing against WoW, but it killed any chance for more Warcraft RTS games, while a RPG will not. Also since there could be only 2 playable races (you can't really make playing a Zerg unit logical) it kinda makes the game bland. I think a RPG without levels will be the best choice, to really make the game "logical".


I agree with this, maybe a TES style single player RPG, that would be great fun =O

I can imagine it now... That would be so awesome, if Blizzard is going to announce something like this at Blizzcon than I am sure to get nerdgasm. Maybe project Titan is this? :D
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2013-03-09 22:00:59
March 09 2013 21:59 GMT
#22
I just played this today and... wow. The quality is absurd. Everyone should go donate, this is more deserving than 90% of the stuff on kickstarter.

EDIT: OP might want to include this sexy trailer
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 10 2013 00:41 GMT
#23
Played the first ten minutes.

Pros: Potential epicness in the making. The story line and the way the narration plays out is awesome. Great voice overs.
Cons: Controls are bad. Really bad. =(
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
March 10 2013 01:39 GMT
#24
ye the controls ruin the game.. they should find a better way..
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 10 2013 02:06 GMT
#25
By controls I assume you mean hotkeys, etc?
You can edit all of these
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
TheLunatic
Profile Joined February 2011
309 Posts
March 14 2013 00:22 GMT
#26
Excellent fucking game, a must play for all sc fans!
TheLunatic
Profile Joined February 2011
309 Posts
March 21 2013 16:54 GMT
#27
Slowly climbing the most played list, job well done guys
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
March 21 2013 17:04 GMT
#28
On March 10 2013 11:06 GhandiEAGLE wrote:
By controls I assume you mean hotkeys, etc?
You can edit all of these

No, the actual controls of moving your character are rather static. But I guess that's to be expected with such an engine, not made for these kinds of games. Hope they find a solution though!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
TheLunatic
Profile Joined February 2011
309 Posts
March 23 2013 16:37 GMT
#29
When will this thing be multiplayer? Can't wait!
TheLunatic
Profile Joined February 2011
309 Posts
March 30 2013 18:34 GMT
#30
Hello?????? Is multiplayer comming? If so when???
Callynn
Profile Joined December 2010
Netherlands917 Posts
March 30 2013 18:48 GMT
#31
I got bored of the pace of the game after 20 minutes. The challenge is also very minor. What I probably dislike the most is that the AI of your character is still functional unit AI - which means you can just follow command on an escort and your 'hero' will auto attack everything that comes too close.

The spells are also kind of uninspired. I hate to say it, because a lot of work has obviously gone into this; but I couldn't be bothered to play it again after the first 20mins.

Real shame. I hope the next big modders take the engine into account, because the controls were a big down for me too.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
TheLunatic
Profile Joined February 2011
309 Posts
April 01 2013 20:33 GMT
#32
On February 19 2013 09:26 EpicDemente wrote:
Probably one of the best SC2 mods that have been ever created IMO
Looking forward to further updates )

Couldn't agree me more
TALegion
Profile Joined October 2010
United States1187 Posts
August 12 2013 17:22 GMT
#33
Maybe I'm dumb, but it seems like no one's done this yet:
http://www.kickstarter.com/projects/747939120/starcraft-universe
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Tya
Profile Joined April 2013
44 Posts
August 12 2013 17:45 GMT
#34
"Some players have experienced synchronization issues with the current camera systems and slight delay with input commands."

Half a sentence under "risk" is all that input delay gets?

The biggest thing that would kill this project, and something that they are entirely reliant on Blizzard, who may or may not even fix it (or even be able to), is just sneaked in at the bottom?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-08-12 18:42:01
August 12 2013 18:26 GMT
#35
Doesn't their kickstarter rewards conflict with EULA's Map Editor Acceptable Use's § 7A?

Else, I could sell unique items in my map, too... or naming them...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Tya
Profile Joined April 2013
44 Posts
August 12 2013 18:27 GMT
#36
It does, but then so does every page 1 arcade map.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
August 12 2013 18:44 GMT
#37
My guess is that the developer group has entered into a separate contract with Blizzard regarding this project that supercedes the terms of the original Starcraft 2 EULA.
https://johnemerson.artstation.com/
mille25
Profile Joined January 2013
46 Posts
August 14 2013 11:19 GMT
#38
Ryan Winzen, the lead developer for StarCraft Universe, will be doing an AMA tomorrow.

Visit http://www.teamliquid.net/forum/viewmessage.php?topic_id=425505 for more information!
jon osterman
Profile Joined June 2013
71 Posts
August 14 2013 11:28 GMT
#39
very nice mod, so much in so little : well played

ps: multi yes .. massively no
do a dear .. a female dear .. ray a drop of golden son .. me a name i call myself, fa a long long way to run
nerak
Profile Blog Joined September 2011
Brazil256 Posts
August 14 2013 14:59 GMT
#40
If they keep getting money on this rate they'll raise 250k: enough to fund the project, add a Zerg character (primal zerg or infested terran?), a MOBA-like PvP arena, female characters, 2 full acts and 2 "flashback" missions.

That'd be a lot of content. Everyone knows the money will get slower some time but I expect them to get at least 130k, enough for the MOBA arena.

Even if controls are bad (they are! they are awful) and gameplay isn't specially engaging (not for me, at least), I'd still play it because as an interactive fan-fiction it will certainly rock. The writers seem to believe Starcraft should be gritty which is the genuine spirit of the lore.

I just wish they expose a little more how Protoss-Terran relationships work. Not in the main characters (where the relationship was well done) but in the "society" of survivors itself.
"I am smiling" - Marauder Dynamite
mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-08-16 12:47:59
August 16 2013 12:47 GMT
#41
For everone who couldnt make it yesterday, here is a complete writeup of the AMA on Reddit:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=425747
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2013-08-22 03:42:25
August 22 2013 03:42 GMT
#42
So, I wrote an article in Portuguese about Starcraft Universe. I hope it helps!

http://www.zium.com.br/starcraft-universe/
"I am smiling" - Marauder Dynamite
mille25
Profile Joined January 2013
46 Posts
August 22 2013 20:52 GMT
#43
We just posted gameplay videos of all 8 character classes here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426496

Also, thanks nerak for your article, much appreciated!
mille25
Profile Joined January 2013
46 Posts
Last Edited: 2013-09-07 14:09:29
September 06 2013 17:36 GMT
#44
Dear Starcraft community,

with only 4 days left on our Kickstarter and just 12% funding missing we need your help one last time to reach our goal!

Read more here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=425505
nerak
Profile Blog Joined September 2011
Brazil256 Posts
September 06 2013 20:42 GMT
#45
I'm very confident you guys are going to make it :D

Now could we discuss things? Who else has tried the Final Testament map? (here's the boss raid in action)

I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


That being said, Testament is impossible to solo! Or has anyone beat that guy on their own?
"I am smiling" - Marauder Dynamite
Tya
Profile Joined April 2013
44 Posts
September 07 2013 14:03 GMT
#46
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.
mille25
Profile Joined January 2013
46 Posts
September 07 2013 14:09 GMT
#47
On September 07 2013 23:03 Tya wrote:
Show nested quote +
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.


Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people.
Tya
Profile Joined April 2013
44 Posts
Last Edited: 2013-09-08 15:41:26
September 08 2013 15:27 GMT
#48
On September 07 2013 23:09 mille25 wrote:
Show nested quote +
On September 07 2013 23:03 Tya wrote:
On September 07 2013 05:42 nerak wrote:
I tried it. It's damn hard and even in the Novice difficulty I found it impossible to beat solo.

The controls are 200% better. I mean it. As I said in another forum: they went from bad to average. The lag isn't there anymore, there's some actual menace for you to use the abilities against, and well, getting used to them helped too. So I'd say the control issues are mostly gone. There's still room for improvement, though.


As with all battle.net content, the ~0.5 sec input delay returns when played multi-player.


Sorry but thats not quite correct. All battle.net maps are played in online mode, it doesnt matter if 1 or more players are in the game. Therefore the delay will stay the same, even with more people.


Oh, I apologise. I assumed he was playing offline when he said "the lag isn't there anymore", as the battle.net delay is still unmistakable. I find myself even noticing it when playing top-down maps now.
Tya
Profile Joined April 2013
44 Posts
September 09 2013 17:40 GMT
#49
[image loading]

Congratulations to the SCU team on a successful kickstarter!
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