• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:54
CEST 12:54
KST 19:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)55Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Fantasy returning? Bot on ladder ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8806 users

[M] (2) Pompeii - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-02-03 01:34:00
February 02 2013 21:41 GMT
#21
Map is cool in some regards, but I find myself asking the more I look at it - where does zerg take a decent engagement against a forcefield-heavy army, or against any army for that matter? The only remotely open spots are around the watchtowers.

I would like to see more contrast between hallway / choke widths, instead of everything across the map being 8-10 squares wide.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 02 2013 22:44 GMT
#22
I'm not sure which zerg would dare to take that as a forth base sisko, it's obvious that it breaks the flow of the expantions, at least myself i would take the "other one" the corner base that's on top of the highground, that base even if it's closer to the enemy it's safer, because you control the low ground near it, plus the xel'naga.

Other thing sisko is that the map do has an overlord pod, just at the outside of the naturals, at one side of the rised supply depots, it's not big (actually is fucking tiny), but since it fairly away of the "normal" ones dunno if that one would get the job done.

I see this map as more of a standard one only that is has all of those aditions to make weird all ins (the rocks with minerals, the gas [i think there's enough space to fit a town hall there]), it's a cool map, but i would add a small bit (3x3) of "buildable creep" below the ramp facing the opponent, that way zerg can place a building to block part of the ramp (buildable creep or detructible creep that receeds fast enough and has very low HP, so toss an terran can still build on top of it if necesary), so there shouldn't be a problem in ZvZ.

These sand textures are a hell to use, they get sloppy with the slighest touch, but that natural texturing... damn that's soft, but sadly im not sure i can say the same of other areas of the map, it's just me the codecs and the quality of the picture or you can see the shape of a scuare brush at the shadow of the xel'naga towers?? (it can be seen more easely in the bottom one), and other shape this time of a circular brush at the 3 and 9 expansions at the side of a vespene geyser.

It's a nice map, i like it, especialy the center of it, i really like the center, that narrowed path, i have been wanting to use it in one of my maps since i saw it in Loki ^^.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
February 02 2013 22:49 GMT
#23
it's just me the codecs and the quality of the picture or you can see the shape of a scuare brush at the shadow of the xel'naga towers?


Nah that is actually where he textured part of the map then copy pasted, and didn't notice that it created a line in the texturing. You can notice the same line on the top half of the map too. Oops. I have done that before, but I usually notice it and fix it :-P Someone playing on KR will probably spot it and get him to fix it I would imagine, because it would be even more noticeable in-game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 02 2013 22:54 GMT
#24
On February 03 2013 07:44 Uvantak wrote:
I'm not sure which zerg would dare to take that as a forth base sisko, it's obvious that it breaks the flow of the expantions, at least myself i would take the "other one" the corner base that's on top of the highground, that base even if it's closer to the enemy it's safer, because you control the low ground near it, plus the xel'naga.
If Z takes the other fourth then T takes the third/fourth close there and puts pressure on the mineral line from the lowground with tanks.

Other thing sisko is that the map do has an overlord pod, just at the outside of the naturals, at one side of the rised supply depots, it's not big (actually is fucking tiny), but since it fairly away of the "normal" ones dunno if that one would get the job done.
I'm not talking about overlord pods to see if units leave, I'm talking about being able to check natural mineral line saturation with an overlord whih is essential for ZvZ.

I see this map as more of a standard one only that is has all of those aditions to make weird all ins (the rocks with minerals, the gas [i think there's enough space to fit a town hall there]), it's a cool map, but i would add a small bit (3x3) of "buildable creep" below the ramp facing the opponent, that way zerg can place a building to block part of the ramp (buildable creep or detructible creep that receeds fast enough and has very low HP, so toss an terran can still build on top of it if necesary), so there shouldn't be a problem in ZvZ.
The issue is that queens blocking the ramp do not guard the hatchery or the spines that guard the hatchery with transfuses.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko201
SpeCial 74
ProTech17
StarCraft: Brood War
Britney 16293
firebathero 2294
Bisu 883
Hyuk 596
Horang2 527
Larva 269
BeSt 242
Mini 163
Light 161
EffOrt 148
[ Show more ]
Soma 130
Leta 93
Rush 86
Barracks 78
Pusan 59
ZerO 57
Killer 53
Mong 53
ToSsGirL 50
Yoon 39
Sharp 38
Shinee 33
Aegong 31
Sexy 30
Mind 28
NaDa 25
sorry 21
Bale 20
Hm[arnc] 17
Sacsri 16
zelot 14
Noble 12
JulyZerg 11
Terrorterran 8
ajuk12(nOOB) 7
Dota 2
XaKoH 373
Fuzer 181
Counter-Strike
shoxiejesuss1051
Heroes of the Storm
Khaldor1017
crisheroes929
Other Games
gofns26888
singsing1881
olofmeister1194
B2W.Neo188
Mew2King81
Livibee57
ArmadaUGS44
ZerO(Twitch)16
Organizations
Dota 2
PGL Dota 2 - Main Stream201
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH100
• StrangeGG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Stellar Fest
2h 6m
OSC
11h 6m
CranKy Ducklings
23h 6m
Online Event
1d
FEL
1d 5h
AI Arena Tournament
1d 6h
BSL: Ladder Tournament
1d 8h
Sparkling Tuna Cup
1d 23h
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.