• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition235.0.15 Balance Patch Notes (Live version)96$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site [ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1427 users

[M] (2) DF Atlas - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
February 12 2013 04:18 GMT
#21
Grats on GSTL, good stuff!
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 12 2013 06:21 GMT
#22
Thanks guys; hopefully this leads to more map diversity globally, we definitely need that
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Gfire
Profile Joined March 2011
United States1699 Posts
February 12 2013 06:59 GMT
#23
I think some of the geysers are in a bad spot and require four workers to saturate... I hope that can be adjusted before anything major.
all's fair in love and melodies
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2013 07:35 GMT
#24
Holy shit. Nice! Really happy this is gonna be on GOM. Wowow. ;D
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
February 12 2013 08:35 GMT
#25
On February 12 2013 15:59 Gfire wrote:
I think some of the geysers are in a bad spot and require four workers to saturate... I hope that can be adjusted before anything major.


nice catch, I agree some look like they are too diagonal.
Anyway, Grats scorp on the addition !
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 12 2013 14:45 GMT
#26
On February 12 2013 17:35 Fatam wrote:
Show nested quote +
On February 12 2013 15:59 Gfire wrote:
I think some of the geysers are in a bad spot and require four workers to saturate... I hope that can be adjusted before anything major.


nice catch, I agree some look like they are too diagonal.


Thanks for the spot guys. We will make sure if there is any error here that needs to be corrected that it is done so. Scorp is on the case!
https://johnemerson.artstation.com/
Master of DalK
Profile Blog Joined June 2012
Canada1799 Posts
February 12 2013 22:42 GMT
#27
DF ATLAS soooo goooooood!

New maps ftw! :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 12 2013 23:47 GMT
#28
This map is incredibly rough for zerg, I've found, especially when not cross map. Protoss can attack when it's not cross positions in literally like, ten seconds.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 12 2013 23:51 GMT
#29
Cross the map seems okay, but non cross it seems a bit too easy to expand towards your opponent. Which is always a problem that rotational maps are going to have. It's easier to not put a base in between both players on a 2 player map or an axially symmetric one.

Truth be told I don't feel non cross rotational symmetry works unless you do it on one of those huge maps or you do it so that you have to go through the centre to go in any direction.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-02-13 00:32:07
February 13 2013 00:31 GMT
#30
Hey congrats on on GSTL... I am stoked
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 13 2013 01:33 GMT
#31
On February 13 2013 08:47 Zennith wrote:
This map is incredibly rough for zerg, I've found, especially when not cross map. Protoss can attack when it's not cross positions in literally like, ten seconds.

Well, it's not literally 10 seconds, so what do you mean? The distance is reasonable. Certainly shorter than some of the huuuuuge maps we have now, but not too short as to be unplayable.
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 13 2013 01:44 GMT
#32
Issue isn't distance, the issue is the ease of expanding in your face. Say in mech TvZ if Z spawns CCW to you. I'd take the third closest to Z and then the fourth under his base and park tanks there, what's he going to do against it? Kill me before I get a fourth I suppose. The distance of hopping from one expo to the next is minute and so is the amount of counter attack paths Z can take to stop this. What this map creates in non cross pos is 2 players and a line of expansions almost linearly between them. What you want is force people to go side of each other to some degree to expand. Being able to expand forward to your opponent with each expansion where each expo is very close to the old one is very powerful in mech TvZ and no slouch for certain styles of PvZ either.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 13 2013 02:11 GMT
#33
Congrats on getting into the GSL!

Unfortunately, I think the map is broken in close positions once the rocks break. Too easy to expand aggressively, making the distances too short. I think the pathway with rocks just shouldn't exist.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 13 2013 02:18 GMT
#34
If we're talking about aggressive 4ths, that's quite a stretch from what we've seen players choose to do recently. I assume the discussion is about zerg matchups, in which case the 4th base timing is either too early to be secure if taken towards the opponent, or will happen around the time BLs come out -- also insecure. I understand the appeal for a mech player to get bases where they want their army position anyway, but this also a liability and I think in the highest skill games players will tend to respect this more. Moreover, a counterattack style to respond to this type of play is very underexplored because it rarely comes up, and it's a new metagame with new units, so I think that kind of prognostication is a bit premature.
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 13 2013 02:41 GMT
#35
The thing with removing the rocks and putting a wall or a crevasse in its place is that it becomes a 'STuff must go through the centre' map, making centre control very strong and limiting counter attacks. I mean, imagine the rocks to be walls, then put an army locking of those two chokes in front of the other third and you stop someone from ever leaving their base. In fact, it then becomes impossible to reach any other main from any main by ground without stepping through the one single tower's vision to illustrate the severity of the problem.

I feel the only way to salvage this map is flat out remove the rocks or make them very low hp and make it cross only.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 13 2013 05:42 GMT
#36
On February 13 2013 11:41 SiskosGoatee wrote:
The thing with removing the rocks and putting a wall or a crevasse in its place is that it becomes a 'STuff must go through the centre' map, making centre control very strong and limiting counter attacks. I mean, imagine the rocks to be walls, then put an army locking of those two chokes in front of the other third and you stop someone from ever leaving their base. In fact, it then becomes impossible to reach any other main from any main by ground without stepping through the one single tower's vision to illustrate the severity of the problem.

I feel the only way to salvage this map is flat out remove the rocks or make them very low hp and make it cross only.



This would work, I think.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 13 2013 06:25 GMT
#37
What about making the ramp from the natural to the low ground third much skinnier so that you can defend your natural more easily from a forward third, as well as pushing the rocks closer to the low ground third so that they can't be killed from the safety of your high ground? or would this not be enough?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 13 2013 06:38 GMT
#38
After being gone for months, I returned to say congratulations on getting this map out into the public. At first glance I fell in love with this map and knew it was perfect, then realized later in the thread that it had made the GSTL! Amazing work!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 13 2013 12:43 GMT
#39
Let us not exaggerate, perfect is a stretch, it's a solid map that is potentially broken when not forced cross.

Also, surely it is imbalanced in PvT since timetwister beat me here after I lost 2 full medivacs doing nothing, can't have my record blemished can we.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
February 13 2013 12:50 GMT
#40
Cross only would absolutely destroy this map, as I've said before, the whole purpose of a 4p map is for the close positions and the varied games that the different positions give, cross only may as well be a 2p map.

I think close positions on this map work really well, the rocks are only there to delay pushes, by which point the terrain provides numerous flanking opportunities and counterattack paths. Anyway, time will tell I guess, congrats on getting it in GSTL and Assembly Scorp :D
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
19:00
Ro24 Group !
DragOn vs Fear
Radley vs eOnzErG
Liquipedia
BSL Team Wars
19:00
Grand Finals
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
ZZZero.O124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 148
StarCraft: Brood War
Britney 14484
ZZZero.O 124
Dota 2
capcasts275
PGG 90
LuMiX1
Counter-Strike
allub182
Heroes of the Storm
Khaldor318
Other Games
FrodaN5229
Grubby3075
Mlord587
KnowMe236
UpATreeSC54
Mew2King52
rGuardiaN35
JuggernautJason15
Organizations
Other Games
EGCTV1372
gamesdonequick1100
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 58
• musti20045 37
• davetesta18
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Airneanach33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4794
• masondota21742
• Ler75
League of Legends
• Doublelift3152
Other Games
• imaqtpie1364
• Scarra599
• WagamamaTV531
Upcoming Events
Replay Cast
12h 18m
Map Test Tournament
1d 13h
PiGosaur Monday
2 days
Map Test Tournament
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Map Test Tournament
3 days
Map Test Tournament
4 days
OSC
4 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
5 days
Map Test Tournament
5 days
OSC
5 days
[BSL 2025] Weekly
5 days
Safe House 2
5 days
Sparkling Tuna Cup
6 days
Map Test Tournament
6 days
OSC
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.