• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:26
CET 10:26
KST 18:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises2Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

[M] (2) DF Atlas - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2013-02-16 12:19:04
February 16 2013 11:52 GMT
#81
The zerg players saying it's extremely hard to play on this map is a fair point, but have any of you tried to take far away bases like a zerg would do on fighting spirit?

If you were to take the cross third away from that player as your third or even quick fourth base, how exactly are they going to pressure it without having to send quite a lot of units as you have the mobility advantage? Especially when they're going mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 16 2013 12:39 GMT
#82
On February 16 2013 20:52 Qikz wrote:
The zerg players saying it's extremely hard to play on this map is a fair point, but have any of you tried to take far away bases like a zerg would do on fighting spirit?

If you were to take the cross third away from that player as your third or even quick fourth base, how exactly are they going to pressure it without having to send quite a lot of units as you have the mobility advantage? Especially when they're going mech.
It's not pressuring the third that is a problem, it's pressuring the nat.

As we said. T/P can can arrive at Z's nat without going through open space once on this map in close pos and counter attacks are also very hard to pull off, on top of this, there are expansions located on that path.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
llIH
Profile Joined June 2011
Norway2147 Posts
February 16 2013 16:42 GMT
#83
This map is so well made. I saw it in the opening match with Aphrodite vs Eve. Great details on the "tiles" texture.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 17 2013 17:45 GMT
#84
While not conclusive, the fact that JKS decided to one base baneling Byun blindly on Atlas does speak for that Zergs do not want to play a game beyond a single base on this map against Terran.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 17 2013 17:57 GMT
#85
I had the same thought myself.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-17 19:48:19
February 17 2013 18:40 GMT
#86
I'd not want to play a ZvT or ZvP on that map. In cross it's some-what okay. But close, you really feel like there's absolutely nothing you can do. This isn't like Antiga close where you feel like 'Okay, it's hard, but I can do this' and if you lost 'Okay, I felt I could've done this and this better'. losing to an immortal/sentry on this map feels like 'I have nfc what I could've done to stop this. It's just not possible.'

The map also from my experience is P favoured in TvP. P can get up 3 bases in any position without T being able to offer much contest. There's of course also the thing that I went 9-2 versus timetwister I believe in TvP. Lost 1 to a 4gate which snuck a pylon into my base and I lost on this map as well. I admit that I wasn't taking him as seriously as I should at the start but it does say something that this was the only macro game I lost while I quite handily won the other macro game where I was also doing some-what bizarre things and wasn't thinking well from time to time. Apart from that, I played some other TvP's on this map and never won one against players I'm usually even enough against. It does feel quite hard to pressure P on 3 bases.

But again, we will see, but if anyone is up for it, that 50 EUR is still down.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Veloh15
Profile Joined January 2012
United States161 Posts
February 17 2013 21:07 GMT
#87
I think you guys are over thinking this way too much. Its not too strange to see Koreans all in on a map which they may have practiced on only a couple times. Also this being HoTS and Zergs not having much success lately this would only encourage someone to all-in. I have played around 10-ish games on this map over the course of the beta, and I have had no trouble with the middle of the map. And won almost all of those games.

Anyway Siskos you especially are jumping to alot of conclusions, and saying that this map is worse then Antiga close boggles my mind.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 17 2013 21:22 GMT
#88
How can I not jump to conclusions when I have 50 EUR on the table no is seems willing to pick up?

Anyway, the primary reason that I think this map in close is hard for Z is because I played on it as Z and it felt like there was nothing I could do. Antiga still gives you surface area, this map doesn't. To say it boggles your mind that this map si worse than Antiga in close is just your average trendy anti Blizzard biasjerk. The primary things with Antiga in close position was the distance and how close your third is to his main by air or vice versa. That's manageable, the fact that they can push you without ever venturing into open space on this map is not and if this map was made by Blizzard everyone would take a turn relieving their proverbial bowels on it and demanding cross only.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 17 2013 21:56 GMT
#89
On February 18 2013 06:07 Veloh15 wrote:
I think you guys are over thinking this way too much. Its not too strange to see Koreans all in on a map which they may have practiced on only a couple times. Also this being HoTS and Zergs not having much success lately this would only encourage someone to all-in. I have played around 10-ish games on this map over the course of the beta, and I have had no trouble with the middle of the map. And won almost all of those games.

Anyway Siskos you especially are jumping to alot of conclusions, and saying that this map is worse then Antiga close boggles my mind.


The point isn't the middle of the map at all - the point is that in close positions, terran and protoss players can push without ever needing to cross the middle or any open ground at all. What race/level are you?
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 17 2013 22:46 GMT
#90
On February 18 2013 06:22 SiskosGoatee wrote:
How can I not jump to conclusions when I have 50 EUR on the table no is seems willing to pick up?

I suppose, by this measure, anyone who pleads the 5th(i.e. shuts up) when accused of something is automatically guilty.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-17 22:48:41
February 17 2013 22:47 GMT
#91
Oh no, that's not what I mean. I mean I should continue to make my case because I might lose 50 if I don't. I mean I'm obviously quite invested in this issue since I have money and honour on the line. Which I seldom do.

Besides, people pleading the fifth have nothing to lose. The fifth is designed to have people nothing to lose should they shut up even if they are innocent, the thing is that in this case, there's 50 EUR up for grabs if you're innocent and speak out.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 17 2013 23:04 GMT
#92
On February 18 2013 07:47 SiskosGoatee wrote:
Besides, people pleading the fifth have nothing to lose. The fifth is designed to have people nothing to lose should they shut up even if they are innocent, the thing is that in this case, there's 50 EUR up for grabs if you're innocent and speak out.


Wrong! The fifth is a legal protection interpreted by SCOTUS granted by the US Constitution to protect against self-incrimination. Guilt/innocence is irrelevant as it is a right executed prior to the majority of legal proceedings in a criminal case. To say that those persons pleading the fifth have nothing to lose is an incredibly naive view of this right. It's intention is to grant due process by the criminal justice system, protecting persons charged with a crime from self incrimination until they have spoken with an attorney. It is part of the Miranda rights. And guess what? There are limitations on it as well.
https://johnemerson.artstation.com/
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 17 2013 23:11 GMT
#93
On February 18 2013 08:04 SigmaFiE wrote:
Show nested quote +
On February 18 2013 07:47 SiskosGoatee wrote:
Besides, people pleading the fifth have nothing to lose. The fifth is designed to have people nothing to lose should they shut up even if they are innocent, the thing is that in this case, there's 50 EUR up for grabs if you're innocent and speak out.


Wrong! The fifth is a legal protection interpreted by SCOTUS granted by the US Constitution to protect against self-incrimination. Guilt/innocence is irrelevant as it is a right executed prior to the majority of legal proceedings in a criminal case. To say that those persons pleading the fifth have nothing to lose is an incredibly naive view of this right. It's intention is to grant due process by the criminal justice system, protecting persons charged with a crime from self incrimination until they have spoken with an attorney. It is part of the Miranda rights. And guess what? There are limitations on it as well.
Yeah, so they still have nothing to lose. People arresting them must instruct them of their right to remain silent and a jury cannot hold it against the defended to not testify or say anything at all (in theory, but meh, Jury trials..)

The point is that even if you are guilty and you know you're guilty, it's still better to say nothing at all. In this case, if you are right and you know you are right, you can earn 50 EUR. Therefore you can't hold it against someone who pleads the fifth because even if they are guilty, it's still the best thing to do. In this case not so much, you could earn something if you do speak up.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Veloh15
Profile Joined January 2012
United States161 Posts
February 18 2013 02:05 GMT
#94
The point isn't the middle of the map at all - the point is that in close positions, terran and protoss players can push without ever needing to cross the middle or any open ground at all. What race/level are you?

I am a diamond level Zerg, but asking for league is kinda elitist especially when discussing concepts.
[image loading]
If you look at the 2 base attack paths they are actually very similar. Although Atlas does seem more chokey there is still one almost unblockable counter attack path and one which is blockable. It is also important to note that on Antiga the distances are much shorter for the push to reach a base. Both also have points where a Zerg can force out force fields, or what have you, vs an Immortal all in. The biggest difference between the two is that on Antiga an aggressor can plow through the 3rd and walk into the natural relatively safely. But I don't think that is really what you guys were complaining about.
[image loading]
In a situation where a Protoss is doing a 3 base all in or a Terran is doing a maxed Terran mech push things do get hairy. But still I don't see this being really imbalanced for those pushes. Although the distance is shorter for the Atlas push the point where an engagement will happen is much closer to the defender's bases, and not in the shadow of the aggressor's main. But what I think is Atlas's saving grace is that the attacker will have to walk up that tight ramp where I think a strong defense can be made. Obviously this would be one of the strongest pushes on this map but I hardly think it would break the map. That conclusion is completely unfounded.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 18 2013 02:17 GMT
#95
Veloh why compare antiga close spawns? Its not used in the competitive play for quite some time now, you should use current maps if you want to make a point about map balance.
Veloh15
Profile Joined January 2012
United States161 Posts
February 18 2013 02:19 GMT
#96
On February 18 2013 11:17 moskonia wrote:
Veloh why compare antiga close spawns? Its not used in the competitive play for quite some time now, you should use current maps if you want to make a point about map balance.

Siskos was claiming that Antiga close was better than Atlas close just trying to make a point
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 18 2013 02:26 GMT
#97
On February 18 2013 11:05 Veloh15 wrote:
Show nested quote +
The point isn't the middle of the map at all - the point is that in close positions, terran and protoss players can push without ever needing to cross the middle or any open ground at all. What race/level are you?

I am a diamond level Zerg, but asking for league is kinda elitist especially when discussing concepts.
[image loading]
If you look at the 2 base attack paths they are actually very similar. Although Atlas does seem more chokey there is still one almost unblockable counter attack path and one which is blockable. It is also important to note that on Antiga the distances are much shorter for the push to reach a base. Both also have points where a Zerg can force out force fields, or what have you, vs an Immortal all in. The biggest difference between the two is that on Antiga an aggressor can plow through the 3rd and walk into the natural relatively safely. But I don't think that is really what you guys were complaining about.
[image loading]
In a situation where a Protoss is doing a 3 base all in or a Terran is doing a maxed Terran mech push things do get hairy. But still I don't see this being really imbalanced for those pushes. Although the distance is shorter for the Atlas push the point where an engagement will happen is much closer to the defender's bases, and not in the shadow of the aggressor's main. But what I think is Atlas's saving grace is that the attacker will have to walk up that tight ramp where I think a strong defense can be made. Obviously this would be one of the strongest pushes on this map but I hardly think it would break the map. That conclusion is completely unfounded.
No, it's not similar, look at the red line and look how much of it is through open space, at best P can hug a single wall. On Atlas, P warlks through a corridor except that path just after the rocks, and even that part only gives you around 210 degrees surface area on P. P has to constantly venture into the open on Antiga to push Z. On Atlas not so much, it's corridor after corridor.

On February 18 2013 11:17 moskonia wrote:
Veloh why compare antiga close spawns? Its not used in the competitive play for quite some time now, you should use current maps if you want to make a point about map balance.

Because I made the comparison and argued that close pos on this map is worse for Z than on Antiga and asserted that people who think otherwise are just paort of the anti Blizzard biasjerk.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-02-18 02:46:45
February 18 2013 02:45 GMT
#98
Anyway Siskos you especially are jumping to alot of conclusions, and saying that this map is worse then Antiga close boggles my mind.


I have to agree with this, you are complaining about a hell of a lot of nothing.

Stating there are no areas that are open enough for Zerg to engage is just outright crap. If you are playing zerg, abuse your mobility and get flanks like you are bloody supopsed to. There are multiple spots in close positions where this is very easily possible. Stop asking to be coddled by the maps because you are too lazy to play your race properly. Since you are fond of pictures (lol at that idiotic comparison to Newkirk with half the middle taken out, seriously?) I will paint one for you, and mind the shitty paint, I am at work...

[image loading]

As you should be able to see there are three very clear spots where the defendign zerg and set up for a flank, and these arent the only spots nor probably the best.
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 18 2013 03:07 GMT
#99
On February 18 2013 11:45 eTcetRa wrote:
Show nested quote +
Anyway Siskos you especially are jumping to alot of conclusions, and saying that this map is worse then Antiga close boggles my mind.


I have to agree with this, you are complaining about a hell of a lot of nothing.

Stating there are no areas that are open enough for Zerg to engage is just outright crap. If you are playing zerg, abuse your mobility and get flanks like you are bloody supopsed to. There are multiple spots in close positions where this is very easily possible. Stop asking to be coddled by the maps because you are too lazy to play your race properly. Since you are fond of pictures (lol at that idiotic comparison to Newkirk with half the middle taken out, seriously?) I will paint one for you, and mind the shitty paint, I am at work...

[image loading]

As you should be able to see there are three very clear spots where the defendign zerg and set up for a flank, and these arent the only spots nor probably the best.
That's nice pumpkin, but the discussion was about when P/T break down the rocks and take the attack path through the chokes. Which you would've known if you read more than a single word of the discussion. Veloh also understands this just fine because he or she at least reads what's being said.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Zennith
Profile Blog Joined July 2011
United States795 Posts
February 18 2013 03:22 GMT
#100
Yeah, and actually, honest to god, rank is important when discussing this. You can't argue about whether or not it is possible to defend a high level immortal sentry on this map if you're incapable of defending against it anywhere else. Also, I have to agree with Siskos' rebuttal.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
OGKoka 113
SortOf 27
StarCraft: Brood War
firebathero 2755
Bisu 1124
Leta 456
HiyA 190
GuemChi 125
Killer 108
910 108
ToSsGirL 102
Sharp 82
EffOrt 76
[ Show more ]
Hm[arnc] 27
yabsab 20
Rush 17
Nal_rA 17
Bale 14
Pusan 14
Terrorterran 13
Noble 13
Purpose 9
GoRush 8
Dota 2
canceldota142
XcaliburYe41
febbydoto22
League of Legends
JimRising 424
Counter-Strike
Stewie2K1264
olofmeister636
shoxiejesuss508
byalli366
Other Games
singsing1269
ceh9575
Sick210
crisheroes157
Trikslyr21
Organizations
Other Games
gamesdonequick860
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH180
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
34m
Afreeca Starleague
34m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
23h 34m
Afreeca Starleague
1d
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
KCM Race Survival
1d 23h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.