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[M] (2) (HotS) DF Fortune Plango - Page 2

Forum Index > SC2 Maps & Custom Games
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SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
December 09 2012 00:47 GMT
#21
On December 09 2012 03:07 OxyGenesis wrote:
I love this map! The heal pads are a really interesting and unique idea. Cool expansion pattern too. One of my fave maps from the past few months.


Thanks. I like it a lot too! :D
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-12-18 15:22:14
December 18 2012 14:45 GMT
#22
So after discussing it with legal counsel I will be removing the custom music from this map until further notice later today. This is to avoid copyright action against myself personally. However, I will be attempting to find the current copyright holders in an attempt to get express written permission to use these pieces of music within the map. Hopefully that happens.
https://johnemerson.artstation.com/
moskonia
Profile Joined January 2011
Israel1448 Posts
February 04 2013 05:52 GMT
#23
Hey I just casted a couple of games on this map and I have to say its one hell of a nice one, even though I have some minor complaint about the natural, that is that FFE location is not quite obvious as it should be. Its OK if the map does not favor FFE, but it should be obvious on how you expand at least.

After some tries I found a perfect spot for a cannon so it barely covers both the forge and a pylon just behind the bushes near the minerals, I think you should highlight that place, so its easier to FFE as a Protoss that does not do research.

Here is a pic of that place:+ Show Spoiler +
[image loading]

Other than that the map is simply awesome, and even though the players did not use the cliffs so much, the heal shrines are really cool and I wish this map or another map that uses them will be used in a major tournament.

Hopefully drop.sc works for beta replays:
http://drop.sc/302044 - mid master versus high master
http://drop.sc/302045 - high master versus former grand master

If you want I can give you the VOD's as well, but I am afraid they're not in English.
Fatam
Profile Joined June 2012
1986 Posts
February 04 2013 07:31 GMT
#24
The healing shrines are in the editor so any map can use them easily. I'm guessing we'll see a lot of them in the future, esp. once HOTS releases and the graphic for them is completed/fixed. Anyway, cool map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
February 04 2013 07:38 GMT
#25
I see it the same as high yield gas which was barely used, and was not used at all by Blizzard, but the heal shrine have really a huge amount of possible use.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-02-04 20:24:37
February 04 2013 20:23 GMT
#26
I watched both games. Thoroughly enjoyed them. The natural's backdoor worked just as well as I had hoped it would. And the air paths to allow for drop play worked really well too I thought. Thanks so much for using and getting these games. I can't wait to watch them with the commentary (just so I can hear yelling if there is any).
https://johnemerson.artstation.com/
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2013-02-06 06:25:51
February 06 2013 06:16 GMT
#27
This map has its own playlist? Talk about thinking outside the box...

EDIT: At first, one might want to claim 'daybreak clone syndrome' but the backdoor route outside of your natural certainly isnt there on daybreak.
"What is the plural of y'all? All y'all." -Day9
moskonia
Profile Joined January 2011
Israel1448 Posts
February 06 2013 10:40 GMT
#28
On February 06 2013 15:16 Unsane wrote:
This map has its own playlist? Talk about thinking outside the box...

EDIT: At first, one might want to claim 'daybreak clone syndrome' but the backdoor route outside of your natural certainly isnt there on daybreak.

Please stop with the whole "Daybreak clone syndrome", its not a real thing since even without a backdoor this map would still be extremely different than Daybreak... Even small differences can make the map to play very differently.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 06 2013 15:41 GMT
#29
On February 06 2013 15:16 Unsane wrote:
This map has its own playlist? Talk about thinking outside the box...

EDIT: At first, one might want to claim 'daybreak clone syndrome' but the backdoor route outside of your natural certainly isnt there on daybreak.


It HAD its own playlist. I removed it due to copyright issues that I have yet to sort out unfortunately. Although I am contemplating putting some music form the original starcraft into it as a filler for the time being.

As for the Daybreak clone stuff. Even if it was (and I know you're not saying it is -- I did not design it to be a clone either) -- it plays VERY aggressively. Which is why I like it as a map.
https://johnemerson.artstation.com/
moskonia
Profile Joined January 2011
Israel1448 Posts
February 18 2013 02:05 GMT
#30
Hey I want to report a bug, the colossus can't step on the healing shrine (although they are still healed if they are in the edge of it), I don't know if Blizzard needs to fix it or you can do it yourself, but it should be addressed.
llIH
Profile Joined June 2011
Norway2147 Posts
February 18 2013 02:19 GMT
#31
Good job. I like it. But it doesn't beat Atlas!
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 18 2013 15:25 GMT
#32
On February 18 2013 11:05 moskonia wrote:
Hey I want to report a bug, the colossus can't step on the healing shrine (although they are still healed if they are in the edge of it), I don't know if Blizzard needs to fix it or you can do it yourself, but it should be addressed.


Thank you for finding and pointing out this bug moskonia. I tested every unit in the melee (and some that are not) on it and the colossus is the only one that cannot step on it. I checked the data of both units and netiher seems to be incorrect or something that would cause that. I will post into the beta forums.
https://johnemerson.artstation.com/
DARKING
Profile Blog Joined September 2011
Mexico675 Posts
March 29 2013 11:54 GMT
#33
I really liked this map. I'm gonna use it for my small local team league.
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
moskonia
Profile Joined January 2011
Israel1448 Posts
March 29 2013 12:54 GMT
#34
Did Blizzard fix the heal shrines? Because I did not see it used anywhere, even not in the single player so I assume it was an abandoned feature like high yield gas. Hope it will be fixed either by Blizzard or by someone else, because having a tournament map with this feature would be seriously awesome.

Anyways the map is still great and its nice seeing it used at least in small tournaments.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 29 2013 13:53 GMT
#35
On March 29 2013 20:54 DARKING wrote:
I really liked this map. I'm gonna use it for my small local team league.


Thanks! I really appreciate that. I should caution you though that it may induce lag on some computers due to the weather effects and other high amounts of doodads in areas. I really should go back and optimize it. When is your tournament (perhaps I can do that before than)?

On March 29 2013 21:54 moskonia wrote:
Did Blizzard fix the heal shrines? Because I did not see it used anywhere, even not in the single player so I assume it was an abandoned feature like high yield gas. Hope it will be fixed either by Blizzard or by someone else, because having a tournament map with this feature would be seriously awesome.

Anyways the map is still great and its nice seeing it used at least in small tournaments.


As far as I am aware there has not been a fix to the heal shrines Moskonia. So it is up to someone to fix it. I will say that I do not see it as a terrible bug though simply because the Collosi still get healed by it and the range is long enough that it should not inhibit their damage output too much.

I am still working on the music section and trying to get all the appropriate copyrights. Hopefully one day I can do that :D This weekend though I am going to put special effort in at least getting some fun brood war music (or other Blizzard music :D) in there.

Thanks for the continued interest gang!
https://johnemerson.artstation.com/
DARKING
Profile Blog Joined September 2011
Mexico675 Posts
March 29 2013 13:56 GMT
#36
On March 29 2013 22:53 SigmaFiE wrote:
Show nested quote +
On March 29 2013 20:54 DARKING wrote:
I really liked this map. I'm gonna use it for my small local team league.


Thanks! I really appreciate that. I should caution you though that it may induce lag on some computers due to the weather effects and other high amounts of doodads in areas. I really should go back and optimize it. When is your tournament (perhaps I can do that before than)?


No set date yet, but maybe mid to late April it will start. I ran it on my laptop (which is not an awesome one to begin with) and I didn't have fps problems, seemed to run fine. Then again, it is no Metropolis, which is like the standard for performance in maps.
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
KingCorwin
Profile Joined February 2013
United States134 Posts
March 29 2013 17:53 GMT
#37
best space platform+ice map there is do date
also song from jet force gemini? have my babies
Corwin#12780
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-04-01 14:04:09
April 01 2013 14:03 GMT
#38
So this map has now been optimized as much as possible for the moment. I am sad to report only 1 piece of custom music made it into the map due to file size implications (sorry Corwin -- the JFG song was cut! I was rooting for it to but had other considerations to make). I was able to whittle some unnecessary screenshots out of it though. It is up and running on all servers so go have fun!
https://johnemerson.artstation.com/
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 02 2013 06:09 GMT
#39
Overall I find this a well done map. I do like most of the layout and the healing shrine could really add some unique gameplay into the map.

I absolutely love the Main - Nat - 3rd (full base 3rd) expansion layout. I like how the 3rd is laid out with the tiny little choke covered in LoSB which allows you to easily get to the 3rd, but makes it much more difficult for the enemy to attack with it. Also, could allow runbys as well from the attacker which would be neat. Especially speedlings.

I know the whole cliff doodad ice spikes are getting overused a lot, but I really think the map, aesthetically, would benefit from having the cliff doodads around the northwest and southeast edges of the map. It wouldn't be overusing them, but it'd add more to the rugged ice environment.

I think the 5th & 6th (the bases in the northwest and southwest corners) are a little dull. I think they both shouldn't be on the same cliff level, either make one on the 3rd or 1st level, just to make the overall pathing between those bases a little more interesting.

Lastly, maybe some LoSB in the center of the map to kind of "break" it up. Would also make moving through the center a little more risky.

Overall though, solid map, looks great, should play great and very interested in seeing how those healing shrines play out. Got any replays of that in action?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
gronnelg
Profile Joined December 2010
Norway354 Posts
April 02 2013 10:41 GMT
#40
Seems like a really cool, unorthodox map. Love it!
Lulzez || My stream: http://www.twitch.tv/gronnelg
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