• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:24
CEST 16:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread The year 2050 The Games Industry And ATVI Bitcoin discussion thread US Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 671 users

[M] (2) (HotS) DF Fortune Plango

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-04-01 14:06:39
December 02 2012 20:12 GMT
#1
[image loading]


DF Fortune Plango

Ver. 1.2

By SigmaFiE

Uploaded to [NA] [EU] [KR] [SEA]



Unique Features:
      High Harassment opportunities with drop pods/zones
      Army heal points at the "Infirmary"s--NO Xel'Naga Watch Towers -- Scouting REQUIRED
      Custom music to help set the stage (more incoming as this map reaches finalization)--original music is still present

Base Count: 10 Normal, 2 Half -- (5.5 bases per person)
Bounds: 148 x 120
Aesthetics: 937 Doodads
Textures: Daelaam Ark Plates
      Kaldir Ice Cracked
      Kaldir Snow Icy
      Kaldir Rock
      Kaldir Ice Crumbled
      Korhal Platform Panels Medium
      Kaldir Ice Light
      Korhal Platform Small Detail
      Korhal Platform Manmade Cliffs
      Kaldir Organic Cliffs

Custom Music Playlist:
http://grooveshark.com/playlist/Map Fortune Plango/80232002

Songs:
      O Fortune from Carmina Burana
      Fortune Plango from Carmina Burana
      Dream of the Shore Near Another World from Chrono Cross
      Time's Scar from Chrono Trigger
      Water Ruins by Rare Studios LLC from Jet Force Gemini


Overview
[image loading]

Base and Aesthetic Shots (Caution: High Number of Images)
+ Show Spoiler +

8 O'Clock
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


2 O'Clock
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Center
+ Show Spoiler +
[image loading]


Infirmary (Xel'Naga Heal Pad) (Please note these are currently graphically bugged -- they function correctly though)
+ Show Spoiler +
[image loading]


FFE
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


SpellDrop
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

https://johnemerson.artstation.com/
algue
Profile Joined July 2011
France1436 Posts
December 02 2012 20:28 GMT
#2
I really like it, great job. I'm not predicting macro game on this map but it's still great.
rly ?
Fatam
Profile Joined June 2012
1986 Posts
December 02 2012 22:37 GMT
#3
Glad to see this done. Dat file size is probably huge cuz of the music, but maybe it;s worth it :-P I am a lover of certain video game music, esp. if it's games I've played a long time ago, the nostalgia factor is OP.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
December 02 2012 22:41 GMT
#4
On December 03 2012 07:37 Fatam wrote:
Glad to see this done. Dat file size is probably huge cuz of the music, but maybe it;s worth it :-P I am a lover of certain video game music, esp. if it's games I've played a long time ago, the nostalgia factor is OP.


It is actually only about 15 MB. No biggy really.
https://johnemerson.artstation.com/
Asthenic
Profile Joined March 2012
United Kingdom45 Posts
December 03 2012 01:12 GMT
#5
I really like the look of this map. Looks difficult to get a third, but with alot of options. Hopefully lots of back and forth and harassment potential. Good job.
For my latest casts and other content : http://www.youtube.com/user/AsthenicSC2. or https://twitter.com/AsthenicSC2
Ironmammoth
Profile Joined June 2011
United States16 Posts
December 03 2012 04:02 GMT
#6
Good. We need some variation in the map pool anyway. I think this may steer to a more exciting game
Dine upon my humble words; they taste best with vinegar
ian952
Profile Joined February 2012
Canada124 Posts
December 03 2012 04:04 GMT
#7
I am not sure about the healing place... I feel that it gives terran an advantage if they decide to camp there with siege tanks.
...
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
December 03 2012 04:28 GMT
#8
We need maps with interesting features like the healing thing, dunno about that specifically. I always imagined a map with a narrow tunnel that leads into the main or something but there are constant psi storms generated by the map all over it
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-03 04:53:37
December 03 2012 04:53 GMT
#9
Do the xel'naga healing pads in HOTS heal all units, or just bio? What about air units?

I think they're pretty cool, but not 100% sure about where they should be placed. I mean, maybe they should be slightly out of the way instead of in the middle so that you have to make a choice whether or not to use them - they aren't just on the way.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 03 2012 05:08 GMT
#10
Custom music is nice, but i do hope you got your right to use it. If not Blizzard will remove the map and bash your account faster than you can say "Copyright". Well once they find out.
The basic key to beating a priest is playing a deck that is terrible.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
December 03 2012 07:47 GMT
#11
I really dig the layout, particularly the very thin paths to the third and fourth from the natural. With armies that clump as tight as they do in SC2, oftentimes rendering map features like traditional 'chokes' ignorable, why not finally work in a few small paths that force single file (or shoulder-to-shoulder) unit movement? Such map features should promote more army movement decision-making, the breaking of small task forces off the main army, and interesting scouting and harassment.

An example, highlighting your third:
+ Show Spoiler +
[image loading]

If, at the time of an attack against your third, you had neglected setting up defense at the green rectangle and instead had your whole army located at say, the green circle, you would have two defensive options. You could immediately rush your army along the lines of the thick green arrows, or you could move through the extremely small choke along the thin green line. In the first case, you'd be sacrificing the position of actually being between your expansion and the hostile army. In the second case you'd risk your defending army showing up single file instead of together in strength. Incidentally, both options encourage allocating some defense to the green rectangle in the first place, which rewards the spread out army. With clever layouts like this, you begin to feel map features actually matter.


A few questions about the pathing:
+ Show Spoiler +
[image loading]

I know you can drop on the green check marks, but can you walk units on the arms reaching out from the main, highlighted in orange? What about the spot in purple? I can't quite tell if those blocks are texture or doodads.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
December 03 2012 14:17 GMT
#12
I am not sure about the healing place... I feel that it gives terran an advantage if they decide to camp there with siege tanks.

There are other ways of getting around a slow moving mech army on this map. Due to LOS mechanics and the use of at least some medivacs in siege tank play (assuming standard WoL play) -- I am not particularly concerned about this. Figuring out how to respond to your opponent is part of the game. As for HotS play -- unknown as of yet because HotS is what this map is played on.
Do the xel'naga healing pads in HOTS heal all units, or just bio? What about air units?

Xel'Naga Healing pads heal ALL units.
Custom music is nice, but i do hope you got your right to use it. If not Blizzard will remove the map and bash your account faster than you can say "Copyright". Well once they find out.

I tried to pick music that was old enough that the copyright should no longer be an issue. We'll see.

A few questions about the pathing:

The orange areas CANNOT be accessed by anything. The purple is accessible to small units such as reapers, zealots, probes, etc. . .
https://johnemerson.artstation.com/
moskonia
Profile Joined January 2011
Israel1448 Posts
December 03 2012 15:25 GMT
#13
You should make it more clear on which zones are pathable and which are not, will help for understanding the map while first playing it, maybe put a few doodads there?

About the healing pads, are they a new normal melee map feature in HOTS or are they a thing you made? Cause they would really favor Protoss since Protoss is the only race that can heal their health. While other races will of course enjoy the faster / free heal, Protoss will enjoy it much much more. Not saying that would make it imbalanced, but it is to consider.

About the map itself, it looks really cool but from your pics it seems FFE will take 2 canons to cover the back door and the front door, which while not being game breaking it does make it much harder to defend versus 6 lings from 9-14 pools (you wall the entrance versus these unlike 6-8 where you build a cannon in your mineral line).

I dunno how the drop locations will work out but I am pretty sure they will make for interesting games, overall I think the map would be fun to play on and to view games on, I hope HOTS tournies will consider using it!
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-12-03 15:53:53
December 03 2012 15:52 GMT
#14
On December 04 2012 00:25 moskonia wrote:
You should make it more clear on which zones are pathable and which are not, will help for understanding the map while first playing it, maybe put a few doodads there?

About the healing pads, are they a new normal melee map feature in HOTS or are they a thing you made? Cause they would really favor Protoss since Protoss is the only race that can heal their health. While other races will of course enjoy the faster / free heal, Protoss will enjoy it much much more. Not saying that would make it imbalanced, but it is to consider.

About the map itself, it looks really cool but from your pics it seems FFE will take 2 canons to cover the back door and the front door, which while not being game breaking it does make it much harder to defend versus 6 lings from 9-14 pools (you wall the entrance versus these unlike 6-8 where you build a cannon in your mineral line).

I dunno how the drop locations will work out but I am pretty sure they will make for interesting games, overall I think the map would be fun to play on and to view games on, I hope HOTS tournies will consider using it!


I do need to make it more apparent in areas that you cannot traverse there. I will look into it -- I just got excited and wanted to release the map

The healing pads are a normal melee map feature in HotS. I double checked it. People keep questioning my use of it so allow me to explain. Many times in the current WoL games (and from what I have seen in many HotS games as well) you get one (maybe 2) large engagements that determines the winner. Often the losing player will try to retreat and re-cuperate, but this is difficult to do because of reinforcement mechanics along with the now damaged retreating army forces taking up supply, thus in effect even though you might get up to the same supply as your enemy you retreat from, you are still a weaker force. The healing pads present an opportunity to recuperate along the path of your retreat towards your reinforcement lines, giving the defender an opportunity to not flat out lose. Placement could be played with but right now I like it being in the middle because it encourages you to retreat in specific pathways, allowing the opponent to possibly split his army into multi-pronged aggression at that point of to continue pursuit of your forces. The idea is to encourage back and forth.

Also -- Protoss is not the only race that can heal their health. Terran has medivac's/SCV's and zerg has burrow heal + transfusions.....

My FFE pics arn't the best. There is probably a better one out there that I just didn't think of when making the photos. As for the early ling attacks -- I really don't think people should be flat out given an expansion. That is a personal opinion though -- but I think they can be overcome with good play -- good players reward, bad players punished, and the in-betweens will figure it out. For the record I am a bad player
https://johnemerson.artstation.com/
moskonia
Profile Joined January 2011
Israel1448 Posts
December 03 2012 17:13 GMT
#15
You misunderstood me, Protoss is the only race that can't heal, only their shield regenerate while their actual health cannot heal itself, but the heal pads change that and make it for Protoss to be able to actually able to heal their units (unless the pads only heal shields in which case Protoss earns the least from them since the shields regenerate pretty fast out of combat anyways.

About the open natural, I think it would be OK, but it would make early pressure and all ins much stronger in certain situations, but I don't think it will be broken in high level play since with good map control and scouting you will be able to stop things just like on regular maps.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
December 03 2012 17:27 GMT
#16
On December 04 2012 02:13 moskonia wrote:
You misunderstood me, Protoss is the only race that can't heal, only their shield regenerate while their actual health cannot heal itself, but the heal pads change that and make it for Protoss to be able to actually able to heal their units (unless the pads only heal shields in which case Protoss earns the least from them since the shields regenerate pretty fast out of combat anyways.

About the open natural, I think it would be OK, but it would make early pressure and all ins much stronger in certain situations, but I don't think it will be broken in high level play since with good map control and scouting you will be able to stop things just like on regular maps.


Gotcha. The heal pads are for ALL races and are inclusive of both HP AND SHIELDS.

As for the nat. I have played mutliple games on the map (of course) and seen multiple games at higher levels of play. I don't think it will be a problem as you can easily gain view of that back route and/or prepare a defense there. Zerg can put overlords above it to see, spine crawler/queen defens -- and protoss can cannon fairly easily (albeit tightly/compactly) -- and terran has their mobile marine force + bunkers. Should be perfectly fine. I expect FFE's on the map to be a little more difficult which is fine in my opinion because I don't think greed builds should also be the safest builds. It will certainly be fun to watch -- especially if we were to see very high level games (ala semi-pro/pro level). But who knows......
https://johnemerson.artstation.com/
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 07 2012 14:31 GMT
#17
On December 03 2012 23:17 SigmaFiE wrote:
I tried to pick music that was old enough that the copyright should no longer be an issue. We'll see.
Even if the piece itself is public domain, whatever performed it still holds artistic rights to the specific performance.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
December 07 2012 18:36 GMT
#18
I think it's a case of "it's small enough that no one is going to care", especially since he's not making money off the map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-12-08 17:51:21
December 08 2012 17:51 GMT
#19
On December 07 2012 23:31 SiskosGoatee wrote:
Show nested quote +
On December 03 2012 23:17 SigmaFiE wrote:
I tried to pick music that was old enough that the copyright should no longer be an issue. We'll see.
Even if the piece itself is public domain, whatever performed it still holds artistic rights to the specific performance.


That is correct. I am currently seeking some legal advice on the matter but if there is a cease & desist letter and/or Blizzard removes my map from the pool I will remove the infringing materials and re-publish. I am hopeful that it is a "too small to care" type deal.

As for the map itself, I have updated it to version 0.8 to include aesthetic changes that make the non-pathable areas around the thirds more apparent as being non-pathable. I had a test game played last night and the players claimed they were experiencing lag. Whether this is a direct result of the map or of server instability I am not sure, as this map does not push boundaries in terms of doodad count (the majority of which scale with a player's user settings).

Replay pack of the map thus far. Games are not the best but it will give you little bit of a feel maybe?..... Still waiting on more test games before making changes.
+ Show Spoiler +

http://drop.sc/282763
http://drop.sc/282762
http://drop.sc/282761
http://drop.sc/282760
http://drop.sc/282759
http://drop.sc/282758
http://drop.sc/282757
https://johnemerson.artstation.com/
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
December 08 2012 18:07 GMT
#20
I love this map! The heal pads are a really interesting and unique idea. Cool expansion pattern too. One of my fave maps from the past few months.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
14:00
Enki Epic Series #5
LiquipediaDiscussion
WardiTV Summer Champion…
11:00
Group Stage 1 - Group C
WardiTV788
TKL 196
IndyStarCraft 162
Rex122
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 320
Hui .299
TKL 196
IndyStarCraft 162
Rex 122
ProTech84
trigger 31
StarCraft: Brood War
Britney 37415
Sea 3242
EffOrt 1858
Bisu 1180
Larva 765
Mini 392
ggaemo 319
Soma 234
Hyun 180
Rush 168
[ Show more ]
Mong 139
ZerO 136
Zeus 136
PianO 124
Movie 103
sorry 75
Sharp 67
Hyuk 61
ToSsGirL 57
Yoon 55
[sc1f]eonzerg 44
Backho 43
JYJ42
soO 41
HiyA 19
yabsab 17
zelot 15
Terrorterran 14
ajuk12(nOOB) 14
JulyZerg 11
IntoTheRainbow 9
SilentControl 7
Hm[arnc] 6
ivOry 5
NaDa 4
Dota 2
Gorgc6176
qojqva3105
XcaliburYe319
syndereN269
Counter-Strike
fl0m1687
ScreaM1321
zeus834
markeloff94
edward37
Other Games
FrodaN2709
singsing1844
B2W.Neo1145
Lowko511
crisheroes397
DeMusliM366
Mlord232
Happy219
Beastyqt169
Fuzer 147
ArmadaUGS140
XaKoH 105
KnowMe51
QueenE37
ZerO(Twitch)11
Codebar1
Organizations
StarCraft: Brood War
UltimateBattle 1374
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta14
• poizon28 10
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2322
• Jankos1364
Other Games
• WagamamaTV315
• Shiphtur0
Upcoming Events
Replay Cast
9h 36m
LiuLi Cup
20h 36m
Online Event
1d
BSL Team Wars
1d 4h
Team Hawk vs Team Sziky
Online Event
1d 20h
SC Evo League
1d 21h
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
[BSL 2025] Weekly
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
5 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.