Yeah I think this map probably won't work
[D, M] Map where you play all 3 Races - Page 3
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GinDo
3327 Posts
Yeah I think this map probably won't work | ||
PieTaster
52 Posts
Nah, hydras. | ||
EatThePath
United States3943 Posts
On December 06 2012 07:37 GinDo wrote: BL + Infestor + Viking. Yeah I think this map probably won't work What does that mean...??? Sigh. | ||
SiskosGoatee
Albania1482 Posts
On December 06 2012 07:37 GinDo wrote: Perfectly balanced, the other person can do the same thing. BL + Infestor + Viking. Yeah I think this map probably won't work | ||
quantumslip
United States188 Posts
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The_Frozen_Inferno
Canada98 Posts
And if that fails, you can always do a DT-bunker rush. And if that fails, you can always thor-nydus bust them. And if that fails, you can always vortex-nuke like back in the days of old. | ||
Sealo
Germany10 Posts
Does anyone else has the same problem? | ||
Fatam
1986 Posts
![]() Entombed 1.1 - http://www.mediafire.com/?h179p6ebrbarcrc Cloud Kingdom 1.1 - http://www.mediafire.com/?50883qlp35mjnql Daybreak 1.1 - http://www.mediafire.com/?zw7txq686bka42w | ||
Fatam
1986 Posts
On December 06 2012 13:39 quantumslip wrote: would be cool to see TL Attack on this map, haha. Think TLO might be good at it. I sent a PM to all the TL attack coordinating people I knew of about it (4 or 5 days ago I think), just on the off-chance one of them would take the PM seriously, but haven't heard anything yet. Those guys are pretty busy with a lot more than just TL attack so I'm not crossing my fingers. On December 06 2012 12:48 SiskosGoatee wrote: Perfectly balanced, the other person can do the same thing. Yeah, basically. The format is perfectly balanced because each side has exactly the same options. It's like how balanced chess would be if Black and White could move at the same time. Not that I'm claiming that this little mod is anywhere near as awesome as chess, but you get the point. | ||
Snijjer
United States989 Posts
I think you should have it so you start with the 1 command structure of the race you chose (Hatch/Nexus/CC) but you get all 3 worker types. | ||
Fatam
1986 Posts
It would delay the variation of play by quite a bit, since you can't build a pylon/depot/pool until you have a nexus/CC/hatch.. so you couldn't tech up in a 2nd race's tech until you expanded. Which means that some shorter games would be just like a normal SC2 game (since you wouldn't have time to use your 2nd or 3rd race), which kind of sucks. But the economy part of the game wouldn't be as different, which might be a plus to some people. | ||
Sealo
Germany10 Posts
On December 06 2012 22:42 Fatam wrote: It's because they haven't been uploaded to EU yet as far as I know. If someone wants to do that, that would be cool ![]() Entombed 1.1 - http://www.mediafire.com/?h179p6ebrbarcrc Cloud Kingdom 1.1 - http://www.mediafire.com/?50883qlp35mjnql Daybreak 1.1 - http://www.mediafire.com/?zw7txq686bka42w I uploaded the maps on the EU Server. And wow, they are realy awsome!^^ | ||
a176
Canada6688 Posts
http://starcraft.wikia.com/wiki/Team_Melee | ||
Hiea
Denmark1538 Posts
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JDub
United States976 Posts
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The_Frozen_Inferno
Canada98 Posts
BW team melee would be really easy to remake. Just some simple fiddling with the initilization triggers and settings to set shared control and vision and resource spending at the start. And I guess making some suitably epic terrain for such a game. Has no one actually remade it yet? Is the UMS scene really that stagnant these days? Maybe what SC2 needs is more UMS melee-esque games that are not tug of war, moba, arena or tower defence? | ||
WniO
United States2706 Posts
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EatThePath
United States3943 Posts
On December 07 2012 11:03 WniO wrote: oh my god let me play this now You've gotta let me know when I'm around | ||
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