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![[image loading]](http://i.imgur.com/aw7Pq.jpg)
I modified a few maps like this ^
They are published as "TriStar (-name of map-)". Just search for "tristar" in create custom game ( F5 ) and you should see it.
Maps:
Cloud Kingdom Daybreak Entombed Valley
It doesn't matter which race you select in the starting screen, you will start with the same stuff.
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This form of 1v1 Starcraft 2 is really challenging - you have decisions to make right from the get-go, unlike a normal melee game where it's mindless for a little while. It also requires more APM from start to finish.
Some unit compositions are similar to what you might see in a 2v2 game, but some things that aren't viable in team games ARE viable here. Here, you start with 1 base instead of 2 (even though you have 3 town halls) so you can't tech up quite as fast as a combined 2v2 team could. But, you're in control of everything.
You can also play this as a 2v2 or an FFA if you play the Entombed Valley version.
If you want a challenge and a thought-provoking change of pace, grab a friend and try this. 
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Update log:
version 1.1 + Show Spoiler +- Hatchery/Lair/Hive creep spread is slightly reduced to allow more building placement in mains. - Bunkers now can hold biological units from any race.
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disclaimer: I'm sure lots of people have thought of something like this already, and maybe it exists somewhere in the custom section, but I couldn't find anything via google or forum searches so I made it out of curiosity. I don't care too much about credit for the idea, as it's a very basic one.
I feel some pros like Gumiho playing this would be RIDICULOUS. It's like normal SC2 but harder and w/ more build order possibilities.
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The amount of tactics would probably blow my mind to such degree that I would just always do a standard build with Zerg and add in random tier 1 units from T and P, but for pro's this sounds fun.
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Denmark588 Posts
Is it random which type of main base is the "mining" one in the main? I would imagen alot of people would use the CC as a quick natural if it isn't the one on the main spot.
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On November 29 2012 19:15 Sumadin wrote: Is it random which type of main base is the "mining" one in the main? I would imagen alot of people would use the CC as a quick natural if it isn't the one on the main spot.
I think it's safe to say everyone would do this
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This sounds very interesting. On what server is this published?
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You should move the Terran command center to be the one getting the minerals that way people will need to make a new command center to expand or nexous or hatchery
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So...can you chrono lava injects ~.^?
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Someone get this on the next TL Attack! I will try this later on ^_^
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Oh right you can lift the CC, I was worried for a moment about the larva spawning between CC and Hatch.
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I agree with making the cc be the closest one to the minerals, so you have to build another base to expand ^^
This seems really cool, though.
And I think you should feel free to modify any map that's unlocked, right? Isn't that part of the point?
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On November 29 2012 23:16 RFDaemoniac wrote: And I think you should feel free to modify any map that's unlocked, right? Isn't that part of the point?
Totally agree, if someone doesn't lock their map, they basically allow it to be modified. It is of course general courtesy to mention the name of the original mapmaker after having altered it though
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Have yet to play it, sounds awesome! But from brief thinking, seems like the default opener would be to get a rax -> OCs and you have marines (best unit in the game) and bunkers with repair which can hold any all-in, letting you take your natural super quick. Tech from there would be interesting, I assume terran players would do well going bio + whatever is strong against the opponent. Bio + infestors into BLs...? ::shudder::
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This looks really awesome, I'd never thought of playing something like this, but now I see it, it seems like such an obvious idea. Will have many late night laughs playing this with friends, cheers for making it ^.^
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Ultralisk, Medivac, immortal, sentry armies with corrupter/viking support :D
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o wow such a simple idea but it sounds so fun
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Finally, you made a perfectly balanced map for SC2! Actually, something like this was the first map I ever played in BW 
But I think it is virtually impossible to say anything about strategy before people play it heavily. I would be really gald to see that!
PS: What about creep? How come there is non in the picture?
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How did no one think of this before, or rather, why has no one thought of this on TL before? This sounds like some good holiday fun.
Medivac - queen - brood lord - infestor
One other awesome thing you could do would be to go into the chrono boost target validator and let it target flying factories and barracks. "Press C to boost!"
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"As of now all I've really done is disabled the action under Triggers which creates the starting units"
Couldn't you also go into the advanced data -> races tab and actually add the new units / spawn co-ordinates to the array instead of placing the new structures directly onto the map?
That way you can keep the simple default melee triggers that include snapping the camera to spawn points, and it would allow you the players in the lobby to 'pick' which building they want as their middle resource drop off-centre based off of what race they pick in the lobby, as well as the race UI. And it would let you have rotating spawns on non 2P maps
Or maybe that would be bad considering the flying CC thing.
And what /did/ happen to creep anyway? Did you change all the building placement footprints to allow you to make zerg buildings off creep, or did you make it so that terran and protoss buildings ignore creep? Or do you just have to plan around that?
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Hey guys. Glad everyone else found this interesting too.
This sounds very interesting. On what server is this published?
Right now just NA.
You should move the Terran command center to be the one getting the minerals that way people will need to make a new command center to expand or nexous or hatchery
I originally had it that way, but on some maps if the hatchery is on one of the outside positions the creep it extends will prevent you from walling off your ramp. So I changed it to be in the middle. There may be a workaround for this though (edit the hatchery in the data so that the creep radius it creates is smaller, or something).
Have yet to play it, sounds awesome! But from brief thinking, seems like the default opener would be to get a rax -> OCs and you have marines (best unit in the game) and bunkers with repair which can hold any all-in, letting you take your natural super quick. Tech from there would be interesting, I assume terran players would do well going bio + whatever is strong against the opponent. Bio + infestors into BLs...? ::shudder::
Yeah, I'm really not sure if there would be a definitive best build. Your proposed build would be strong, but pool-first has a lot of advantages. Earlier army, earlier infestors + BLs, earlier queen for injects which can boost your economy just like OCs can. Gateway first for a warpgate timing attack might be strong as well because you can support more gates than you usually could. So instead of a 4gate, something like a 5 or 6 gate hitting at roughly the same time might be possible. And of course you can get colossi faster if you go gate first. Colossi + insert other units here + SCV for repairs all-in? :-P Even immortal + hellion + scv would be hilarious.. basically an improved marauder + hellion all-in.
PS: What about creep? How come there is non in the picture?
I took a pic in the editor instead of in-game. It's there in the game.
Couldn't you also go into the advanced data -> races tab and actually add the new units / spawn co-ordinates to the array instead of placing the new structures directly onto the map?
That way you can keep the simple default melee triggers that include snapping the camera to spawn points, and it would allow you the players in the lobby to 'pick' which building they want as their middle resource drop off-centre based off of what race they pick in the lobby, as well as the race UI. And it would let you have rotating spawns on non 2P maps
Hadn't thought of that, I'll take a look.
p.s. - once everything is sorted out, I'll probably put daybreak, cloud kingdom versions up. Maybe some of the other maps that are considered decent, too.
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Ha, this seems like a really badass idea. I imagine a lot of fun on a map like this. This actually made me a bit anxious to hit up a some SC2.
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