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[D, M] Map where you play all 3 Races

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-05 19:47:45
November 29 2012 09:26 GMT
#1
[image loading]

I modified a few maps like this ^

They are published as "TriStar (-name of map-)". Just search for "tristar" in create custom game ( F5 ) and you should see it.

Maps:

Cloud Kingdom
Daybreak
Entombed Valley


It doesn't matter which race you select in the starting screen, you will start with the same stuff.

--------------------------------------------------------------------------------

This form of 1v1 Starcraft 2 is really challenging - you have decisions to make right from the get-go, unlike a normal melee game where it's mindless for a little while. It also requires more APM from start to finish.

Some unit compositions are similar to what you might see in a 2v2 game, but some things that aren't viable in team games ARE viable here. Here, you start with 1 base instead of 2 (even though you have 3 town halls) so you can't tech up quite as fast as a combined 2v2 team could. But, you're in control of everything.

You can also play this as a 2v2 or an FFA if you play the Entombed Valley version.

If you want a challenge and a thought-provoking change of pace, grab a friend and try this.

--------------------------------------------------------------------------------

Update log:

version 1.1
+ Show Spoiler +
- Hatchery/Lair/Hive creep spread is slightly reduced to allow more building placement in mains.
- Bunkers now can hold biological units from any race.

Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-11-30 05:29:28
November 29 2012 09:31 GMT
#2
disclaimer: I'm sure lots of people have thought of something like this already, and maybe it exists somewhere in the custom section, but I couldn't find anything via google or forum searches so I made it out of curiosity. I don't care too much about credit for the idea, as it's a very basic one.

I feel some pros like Gumiho playing this would be RIDICULOUS. It's like normal SC2 but harder and w/ more build order possibilities.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Callynn
Profile Joined December 2010
Netherlands917 Posts
November 29 2012 10:14 GMT
#3
The amount of tactics would probably blow my mind to such degree that I would just always do a standard build with Zerg and add in random tier 1 units from T and P, but for pro's this sounds fun.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 29 2012 10:15 GMT
#4
Is it random which type of main base is the "mining" one in the main? I would imagen alot of people would use the CC as a quick natural if it isn't the one on the main spot.
The basic key to beating a priest is playing a deck that is terrible.
Callynn
Profile Joined December 2010
Netherlands917 Posts
November 29 2012 10:17 GMT
#5
On November 29 2012 19:15 Sumadin wrote:
Is it random which type of main base is the "mining" one in the main? I would imagen alot of people would use the CC as a quick natural if it isn't the one on the main spot.


I think it's safe to say everyone would do this
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
November 29 2012 10:27 GMT
#6
This sounds very interesting.
On what server is this published?
finaldash
Profile Joined March 2012
Israel27 Posts
November 29 2012 10:42 GMT
#7
You should move the Terran command center to be the one getting the minerals
that way people will need to make a new command center to expand or nexous or hatchery
Just a lazy person that learns
lost_artz
Profile Joined January 2012
United States366 Posts
November 29 2012 10:49 GMT
#8
So...can you chrono lava injects ~.^?
Azera
Profile Blog Joined December 2010
3800 Posts
November 29 2012 11:19 GMT
#9
Someone get this on the next TL Attack! I will try this later on ^_^
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 29 2012 12:49 GMT
#10
Oh right you can lift the CC, I was worried for a moment about the larva spawning between CC and Hatch.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 29 2012 14:16 GMT
#11
I agree with making the cc be the closest one to the minerals, so you have to build another base to expand ^^

This seems really cool, though.

And I think you should feel free to modify any map that's unlocked, right? Isn't that part of the point?
Callynn
Profile Joined December 2010
Netherlands917 Posts
November 29 2012 17:46 GMT
#12
On November 29 2012 23:16 RFDaemoniac wrote:
And I think you should feel free to modify any map that's unlocked, right? Isn't that part of the point?


Totally agree, if someone doesn't lock their map, they basically allow it to be modified. It is of course general courtesy to mention the name of the original mapmaker after having altered it though
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 29 2012 17:59 GMT
#13
Have yet to play it, sounds awesome! But from brief thinking, seems like the default opener would be to get a rax -> OCs and you have marines (best unit in the game) and bunkers with repair which can hold any all-in, letting you take your natural super quick. Tech from there would be interesting, I assume terran players would do well going bio + whatever is strong against the opponent. Bio + infestors into BLs...? ::shudder::
Comprehensive strategic intention: DNE
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
November 29 2012 18:00 GMT
#14
This looks really awesome, I'd never thought of playing something like this, but now I see it, it seems like such an obvious idea. Will have many late night laughs playing this with friends, cheers for making it ^.^
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
November 29 2012 18:22 GMT
#15
Ultralisk, Medivac, immortal, sentry armies with corrupter/viking support :D
https://soundcloud.com/bbols
clever_us
Profile Blog Joined January 2011
United States329 Posts
November 29 2012 19:17 GMT
#16
o wow such a simple idea but it sounds so fun
glhf <3
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 29 2012 19:32 GMT
#17
Finally, you made a perfectly balanced map for SC2! Actually, something like this was the first map I ever played in BW

But I think it is virtually impossible to say anything about strategy before people play it heavily. I would be really gald to see that!


PS: What about creep? How come there is non in the picture?

"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
The_Frozen_Inferno
Profile Joined September 2012
Canada98 Posts
November 29 2012 23:58 GMT
#18
How did no one think of this before, or rather, why has no one thought of this on TL before?
This sounds like some good holiday fun.

Medivac - queen - brood lord - infestor

One other awesome thing you could do would be to go into the chrono boost target validator and let it target flying factories and barracks. "Press C to boost!"


****

"As of now all I've really done is disabled the action under Triggers which creates the starting units"

Couldn't you also go into the advanced data -> races tab and actually add the new units / spawn co-ordinates to the array instead of placing the new structures directly onto the map?

That way you can keep the simple default melee triggers that include snapping the camera to spawn points, and it would allow you the players in the lobby to 'pick' which building they want as their middle resource drop off-centre based off of what race they pick in the lobby, as well as the race UI. And it would let you have rotating spawns on non 2P maps

Or maybe that would be bad considering the flying CC thing.

And what /did/ happen to creep anyway? Did you change all the building placement footprints to allow you to make zerg buildings off creep, or did you make it so that terran and protoss buildings ignore creep? Or do you just have to plan around that?

In Bizarro World, I ladder more than I make custom maps
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-06 13:45:57
November 30 2012 01:56 GMT
#19
Hey guys. Glad everyone else found this interesting too.

This sounds very interesting.
On what server is this published?


Right now just NA.

You should move the Terran command center to be the one getting the minerals
that way people will need to make a new command center to expand or nexous or hatchery


I originally had it that way, but on some maps if the hatchery is on one of the outside positions the creep it extends will prevent you from walling off your ramp. So I changed it to be in the middle. There may be a workaround for this though (edit the hatchery in the data so that the creep radius it creates is smaller, or something).

Have yet to play it, sounds awesome! But from brief thinking, seems like the default opener would be to get a rax -> OCs and you have marines (best unit in the game) and bunkers with repair which can hold any all-in, letting you take your natural super quick. Tech from there would be interesting, I assume terran players would do well going bio + whatever is strong against the opponent. Bio + infestors into BLs...? ::shudder::


Yeah, I'm really not sure if there would be a definitive best build. Your proposed build would be strong, but pool-first has a lot of advantages. Earlier army, earlier infestors + BLs, earlier queen for injects which can boost your economy just like OCs can. Gateway first for a warpgate timing attack might be strong as well because you can support more gates than you usually could. So instead of a 4gate, something like a 5 or 6 gate hitting at roughly the same time might be possible. And of course you can get colossi faster if you go gate first. Colossi + insert other units here + SCV for repairs all-in? :-P Even immortal + hellion + scv would be hilarious.. basically an improved marauder + hellion all-in.

PS: What about creep? How come there is non in the picture?


I took a pic in the editor instead of in-game. It's there in the game.

Couldn't you also go into the advanced data -> races tab and actually add the new units / spawn co-ordinates to the array instead of placing the new structures directly onto the map?

That way you can keep the simple default melee triggers that include snapping the camera to spawn points, and it would allow you the players in the lobby to 'pick' which building they want as their middle resource drop off-centre based off of what race they pick in the lobby, as well as the race UI. And it would let you have rotating spawns on non 2P maps


Hadn't thought of that, I'll take a look.

p.s. - once everything is sorted out, I'll probably put daybreak, cloud kingdom versions up. Maybe some of the other maps that are considered decent, too.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 30 2012 03:14 GMT
#20
Ha, this seems like a really badass idea. I imagine a lot of fun on a map like this. This actually made me a bit anxious to hit up a some SC2.
You mean I just write stuff here and other people can see it?
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