• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 AquaTrail-(I've Tested) My 90 Day Honest Experienc https://www.facebook.com/Power.Pro.Genius.USD/ Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9136 users

Blizzard about the map pool - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2012 03:22 GMT
#81
On November 04 2012 10:04 SiskosGoatee wrote:
Show nested quote +
On November 04 2012 09:10 Fatam wrote:
I don't know why you're strawman'ing Ohana. I never claimed that Ohana was a good map.
That is my point, you haven't, others have, that's why it is subjective Ohana was second in the TLMC showing an overwhelming confidence in it from both the community and the staff.

Show nested quote +

Well if you're going to disagree w/ what most of us consider good maps (lots of variety of gameplay/openings are viable on the map, no race has a disadvantage, etc.) and can't be convinced otherwise, then there's no point in continuing the discussion. If you're going to continue to think TDA and Antiga are examples of good maps and we are going to continue to think that they aren't, then that's an impassable divide. All we can do is discuss -what to do- based on the fact that people disagree on what makes a good map.
No, I'm saying that no one agrees on what is a good map? The mapmaking community isn't united. Have you read this thread? Various people have come forward to defend these maps.

What I'm saying is that the mapmaking community is at its core divided on what are good maps and what maps aren't, everyone disagrees because it's subjective. And people call each other 'having no idea of what good maps are' left and right for disagreeing.

Statement: "Most people don't know what they're talking about."

Statement: "Map quality is completely subjective."

These two things can be independent and concurrent. I don't see what the hangup is. Nevertheless you seem to insist that:

a. There is no such thing as a bad map.
b. Even if there was, no one is qualified to point it out.

That's absurd.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
November 04 2012 04:09 GMT
#82
Put two maps vs eachother. Which map is more balanced? WE HAVE A WINNER!! (looks are irrelevant as they can always be improved.) BOOM.


So you want to have map playoffs? lol.
I don't know if that's the fairest way to do it. What if the best map and the second best map face off in the first round? :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 04 2012 04:13 GMT
#83
On November 04 2012 13:09 Fatam wrote:
Show nested quote +
Put two maps vs eachother. Which map is more balanced? WE HAVE A WINNER!! (looks are irrelevant as they can always be improved.) BOOM.


So you want to have map playoffs? lol.
I don't know if that's the fairest way to do it. What if the best map and the second best map face off in the first round? :-P

no i was regarding the "you cant say what map is better."
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-04 12:54:38
November 04 2012 12:54 GMT
#84
On November 04 2012 12:22 EatThePath wrote:
Show nested quote +
On November 04 2012 10:04 SiskosGoatee wrote:
On November 04 2012 09:10 Fatam wrote:
I don't know why you're strawman'ing Ohana. I never claimed that Ohana was a good map.
That is my point, you haven't, others have, that's why it is subjective Ohana was second in the TLMC showing an overwhelming confidence in it from both the community and the staff.


Well if you're going to disagree w/ what most of us consider good maps (lots of variety of gameplay/openings are viable on the map, no race has a disadvantage, etc.) and can't be convinced otherwise, then there's no point in continuing the discussion. If you're going to continue to think TDA and Antiga are examples of good maps and we are going to continue to think that they aren't, then that's an impassable divide. All we can do is discuss -what to do- based on the fact that people disagree on what makes a good map.
No, I'm saying that no one agrees on what is a good map? The mapmaking community isn't united. Have you read this thread? Various people have come forward to defend these maps.

What I'm saying is that the mapmaking community is at its core divided on what are good maps and what maps aren't, everyone disagrees because it's subjective. And people call each other 'having no idea of what good maps are' left and right for disagreeing.

Statement: "Most people don't know what they're talking about."

Statement: "Map quality is completely subjective."

These two things can be independent and concurrent. I don't see what the hangup is. Nevertheless you seem to insist that:
Maybe, but the former is not what I'm saying despite your insistence.


a. There is no such thing as a bad map.
b. Even if there was, no one is qualified to point it out.

That's absurd.
Technically this is the case. Even though there are some maps which almost everyone will agree on that they are bad so it's just not wise for tournaments to use them. However, the crux of it isn't to point out bad maps, it's to point out 'good maps', the maps people want to see. People are far more divided on which maps they want to include than which maps they want to exclude. However, yes, just like there's no objective measure of a good/bad film or painting, there's no objective measure of a good/bad map. It isn't like mathematics where a calculation is correct or it isn't, I'm afraid.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 13:26 GMT
#85
Siskos - do you have an opinion ? Do you think anything should be done ?

Case 1 : Yes, express it.
Case 2 : Shut up and leave this thread, you're useless.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
November 04 2012 13:41 GMT
#86
Agreed, please don't derail another thread.

Also maps, like film, painting and music have both subjective and objective elements. Stop trying to over simplify things to prove your point.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-04 13:52:12
November 04 2012 13:50 GMT
#87
On November 04 2012 22:26 ArcticRaven wrote:
Siskos - do you have an opinion ? Do you think anything should be done ?

Case 1 : Yes, express it.
Case 2 : Shut up and leave this thread, you're useless.
Alright, my opinion is that Ohana, Shakuras Plateau, Entombed Valley, and Tal'darim Altar are terrible maps and should be removed from the ladder immediately. Furthemore, rotational maps are fundamentally broken concept which anyone with a working brain should be able to immediately see and therefore should be either forced cross or not exist at all. Apart from that more than 2 player maps are also fundamentally broken because there exist bases which are actually mains but now have to serve as expansions meaning that they have to be balanced for both uses which just isn't possible, they will either be too easy to defend as an expansion or too hard to defend as a main. You can often just wall of a 'natural' on such bases to get access to two expansions, completely broken.

Apart from that, neutral depots should be removed from ramps linea recta, they aren't needed, they stop legitimate lowground walling sim-city and there is no statistic whatsoever that the walling strat versus Zerg is imbalanced and every progamer at this point acknowledges that if you tell a Zerg in advance you're going to do that it won't ever get up. It's much harder to deal with the 3 bunker in range of hatch blocks on Shakuras and Cloud Kingdom than the lowground walling strat which just shouldn't get up. It stems from an old, and unproven idea and massive whine from IdrA.

Apart from that the ladder pool should include Abyssal City and Muspelheim, also the old maps Metalopolis and Xel'Naga Caverns should be added back in as well as being made completely grid-perfect symmetrical. Antiga should get forced cross and gold bases should remain.

Also, add in this magnificent bastard from Crux.

Anyone who disagrees with this of course doesn't know what they are talking about.™

So, now you have it, what are you going to do with it, how does it contribute to anything?

On November 04 2012 22:41 OxyGenesis wrote:
Agreed, please don't derail another thread.

Also maps, like film, painting and music have both subjective and objective elements. Stop trying to over simplify things to prove your point.
I'm pretty sure you're oversimplifying things if you think there is anything objective about art. The only thing objective is balance numbers, and if balanced is even good or bad, is again subjective.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
November 04 2012 13:51 GMT
#88
Here's my idea:
Every Ladder Season, Blizzard holds a map competition for a chance to get into the ladder.
Also, every ladder season, 1-2 unpopular maps are removed.
Since it's only addition of 1 map per season, people can choose to veto it, so it won't hurt that many people.

Do the same with 2v2, 3v3, and 4v4 etc.
= people motivated to map
Mapmaker of Frost, Fruitland and Bridgehead
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 14:14 GMT
#89
On November 04 2012 22:50 SiskosGoatee wrote:
So, now you have it, what are you going to do with it, how does it contribute to anything?


It's ok, it's ok. Now I know who I was talking with.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 14:44 GMT
#90
On November 04 2012 23:14 ArcticRaven wrote:
Show nested quote +
On November 04 2012 22:50 SiskosGoatee wrote:
So, now you have it, what are you going to do with it, how does it contribute to anything?


It's ok, it's ok. Now I know who I was talking with.
I just don't get it, it's a bunch of people sprouting their subjective opinions against each other 'I think we should do this!', 'No, we should do this instead!' while neither party has any numerical or empirical arguments to back their course of action up. It doesn't contribute to anything.

In the end, everyone likes maps they enjoy playing on and enjoy watching games on and they like a map pool which has those maps, that's a surprise there.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 15:01 GMT
#91
On November 04 2012 23:44 SiskosGoatee wrote:
Show nested quote +
On November 04 2012 23:14 ArcticRaven wrote:
On November 04 2012 22:50 SiskosGoatee wrote:
So, now you have it, what are you going to do with it, how does it contribute to anything?


It's ok, it's ok. Now I know who I was talking with.
I just don't get it, it's a bunch of people sprouting their subjective opinions against each other 'I think we should do this!', 'No, we should do this instead!' while neither party has any numerical or empirical arguments to back their course of action up. It doesn't contribute to anything.

In the end, everyone likes maps they enjoy playing on and enjoy watching games on and they like a map pool which has those maps, that's a surprise there.


Do you realize you're the only one disagreeing right here right now in this thread ?

Guess I should stop fighting for lost causes.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 15:18 GMT
#92
On November 05 2012 00:01 ArcticRaven wrote:
Show nested quote +
On November 04 2012 23:44 SiskosGoatee wrote:
On November 04 2012 23:14 ArcticRaven wrote:
On November 04 2012 22:50 SiskosGoatee wrote:
So, now you have it, what are you going to do with it, how does it contribute to anything?


It's ok, it's ok. Now I know who I was talking with.
I just don't get it, it's a bunch of people sprouting their subjective opinions against each other 'I think we should do this!', 'No, we should do this instead!' while neither party has any numerical or empirical arguments to back their course of action up. It doesn't contribute to anything.

In the end, everyone likes maps they enjoy playing on and enjoy watching games on and they like a map pool which has those maps, that's a surprise there.


Do you realize you're the only one disagreeing right here right now in this thread ?

Guess I should stop fighting for lost causes.
You do realize that that's not true?

Sumadin: "Agree with all of those points [of SiskosGoatee]. "

Wnio "ive been arguing and will continue to say blizzard maps are NOT just shit."

NewSunShine (replying to above) "Woah.
I'm not the only one."

Blarkh: "No, his arguments amount to saying "different people can have different valid opinions about stuff". He doesn't claim that the community is wrong, he says that it dissents. Learn to read."

NewSunShine:

"Here's the thing, you talk about variety, but no other map encourages 4-gates like TDA. No other map makes for as excruciating a late game as Antiga Shipyard. They, in a way, actually add diversity to the map pool. The games on the map, in and of themselves, might not be diverse, but among the grander scheme(the whole map pool), they bring it to the table. "

As you can see, there is plenty of disagreement amongst all people what constitutes a good map
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 15:30 GMT
#93
On November 04 2012 22:50 SiskosGoatee wrote:
Furthemore, rotational maps are fundamentally broken concept which anyone with a working brain should be able to immediately see and therefore should be either forced cross or not exist at all. Apart from that more than 2 player maps are also fundamentally broken because there exist bases which are actually mains but now have to serve as expansions meaning that they have to be balanced for both uses which just isn't possible, they will either be too easy to defend as an expansion or too hard to defend as a main. You can often just wall of a 'natural' on such bases to get access to two expansions, completely broken.


On November 04 2012 22:50 SiskosGoatee wrote:I'm pretty sure you're oversimplifying things if you think there is anything objective about art. The only thing objective is balance numbers, and if balanced is even good or bad, is again subjective.


The argument I've quoted at the top has a few major problems. First is the second quote, which immediately relegates your argument to opinion. Second problem: you don't know any of that to be true. Maps with 3+ spawns have been around for literally this game's entire life as an e-sport, the fact that having another natural+main that are paired together hasn't harmed anything, mostly because in the late-game I can harass the hell out of a base setup like that, and that's what happens.

Also, I have a working brain, and I see good reason to make rotational maps(I have 2 WIP's right now, but you probably wouldn't like either one I take it). Balance isn't everything. Making a map like this is all nice and good, but you take away so much from the gameplay that it becomes a waste of time. Part of the appeal of 4p rotational maps is to make a map with several spawn setups that either player can end up in, so part of the challenge becomes making a map this way that is reasonably balanced, but still has a variety to it(read: focus on gameplay too!).

Believe me, I've taken far more time to think about this subject than you apparently have. I've come to realize that having a balanced map is good for the players of an e-sport, but having a map that's fun to play on is good for the players as well as the spectators, you can't ignore one just because empirical data is what makes an argument. My goal has always been to reach the best possible compromise of the two. Now, if you have anything substantial to offer to the discussion, aside from another total disagreement for the sake of discord, bring it. If not, kindly shut up.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 16:34 GMT
#94
On November 05 2012 00:30 NewSunshine wrote:
Show nested quote +
On November 04 2012 22:50 SiskosGoatee wrote:
Furthemore, rotational maps are fundamentally broken concept which anyone with a working brain should be able to immediately see and therefore should be either forced cross or not exist at all. Apart from that more than 2 player maps are also fundamentally broken because there exist bases which are actually mains but now have to serve as expansions meaning that they have to be balanced for both uses which just isn't possible, they will either be too easy to defend as an expansion or too hard to defend as a main. You can often just wall of a 'natural' on such bases to get access to two expansions, completely broken.


Show nested quote +
On November 04 2012 22:50 SiskosGoatee wrote:I'm pretty sure you're oversimplifying things if you think there is anything objective about art. The only thing objective is balance numbers, and if balanced is even good or bad, is again subjective.


The argument I've quoted at the top has a few major problems. First is the second quote, which immediately relegates your argument to opinion.
Of course, I was asked to give my subjective opinion, so I did. The reason I don'toften give them in discussions like this is because I consider it useless, it's just people giving their subjective opinions without a real discussion.

Second problem: you don't know any of that to be true. Maps with 3+ spawns have been around for literally this game's entire life as an e-sport, the fact that having another natural+main that are paired together hasn't harmed anything, mostly because in the late-game I can harass the hell out of a base setup like that, and that's what happens.
There is no true or false here, like you identified correctly, this is my subjective opinion, I personally don't like to play on that or watch that. I believe that every base except a natural and a main should have at least two attack paths into it. I'm sure there are many people who don't consider that a problem but I don't like that kind of play on a map personally. 2 bases having only one attack path into them because they are actually a main and a natural is a definite no-no for me, I don't like it, personally of course.

Also, I have a working brain, and I see good reason to make rotational maps(I have 2 WIP's right now, but you probably wouldn't like either one I take it). Balance isn't everything. Making a map like this is all nice and good, but you take away so much from the gameplay that it becomes a waste of time. Part of the appeal of 4p rotational maps is to make a map with several spawn setups that either player can end up in, so part of the challenge becomes making a map this way that is reasonably balanced, but still has a variety to it(read: focus on gameplay too!).
Yes, but I, personally again, don't like that kind of gameplay. I think rotational maps have a huge scouting problem where one guy with scout the other last and the other will scout the one first. It leads to this awkward situation of one guy being able to enter in a base in TvT and see if there's a gas and the other can't. This is just luck, there was no argument to decide in which way you scout with your scv, you just pick one randomly. I don't like that. I want to be able to say that 'Okay, if I send my worker now, I will be at his base at time x, if I can't get in them he has to have actually cut scvs for walling, therefore I know that for him to hide that for me he has made a concession'.

Apart from that, more than 4 player maps have the issue that I already outlined with making expansions which do not have enough vectors of attack. Again, these are all personal issues I personally and subjectively have with those maps, it's an opinion, not a fact.

Believe me, I've taken far more time to think about this subject than you apparently have. I've come to realize that having a balanced map is good for the players of an e-sport, but having a map that's fun to play on is good for the players as well as the spectators, you can't ignore one just because empirical data is what makes an argument. My goal has always been to reach the best possible compromise of the two. Now, if you have anything substantial to offer to the discussion, aside from another total disagreement for the sake of discord, bring it. If not, kindly shut up.
You misunderstand, it's not about balance, I just subjectively don't think that more than 2 player maps, and especially rotational maps, are fun. I think the idea of both scouting at the same time, but his worker getting into my base and I not in his base is extremely frustrating. Consequently, winning a game because the opposite happened and I got to see his gas but he didn't get to see my gas feels like a hollow victory where you were just lucky.

I just don't like it personally, and what people like or do not like is again subjective.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 16:50 GMT
#95
On November 05 2012 01:34 SiskosGoatee wrote:
Of course, I was asked to give my subjective opinion, so I did. The reason I don'toften give them in discussions like this is because I consider it useless, it's just people giving their subjective opinions without a real discussion.

Then instead of forging discord among a useless opinion-fest, try instead to push a more meaningful discussion. Constantly disagreeing with everyone doesn't help anything, it just contributes to the problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 16:51 GMT
#96
On November 05 2012 01:50 NewSunshine wrote:
Show nested quote +
On November 05 2012 01:34 SiskosGoatee wrote:
Of course, I was asked to give my subjective opinion, so I did. The reason I don'toften give them in discussions like this is because I consider it useless, it's just people giving their subjective opinions without a real discussion.

Then instead of forging discord among a useless opinion-fest, try instead to push a more meaningful discussion. Constantly disagreeing with everyone doesn't help anything, it just contributes to the problem.
I'm not disagreeing with everyone's opinion about what are good and bad maps. I'm disagreeing with the fundamental notion that some people have that this is an objective rather than subjective thing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-11-04 17:02:45
November 04 2012 17:02 GMT
#97
On November 05 2012 00:18 SiskosGoatee wrote:
As you can see, there is plenty of disagreement amongst all people what constitutes a good map


But you're the only one that thinks we shouldn't try to add new maps. You're the only one who thinks nothing should be done.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Evangelist
Profile Blog Joined June 2011
1246 Posts
November 04 2012 17:08 GMT
#98
A lot of the current issues in the metagame are down to the (zerg lead) community's obsession with gigantic maps, mainly to weaken terran early game. What we need is a shift back to medium sized maps with fewer attack paths. Oddly, the maps that cater to this playstyle best... are all Blizzard maps.

Maybe Blizzard understand their game better than TeamLiquid thinks?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 17:22 GMT
#99
On November 05 2012 02:02 ArcticRaven wrote:
Show nested quote +
On November 05 2012 00:18 SiskosGoatee wrote:
As you can see, there is plenty of disagreement amongst all people what constitutes a good map


But you're the only one that thinks we shouldn't try to add new maps. You're the only one who thinks nothing should be done.
Where am I saying that? I'd love to add new maps. I'm just saying that no matter what makes you add, people are going to remain dissatisfied. I'd love to add the maps I personally like, like everyone, and the maps I like are going to be disliked by other people, just as with everyone.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 17:25 GMT
#100
On November 05 2012 02:08 Evangelist wrote:
A lot of the current issues in the metagame are down to the (zerg lead) community's obsession with gigantic maps, mainly to weaken terran early game. What we need is a shift back to medium sized maps with fewer attack paths. Oddly, the maps that cater to this playstyle best... are all Blizzard maps.

Maybe Blizzard understand their game better than TeamLiquid thinks?


Newer community maps aren't gigantic anymore. (well, DF maps at least not, and I don't think ESV or TPW go overboard with rush distances either)

The big problem is that due to the absence of rotation, only older and bigger maps are played - especially, CruX had a period during which they got Daybreak, Atlantis Spaceship, Metropolis and Whirlwind played - and newer, smaller maps aren't used.

I think more community participation would solve those kinds of metagame problems very very easily - but, unfortunately, the pool stays stale.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
SEL S3 Ladder Invitational
ByuN vs Classic
Cure vs Solar
IntoTheiNu 872
LiquipediaDiscussion
Afreeca Starleague
10:00
ASL22 Wildcard
Snow vs Jaedong
YSC vs hero
Afreeca ASL 4825
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #147
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1111
Ryung 891
Rex 137
MindelVK 38
StarCraft: Brood War
Britney 27455
Calm 7877
Bisu 3270
Hyuk 878
firebathero 844
Shuttle 745
BeSt 674
Mini 605
Horang2 426
Jaedong 250
[ Show more ]
ZerO 231
Stork 204
Dewaltoss 185
ggaemo 148
Last 147
Soma 81
soO 43
Larva 27
sorry 20
ToSsGirL 17
IntoTheRainbow 15
sSak 15
Sexy 14
GoRush 10
ajuk12(nOOB) 9
Dota 2
Gorgc7280
Dendi823
XaKoH 457
XcaliburYe155
League of Legends
JimRising 418
Counter-Strike
zeus434
Other Games
gofns14334
FrodaN3232
singsing1835
DeMusliM434
Lowko368
Pyrionflax283
ToD238
KnowMe104
Organizations
Other Games
gamesdonequick26866
StarCraft: Brood War
UltimateBattle 166
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
3h 18m
Dragon vs Ret
Patches Events
3h 18m
RSL Revival
20h 18m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
21h 18m
IPSL
1d 3h
Bonyth vs Hawk
GSL
1d 22h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.