• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:09
CEST 16:09
KST 23:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL64Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion SC uni coach streams logging into betting site BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Flash Announces Hiatus From ASL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 715 users

Blizzard about the map pool - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 17:26 GMT
#101
On November 05 2012 02:22 SiskosGoatee wrote:
Show nested quote +
On November 05 2012 02:02 ArcticRaven wrote:
On November 05 2012 00:18 SiskosGoatee wrote:
As you can see, there is plenty of disagreement amongst all people what constitutes a good map


But you're the only one that thinks we shouldn't try to add new maps. You're the only one who thinks nothing should be done.
Where am I saying that? I'd love to add new maps. I'm just saying that no matter what makes you add, people are going to remain dissatisfied. I'd love to add the maps I personally like, like everyone, and the maps I like are going to be disliked by other people, just as with everyone.

An observation that makes no difference. This is not a reason to do nothing, it's just one more thing to keep in mind. This is why reasoned discussion is necessary, this is why the community is so important for this. We need to come up with some process that allows us to push maps that the largest number of people like. It's not as if every map will be half-loved and half-hated, there will be a consensus that can be reached. That's why discussion is needed.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 17:48 GMT
#102
On November 05 2012 02:22 SiskosGoatee wrote:
Show nested quote +
On November 05 2012 02:02 ArcticRaven wrote:
On November 05 2012 00:18 SiskosGoatee wrote:
As you can see, there is plenty of disagreement amongst all people what constitutes a good map


But you're the only one that thinks we shouldn't try to add new maps. You're the only one who thinks nothing should be done.
Where am I saying that? I'd love to add new maps. I'm just saying that no matter what makes you add, people are going to remain dissatisfied. I'd love to add the maps I personally like, like everyone, and the maps I like are going to be disliked by other people, just as with everyone.


Oh ok. It's just that you give the exact opposite impression.

I realize I don't even know what you're arguing for. Reading again the thread, you started derailing it just to repeat your opinion from Timetwister's thread.

Could you say whether you agree with those affirmations ? Again, I would just like you to make your position clear, because so far you've been mostly disagreeing and you haven't really been saying anything.
-The current pool isn't fine.
-Community maps can make the game better.
-The judges for new maps need to be professionals/mapmakers/the whole community.
-Good/bad maps exist.
-Mapmakers/professionals/the community can decide which maps are good and which maps are not.
-There hasn't been a Blizzard map as good as most played community/Korean maps yet.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 17:58 GMT
#103
On November 05 2012 02:48 ArcticRaven wrote:
Could you say whether you agree with those affirmations ? Again, I would just like you to make your position clear, because so far you've been mostly disagreeing and you haven't really been saying anything.
-The current pool isn't fine.
I personally think the current map pool isn't fine, this is a subjective assesment of mine, nothing objective.
-Community maps can make the game better.
Maps made by any party have the capacty to make the game, subjectively, better, pending on what your assesment of better is.

-The judges for new maps need to be professionals/mapmakers/the whole community.
There are no professional mapmakers. There are a bunch of 'teams' and they claim that they are professional but they are not, they are just a group of people who make maps, very few of those end up in the tournament circuit, there is no empirical justification at the moment for the idea that they are better or worse than Blizzard. Though they claim they are.

I have no idea who the judges of new maps are supposed to be. That's why I feel the map pool should just be larger and people should be given more vetoes so everyone is happy. A 15 map pool with 7 vetos or something.

-Good/bad maps exist.
Nope, not in the objective sense.

-Mapmakers/professionals/the community can decide which maps are good and which maps are not.
Nope, see above, there are no professionals in this field at the moment, everyone is an amateur, no is is getting paid. Crux is the only team with some semblance of proffesionality going on. TPW and ESV are just hobbyists who like to make maps, their maps are currently not successful or used a lot.

-There hasn't been a Blizzard map as good as most played community/Korean maps yet.
Good is again subjective, however, in my personal opinion. Antiga Shipyard is far superior to Ohana so that serves as a counter example.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 18:25 GMT
#104
I never said mapmakers were professional - and I think you're pretty quick to jump to conclusions on what you want to hear.

I meant professional players.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 18:28 GMT
#105
On November 05 2012 02:58 SiskosGoatee wrote:
Show nested quote +
On November 05 2012 02:48 ArcticRaven wrote:
Could you say whether you agree with those affirmations ? Again, I would just like you to make your position clear, because so far you've been mostly disagreeing and you haven't really been saying anything.
-The current pool isn't fine.
I personally think the current map pool isn't fine, this is a subjective assesment of mine, nothing objective.
Show nested quote +
-Community maps can make the game better.
Maps made by any party have the capacty to make the game, subjectively, better, pending on what your assesment of better is.

Show nested quote +
-The judges for new maps need to be professionals/mapmakers/the whole community.
There are no professional mapmakers. There are a bunch of 'teams' and they claim that they are professional but they are not, they are just a group of people who make maps, very few of those end up in the tournament circuit, there is no empirical justification at the moment for the idea that they are better or worse than Blizzard. Though they claim they are.

I have no idea who the judges of new maps are supposed to be. That's why I feel the map pool should just be larger and people should be given more vetoes so everyone is happy. A 15 map pool with 7 vetos or something.

Show nested quote +
-Good/bad maps exist.
Nope, not in the objective sense.

Show nested quote +
-Mapmakers/professionals/the community can decide which maps are good and which maps are not.
Nope, see above, there are no professionals in this field at the moment, everyone is an amateur, no is is getting paid. Crux is the only team with some semblance of proffesionality going on. TPW and ESV are just hobbyists who like to make maps, their maps are currently not successful or used a lot.

Show nested quote +
-There hasn't been a Blizzard map as good as most played community/Korean maps yet.
Good is again subjective, however, in my personal opinion. Antiga Shipyard is far superior to Ohana so that serves as a counter example.

He isn't saying professional mapmakers, we know that technically they don't exist yet, he means professional players, mapmakers, and the community should each have a voice.

Anyway, all I'm getting from your posts is that you actually have no idea what to do, and instead seek to suggest that we also have no idea what to do. Whether a map is good is not purely subjective. It is to an extent, but I could easily make a handful of shitty maps that nobody would ever want to see in competitive play. Instead of poking holes in something that can be done, try to contribute something, and if you can't do that, just leave us be. You were never appointed to any position, you're not being forced into it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 04 2012 18:36 GMT
#106
On November 03 2012 03:40 SiskosGoatee wrote:
Apart from that, it's your opinion that it's a badly designed map. This is the entire underlying point, that some people act like their opinions are facts. There's a reason GOMTV removed Ohana and kept Antiga and my hunch is that this is viewer numbers. Antiga has a certain inclination to generate 'memorable games' that people look vods up because the design lends itself to tense situations where both are highly mined out and have troubles securing a third, Ohana tends to create boring games that aren't memorable.


what is important is having a map rotation. while you might enjoy seeing antiga for the next 5 years of sc2, many others dont. it was pretty funny to see the comments in blizzard's blog post about the new season, every one of them being about wanting new maps.in sc2. the game is stagnated. you have general builds like ling infestor that come first before specific map strategies. having a map rotation atleast allows players some differentiation on how they play the match, ie the obvious differences in matches between daybreak and antiga.

now, if you have these blizzard-sponsored 'map contests', you end up having a small group of people with their own set of opinions, who are essentially controlling the map pool. which in itself is a retarded idea, because who says they are more qualified to do that over a mapper, a progamer, or an average joe in the community? an example, you look at the tlmc results where the judges picked korhol #1.

this is why most mappers want a continuously rotating map pool. so that players can constantly have new experiences in sc2, so that race strategies and player dominance can evolve with the ever changing map environment. this specifically is what had kept bw alive and entertaining for over a decade. some maps will be brilliant, some maps won't. you will never know until you give them the playtime exposure.

also personally speaking, you are a highly annoying poster. for the entire thread, you are just arguing semantics and 'opinions' and adding absolutely nothing to the discussion. all you are doing is replying to people and pissing them off with non-directional nonsense. you don't need 50 posts to tell people you like in your opinion antiga better than ohana.

On November 05 2012 02:58 SiskosGoatee wrote:
Show nested quote +
-The judges for new maps need to be professionals/mapmakers/the whole community.
There are no professional mapmakers. There are a bunch of 'teams' and they claim that they are professional but they are not, they are just a group of people who make maps, very few of those end up in the tournament circuit, there is no empirical justification at the moment for the idea that they are better or worse than Blizzard. Though they claim they are.

I have no idea who the judges of new maps are supposed to be. That's why I feel the map pool should just be larger and people should be given more vetoes so everyone is happy. A 15 map pool with 7 vetos or something.

Show nested quote +
-Good/bad maps exist.
Nope, not in the objective sense.

Show nested quote +
-Mapmakers/professionals/the community can decide which maps are good and which maps are not.
Nope, see above, there are no professionals in this field at the moment, everyone is an amateur, no is is getting paid. Crux is the only team with some semblance of proffesionality going on. TPW and ESV are just hobbyists who like to make maps, their maps are currently not successful or used a lot.


if you do not understand or know why these maps are not 'used' or 'successful' then i dont even know what you are doing in this thread.
starleague forever
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 18:41 GMT
#107
On November 05 2012 03:28 NewSunshine wrote:
Show nested quote +
On November 05 2012 02:58 SiskosGoatee wrote:
On November 05 2012 02:48 ArcticRaven wrote:
Could you say whether you agree with those affirmations ? Again, I would just like you to make your position clear, because so far you've been mostly disagreeing and you haven't really been saying anything.
-The current pool isn't fine.
I personally think the current map pool isn't fine, this is a subjective assesment of mine, nothing objective.
-Community maps can make the game better.
Maps made by any party have the capacty to make the game, subjectively, better, pending on what your assesment of better is.

-The judges for new maps need to be professionals/mapmakers/the whole community.
There are no professional mapmakers. There are a bunch of 'teams' and they claim that they are professional but they are not, they are just a group of people who make maps, very few of those end up in the tournament circuit, there is no empirical justification at the moment for the idea that they are better or worse than Blizzard. Though they claim they are.

I have no idea who the judges of new maps are supposed to be. That's why I feel the map pool should just be larger and people should be given more vetoes so everyone is happy. A 15 map pool with 7 vetos or something.

-Good/bad maps exist.
Nope, not in the objective sense.

-Mapmakers/professionals/the community can decide which maps are good and which maps are not.
Nope, see above, there are no professionals in this field at the moment, everyone is an amateur, no is is getting paid. Crux is the only team with some semblance of proffesionality going on. TPW and ESV are just hobbyists who like to make maps, their maps are currently not successful or used a lot.

-There hasn't been a Blizzard map as good as most played community/Korean maps yet.
Good is again subjective, however, in my personal opinion. Antiga Shipyard is far superior to Ohana so that serves as a counter example.

He isn't saying professional mapmakers, we know that technically they don't exist yet, he means professional players, mapmakers, and the community should each have a voice.
Ah yes, I misread in that sense then.

Anyway, all I'm getting from your posts is that you actually have no idea what to do, and instead seek to suggest that we also have no idea what to do.
Oh, you have plenty ideas, I'm just quite sure most them have huge caveats in them and I'm highly sceptical they will work, there is a difference.

Instead of poking holes in something that can be done, try to contribute something, and if you can't do that, just leave us be. You were never appointed to any position, you're not being forced into it.


This is such silly mentality honestly:

- A: Hey, we got this cool idea of a propulsion that allows faster than light travel.
- B: Yeah, that's nice and all, but here's the flaw in this idea.
- A: Well, how would you travel faster than light then instea dof picking out our flaws?
- B: You can't, Einstein showed that no object without a rest mass with a nonzero imaginary part can travel faster than light.
- A: Well, if you have nothing to contribute, just go away.
- B: I don't think you understand, you will never be able to travel faster than light!
- A: Contribute on how to travel faster than light or gtfo!

I'm sorry, but pointing out why some things people want to do be done cannot be done is contributing to the discussion, the sad thing of this world is that the overwhelming majority of problems does not have a solution whatsoever.

The 'problem' in this case is that people are dissatisfied with the map pool. And you will never all be satisfied with it because each of you like different maps so there will always be maps in the map pool that a lot of people don't like, furthermore, some people actually don't like quick rotation and like to still be able to play on their old favourite maps and hate to see them gone. So yeah, whatever map pool you end up with, unless by cosmological coincidence, you're going to dislike a very large portion of them.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 18:48 GMT
#108
I think I've finally understood what your problem is.

You think getting a less stale map pool is impossible because people disagree on things, right ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 18:50 GMT
#109
On November 05 2012 03:41 SiskosGoatee wrote:
This is such silly mentality honestly:

- A: Hey, we got this cool idea of a propulsion that allows faster than light travel.
- B: Yeah, that's nice and all, but here's the flaw in this idea.
- A: Well, how would you travel faster than light then instea dof picking out our flaws?
- B: You can't, Einstein showed that no object without a rest mass with a nonzero imaginary part can travel faster than light.
- A: Well, if you have nothing to contribute, just go away.
- B: I don't think you understand, you will never be able to travel faster than light!
- A: Contribute on how to travel faster than light or gtfo!

I'm sorry, but pointing out why some things people want to do be done cannot be done is contributing to the discussion, the sad thing of this world is that the overwhelming majority of problems does not have a solution whatsoever.

I agree. That's not what this is though. Remember the Union thread? For the first couple of pages, you and a couple of others did that very thing, which is important. We need to be aware of potential problems so we can avoid them and work around them. But for the last several pages of that thread and the entirety of this one, you've said literally nothing that hasn't been said a dozen times. We're not stupid, we can read. Posting it 100 times just makes you a detriment and a distraction, a troll, if you want to go there(I suspect you have).
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-04 19:06:33
November 04 2012 19:05 GMT
#110
On November 05 2012 03:48 ArcticRaven wrote:
I think I've finally understood what your problem is.

You think getting a less stale map pool is impossible because people disagree on things, right ?
Not stale isn't impossible, but making everyone happy is. And keep in mind that some people like a stale map pool. Blizzard has to try to please everyone. Including people in the lowest depths of bronze and most importantly people just starting multiplayer.

On November 05 2012 03:50 NewSunshine wrote:
Show nested quote +
On November 05 2012 03:41 SiskosGoatee wrote:
This is such silly mentality honestly:

- A: Hey, we got this cool idea of a propulsion that allows faster than light travel.
- B: Yeah, that's nice and all, but here's the flaw in this idea.
- A: Well, how would you travel faster than light then instea dof picking out our flaws?
- B: You can't, Einstein showed that no object without a rest mass with a nonzero imaginary part can travel faster than light.
- A: Well, if you have nothing to contribute, just go away.
- B: I don't think you understand, you will never be able to travel faster than light!
- A: Contribute on how to travel faster than light or gtfo!

I'm sorry, but pointing out why some things people want to do be done cannot be done is contributing to the discussion, the sad thing of this world is that the overwhelming majority of problems does not have a solution whatsoever.

I agree. That's not what this is though. Remember the Union thread? For the first couple of pages, you and a couple of others did that very thing, which is important. We need to be aware of potential problems so we can avoid them and work around them. But for the last several pages of that thread and the entirety of this one, you've said literally nothing that hasn't been said a dozen times. We're not stupid, we can read. Posting it 100 times just makes you a detriment and a distraction, a troll, if you want to go there(I suspect you have).


I'm pretty sure they haven't, because people continue to say things that I haven't said, such as that I supposedly think that balance is all that matters and fun isn't, which wasn't my point, my point was that different people have different ideas of what a fun map is and if people didn't get that, then yes, then I have to repeat it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 04 2012 19:10 GMT
#111
On November 05 2012 04:05 SiskosGoatee wrote:
I'm pretty sure they haven't, because people continue to say things that I haven't said, such as that I supposedly think that balance is all that matters and fun isn't, which wasn't my point, my point was that different people have different ideas of what a fun map is and if people didn't get that, then yes, then I have to repeat it.

It bears no repeating.
On November 05 2012 02:26 NewSunshine wrote:
Show nested quote +
On November 05 2012 02:22 SiskosGoatee wrote:
On November 05 2012 02:02 ArcticRaven wrote:
On November 05 2012 00:18 SiskosGoatee wrote:
As you can see, there is plenty of disagreement amongst all people what constitutes a good map


But you're the only one that thinks we shouldn't try to add new maps. You're the only one who thinks nothing should be done.
Where am I saying that? I'd love to add new maps. I'm just saying that no matter what makes you add, people are going to remain dissatisfied. I'd love to add the maps I personally like, like everyone, and the maps I like are going to be disliked by other people, just as with everyone.

An observation that makes no difference. This is not a reason to do nothing, it's just one more thing to keep in mind. This is why reasoned discussion is necessary, this is why the community is so important for this. We need to come up with some process that allows us to push maps that the largest number of people like. It's not as if every map will be half-loved and half-hated, there will be a consensus that can be reached. That's why discussion is needed.

It's been covered.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-11-04 19:26:44
November 04 2012 19:26 GMT
#112
On November 05 2012 04:05 SiskosGoatee wrote:
Show nested quote +
On November 05 2012 03:48 ArcticRaven wrote:
I think I've finally understood what your problem is.

You think getting a less stale map pool is impossible because people disagree on things, right ?
Not stale isn't impossible, but making everyone happy is. And keep in mind that some people like a stale map pool. Blizzard has to try to please everyone. Including people in the lowest depths of bronze and most importantly people just starting multiplayer.


Ok so you think we're idealists trying to make everyone happy ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 04 2012 21:11 GMT
#113
Right i see alot of talk about how we must do something, and the discussion really goes on what should be done. I have to bring a point forward. Are we in a position to do anything about the current map pools? We can discuss all we want about who who would be better at picking a map pool but i think that it is also time to discuss who CAN pick the map pool.

MLG is THE prime example of how powerless the community is with regards to selecting maps.

If we look at other other smaller tournements the tendency is the same. The map pools all use the same maps with GSL being the one exception. I talked about this already 3 months ago and it is largely still the same pool that was being used. It was in Diamonds Map pool creation thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=338532&currentpage=3#51 Personally i call that pool the "ladder six" through metropolis is getting phased out.

That was 3 months ago and already back then this pool was stagnated. Overall nothing have really changed. I would say this pool have been running for about 7 months now. Completely unchanged.

It is a problem for the mapmaking community that map deviation is at an all time low.It hinders the motivation to create maps in the first place when you know that noone gets their maps in. But i gotta admit i can't see where the quick solution should come from. GSL still does exchange maps regually, but somewhy noone seem to follow suit.

MLG is really is the biggest offender here. They had the same map pool unchanged for over half a year. And when they finally changed it they just added in the one map in the ladder six pool that they didn't use already.

And then there is Blizzard. While five of the ladder six pool still are in the ladder i have a tough time really blaming it on Blizzard. There is 2 reasons. First of all while people critize them for not adding community maps and taking in their own "trash" map, this is how they have always acted. They don't take in community map unless they have already been tried and tested by tournements, they have never done that. And the one time they did take in a GSL map that was sorta new, metropolis, it soon turned out to be one of the most broken map ever both in balance and in design. Heavy lag made metropolis have the douptful honor of being the second map ever to get removed from ladder mid-season. And here begs the question. Which community map outside of the standard pool is currently tested enough to be considered ladder worthy? Because tournements are not bringing in anything new. And even through Blizzard actually have added a new map of their own noone uses it.

The second reason i don't blame Blizzard is that HOTS is coming up. Coming up from WOW i can tell you one thing. This is the season where you can expect least to be done from Blizzard. All their reassources usually gets focused on the expansion and you can also see it in the map pool changes or lack of thereoff. Infact if you take a look at the seasons up until now it is easy to see a pattern. As we got closer to HOTS less and less maps got changed. Sure better overall map balance can be one reason but i think it also tells me that Blizzard have gradually moved their map team over to focus mostly on HOTS. This will probably also mean that once HOTS gets launched we will see Blizzard implementing their own maps in a pace we saw back in season 3. But as for right now it means we can't expect anything here.

I really think our best bet is to try and put some pressure on tournements MLG most of all. Their Winter seasson is about to start and season change seems to be the only time they are willing to do the changes to the map pool.

And i am going to cut it off here before this turns into another Novel... too late. Well nevermind.

The basic key to beating a priest is playing a deck that is terrible.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 21:23 GMT
#114
No, pray tell me more, your position is quite well thought of and you consider a lot of things I haven't yet considered.

What I would like to add though is that if Blizzard can add their own maps that haven't been tournament hardened via internal testing, surely they can internally test community maps and add those then?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-11-04 21:27:02
November 04 2012 21:26 GMT
#115
Well, that's exactly what they're promising. They're gonna organuize a contest, see what comes up, test those internally and add the ones they like.

Now you know why everyone's happy

Edit : and you also know why some people are skeptical - it's all words for now.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2012 21:28 GMT
#116
What kind of testing does Blizzard do lol? It doesn't really matter if a map has been played a few times, or even a few hundred times.
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 04 2012 21:30 GMT
#117
On November 05 2012 06:26 ArcticRaven wrote:
Well, that's exactly what they're promising. They're gonna organuize a contest, see what comes up, test those internally and add the ones they like.

Now you know why everyone's happy
What if they come with a couple of maps that you consider terrible? I reckon that's going to happen because well, as I said, everyone considers different maps terrible.

On November 05 2012 06:28 EatThePath wrote:
What kind of testing does Blizzard do lol? It doesn't really matter if a map has been played a few times, or even a few hundred times.


No one knows. My guess is that they just rule a map imbalanced if anyone can beat David Kim on it in any matchup.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-11-04 22:28:26
November 04 2012 22:17 GMT
#118
Sumadin's totally right about MLG but I don't see how we can put any more pressure on MLG than Blizzard. Ohana/Cloud Kingdom were getting some pretty heavy exposure but it was ultimately Blizzard who truly inspired nearly every SC2 tournament to add Ohana and Cloud Kingdom when they were added to the ladder pool.

There needs to be a semi-automated system for submitting, testing, and approving maps on the Blizzard SC2 ladder. Arbitrary contests are not enough - though TLMC was of course a great thing. It is extremely difficult to implement a community map contest such as TLMC as often as we actually need new ladder maps - and I do not think swapping 2 - 3 maps at a time like we did with TLMC is ideal, though it was honestly needed at the time.Even if only 1 map were switched out per season, it is unlikely that every map that makes it in will end up as balanced in every matchup, but considering how many tournaments are still playing on Metropolis, I don't see how it could be much worse if a "bad" map leaks through once in awhile, it's better than having zero maps leak through at all to the Blizzard ladder now.

Sumadin always has pretty baller posts in the map forums.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2012 22:44 GMT
#119
I don't think MLG is an example of how the community is powerless. It's the opposite. Thousands of people tune in to watch MLG. So they go with what works. If it wasn't working they'd be much more comfortable trying new things to try and make it work. They're getting tons of mileage out of Koreans visiting MLGs, and everyone eats it up. The wider SC2 audience isn't discerning enough to demand new maps. As long as they're watching good games the pressure's off.

Luckily Blizzard seems to realize that map rotation could make it even better.
Comprehensive strategic intention: DNE
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 04 2012 22:57 GMT
#120
On November 05 2012 06:30 SiskosGoatee wrote:
Show nested quote +
On November 05 2012 06:26 ArcticRaven wrote:
Well, that's exactly what they're promising. They're gonna organuize a contest, see what comes up, test those internally and add the ones they like.

Now you know why everyone's happy
What if they come with a couple of maps that you consider terrible? I reckon that's going to happen because well, as I said, everyone considers different maps terrible.


As much as this may shock you, I'm the kind of guy that will just accept other people's judgements sometimes. Like mostly everyone. And I think I'll trust Blizzard when it comes to choosing between community maps.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#43
WardiTV1335
OGKoka 551
Harstem405
IndyStarCraft 191
Rex167
CranKy Ducklings123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 551
Harstem 461
Hui .210
IndyStarCraft 191
Rex 167
mouzHeroMarine 148
StarCraft: Brood War
Bisu 3627
Flash 2806
Jaedong 1898
Hyuk 1146
EffOrt 874
Soulkey 528
Larva 442
ZerO 433
firebathero 414
Stork 401
[ Show more ]
actioN 359
Snow 350
Soma 311
GuemChi 190
Mind 160
Light 126
JulyZerg 99
Pusan 98
sSak 82
hero 81
TY 74
PianO 66
Sharp 64
Barracks 54
Sea.KH 48
Terrorterran 36
Aegong 36
JYJ28
soO 28
sorry 27
GoRush 27
Free 23
HiyA 22
zelot 19
yabsab 14
IntoTheRainbow 11
Shine 8
ivOry 3
Rock 0
Dota 2
Gorgc4356
qojqva3044
syndereN389
XcaliburYe258
League of Legends
singsing2507
Dendi778
Counter-Strike
byalli315
markeloff119
Super Smash Bros
Mew2King187
Other Games
hiko1411
B2W.Neo975
Beastyqt496
crisheroes372
Lowko299
ArmadaUGS132
Liquid`VortiX85
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick38758
StarCraft: Brood War
UltimateBattle 1041
StarCraft 2
IntoTheiNu 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3525
• WagamamaTV353
League of Legends
• Nemesis6862
Upcoming Events
RotterdaM Event
1h 51m
Replay Cast
9h 51m
Sparkling Tuna Cup
19h 51m
WardiTV European League
1d 1h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 9h
The PondCast
1d 19h
WardiTV European League
1d 21h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.