• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:27
CEST 01:27
KST 08:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)2BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
what is flash bitcoin Jim claims he and Firefly were involved in match-fixing Code S RO8 Results + RO4 Bracket (2025 Season 2) The SCII GOAT: A statistical Evaluation Code S RO8 Preview: herO, Zoun, Bunny, Classic
Tourneys
[GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3 [Megathread] Daily Proleagues [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Who’s Getting the Effortless-Chic Look Just Right?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19913 users

[M] (2) Dust Devils

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 10 2012 10:45 GMT
#1
[image loading]



Overview

[image loading]



Map Details

                  Name DF Dust Devils
                  Version 1.0
                  Bounds 154x112
                  Bases 10
                  Published Privately on SEA

Back with another map for another month! This time I tried to take things in a different direction. The map is noticebly smaller than my last with the vertical bounds being approx 40 units smaller. There are only 5 bases for each player but they are relatively easy to take and hold.

Aesthetics are quite conservative I wanted to make a much less colourful map and I think I achieved that. Player units and fights feel much more vibrant and I and the people I have played this with think it is quite a nice effect.

Natural wall-off is standard but with an additional entrance rocked off behind line of sight blockers.

It takes one creep tumour to connect the main's hatchery to the natural's hatchery, and two to connect the natural and the third. Only takes two to connect the third to the fourth.



Analyzer Image

Not available since patch 1.5.0




Gameplay Images

+ Show Spoiler [Click for image] +

[image loading]
[image loading]




Eye Candy

+ Show Spoiler [Click for image] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]





Previous Versions

None yet.
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
September 10 2012 12:19 GMT
#2
Now thats what I call some fast aesthetics. All in one day or did you submit an older submission yesterday?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 10 2012 12:58 GMT
#3
They took me two weeks. Fast for me
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
September 10 2012 13:13 GMT
#4
I just noticed you took out the mineral block. Lovely!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 10 2012 23:19 GMT
#5
Really like how the natural is set up. Good to see something different.

Nice job on the aesthetics as well. I know I have trouble staying as consistent as you were able to.
~ ~ <°)))><~ ~ ~
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
September 25 2012 07:59 GMT
#6
Good job!
John 15:13
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 25 2012 08:40 GMT
#7
I think you need to get rid of a ton of the LOS blockers at the rocks at the natural, because at the moment, FFE isn't viable. That's because the zerg player can make nothing but lings on 2 bases and the protoss can't wall off the back door in time. From your pictures it looks like it'll take maybe 6 buildings and a pylon to wall it off, and a zerg player can easily break through that before you have enough units to defend. You should make it so that you can wall behind the LOS blockers more easily.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 26 2012 01:17 GMT
#8
Looks pretty nice! I like how 3rd is easy to take .
Defeating a sandwich only makes it tastier
DooSan
Profile Joined August 2012
4 Posts
September 26 2012 08:18 GMT
#9
Is there any reason to place 7m2g naturals ?
meatpudding
Profile Joined March 2011
Australia520 Posts
September 26 2012 10:38 GMT
#10
You guys are still having trouble with the Map Analyser?

Have you tried this? http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627&currentpage=13#247

If still having problems you can try PMing me but I'm super busy these days.

Nice looking map though
Be excellent to each other.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-26 21:18:24
September 26 2012 20:22 GMT
#11
Yeah all the versions out there don't work since 1.5 came out.

It's not a huge deal though if you are busy - a mapmaker can get all the information he needs with various methods (it's just an itty bit more work than running a quick program), the easiest being the new distance measure tool that came with the 1.5 editor.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
FlaShFTW
Profile Blog Joined February 2010
United States10114 Posts
September 26 2012 20:35 GMT
#12
feels too much 3 base play. the 4th bases are soooo far.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
September 26 2012 20:37 GMT
#13
But then they're pretty choked up, and far from the ennemy too. That and if you break the rocks the distance is very manageable.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Fatam
Profile Joined June 2012
1986 Posts
September 26 2012 21:20 GMT
#14
idk, those 4ths aren't -that- far. It probably wouldn't be an issue at all if there wasn't a ramp coming down into the 4th from the opponent's 5th.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 02 2012 07:31 GMT
#15
On September 25 2012 17:40 Yonnua wrote:
I think you need to get rid of a ton of the LOS blockers at the rocks at the natural, because at the moment, FFE isn't viable. That's because the zerg player can make nothing but lings on 2 bases and the protoss can't wall off the back door in time. From your pictures it looks like it'll take maybe 6 buildings and a pylon to wall it off, and a zerg player can easily break through that before you have enough units to defend. You should make it so that you can wall behind the LOS blockers more easily.


Noted, natural will be changed a bit to compensate for this back door and I will be changing the losbs.

On September 26 2012 17:18 DooSan wrote:
Is there any reason to place 7m2g naturals ?


Mistake. I don't remember what map I copied those minerals from, supposed to be standard 8m bases.

On September 27 2012 05:35 FlaShFTW wrote:
feels too much 3 base play. the 4th bases are soooo far.


Most test games have shown that the fourth is reasonable to take.

----

Also looking into completely changing the midfield, currently it produces terrible engagements for most matchups.
Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
ArT vs ReBellioN
HonMonO vs Ziomek
Shameless vs LunaSea
MilkiCow vs GgMaChine
Moja vs HiGhDrA
Jumy vs TBD
Demi vs NightPhoenix
Solar vs Cham
SteadfastSC123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 160
SteadfastSC123
RuFF_SC2 71
PiGStarcraft67
EnDerr 20
StarCraft: Brood War
Sea 3551
Rain 1752
Artosis 477
Dota 2
monkeys_forever215
ROOTCatZ19
League of Legends
Dendi1434
Counter-Strike
fl0m6609
Foxcn238
Super Smash Bros
AZ_Axe103
Heroes of the Storm
Grubby3136
Other Games
summit1g9974
tarik_tv6364
shahzam878
C9.Mang0732
ViBE182
Trikslyr47
PPMD34
Organizations
Dota 2
PGL Dota 2 - Main Stream8810
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH275
• Hupsaiya 45
• RyuSc2 42
• davetesta38
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Diggity12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21427
League of Legends
• Doublelift5669
Other Games
• imaqtpie874
• Shiphtur397
Upcoming Events
Replay Cast
34m
OSC
34m
WardiTV Invitational
11h 34m
HiGhDrA vs Nicoract
MaNa vs HiGhDrA
HiGhDrA vs Reynor
Nicoract vs Reynor
MaNa vs Nicoract
MaNa vs Reynor
MaxPax vs Spirit
Krystianer vs Spirit
OSC
13h 34m
BSL 2v2 ProLeague S3
19h 34m
Korean StarCraft League
1d 3h
SOOP
1d 9h
sOs vs Percival
CranKy Ducklings
1d 10h
WardiTV Invitational
1d 11h
Cheesadelphia
1d 15h
[ Show More ]
CSO Cup
1d 17h
BSL: ProLeague
1d 18h
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
2 days
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
2 days
BSL: ProLeague
2 days
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Replay Cast
4 days
RSL Revival
4 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
5 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Serral vs SHIN
Solar vs Cham
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.