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				Hi there,
 Up until this point, I have always been able to play custom maps that I download as a single player offline.  Usually, I use this feature for practicing my build orders (i.e. using xorpwnz's old YABOT maps).
 
 However with this new patch, it seems that I cannot do that anymore!  Every time I try to load a map, I just get sent to the login screen!  In the past whenever this happened (usually with replays) I was able to still play the map once I logged in... but for some reason this no longer is possible!
 
 Because of this, I'm pretty sad because now I am forced to play the online version, where I am limited to only 3 pauses per session and I need to restart the map by making a whole new private room each time I wan to practice a build.
 
 Furthermore, the old xorpwnz maps that are currently online don't even work anymore at all!
 
 So frustrating qq ㅜㅜ  - does anyone know of a way to still do this, or is it really gone for good?  I have tried to recreate the yabot maps on my own using triggers, but I still need to open the editor while I play (though I save computer memory by closing the terrain window and only keeping up the trigger window while I do it).
 
 If worst comes to worst, I can still do it by playing my own personal custom map that I've created... but I still cannot figure out how to randomize my spawn location each time I reset.
 
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				It may not be the most elegant solution, but have you tried to open those maps via the editor?
 If you want to open a map (that is not locked) via the editor you need to bee logged in only for the time when you download it. Then you can "test" the map as often as you wish + you can add an ai (I don't know this yabot thingy it maybe needs one...) under ->File->Preferences->test document. you may have to add the "player" a command center (or whatever) and 6 workers, then set under player options the control of that player to computer.
 
 The last thing you said about random spawn locations... I have no effing idea TT. but I can tell you how to find answers. First thing you want to check out is http://www.sc2mapster.com/ or/and if you know a map that has these features download one of those and check (you can even copy paste) their triggers. But be aware if those triggers are complex you need to first fully understand what they are doing because else copy-pasting them causes more trouble then good!
 
 I hope this helps
  
 
 *Ps: This may be unclear but by downloading a map I mean File -> open -> battlenet (login required) and THEN downloading it.
 
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				Right, I'm aware of this "workaround", but it only works for the maps that I personally make and edit.
 If I download the YABOT maps off of sc2mapster then when I load them they will be empty... therefore I cannot "test" them and play anyway.
 
 So you see the cause for my existential depression
 
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				I meant from battlenet within the editor. I've just done it myself to test if I'm, not talking bullsh**t. So I'lll add a pic to avoid beeing missunderstood because of my english: + Show Spoiler +
 I downloaded it from here, then disconnected from the interwebs an could still load it up
  
 I hope this now helps
 
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				On August 08 2012 19:57 Bobnoble wrote:I meant from battlenet within the editor. I've just done it myself to test if I'm, not talking bullsh**t. So I'lll add a pic to avoid beeing missunderstood because of my english: + Show Spoiler + I downloaded it from here, then disconnected from the interwebs an could still load it up   I hope this now helps  
 Right I understand what you mean to say, but the problem with this method is that the triggers still will not appear even if I download the YABOT map from SC2Mapster.  The map still won't work properly and furthermore I cannot even pause more than 3 times during the game. When I'm playing offline, I can pause in the middle of the build and check to see what the next thing or two in the list are so that I don't miss the mark... as well as to take a small break and think about what just happened (like if I made a mistake in the build, for example)
 
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				Sorry I wasn't quite sure if my post was understandable. I've checked and indeed there are no triggers O.O
 
 I've once made a build order tester myself but it is just a straight forward do your build and reset + change race (recources/tec reset an so on) without any other functions, what does yabot else? maybe I'm able to "upgrade" mine if you tell me what you need. But I'm neither very competent when it comes to 1v1 builds (only 2v2 for me^^) nor am I all that good with the trigger editor in general so don't expect wonders.
 
 I'll sure give it a shot if it's not too complex!
 
 I can't help you otherwise though
   
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				Here is what I have right now:
 http://www.sendspace.com/file/3jfgf1
 
 It works fine, but I cannot think of how to restore mineral patches that have been mined out.
 
 I also do not know how to change a player's race once the game has begun.  I can find the appropriate property in the Library, but I do not see any way to change that "Game Link - Race" data.
 
 I also do not know how to change the player's start location - though that's not a big priority for me.
 
 Once I figure this out, then I can just copy/paste the triggers to each map I will need in the future and it should work.
 
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				Done!
 Btw now I also have an upload site go upload stuff
  
 *edit: I haven't done much testing, so if you encounter bugs or have requests let me know.
 
 *2nd edit (-________-): Maybe I should explain a bit:
 
 At the start of the game you'll have a hatch without anything. To actually start type in chat z/t/p depending on what race you want, the whole map  will (hopefully^^) be reset and the timer in the upper left aswell.
 
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				Yabot.  Just use "-p" to pause/unpause.  This doesnt impact your timeouts.  Dont you wish that Blizzard gave you 30sec timeouts, then the opponent could unpause, like in Dota 2?
			
		
		
	 
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				On August 11 2012 05:56 Bobnoble wrote:Done!Btw now I also have an upload site go upload stuff   *edit: I haven't done much testing, so if you encounter bugs or have requests let me know. *2nd edit (-________-): Maybe I should explain a bit: At the start of the game you'll have a hatch without anything. To actually  start type in chat z/t/p depending on what race you want, the whole map  will (hopefully^^) be reset and the timer in the upper left aswell. 
 Thanks for doing that, I'm sure it will work.
 
 I could have also done it this way but I was hoping that I wouldn't have to "hard code" everything like that.  I had hoped that there was a more automatic and elegant way of getting it done :'c
 
 Also, it doesn't replace mineral patches that are completely mined out -- this was another problem that I ran into when I was trying to recreate the map for myself.
 
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				Thanks for doing that, I'm sure it will work.
 I could have also done it this way but I was hoping that I wouldn't have to "hard code" everything like that.  I had hoped that there was a more automatic and elegant way of getting it done :'c
 
 Also, it doesn't replace mineral patches that are completely mined out -- this was another problem that I ran into when I was trying to recreate the map for myself.
 
 Maybe there is^^ It is actually just the old triggers from an old map of mine, a lot has changed since then.
 
 About the mineral patches the only way I could figure how to do that is the same way as with units, first "remove from game" and then recreate them while resetting. But you would have to put individual points for them at every freakin' spawning place for minerals, and tbh I was too lazy to do that.
 Maybe someone else knows a smarter way of doing this. There is probably a cool way to bank the positions of the mineral patches in order to have your trigger code not 16 pages long but as you probably have noticed, I'm not that good with triggers.
 
 But in the end I guess you're helped out until the creator of YABOT has addapted his map onto 1.5.
 
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				Now you have to drag custom maps onto C:\Program Files (x86)\StarCraft II\Support\SC2Switcher.exe
			
		
		
	 
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