• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:35
CEST 19:35
KST 02:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?30Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Geoff 'iNcontroL' Robinson has passed away #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BW General Discussion Victoria gamers
Tourneys
[ASL20] Ro24 Group F [Megathread] Daily Proleagues Is there English video for group selection for ASL [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2398 users

[M] (4) Bazaar

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-08-16 05:03:33
July 11 2012 01:42 GMT
#1
Created by the fastest ProAm team in the land: NullCurrent and SigmaFiE

Uploaded to NA as "DF Bazaar"

Version: 1.2

Will soon be available on EU


[image loading]

[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Old Version
+ Show Spoiler +
[image loading]

Bazaar
Ver: 1.0
By: SigmaFiE (aka Odysseus)

Uploaded: [NA]


Overview
[image loading]

Various Shots
+ Show Spoiler +
Watchtower
+ Show Spoiler +
[image loading]


Main
+ Show Spoiler +
[image loading]


Stuff
+ Show Spoiler +
[image loading]

[image loading]


Special Pathing Note
+ Show Spoiler +
[image loading]


Special Drop Pod (clear one is usable)
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Change Log

1.2
+ Show Spoiler +
- Lyote removed
- Watchtower refined
- Map Info/Arcade Info updated


Playable Bounds: 152 x 152
Textures: Aiur Small Bricks, Aiur Dirt, Aiur Tiles, Aiur Rock, Aiur Grass, Aiur Large Bricks, Monlyth Tiles, Mar Sara Dirt Cracked

Comments and Criticisms Welcome.
https://johnemerson.artstation.com/
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 01:45 GMT
#2
There's no room to build things :/

Feels like you need to increase the size of either the mains or the natural
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-07-11 01:50:22
July 11 2012 01:49 GMT
#3
Seems pretty solid. I think the area around the thirds could use some work. You need a good bit of space right around the base itself so you have some area to move around the base. I think the two elevated blocks should be merged and moved to the middle between the two bases, making the whole thing a bit simpler and giving a bit more room to make defending those bases a bit more comfortable.

Also you should make sure that the chokes leading into each of the thirds from the outside are the same size, and that the thirds are equidistant. At least it seems like you are going for equal thirds. As is it feels quite a bit easier to take the third tucked up against the main than the other one.

Edit: You could increase the size of the main like iGrok suggested, and in doing so you could push that third a bit further away to help balance it.
all's fair in love and melodies
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 11 2012 01:58 GMT
#4
It's really pretty, and it has cool paths. It's a little too choked around the 3rd bases. I don't think the mains are too small, but making them bigger would be fine. If you tear it apart to rebuild it slightly larger, you might consider adding more substantial negative space to separate the areas of the map more, instead of little islands and strips of cliffs. I understand why you don't have them here, because there's no room. Kudos for making such a promising compact 4player rotational.
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 01:59 GMT
#5
I really like the paths from the thirds into the mid. Cool design there
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 11 2012 02:05 GMT
#6
I like the middle and the thirds

I also agree that the mains should be a little bigger, and that having the third connected to the main is annoying because of marine/medivac stuff. Gfire's got the right idea

However I don't think the thirds have to be equidistant (the definitely aren't), but without spawn restrictions it might be a little unfair for a player who spawns clockwise to another player.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 11 2012 10:59 GMT
#7
shouldn't the title be '[M] (4) Bazaar'?

Solid map. I think the whole map could do with being a bit bigger so open up some of those chokes and agree with the other's suggestions. Aesthetics look good, but fairly standard. Overall, a very nice map. Would be interesting to see how close positions plays out.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
PandaZerg
Profile Joined April 2012
Canada148 Posts
July 11 2012 19:36 GMT
#8
best new map for the moment. Congrats!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 11 2012 20:07 GMT
#9
There's just too much grass/brick variation.... I think all the high grounds should have grass/brick, and the low ground should be grass/dirt
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
July 11 2012 20:57 GMT
#10
absolutely love this map. great optional thirds with 4ths right next to them. it sucks when people make optional thirds, which is great, but then they dont have a reasonable 4th. no problem here. absolutely amazing map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Melty Butter
Profile Joined March 2011
Ireland52 Posts
July 11 2012 21:05 GMT
#11
we already have this, it's called whirlwind
Ass
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 11 2012 21:35 GMT
#12
On July 12 2012 06:05 Melty Butter wrote:
we already have this, it's called whirlwind

It's quite similar, but there is a fundamental difference with the 3rd's and 4th's here, which have more choke points next to them. That is perhaps something to change, which is up for debate, but even so, it's a solid map that shows a good deal of progress for the mapmaker. All that aside, I tend to be against calling 2 maps identical, as the details can make all the difference. Just as 2 build orders in the game can be very similar yet have different strategies to them, 2 maps can be very similar, but still play entirely differently.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 11 2012 21:36 GMT
#13
On July 12 2012 06:05 Melty Butter wrote:
we already have this, it's called whirlwind


What an ignorant thing to say. You can't see the obvious differences?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Melty Butter
Profile Joined March 2011
Ireland52 Posts
July 11 2012 22:09 GMT
#14
Yeah it's definitely a great map and all but apart from the additional little obstacles between the 4th and 3rd of each spawn quarter it's identical to Crux Whirlwind. And I don't think that all the other little minor differences like the main ramp being rotated 90 degrees or the 4ths having grouped gasses instead of separated ones is going to have any impact at all. That said, it's an excellent map, I'm just saying it should be called Whirlwind 1.1.
Ass
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 11 2012 22:15 GMT
#15
On July 12 2012 07:09 Melty Butter wrote:
Yeah it's definitely a great map and all but apart from the additional little obstacles between the 4th and 3rd of each spawn quarter it's identical to Crux Whirlwind. And I don't think that all the other little minor differences like the main ramp being rotated 90 degrees or the 4ths having grouped gasses instead of separated ones is going to have any impact at all. That said, it's an excellent map, I'm just saying it should be called Whirlwind 1.1.

Look closer. The gaps in terrain next to the 3rd's completely change how you'd go about defending them. Honestly try and tell me holding off an attack on Whirlwind's 3rd base is just the same as it is here. Aside from that, all the differences add up. If we shut down every map that's similar to another map, the mapping community would dry up fast.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
July 11 2012 22:16 GMT
#16
The pathing on this map is totally different from Whirlwind. The only similarities are than it is a 4p rotational map with a ramp down from the nat and ramps up to the thirds. But the rest is completely different.
all's fair in love and melodies
Melty Butter
Profile Joined March 2011
Ireland52 Posts
July 11 2012 23:45 GMT
#17
On July 12 2012 07:15 NewSunshine wrote:
Look closer. The gaps in terrain next to the 3rd's completely change how you'd go about defending them. Honestly try and tell me holding off an attack on Whirlwind's 3rd base is just the same as it is here. Aside from that, all the differences add up. If we shut down every map that's similar to another map, the mapping community would dry up fast.


hold the phones guys, on this version of whirlwind the place where you defend your third is slightly closer to the nexus! I think we're onto a winner here!

On July 12 2012 07:16 Gfire wrote:
The pathing on this map is totally different from Whirlwind. The only similarities are than it is a 4p rotational map with a ramp down from the nat and ramps up to the thirds. But the rest is completely different.


+ Show Spoiler +
[image loading]

[image loading]


oh wow THE DIFFERENCES! Some of the lines are even shorter than on the other version, wtf?

I bet you guys thought I wouldn't go to this much trouble to prove you wrong. Who's stupid now.


Ass
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-11 23:51:23
July 11 2012 23:48 GMT
#18
On July 12 2012 08:45 Melty Butter wrote:
Show nested quote +
On July 12 2012 07:15 NewSunshine wrote:
Look closer. The gaps in terrain next to the 3rd's completely change how you'd go about defending them. Honestly try and tell me holding off an attack on Whirlwind's 3rd base is just the same as it is here. Aside from that, all the differences add up. If we shut down every map that's similar to another map, the mapping community would dry up fast.


hold the phones guys, on this version of whirlwind the place where you defend your third is slightly closer to the nexus! I think we're onto a winner here!

Show nested quote +
On July 12 2012 07:16 Gfire wrote:
The pathing on this map is totally different from Whirlwind. The only similarities are than it is a 4p rotational map with a ramp down from the nat and ramps up to the thirds. But the rest is completely different.


+ Show Spoiler +
[image loading]

[image loading]


oh wow THE DIFFERENCES! Some of the lines are even shorter than on the other version, wtf?

I bet you guys thought I wouldn't go to this much trouble to prove you wrong. Who's stupid now.



You. The minute differences in the lines you've so thoughtfully drawn all affect the gameplay. A map is not just an overview, contrary to popular belief, everything that appears small and insignificant in an overview becomes important once it's being used in-game. Pointing out similar shapes isn't going to win you any points in a community that strives to create better and better maps, but rather makes you sound like you've come from BNet to complain some more.

Please try to keep any further comments directed towards potential improvements upon the map's design. No map is perfect, that's not why we post here.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 12 2012 00:17 GMT
#19
If this map is a thing that the map maker made to experiment with whirlwind then I would be ok. But I don't think its drastically different to whirlwind. For a starter these maps would never be used in the same ornament same as golden valley. Also even if maps are considerably different you have to knowledge the other map such as Mobs Marshall Area by team crux by eastwindy. The maps are quite different but at least he admitted that the maps are similar and will play out similarly.

That being said I don't think this map will have MAJOR differences in play.
Sorry, its what I think from my opinion.
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-12 00:19:19
July 12 2012 00:18 GMT
#20
On July 12 2012 09:17 kim9067 wrote:
If this map is a thing that the map maker made to experiment with whirlwind then I would be ok. But I don't think its drastically different to whirlwind. For a starter these maps would never be used in the same tournament same as golden valley. Also even if maps are considerably different you have to knowledge the other map such as Mobs Marshall Area by team crux by eastwindy. The maps are quite different but at least he admitted that the maps are similar and will play out similarly.

That being said I don't think this map will have MAJOR differences in play.
Sorry, its what I think from my opinion.



Crap sorry quoted instead of editing
Mapmaker of Frost, Fruitland and Bridgehead
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 587
Livibee 88
BRAT_OK 77
MindelVK 24
StarCraft: Brood War
Britney 31697
EffOrt 923
Mini 903
BeSt 268
ggaemo 191
firebathero 181
sSak 92
PianO 47
Mind 45
Nal_rA 44
[ Show more ]
Mong 40
Sexy 40
Hyun 35
Rock 29
Aegong 28
Movie 25
Shine 18
Backho 16
yabsab 14
HiyA 9
ajuk12(nOOB) 9
ivOry 8
sas.Sziky 8
Dewaltoss 1
Dota 2
Gorgc7318
qojqva3236
XcaliburYe121
LuMiX0
Counter-Strike
Fnx 1938
fl0m1684
oskar245
Other Games
FrodaN1908
Lowko464
Grubby434
ceh9425
Hui .263
ArmadaUGS151
KnowMe150
Trikslyr110
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta61
• iHatsuTV 9
• Reevou 4
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3648
• WagamamaTV503
League of Legends
• Nemesis5872
Counter-Strike
• imaqtpie345
• Shiphtur250
Upcoming Events
Replay Cast
6h 25m
The PondCast
16h 25m
RSL Revival
16h 25m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
23h 25m
Classic vs TriGGeR
Reynor vs SHIN
OSC
1d 9h
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 16h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 23h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
[ Show More ]
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
3 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
4 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.