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[M] (2) Crux Whirlwind - Page 4

Forum Index > SC2 Maps & Custom Games
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RumbleBadger
Profile Joined July 2011
322 Posts
April 19 2012 00:01 GMT
#61
Do the people saying zerg will be UP play zerg? Because this map has so many ways to move around zerg will have no trouble getting around where they need to. And the map is a bit bigger than you think, you have room to get surrounds when you try to.

Also, I think lowering one of the thirds would ruin the map. The map is so rotationally balanced it's not even funny. Also, the high ground thirds are basically the defining part of the map. Removing those would just kill the style.

Really beautiful map winpark, aesthetically and game play wise, it's really, really well done.
Games before dames.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-04-19 01:23:36
April 19 2012 01:21 GMT
#62
On April 18 2012 06:36 TheFish7 wrote:
So, when is this going to replace Antiga Shipyard in the ladder pool?


I already posted my good wishes and appreciation for this map, but THIS ^

When will this be in GSL? Are you allowed to share any info about that process winpark?
Comprehensive strategic intention: DNE
zyce
Profile Blog Joined March 2011
United States649 Posts
April 19 2012 05:56 GMT
#63
Really excited to play on this. This is some fantastic work here, thanks winpark!
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Natespank
Profile Joined November 2011
Canada449 Posts
April 19 2012 08:00 GMT
#64
love it tons
RageCommodore
Profile Joined September 2011
Germany912 Posts
April 20 2012 21:02 GMT
#65
This map needs to be uploaded on EU D:
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
April 20 2012 23:24 GMT
#66
Really like the look of this map (as in gameplay potential; I don't care about it's graphics). Can't wait to see it used in tournaments. (or even ladder, but that will happen at a later stage, if it at all)
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 30 2012 17:49 GMT
#67
I modified the naturals wider.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
catatoni
Profile Joined December 2011
Finland23 Posts
May 24 2012 09:32 GMT
#68
Gongratz Crux on making to the gstl! The layout of the map is good and the looks is awesome too
Mamoru
Profile Joined October 2011
Spain24 Posts
May 24 2012 11:40 GMT
#69
very nice map. will be a great map in a early future.
Rivkeh
Profile Joined September 2010
United States58 Posts
May 24 2012 16:33 GMT
#70
That is fantastic, would seriously enjoy playing on.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 24 2012 16:38 GMT
#71
Grats on GSTL!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
AnalyZ
Profile Joined January 2011
France32 Posts
May 24 2012 17:40 GMT
#72
I personally freaking love this map.
As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend.
the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin.
ForceField will be very good on this map.

But now, without being biased, the base layout make terran easy to drop
And for zerg, well, easy to defend, close base distance, and a lot of base.
Will be easy to have a good mapcontrol.

Very good map, imo it don't especially favor a race
Mairou
Profile Joined June 2011
Finland144 Posts
May 24 2012 17:55 GMT
#73
Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.
eSports! www.youtube.com/MairouTV
ragz_gt
Profile Blog Joined April 2012
9172 Posts
May 24 2012 18:33 GMT
#74
On May 25 2012 02:40 AnalyZ wrote:
I personally freaking love this map.
As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend.
the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin.
ForceField will be very good on this map.

But now, without being biased, the base layout make terran easy to drop
And for zerg, well, easy to defend, close base distance, and a lot of base.
Will be easy to have a good mapcontrol.

Very good map, imo it don't especially favor a race


Forgive me but I'm not quite sure why this makes T easy to drop. To me it seems really easy to defend against drop and it's pretty much a one way trap even if you make it in.
I'm not an otaku, I'm a specialist.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
May 24 2012 23:26 GMT
#75
GSTL! Very nice, it's a well-balanced one and very cool-looking
¯\_(シ)_/¯
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 24 2012 23:50 GMT
#76
I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 25 2012 00:06 GMT
#77
On May 25 2012 02:55 Mairou wrote:
Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.


Well, I don't know about perfectly balanced, time will tell. And -perfect- size .. 160x160 is pretty huge tbh^^

On May 25 2012 08:50 IronManSC wrote:
I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?


Well most likely to make the third easier... altho I don't agree with that.

As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-05-25 01:39:10
May 25 2012 01:38 GMT
#78
Did the older version have 2-wide ramps before, and now they are 3 with a rock? So comparatively it would be harder to hold like this. But I like the rocks, I think they are 4x4 which means only 2000hp, which is kinda cool. They make the map a bit more interesting, I think.

Edit: 3 before and now 4 with a rock, rather.
all's fair in love and melodies
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 25 2012 04:50 GMT
#79
Reminds me a little bit of fighting spirit, I'll be interested to see how the gap between the main the close by air base ends up working out.
Timmay
Profile Joined April 2005
United States112 Posts
May 25 2012 05:12 GMT
#80
On May 25 2012 09:06 Ragoo wrote:As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.


Winpark has already tried that, and he didn't like it.

On April 10 2012 23:19 winpark wrote:But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.

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