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Do the people saying zerg will be UP play zerg? Because this map has so many ways to move around zerg will have no trouble getting around where they need to. And the map is a bit bigger than you think, you have room to get surrounds when you try to.
Also, I think lowering one of the thirds would ruin the map. The map is so rotationally balanced it's not even funny. Also, the high ground thirds are basically the defining part of the map. Removing those would just kill the style.
Really beautiful map winpark, aesthetically and game play wise, it's really, really well done.
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On April 18 2012 06:36 TheFish7 wrote: So, when is this going to replace Antiga Shipyard in the ladder pool?
I already posted my good wishes and appreciation for this map, but THIS ^
When will this be in GSL? Are you allowed to share any info about that process winpark?
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Really excited to play on this. This is some fantastic work here, thanks winpark!
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This map needs to be uploaded on EU D:
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Really like the look of this map (as in gameplay potential; I don't care about it's graphics). Can't wait to see it used in tournaments. (or even ladder, but that will happen at a later stage, if it at all)
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I modified the naturals wider.
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Gongratz Crux on making to the gstl! The layout of the map is good and the looks is awesome too
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very nice map. will be a great map in a early future.
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That is fantastic, would seriously enjoy playing on.
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I personally freaking love this map. As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend. the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin. ForceField will be very good on this map.
But now, without being biased, the base layout make terran easy to drop And for zerg, well, easy to defend, close base distance, and a lot of base. Will be easy to have a good mapcontrol.
Very good map, imo it don't especially favor a race
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Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.
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On May 25 2012 02:40 AnalyZ wrote:I personally freaking love this map. As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend. the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin. ForceField will be very good on this map. But now, without being biased, the base layout make terran easy to drop And for zerg, well, easy to defend, close base distance, and a lot of base. Will be easy to have a good mapcontrol. Very good map, imo it don't especially favor a race 
Forgive me but I'm not quite sure why this makes T easy to drop. To me it seems really easy to defend against drop and it's pretty much a one way trap even if you make it in.
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GSTL! Very nice, it's a well-balanced one and very cool-looking
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I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?
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On May 25 2012 02:55 Mairou wrote: Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.
Well, I don't know about perfectly balanced, time will tell. And -perfect- size .. 160x160 is pretty huge tbh^^
On May 25 2012 08:50 IronManSC wrote: I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?
Well most likely to make the third easier... altho I don't agree with that.
As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.
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Did the older version have 2-wide ramps before, and now they are 3 with a rock? So comparatively it would be harder to hold like this. But I like the rocks, I think they are 4x4 which means only 2000hp, which is kinda cool. They make the map a bit more interesting, I think.
Edit: 3 before and now 4 with a rock, rather.
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Reminds me a little bit of fighting spirit, I'll be interested to see how the gap between the main the close by air base ends up working out.
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On May 25 2012 09:06 Ragoo wrote:As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.
Winpark has already tried that, and he didn't like it.
On April 10 2012 23:19 winpark wrote:But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.
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