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[M] (2) Crux Whirlwind

Forum Index > SC2 Maps & Custom Games
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winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2012-05-24 10:53:33
April 07 2012 12:56 GMT
#1
[image loading]

Map overview

[image loading]

Crux GSL Whirlwind

Created by Crux_Winpark(=WinparkPrime)
Suggest players 2-4
Playable 160 X 160

Published KR(GSL_돌개바람)/NA,EU(GSL Whirlwind)

In 2012 GSTL Season 2

http://esports.gomtv.com/gsl/
TeamCrux.tistory.com
www.SC2Prime.com

Twitter: @WinparkPrime
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 07 2012 13:11 GMT
#2
Looks solid
I will never ever play Mech against Protoss. - MVP
Kmatt
Profile Joined July 2011
United States1019 Posts
April 07 2012 13:24 GMT
#3
At first glance, this feels a lot like that 8-player FFA map, but the way the plateaus bridge them all together seems really natural. As a zerg, however, I feel really cramped trying to engage unless I've already got brood lords over the gaps and high ground.
We CAN have nice things
Shiger
Profile Joined March 2008
Sweden118 Posts
April 07 2012 13:29 GMT
#4
Best map to date, very well done. The scene really needed this. Thank you.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 07 2012 17:18 GMT
#5
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 07 2012 17:30 GMT
#6
Cool map. I can't say I agree with Barrin that it is my favorite map, but I do like it. I think the biggest problem is that the out paths are all really choked. I don't think there is enough space for Zerg to deal with a Protoss deathball or Terran siege tank push. I'd really like the paths to be a bit more open- it would just take some adjusting of the chokes to make them more open.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 07 2012 18:02 GMT
#7
Looks incredible! I can easily image this map in the pool.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-04-07 18:09:55
April 07 2012 18:09 GMT
#8
I don't like how every base is on high ground. I'd consider taking the 3rds (that hug the mains) and put those on low ground.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 07 2012 18:30 GMT
#9
IronManSc, That is too fixed idea... I don't want to make an imitation..
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-04-07 18:33:10
April 07 2012 18:31 GMT
#10
Wow, I think this might be my favourite map as well.

I am torn about the little hole between the natural and 3rd. Without it, it's far too open. With it, it makes it really hard for zerg to engage in the late game. I think it might be better to use a small clump of doodads here instead, like a line of trees. Maybe even something destructible, like overlapping small rocks (or a custom destructible object). The rest of the map seems fine for chokiness. Very nice decision to have LosB at 3,6,9,12 in the middle, providing open space for big engagements but preserving the danger of rounding those obstructing arms.

Nice work!!
Comprehensive strategic intention: DNE
Happystreet
Profile Joined January 2011
550 Posts
April 07 2012 18:34 GMT
#11
Hope this get recognition, looks really nice!
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 07 2012 18:49 GMT
#12
On April 08 2012 03:30 winpark wrote:
IronManSc, That is too fixed idea... I don't want to make an imitation..


I agree. I think making the base on lowground would actually make it a bit too standard.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
Last Edited: 2012-04-07 19:07:04
April 07 2012 19:06 GMT
#13
I really, really love this map. Unique, original concept.

Edit- Already on NA! My life is complete
AnalyZ
Profile Joined January 2011
France32 Posts
April 07 2012 19:24 GMT
#14
omg Upload it on EU pls :D
PolskaGora
Profile Joined May 2011
United States547 Posts
April 07 2012 20:11 GMT
#15
Very nice map, looks like a future tournament map, honestly! From a glance, one thing I think I would probably change is put one of the two 3rds not on the high ground, so that it isn't too easy to turtle up on 4 bases or allow siege tanks for a concave from both sides as the enemy army engages in the center. Also, maybe the space in between the two 3rds would be easy for a FFE wall for Protoss, but I haven't played it yet so I'll play it out tonight and see how that works out and post the results here.
Tracking treasure down
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 07 2012 20:31 GMT
#16
On April 08 2012 02:18 Barrin wrote:
Excellent concept, excellent execution for 8m. Perhaps the concept would fit better with 6m (needs some choke resizing for 6m), but I really love the way it is now for 8m anyway.

10/10, my new favorite 8m map.



can you please stop spamming every map thread with variations on "it would fit better with 6m." It's really, really annoying. If you can't appreciate and comment on the maps for what they are, but rather what you wish they would be, maybe you shouldn't comment at all.
Grohg
Profile Joined March 2011
United States243 Posts
April 07 2012 20:54 GMT
#17
On April 08 2012 02:18 Barrin wrote:
Excellent concept, excellent execution for 8m. Perhaps the concept would fit better with 6m (needs some choke resizing for 6m), but I really love the way it is now for 8m anyway.

10/10, my new favorite 8m map.


I think you need to stop littering every map thread with your 6m concept. It's a cool idea but the game isn't moving that direction in earnest. You're promoting yourself every time I see you post now...please, let people focus on the map that was made, not a hypothetical version that would tickle your fancy more. It's a holier-than-thou type feeling that you're exhibiting now and I don't think you want that image.

This map looks solid...the first four bases seem quite easy to hold, however. Would a base on the low ground be better at the 4th? Attacking up ramps for every base there makes it a difficult nut to crack. This might not be the case but I can see siege tanks on both the 3rd and 4th base ramps making Terran's main-4th hard to touch. The caverns in the middle of the map are good for creating some chokes but there are enough attack paths to allow Zerg to flank and counter. FF should still be strong in each corridor as well so Protoss armies aren't simply overrun in PvT or PvZ with mass bio/roaches. I like the layout overall...it's good to see some new maps like this addressing a lot of the problems previous maps have had. The choke/openness seems just about right and I think that might be the biggest thing most maps have issues with now.
You can't spell slaughter without laughter.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 07 2012 21:37 GMT
#18
@the two people before me:

When I saw the map I thought great, this is a very standard 4p rotational, overall very solid, just maybe a bit too easy to expand. So I thought this was pretty great for 6m cos you want bases to be a bit easier to take with that concept. And that's what I also said to Barrin^^ So stop hating on him, he is not the only one who thinks like this about this map.

+ Show Spoiler +
I am not a convinced supporter of 6m, I think it's too hard to theorycraft about it...


Nice job winpark! As I said, very solid, good positional balance, nice aesthetics. Maybe just a bit easy to expand and not very innovative. But I still like it, one of the best 4p rotational maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 07 2012 21:56 GMT
#19
On April 08 2012 06:37 Ragoo wrote:
@the two people before me:

When I saw the map I thought great, this is a very standard 4p rotational, overall very solid, just maybe a bit too easy to expand. So I thought this was pretty great for 6m cos you want bases to be a bit easier to take with that concept. And that's what I also said to Barrin^^ So stop hating on him, he is not the only one who thinks like this about this map.


who's hating anybody? It's just not relevant to the thread and seeing it brought up again and again is annoying. If Barrin wants the Crux guys to make 6m maps, maybe he should PM/mail and ask them instead of bringing it up in threads that aren't about the subject. It's extra tiresome because 6m isn't in any way a proven concept, certainly not going by the replays released so far, and I'd even say it's an inherently flawed idea for a number of reasons not related to this thread.
PolskaGora
Profile Joined May 2011
United States547 Posts
Last Edited: 2012-04-08 19:21:44
April 08 2012 02:56 GMT
#20
Alright, so after doing a little bit of testing on this map, here are some quick thoughts and analyses of said thoughts. First of all, before I say anything, I would like to state that this map is enormous. Much bigger than I initially thought. Also, in my opinion I like the 8m concept over a 6m one. It seems that ling run-bys or drops would be very effective with the wideopen entrances to the base, so the 8m concept allows you to more safely set up static defenses.

Doing a FFE....
+ Show Spoiler [FFE Wall-In] +
[image loading]

The bottom ramp works moderately well with a FFE. Especially interesting is the double neutral supply depot, one at the the bottom of the ramp to the main, one on the top of the ramp to the natural. This definitely helps out with a FFE, since it obviously means you need one structure less to finish the wall-off. While we're on the subject of pylon placement, the pylon can be placed in a position to finish the wall-off with a zealot. However, your zealot placement must be perfect since it is essentially the maximum amount of space allowable before lings can squeeze through. This means that lings can get very good surface area on the blocking zealot.

As a result, I would probably recommend that people should finish the wall-in completely with a second cannon as shown below, and simply break down the neutral supply depot when ready to move out. You can also place the cybernetics core in a way so that it can't be hit by roaches while also providing a secondary wall-in should they destroy the neutral supply depot walling you in.
[image loading]


When it comes to the FFE concept I line out in a post above...
+ Show Spoiler [FFE Wall-In #2] +
[image loading]

No, simply no. Forget I even mentioned it. Lol, when I thought of this idea I hadn't taken into account that the map was so big. As you can see, any zerg player can easily run by with no risk at all for reasons that are obvious and won't bother explaining. However, I do believe that in the late game when trying to expand to 5+ bases AKA when trying to expand to the other wings on this map, such a concept could be effectively used to block off aggression and ling run-bys and therefore essentially lock down a whole new 3 bases for you. Placing down a lot of gates and cannons will be especially easy with all the mineral excess you will probably be banking at that point.


Finally, as to the tank concept I also lined out in a post above....
+ Show Spoiler [Tank Placement] +
[image loading]

This is the first image, where I sieged tanks on the ramps leading to the two 3rds, three tanks on the low ground and a tank on the ramp leading to the natural.

[image loading]

This is the same site, however I only kept the tanks on the high ground of the the two 3rds sieged in order to get a better understanding of how far the tanks can reach into the choke between 3rds. Using this information, terran players can better understand how to place tanks strategically when playing TvZ and TvT.

I'm no terran player so my tank placement probably isn't optimal or maybe even very strategically sound but it looks to me that if terrans siege up in a similar fashion, especially with more than the ten tanks I used in this picture, they can very easily defend any pushes directly into the main entrance/choke, especially vs a ling/bling composition.

+ Show Spoiler [Further analysis of tank placement] +
If the terran uses planetary fortresses to defend the 3rd placed away from the main it will make it that much easier for the terran player to set up tanks on that high ground and not have to worry about ling flanks.
[image loading]

However, the 3rd that's directly underneath the main has a mineral field at which a planetary fortress's range isn't large enough to cover the tanks, so additional defense will be required there, as seen below.

[image loading]

Lings will simply be able to do a quick hit-and-run, with no repercussions from the planetary. Maybe planetary fortress range will provide enough coverage to secure this tank placement, although it probably won't be. Siege tanks have a range of 13 while an upgraded planetary fortress has a range of 7, so judging it visually the planetary will only be able to hit enemy units that are closer than half the distance to the tanks. Not enough. Perhaps a forward planetary at the top of that ramp can be an alternative, not sure if that's the most efficient answer though.
+ Show Spoiler +
I suppose if you clicked this spoiler this means you took the initiative to read through this whole post so thank you!




In conclusion, I really love this map! It seems very balanced for the most part. Protoss has a viable FFE and easy enough transition to grab a third, the large size of the map allows zerg to quickly expand to either of the thirds furthest away from the opponent while feeling safe at the same time, and tank placement can be very effective on this map. In fact, I would argue that siege tanks make the main entrance/choke to the terran player's wing too easy to defend, especially when tied in with good planetary/bunker placement.

As a result, the only thing I would change is make one of the two third bases unelevated, so that there is no high ground advantage defending it. This still allows zerg a relatively easy expansion and could also lead players to choose more strategically as to which of the thirds to expand to first.

Great job, I definitely think we will be seeing this map in future tournament map pools soon!
Tracking treasure down
hoby2000
Profile Blog Joined April 2010
United States918 Posts
April 08 2012 03:52 GMT
#21
On April 08 2012 05:31 Quotidian wrote:
Show nested quote +
On April 08 2012 02:18 Barrin wrote:
Excellent concept, excellent execution for 8m. Perhaps the concept would fit better with 6m (needs some choke resizing for 6m), but I really love the way it is now for 8m anyway.

10/10, my new favorite 8m map.



can you please stop spamming every map thread with variations on "it would fit better with 6m." It's really, really annoying. If you can't appreciate and comment on the maps for what they are, but rather what you wish they would be, maybe you shouldn't comment at all.


Can you please stop posting about someone posting? It's getting really, really annoying. I'm serious though... Do you realize how silly you look by posting about someone posting? Who cares if he talks about his FRB idea in every map thread. You don't have to read his comments, nor do you have to post about it... but for some asinine reason, you did both.


Anyway - This map is pretty bad ass. One of few new maps (recently) where I actually saw it and thought to myself "Wow, this is pretty cool looking..." Can't wait to see it in GSTL (and/or GSL).
A lesson without pain is meaningless for nothing can be gained without giving something in return.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
April 08 2012 03:54 GMT
#22
On April 08 2012 06:56 Quotidian wrote:
Show nested quote +
On April 08 2012 06:37 Ragoo wrote:
@the two people before me:

When I saw the map I thought great, this is a very standard 4p rotational, overall very solid, just maybe a bit too easy to expand. So I thought this was pretty great for 6m cos you want bases to be a bit easier to take with that concept. And that's what I also said to Barrin^^ So stop hating on him, he is not the only one who thinks like this about this map.


who's hating anybody? It's just not relevant to the thread and seeing it brought up again and again is annoying. If Barrin wants the Crux guys to make 6m maps, maybe he should PM/mail and ask them instead of bringing it up in threads that aren't about the subject. It's extra tiresome because 6m isn't in any way a proven concept, certainly not going by the replays released so far, and I'd even say it's an inherently flawed idea for a number of reasons not related to this thread.


And you're being JUST AS annoying as you think he is by posting about it.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
April 08 2012 04:36 GMT
#23
This would make a good 6m map, OHHHH!!!

Anyway, beautiful map, so many pathways which really excites me
John 15:13
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 08 2012 07:51 GMT
#24
This would make an excellent replacement for Tal'Darim Altar on the ladder.
vibeo gane,
Tosster
Profile Joined August 2011
Poland299 Posts
April 08 2012 08:32 GMT
#25
Wow excellent map! Especially i like idea for 3rds. Gj, want it on ladder.
Antares777
Profile Joined June 2010
United States1971 Posts
April 08 2012 15:16 GMT
#26
On April 08 2012 16:51 -NegativeZero- wrote:
This would make an excellent replacement for Tal'Darim Altar on the ladder.


I never thought of that, but that's a great idea.
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 08 2012 22:17 GMT
#27
On April 08 2012 16:51 -NegativeZero- wrote:
This would make an excellent replacement for Tal'Darim Altar on the ladder.



It would be better as a replacement for Antiga in my opinion
moskonia
Profile Joined January 2011
Israel1448 Posts
April 09 2012 01:25 GMT
#28
While this map looks really good, I think making the lower ramp block-able by 3gates would be great for FFEing, and also maybe reducing the amount of space of the mains a bit, haven't played it, but it seems really big.
shadymmj
Profile Joined June 2010
1906 Posts
April 09 2012 13:30 GMT
#29
it's a great map. however, the ramps are a little too big. just look at the FFE pictures, you will know.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
avc
Profile Joined December 2011
121 Posts
April 09 2012 15:07 GMT
#30
Probably the first map of this kind that seems to have removed a lot of the rotational imbalances you see on maps like TDA.

I'd like to see the thirds changed to low ground bases I think, or if they must stay high, then open up the choke a lot wider.

Have a feeling we might be seeing a lot of this map in the future.
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-04-09 15:11:21
April 09 2012 15:11 GMT
#31
Personally I think this is kind of a lazy-mans solution to rotational imbalance.

'Oh, its impossible to balance the thirds on a 4p rotational map? Just make them IDENTICAL'

I'm sure hte map plays fine, probably very well in fact, but there is absolutely nothing new or innovative about it.
It's funny; I dream a lot, but I'm not a very good sleeper.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-09 17:07:28
April 09 2012 17:05 GMT
#32
--- Nuked ---
Sated
Profile Blog Joined March 2011
England4983 Posts
April 09 2012 17:20 GMT
#33
--- Nuked ---
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 09 2012 17:55 GMT
#34
remind me of NEO enigma
Incredible Miracle
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-09 18:09:12
April 09 2012 18:05 GMT
#35
On April 10 2012 02:20 Sated wrote:
Show nested quote +
On April 08 2012 06:37 Ragoo wrote:
@the two people before me:

When I saw the map I thought great, this is a very standard 4p rotational, overall very solid, just maybe a bit too easy to expand. So I thought this was pretty great for 6m cos you want bases to be a bit easier to take with that concept. And that's what I also said to Barrin^^ So stop hating on him, he is not the only one who thinks like this about this map.

+ Show Spoiler +
I am not a convinced supporter of 6m, I think it's too hard to theorycraft about it...


Nice job winpark! As I said, very solid, good positional balance, nice aesthetics. Maybe just a bit easy to expand and not very innovative. But I still like it, one of the best 4p rotational maps

That doesn't change the fact that everyone is aware of 6m and doesn't need it spammed in every map thread.

No, everyone isn't aware. With the widespread praise the idea has been getting, it's only amongst those who know about it, so if it was truly a popular idea, you'd be seeing a lot more discussion about it, and possibly even tournaments. If Barrin wants to make a post here and there promoting the idea, there's nothing wrong with it. You criticize the posts he's making as though he's promoting some useless product that nobody uses - that's the wrong way to look at it. What he's doing is promoting an idea that could very well make this game a lot more fun to play, as well as watch. Thinking of it that way, he may not be talking about it enough.

edit: ^^this is directed at everyone who's been making this sort of post, not just the above poster.

edit2: I really wish this thread hadn't been so derailed, such that the map gets buried under people bickering over Barrin's posts. If you would, please direct your attention to the damn map in the OP, please
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 09 2012 20:19 GMT
#36
(not sure you realize how much time I spent thinking about it, I couldn't even keep it contained even before it went public)


Since you kept going OT in this thread, yes, you've obviously spent too much time thinking about it. You've convinced yourself that "FRB" is the correct way for the game to go, even before any real testing has been done, and the"FRB" games shown so far don't seem to be any more inherently interesting or different than standard games. Your theory also has holes in it, because we're actually seeing the type of small scale engagements you want to promote in standard games without the need to change anything as far as resource nodes go. On top of that "FRB" doesn't do anything to address issues of unit design or unit clumping, which is the real clincher as to why SC2 games look the way they look. So all in all, I see no reason why the game should move towards fewer resources at all. There's no good reason to.

Seriously, if you weren't a mod, you would probably have been warned/temp'ed for spamming/going OT in threads when there already are multiple threads on the subject on TL.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
April 09 2012 20:57 GMT
#37
On April 10 2012 05:19 Quotidian wrote:
Show nested quote +
(not sure you realize how much time I spent thinking about it, I couldn't even keep it contained even before it went public)


Since you kept going OT in this thread, yes, you've obviously spent too much time thinking about it. You've convinced yourself that "FRB" is the correct way for the game to go, even before any real testing has been done, and the"FRB" games shown so far don't seem to be any more inherently interesting or different than standard games. Your theory also has holes in it, because we're actually seeing the type of small scale engagements you want to promote in standard games without the need to change anything as far as resource nodes go. On top of that "FRB" doesn't do anything to address issues of unit design or unit clumping, which is the real clincher as to why SC2 games look the way they look. So all in all, I see no reason why the game should move towards fewer resources at all. There's no good reason to.

Seriously, if you weren't a mod, you would probably have been warned/temp'ed for spamming/going OT in threads when there already are multiple threads on the subject on TL.


Just to make sure I wasn't crazy, I just went through Barrin's posts, and this is the first map he has mentioned would be a good 6m map. So what it sounds like to me is that you have some sort of personal reason against Barrin for continuing this nonsense, or you have no idea what the hell you're talking about, and just want to troll.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 09 2012 21:16 GMT
#38
On April 10 2012 05:57 hoby2000 wrote:
Show nested quote +
On April 10 2012 05:19 Quotidian wrote:
(not sure you realize how much time I spent thinking about it, I couldn't even keep it contained even before it went public)


Since you kept going OT in this thread, yes, you've obviously spent too much time thinking about it. You've convinced yourself that "FRB" is the correct way for the game to go, even before any real testing has been done, and the"FRB" games shown so far don't seem to be any more inherently interesting or different than standard games. Your theory also has holes in it, because we're actually seeing the type of small scale engagements you want to promote in standard games without the need to change anything as far as resource nodes go. On top of that "FRB" doesn't do anything to address issues of unit design or unit clumping, which is the real clincher as to why SC2 games look the way they look. So all in all, I see no reason why the game should move towards fewer resources at all. There's no good reason to.

Seriously, if you weren't a mod, you would probably have been warned/temp'ed for spamming/going OT in threads when there already are multiple threads on the subject on TL.


Just to make sure I wasn't crazy, I just went through Barrin's posts, and this is the first map he has mentioned would be a good 6m map. So what it sounds like to me is that you have some sort of personal reason against Barrin for continuing this nonsense, or you have no idea what the hell you're talking about, and just want to troll.



and what a fine piece of research you did

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310713#15

NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-09 22:12:31
April 09 2012 22:11 GMT
#39
On April 10 2012 06:16 Quotidian wrote:
and what a fine piece of research you did

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310713#15


Seriously, it's been said before, only now it's more so: you've become infinitely more obnoxious than Barrin could ever have been, even for someone agreeing with your views. Now you're just beginning to look like a troll who got bored with the Blizzard forums.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 09 2012 23:08 GMT
#40
On April 10 2012 07:11 NewSunshine wrote:
Show nested quote +
On April 10 2012 06:16 Quotidian wrote:
and what a fine piece of research you did

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310713#15


Seriously, it's been said before, only now it's more so: you've become infinitely more obnoxious than Barrin could ever have been, even for someone agreeing with your views. Now you're just beginning to look like a troll who got bored with the Blizzard forums.


well, that's just your opinion, isn't it..

You know one of the things that characterizes the blizzard forums? People labeling everyone they don't agree with as trolls.

Seriously, if everyone who made a post/thread about "their idea" started posting in other threads not about "their idea," the mods would probably start banning these people as quickly as they ban image macros or balance whine.Just because you have "an idea" it shouldn't give you carte blanche to spam in other people's threads.I suspect Barrin only gets away with it because he's a mod and for some reason people have blindly latched onto an unproven idea.

I am seriously not trolling Barrin -- why would I? I've never even had an exchange with him before. From what I've been saying, I thought my motives for criticizing him were immediately obvious. I have no other agenda here except to tell him to stop spamming his idea around the forum when there are already threads dedicated to the topic. If I came off as rude* or whatever before, yeah, I can see why and I'll change my tone from now on. So yeah, Barrin, please stop spamming your idea outside of the thread(s) dedicated to it. It's not a cool way to behave.

(*imo, jumping into a thread with "this would be better if it conformed to My Idea" is also disrespectful behavior)
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
April 10 2012 00:42 GMT
#41
On April 10 2012 08:08 Quotidian wrote:
Show nested quote +
On April 10 2012 07:11 NewSunshine wrote:
On April 10 2012 06:16 Quotidian wrote:
and what a fine piece of research you did

http://www.teamliquid.net/forum/viewmessage.php?topic_id=310713#15


Seriously, it's been said before, only now it's more so: you've become infinitely more obnoxious than Barrin could ever have been, even for someone agreeing with your views. Now you're just beginning to look like a troll who got bored with the Blizzard forums.


well, that's just your opinion, isn't it..

You know one of the things that characterizes the blizzard forums? People labeling everyone they don't agree with as trolls.

Seriously, if everyone who made a post/thread about "their idea" started posting in other threads not about "their idea," the mods would probably start banning these people as quickly as they ban image macros or balance whine.Just because you have "an idea" it shouldn't give you carte blanche to spam in other people's threads.I suspect Barrin only gets away with it because he's a mod and for some reason people have blindly latched onto an unproven idea.

I am seriously not trolling Barrin -- why would I? I've never even had an exchange with him before. From what I've been saying, I thought my motives for criticizing him were immediately obvious. I have no other agenda here except to tell him to stop spamming his idea around the forum when there are already threads dedicated to the topic. If I came off as rude* or whatever before, yeah, I can see why and I'll change my tone from now on. So yeah, Barrin, please stop spamming your idea outside of the thread(s) dedicated to it. It's not a cool way to behave.

(*imo, jumping into a thread with "this would be better if it conformed to My Idea" is also disrespectful behavior)


Your like those people that sulk about spoilers, just get over it, he can post whatever he likes, hes not breaking any rules, so just shoosh and get on with it, because I support Barrin's idea and I have personally played FRB and its the most enjoyment I have got out of Starcraft 2.
John 15:13
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-10 00:56:13
April 10 2012 00:50 GMT
#42
On April 10 2012 08:08 Quotidian wrote:
well, that's just your opinion, isn't it..


Well, no, it isn't just mine, clearly.

On April 10 2012 08:08 Quotidian wrote:
I am seriously not trolling Barrin -- why would I? I've never even had an exchange with him before. From what I've been saying, I thought my motives for criticizing him were immediately obvious. I have no other agenda here except to tell him to stop spamming his idea around the forum when there are already threads dedicated to the topic. If I came off as rude* or whatever before, yeah, I can see why and I'll change my tone from now on. So yeah, Barrin, please stop spamming your idea outside of the thread(s) dedicated to it. It's not a cool way to behave.

(*imo, jumping into a thread with "this would be better if it conformed to My Idea" is also disrespectful behavior)


So far, 2 threads, if I'm not mistaken, where he's mentioned it, beside the main discussion thread, so I wouldn't call it spamming. Two. And besides, who are you to try and silence someone, especially someone who's put so much thought, not to mention faith, in his own idea? Maybe you could, if he were trying to revive the nazi regime with a new elaborate plan, for instance, but I digress. That is not a cool way to behave. It doesn't matter whether or not he's right.

Carry on any further, and you seriously are a troll. This has nothing to do with you and I agreeing, so don't pull that card out either.

Frankly, I never get this animated about a topic on the Blizzard forums, because it's never worth it, but I'd like to think we should be held to a higher standard here, so pardon me if I come off as rude.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 10 2012 01:03 GMT
#43
On April 10 2012 09:50 NewSunshine wrote:
Show nested quote +
On April 10 2012 08:08 Quotidian wrote:
well, that's just your opinion, isn't it..


Well, no, it isn't just mine, clearly.

Show nested quote +
On April 10 2012 08:08 Quotidian wrote:
I am seriously not trolling Barrin -- why would I? I've never even had an exchange with him before. From what I've been saying, I thought my motives for criticizing him were immediately obvious. I have no other agenda here except to tell him to stop spamming his idea around the forum when there are already threads dedicated to the topic. If I came off as rude* or whatever before, yeah, I can see why and I'll change my tone from now on. So yeah, Barrin, please stop spamming your idea outside of the thread(s) dedicated to it. It's not a cool way to behave.

(*imo, jumping into a thread with "this would be better if it conformed to My Idea" is also disrespectful behavior)


So far, 2 threads, if I'm not mistaken, where he's mentioned it, beside the main discussion thread, so I wouldn't call it spamming. Two. And besides, who are you to try and silence someone, especially someone who's put so much thought, not to mention faith, in his own idea? Maybe you could, if he were trying to revive the nazi regime with a new elaborate plan, for instance, but I digress. That is not a cool way to behave. It doesn't matter whether or not he's right.

Carry on any further, and you seriously are a troll. This has nothing to do with you and I agreeing, so don't pull that card out either.

Frankly, I never get this animated about a topic on the Blizzard forums, because it's never worth it, but I'd like to think we should be held to a higher standard here, so pardon me if I come off as rude.


He's not trolling... The way Barrin forces his idea down people's throats, in threads where it does not belong, does not annoy just him, but myself (and others that I have spoken to as well). Saying something like "I've almost given up judging 8m maps [b/c they're trash]" or "it's good, for an 8m map" is rude and derogatory to the mappers that put so much effort into a map system that is not only better and more stable (my opinion), but also more balanced and here to stay (blizzard's opinion). It's really annoying. Nothing against Barrin ofc, he put a huge deal of thought and effort into his idea, but now he tries to push that idea down everyone's throat, which will probably end in people (like me and Quot) being left with a distaste towards the notion itself).
Quotidian
Profile Joined August 2010
Norway1937 Posts
April 10 2012 01:15 GMT
#44
On April 10 2012 09:50 NewSunshine wrote:
Show nested quote +
On April 10 2012 08:08 Quotidian wrote:
well, that's just your opinion, isn't it..


Well, no, it isn't just mine, clearly.

Show nested quote +
On April 10 2012 08:08 Quotidian wrote:
I am seriously not trolling Barrin -- why would I? I've never even had an exchange with him before. From what I've been saying, I thought my motives for criticizing him were immediately obvious. I have no other agenda here except to tell him to stop spamming his idea around the forum when there are already threads dedicated to the topic. If I came off as rude* or whatever before, yeah, I can see why and I'll change my tone from now on. So yeah, Barrin, please stop spamming your idea outside of the thread(s) dedicated to it. It's not a cool way to behave.

(*imo, jumping into a thread with "this would be better if it conformed to My Idea" is also disrespectful behavior)


So far, 2 threads, if I'm not mistaken, where he's mentioned it, beside the main discussion thread, so I wouldn't call it spamming. Two. And besides, who are you to try and silence someone, especially someone who's put so much thought, not to mention faith, in his own idea? Maybe you could, if he were trying to revive the nazi regime with a new elaborate plan, for instance, but I digress. That is not a cool way to behave. It doesn't matter whether or not he's right.

Carry on any further, and you seriously are a troll. This has nothing to do with you and I agreeing, so don't pull that card out either.

Frankly, I never get this animated about a topic on the Blizzard forums, because it's never worth it, but I'd like to think we should be held to a higher standard here, so pardon me if I come off as rude.


It's spamming, no matter what you'd call it. It's intentionally bringing up a subject to spread an idea/product/whatever in a situation where it is out of place and irrelevant, without adding anything of value to the thread. "It'd be better as a 6m map" isn't valuable feedback - and when you consequently see how unapologetic Barrin is about it, it's safe to assume he has every intention to keep spamming, which should not go unchecked and unremarked upon in my opinion.

And what gives Barrin the right to spread his idea in every thread and situation where he sees fit, entirely at his discretion? If I had an idea that every custom map should take care to not allow lowground-to-highground proxy pylon warp-ins into bases/naturals, and I spammed this idea whenever I felt it was appropriate, I would quickly get a temp ban. "FRB" isn't any different, except you happen to like the concept.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-04-10 01:47:46
April 10 2012 01:46 GMT
#45
On April 10 2012 10:03 DYEAlabaster wrote:
He's not trolling... The way Barrin forces his idea down people's throats, in threads where it does not belong, does not annoy just him, but myself (and others that I have spoken to as well). Saying something like "I've almost given up judging 8m maps [b/c they're trash]" or "it's good, for an 8m map" is rude and derogatory to the mappers that put so much effort into a map system that is not only better and more stable (my opinion), but also more balanced and here to stay (blizzard's opinion). It's really annoying. Nothing against Barrin ofc, he put a huge deal of thought and effort into his idea, but now he tries to push that idea down everyone's throat, which will probably end in people (like me and Quot) being left with a distaste towards the notion itself).

So he now thinks almost exclusively about 6m maps. You can see it as rude and derogatory all you want, but it is in fact up to the individual. He has the right to talk about his idea, and despite Quotidian's description, does not fall under spamming. Of course, he seems pretty unflappable about his own idea(that Barrin should shut up about it), so I'm not going to try and persuade him either.

There's an adage: "If you don't have anything nice to say, don't say anything at all". There are other little nuances regarding tact in conversation, but the aforementioned adage is the short of it. All this talk about his posts is not necessary, by any means.

p.s. I would like to apologize to WinPark for the controversy that has come about. Not exactly helpful feedback, I know.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-10 02:01:44
April 10 2012 02:01 GMT
#46
--- Nuked ---
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2012-04-10 16:16:24
April 10 2012 14:19 GMT
#47
I'll show the first version of this map.
2011.04.14 (last year!)
[image loading]

now..
[image loading]

But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
avc
Profile Joined December 2011
121 Posts
April 10 2012 14:35 GMT
#48
WinPark, what about what IronmanSC said regarding lowering the thirds?

Personally I think the thirds might be ok on raised ground, but maybe they should have a bit of a wider ramp to offset the defensive power of the raised ground.

I really do like the map though, I think it's going to be a winner.
bananajk
Profile Joined April 2011
Germany92 Posts
April 10 2012 14:53 GMT
#49
I think this map is a bit terran/protoss favored vs Zerg because of all that cliffs and chokes.
But it looks very nice and allows a lot of different expanding paths. So i would like to see it in some competitive games
The expansions aren't that far away from your main but on the other hand they aren't too easy to defend, too.

fragster.de | [F_]ragster
shadymmj
Profile Joined June 2010
1906 Posts
April 10 2012 15:00 GMT
#50
On April 10 2012 23:35 avc wrote:
WinPark, what about what IronmanSC said regarding lowering the thirds?

Personally I think the thirds might be ok on raised ground, but maybe they should have a bit of a wider ramp to offset the defensive power of the raised ground.

I really do like the map though, I think it's going to be a winner.


absolutely not. it's extremely important that 3rds are on raised ground or small chokes, see fighting spirit, destination...if u put it on the same level, then you need to remove one ramp.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 14 2012 18:14 GMT
#51
I uploaded two replays by master-players.

http://www.crocko.com/A44360673B2D4D4A8CCBC24B4132A241/Whirl_Replays.zip
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 14 2012 18:18 GMT
#52
avc, I think that is too standard. Recently, many maps become quite similar with one another.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 17 2012 00:37 GMT
#53
On April 15 2012 03:18 winpark wrote:
avc, I think that is too standard. Recently, many maps become quite similar with one another.


I used this map in a tournament I ran recently in Edmonton and everyone really took well to it! It had some awesome games! Thanks for the great maps
DomiNater
Profile Blog Joined September 2010
United States527 Posts
April 17 2012 06:42 GMT
#54
Poor winpark having his thread derailed so badly...

t.t

Very nice map man!

After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
avc
Profile Joined December 2011
121 Posts
April 17 2012 11:03 GMT
#55
On April 15 2012 03:18 winpark wrote:
avc, I think that is too standard. Recently, many maps become quite similar with one another.


You are right, it would be nice to have different maps in the pool, I was just concerned over the ease of defending from so many high positions. Since the map has so many narrow chokes on it already, there isn't much open space for a race like Zerg to work with.

Still, I really like this map and hope it gets more attention, I can certainly see it ending up in the GSL.

Rossen
Profile Joined February 2011
Denmark177 Posts
April 17 2012 12:10 GMT
#56
Hmm, interesting... it reminds me of a re-worked steppes of war... Me like. :D.
(Wish Blizz had made a custom system where you could play maps like this w/o having to have freinds.)
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 17 2012 21:36 GMT
#57
So, when is this going to replace Antiga Shipyard in the ladder pool?
~ ~ <°)))><~ ~ ~
AethariA
Profile Blog Joined March 2012
Canada22 Posts
April 18 2012 00:33 GMT
#58
Looks like an awesome map, can`t wait to try it out!
HighLach
Profile Joined December 2011
United States132 Posts
April 18 2012 07:52 GMT
#59
On April 07 2012 22:24 Kmatt wrote:
At first glance, this feels a lot like that 8-player FFA map, but the way the plateaus bridge them all together seems really natural. As a zerg, however, I feel really cramped trying to engage unless I've already got brood lords over the gaps and high ground.


Although this map may seem bad for zerg because of the cramped positions in a head on assault, the connections between each of the areas would actually allow for great surrounds. I really like the way you can maneuver around. Ling counters would be great =D. I really like this map even for 1v1.
Ollie
Profile Joined October 2011
United States144 Posts
April 18 2012 23:13 GMT
#60
This map is insanely awesome.
Oz | HerO | Creator | Stork | DRG | Soulkey | Jaedong | Sniper | Byun | TaeJa | Fantasy
RumbleBadger
Profile Joined July 2011
322 Posts
April 19 2012 00:01 GMT
#61
Do the people saying zerg will be UP play zerg? Because this map has so many ways to move around zerg will have no trouble getting around where they need to. And the map is a bit bigger than you think, you have room to get surrounds when you try to.

Also, I think lowering one of the thirds would ruin the map. The map is so rotationally balanced it's not even funny. Also, the high ground thirds are basically the defining part of the map. Removing those would just kill the style.

Really beautiful map winpark, aesthetically and game play wise, it's really, really well done.
Games before dames.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-04-19 01:23:36
April 19 2012 01:21 GMT
#62
On April 18 2012 06:36 TheFish7 wrote:
So, when is this going to replace Antiga Shipyard in the ladder pool?


I already posted my good wishes and appreciation for this map, but THIS ^

When will this be in GSL? Are you allowed to share any info about that process winpark?
Comprehensive strategic intention: DNE
zyce
Profile Blog Joined March 2011
United States649 Posts
April 19 2012 05:56 GMT
#63
Really excited to play on this. This is some fantastic work here, thanks winpark!
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Natespank
Profile Joined November 2011
Canada449 Posts
April 19 2012 08:00 GMT
#64
love it tons
RageCommodore
Profile Joined September 2011
Germany912 Posts
April 20 2012 21:02 GMT
#65
This map needs to be uploaded on EU D:
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
April 20 2012 23:24 GMT
#66
Really like the look of this map (as in gameplay potential; I don't care about it's graphics). Can't wait to see it used in tournaments. (or even ladder, but that will happen at a later stage, if it at all)
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 30 2012 17:49 GMT
#67
I modified the naturals wider.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
catatoni
Profile Joined December 2011
Finland23 Posts
May 24 2012 09:32 GMT
#68
Gongratz Crux on making to the gstl! The layout of the map is good and the looks is awesome too
Mamoru
Profile Joined October 2011
Spain24 Posts
May 24 2012 11:40 GMT
#69
very nice map. will be a great map in a early future.
Rivkeh
Profile Joined September 2010
United States58 Posts
May 24 2012 16:33 GMT
#70
That is fantastic, would seriously enjoy playing on.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 24 2012 16:38 GMT
#71
Grats on GSTL!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
AnalyZ
Profile Joined January 2011
France32 Posts
May 24 2012 17:40 GMT
#72
I personally freaking love this map.
As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend.
the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin.
ForceField will be very good on this map.

But now, without being biased, the base layout make terran easy to drop
And for zerg, well, easy to defend, close base distance, and a lot of base.
Will be easy to have a good mapcontrol.

Very good map, imo it don't especially favor a race
Mairou
Profile Joined June 2011
Finland144 Posts
May 24 2012 17:55 GMT
#73
Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.
eSports! www.youtube.com/MairouTV
ragz_gt
Profile Blog Joined April 2012
9172 Posts
May 24 2012 18:33 GMT
#74
On May 25 2012 02:40 AnalyZ wrote:
I personally freaking love this map.
As protoss biased, i like the fact that 3rd and 4th base are pretty easy to defend.
the 5th base is the only difficult, but since there is only 2entrence, will be easy to wallin.
ForceField will be very good on this map.

But now, without being biased, the base layout make terran easy to drop
And for zerg, well, easy to defend, close base distance, and a lot of base.
Will be easy to have a good mapcontrol.

Very good map, imo it don't especially favor a race


Forgive me but I'm not quite sure why this makes T easy to drop. To me it seems really easy to defend against drop and it's pretty much a one way trap even if you make it in.
I'm not an otaku, I'm a specialist.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
May 24 2012 23:26 GMT
#75
GSTL! Very nice, it's a well-balanced one and very cool-looking
¯\_(シ)_/¯
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 24 2012 23:50 GMT
#76
I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 25 2012 00:06 GMT
#77
On May 25 2012 02:55 Mairou wrote:
Im really happy that GSL picked this map. We will see lot of good games in this map. Its perfectly balanced and perfect size map.


Well, I don't know about perfectly balanced, time will tell. And -perfect- size .. 160x160 is pretty huge tbh^^

On May 25 2012 08:50 IronManSC wrote:
I just now realized that there are tiny destructible rocks on all the middle bases on the larger ramps... what exactly is the purpose of those?


Well most likely to make the third easier... altho I don't agree with that.

As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-05-25 01:39:10
May 25 2012 01:38 GMT
#78
Did the older version have 2-wide ramps before, and now they are 3 with a rock? So comparatively it would be harder to hold like this. But I like the rocks, I think they are 4x4 which means only 2000hp, which is kinda cool. They make the map a bit more interesting, I think.

Edit: 3 before and now 4 with a rock, rather.
all's fair in love and melodies
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 25 2012 04:50 GMT
#79
Reminds me a little bit of fighting spirit, I'll be interested to see how the gap between the main the close by air base ends up working out.
Timmay
Profile Joined April 2005
United States112 Posts
May 25 2012 05:12 GMT
#80
On May 25 2012 09:06 Ragoo wrote:As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.


Winpark has already tried that, and he didn't like it.

On April 10 2012 23:19 winpark wrote:But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.

mrjpark
Profile Joined March 2011
United States276 Posts
May 25 2012 20:59 GMT
#81
On April 10 2012 23:19 winpark wrote:
But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.


This is the biggest issue I have with this FRB idea. In a situation where you limit resources for everyone, you give Terrans an insane advantage over the other two races with MULEs. It doesn't sound balanced at all, regardless of "dozens of people" who support you. Mind you, this is a game bought by millions. A few dozen supporters is statistically insignificant.

Anyhow, really looking forward to the games on this map. Looks awesome, winpark!
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 25 2012 21:03 GMT
#82
On May 25 2012 14:12 Timmay wrote:
Show nested quote +
On May 25 2012 09:06 Ragoo wrote:As I said earlier and in the announcement thread I think the thirds/fourths in this map might as well be half bases, considering how easy it is to secure 4 bases.


Winpark has already tried that, and he didn't like it.

Show nested quote +
On April 10 2012 23:19 winpark wrote:But I don't want to convert all expos to 6m 1hg again. In that case, I already experienced mule's(=terran) overpower.



I wasn't talking about converting -all- the expos to 6m1g like FRB. I am just talking about the thirds/fourths.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gfire
Profile Joined March 2011
United States1699 Posts
May 25 2012 21:49 GMT
#83
Oh, yeah, Winpark was talking in reply to Barrin about FRB maps, wasn't he? Because Barrin was talking about 6m maps in the early parts of the thread.

I actually really liked the idea of a map like this with the half bases for the thirds/fourths as well, which was obviously some of the inspiration for my map Golden Valley. I want to see how Whirlwind plays with full bases there, though.

I guess that old version of the map with 6m was made back in the era of 6m thirds, after Crevasse, Tal Darim and Terminus first hit the scene? I think it was for balance of Protoss deathballs on the huge macro maps, before the infestor buff, and before Blizz changed Tal Darim. These days, balance-wise, full third bases seem fine, though I've been wondering if the half bases on some maps could still be nice for macro games to create incentive for taking an earlier fourth base, not for balance but for gameplay.
all's fair in love and melodies
Lysergic
Profile Joined December 2010
United States355 Posts
May 25 2012 22:21 GMT
#84
There is a bug with GSL Whirlwind on NA server - there is an error loading the score screen.

Crux Whirlwind works fine. Could you republish GSL Whirlwind?
winpark
Profile Joined January 2011
Korea (South)68 Posts
May 26 2012 03:13 GMT
#85
lysergic// That is not a bug.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
May 26 2012 03:14 GMT
#86
Please DO NOT Republish my map by minor reason...
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
May 26 2012 06:36 GMT
#87
Ragoo, I already tried what you say...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327014&currentpage=3#47
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 29 2012 11:01 GMT
#88
From seeing the map twice in the GSTL, the impression I get is that the map looks to be way too big and makes for bad games :\
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 29 2012 11:07 GMT
#89
On May 29 2012 20:01 Quotidian wrote:
From seeing the map twice in the GSTL, the impression I get is that the map looks to be way too big and makes for bad games :\


I don't think you can judge the Jinro game- that was just sad. I've played this map in tournaments for a while and it seems fine, size wise
Quakecomm
Profile Joined April 2012
United States344 Posts
June 20 2012 18:29 GMT
#90
I like the fact that 4 bases seem easy to secure, but, then again, there are so many attack paths to defend.
gorkey island is the only good map
Im_hell
Profile Joined March 2012
United States16 Posts
June 26 2012 02:18 GMT
#91
amazing map, i really hope i see this on ladder :D:D
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
July 13 2012 12:49 GMT
#92
This really feels like a BW map
John 15:13
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