![[image loading]](http://i.imgur.com/JTLJG.jpg)
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![[image loading]](http://i.imgur.com/S0eps.jpg)
I would like to get some feedback on this map. There is still work to be done. I am trying something that is not the usual. The goal for this map was to have more dynamic expansion paths. I didn't want the order in which you take the bases to be cut and dry. I wanted it to be strategy dependent (i.e. aggressive vs. passive) and dependent on the expansion path of your opponent.
I would also like to respond to the post immediately after the OP that the main choke to main backdoor is shorter than main choke to main choke being a problem. My intention for this map was to make so that the main choke, backdoor, natural, and third were not as clearly defined. The goal was to create more factors you need to pay attention to when expanding and defending. If there are commandments of starcraft map design that I am breaking then I would like to know. I can then pull it back a little to make it a worthy map. But to say the main choke to main backdoor is shorter than main choke to main choke, therefore BROKEN, is not seeing the map for what it is trying to be.
If players expand as shown here.
![[image loading]](http://i.imgur.com/dpXZK.jpg)
and they push up the lane depicted there. I am trying to look at it as a player pushing from their natural to their opponents natural. In that case then the distance is about the same as pushing from natural to natural on close-air positions on metalopolis. (From the analyzer the distance is 112. Metalopolis is 110 or 116 depending on whether it is top or bottom) But here there are rocks to slow them down in the early game and a defensible high ground. There is some sentiment around that gameplay is stale and FRB is the way to go. That may be true but I am trying introduce some interesting dynamics while still working under the current paradigm? Are there any thoughts on this?
If you see any issues and have ideas about how to address them while maintaining my goal for this map I would like to hear them.
Analyzer stuff
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Screenshots
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