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[M] (2) Granger Zone - Page 2

Forum Index > SC2 Maps & Custom Games
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Baltor
Profile Blog Joined September 2010
United States171 Posts
March 22 2012 06:04 GMT
#21
On March 22 2012 10:54 Namrufus wrote:
@Baltor: for reference, the mains on this map are about 25% smaller by area than the mains on shakuras plateu, though the geometry is a bit different (more area far away from the mineral line and the mian choke), I could easily remove the los blockers or reshape the main if tthis becomes a problem.


You know, playing through it a bit more, I can see that you're right - the mains just look deceptively large, but the number of buildings you can fit in and get vision with seems totally standard. My bad!

Regardless, stoked to see this one finished ^.^
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
March 22 2012 09:27 GMT
#22
highway to the granger zone! dun dun dundundundunddun highway tooooo the granger zooooooone!!!!!!!!!


sorry just had to lol. This map looks good I'll test it when I get the chance.
aka: KTVindicare the Geeky Bartender
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 22 2012 10:20 GMT
#23
Weeeeeellll cooooooome tooooooo thheeeee grangerzoooooooone

This map delivers on songs
KCCO!
clever_us
Profile Blog Joined January 2011
United States329 Posts
March 22 2012 16:28 GMT
#24
Thanks for including a low-min version as well good to see that trend catching on at least in the mapmaking community
glhf <3
Namrufus
Profile Blog Joined August 2011
United States396 Posts
March 23 2012 14:37 GMT
#25
On March 22 2012 11:38 monitor wrote:
Show nested quote +
On March 21 2012 14:36 IronManSC wrote:
On March 18 2012 03:08 ArcticRaven wrote:
Rush distance is too short. Trust me on this one


No it's not. 128 is perfectly fine.



He said that before the OP was updated, btw :p

Ontopic: I love this map. As prodiG said in the ESV chat, it is basically a 2-player Fighting Spirit. Great work. My suggestion right now is to make the center base just 8m2g normal instead of HY because that is just too powerful, especially for a Terran PF. There really doesn't need to be an expo there at all, but it is sort of cool and adds an option for aggressive players.


Cool, thanks. Ok, I'll make the center a standard expo.

@ Baltor:

@Vindicare, ihasaKAROT: lololol :D

@clever_us: yeah I think Barrin's low mineral idea is cool, I'm not sure how it work out on this map though. I will say that creating mineral lines is alot easier with only 6m1hyg!

-----------------------------

map update coming soon

thanks for the suggestions!
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
March 23 2012 23:36 GMT
#26
map update - published on NA server

+ Show Spoiler [map image] +

[image loading]


changes
-central base is now standard blue in the standard version
-fixed some textures&doodads
-changed minerals and gas per patch/geyser to the new standard 2000min/5000gas in the low resource version
This is it... the alpaca lips.
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