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[A] Starbow - Page 199

Forum Index > SC2 Maps & Custom Games
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Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-27 16:10:59
January 27 2013 16:10 GMT
#3961
Most of games are 20-30mins long and some are even longer (40min is not that rare).


This might change when players figure out more build orders, timings and other things

Watching the game now^^

I bump it so it gets hera on page 199:

On January 27 2013 23:04 Xiphias wrote:
Who am I kidding? New cast up soon here:



Watch, as my voice get worse and worse over time. See, all the action I miss as I blindly cast this game. Listen, to the Norwegian accent blending in with my sore throat!
Do not complain about me mumbling in this game, just enjoy the pats you can understand

Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-27 17:19:36
January 27 2013 16:55 GMT
#3962
My hero VrumFondel has translated Starbow into Russian!

Check this out on two large russian forums:

http://goodgame.ru/topic/49968/

http://forum.sc2tv.ru/threads/42408-Starbow-интересный-мод-SC2-out-of-beta!?p=1281575#post1281575

By Serojananda also:

http://forum.sc2tv.ru/threads/34127-Starbow-новый-StarCraft?highlight=Starbow
Creator of Starbow
Azelja
Profile Joined May 2011
Japan762 Posts
January 27 2013 19:07 GMT
#3963
Welp, sorry guys, PC crashed and now going on LoL, thx for the games today and glgl
Chronopolis
Profile Joined April 2009
Canada1484 Posts
January 27 2013 19:46 GMT
#3964
http://www.garnergaggle.org/papa/chess/ELORater/
Possible adaptable rating system?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-01-27 20:02:40
January 27 2013 19:55 GMT
#3965
Can it be coded to fit our situation? Would it be a good idea to not only use the same system as SC2BW but make a shared rating as well (e.i. your rating in SC2BW carries over to Starbow and visa versa)? Making it easier for SC2BW players to play ranked games of starbow and visa versa. Guess Maverck would like to have a saying in this

EDIT: Just saw the source.zip file. Anyone with some coding skills could make this work I guess. I'm not the one unfortunately, my greatest programming achievement was coding a simple calculator in Q-basic in high school....
aka KanBan85. Working on Starbow.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-01-27 21:08:04
January 27 2013 21:01 GMT
#3966
I think it's easier to try to put more maps (four is the ideal number) in a single map. I do not know how to do, but I know that you can increase the size of the map up to 512x512. These dimensions can cause problems, so I think a 400x400 map will suffice. In this way you can enter the system "ranking" on the map, as has been done for sc2bw. To change the map pool you can alter the soil (copy and paste). For the types of soil in one map I do not know how they can be changed, but I know that it is possible (see the map iccup test bug). Use trigger so that the minimap you look at a single map (and not all and 4).

The maps will be available for selection in the lobby or in game. If this works, a future could also insert the system Koth.
Enter multiple maps in a single is used exclusively for the "rank" system . If you publish starbow in custom game, then it might serve to increase the popularity.

gl hf
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-01-27 21:47:37
January 27 2013 21:37 GMT
#3967
Regarding a ranking system for Starbow, I am currently collaborating with someone regarding an external rating system (i.e. ELO website and corresponding program) for my own mod. I will hopefully have more details about it later this week. He seems keen on getting more people involved in the future, and I offered to tell the other mod communities about his work. Things are progressing well, so stay tuned.
T P Z sagi
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 27 2013 21:49 GMT
#3968
--- Nuked ---
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
January 27 2013 21:50 GMT
#3969
@JohhnyZerg, I posted exactly the same idea roughly 2 years ago on BNet. Glad somebody had the same one and made it (sc2bw) and I hope we see the same for starbow!
"Having your own haters means you are famous"
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
January 28 2013 03:10 GMT
#3970
Personally I'd much rather the rating system was not held within the maps.
Would that also mean that any time someone wanted to update a map, they'd have to update the Starbow ladder system map?
Wouldn't it also mean that any time there are balance changes, the master ladder map would need to be edited?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-01-28 07:17:02
January 28 2013 07:15 GMT
#3971
EDIT: Delete, wrong thread. >:|
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-01-28 14:59:02
January 28 2013 14:58 GMT
#3972
On January 28 2013 16:15 Fuchsteufelswild wrote:
EDIT: Delete, wrong thread. >:|



For update patch, change dependencies.
For change maps, use copy and paste and change the size of the regions.

I know that you can change the size of the map up to 512x512, but the blizzard considers these maps illegal.
A future, blizzard perhaps authorize larger maps of 256x256. Currently we should use a ranking system exterior.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-28 18:49:33
January 28 2013 18:32 GMT
#3973
--- New patch up on EU ---


Stimpack
increases attack speed by 50%, up from 40%.

Irradiate costs 75 energy instead of 100.

Snipe now costs 50 energy, deals 100 dmg and has a 30 second cooldown.
(It can no longer be spammed as a way to unleash lots of damage in a short time.. On the other hand, it can now shoot Infestors + HT in one click..)

Stalkers
now deals 12 dmg vs light, 14 vs normal and 16 vs armored. (Earlier 12 vs all, and 16 vs armored.)
This makes them slightly better mainly vs Mutalisks, Hydras and Vultures..

Reavers now deal 100 dmg vs everything, except only 80 vs light. (100 vs everything before)
This makes them a little worse vs marines, unless they get the Plasma Charge damage upgrade.

Void shell still makes the affected units not auto-attacked for 12 seconds . If they are attacked, the buff is removed. They now take 50% less damage from the attack that removes Void Shell. (So even if the enemy target fires a Void Shell Zealot immediately, to remove the buff, the Zealot takes 50% less damage from only that particular attack.)


There are some other balance concerns in the game that I did not adress in this patch since I want to see more games. I take it in small steps.


Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 28 2013 18:44 GMT
#3974
Interesting patch....

What, reavers only do 20 dmg vs light before upgrade? Aren't hydras light?
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-28 19:03:54
January 28 2013 18:49 GMT
#3975
Light units are: Workers, Zerglings, Mutalisks, Scourge, Zealots, HT, DT, Corsair, Observer, Marine

Armored units are: Lurker, Ultra, Brood Lord, Corruptor, Swarm Guardian, Queen, Stalker, Archon, Carrier, Arbiter, Reaver, Warp Prism, Firebat, Siege tank, Goliath, Banshee, Vessel, BC

"Medium" units (neither light or armored): Hydra, Infestor, Baneling, Nullifier, Scout, Medic, Ghost, Vulture, Spider mine, Viking, Dropship



Units that deal extra damage vs armored:


Hydras, Corruptor, Spine Crawler.. Stalker, Scout.. Siege tank, Spider mine, Goliath vs air, Viking vs air..

Units that deal extra damage vs light:

Baneling, Ghost, Firebat, Vulture

Units that deal less damage vs light:
Reaver, Siege tank, Stalker

So it looks bad to be armored, since so much deal extra dmg vs it.. On the other hand, all armored units have 1,2 or 3 as starting armor value, which is good vs low-dmg units!


This is just from the top of my head and I might have forgotten someone or mixed anyone up!




@Reaver vs light with the new patch..

Scarab deals their damage in "two" areas: 100% dmg is dealt closer to the centre of the attack impact.. 50% dmg is dealt to units a bit away from the centre.. Marines have 45 HP.. Now Scarabs can NOT annhiliate 15-20 marines in one shot. The outer marines will live with 5 HP
Creator of Starbow
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-01-28 19:13:26
January 28 2013 19:11 GMT
#3976
Xiphias, get me on skype so I can send you some games me vs chrono (if thats ok w/ him ofc....)

Decemberscalm is afk T__T
ID: doominator10
------------------------------------------
BroodLord description: Broodlings spawn from enemy units dying.
Your DOOM has arrived,,,, and is handing out cookies
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 28 2013 19:31 GMT
#3977
http://drop.sc/299909

ZvT, bad map for terrans?
aka KanBan85. Working on Starbow.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
January 28 2013 19:36 GMT
#3978
New patch +1

Stalker felt weak vs. hydra and vulture. This will fill in part the gaps of this unit.

Void shell it's really useful to counter the mass in a tank in small space (6 piled tank). Now this can help, waiting for the arbiter.

Reavers, nice idea. Now if reavers want to deal with better mass marines, you must search for the damage scarab.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
January 28 2013 19:38 GMT
#3979
Kabel, you should put that info on the front page. It's a great reference.

The patch details look good from a quick overview.

@Doominator No problems over here, go ahead~
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-01-28 20:46:12
January 28 2013 20:43 GMT
#3980
*Small Fix:
The Arbiter in the F12 Help screen says it's a flying air-superiority fighter strong against banshees and mutalisks =_=

The Marine doesn't have combat shields listed as an upgrade

The vulture doesn't have it's speed listed as an upgrade

Siege mode upgrade...
Charon boosters...

Ill just stop here. They aren't huge issues, just thought I'd point em out.
Your DOOM has arrived,,,, and is handing out cookies
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