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[A] Starbow - Page 193

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 20 2013 07:29 GMT
#3841
@ Fuchsteufelswild
They are just lurkers I think. No hydras. I think those lurker models look awesome...

@imcaustic
Understand you cannot change the map for sc2, but would you be willing to change it slightly for a starbow version? No point if Kabal is not behind this though.
aka KanBan85. Working on Starbow.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 20 2013 10:05 GMT
#3842
On January 20 2013 16:29 Xiphias wrote:
@imcaustic
Understand you cannot change the map for sc2, but would you be willing to change it slightly for a starbow version? No point if Kabal is not behind this though.

Kabal has contacted me about using the map for Starbow (sorry if this is supposed to be confidential info! ) I'd prefer seeing how the map pans out with the Starbow mod before considering any changes. There's no point pre-emptively making changes for an issue that, while theorycrafted, may not actually become a problem. It all comes down to that play data, really.
Twitter: @iamcaustic
Lynx801
Profile Joined January 2013
Croatia15 Posts
January 20 2013 11:33 GMT
#3843
Best of luck tommorow Kabel!
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 20 2013 11:46 GMT
#3844
Tomorrow at 19.00 central european time is the time for the biiig update on EU! (NA will get it soon after)


Ps. Do you not dare to miss this great cast by Xiphias!



Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 20 2013 14:54 GMT
#3845
On January 20 2013 19:05 iamcaustic wrote:
Show nested quote +
On January 20 2013 16:29 Xiphias wrote:
@imcaustic
Understand you cannot change the map for sc2, but would you be willing to change it slightly for a starbow version? No point if Kabal is not behind this though.

Kabal has contacted me about using the map for Starbow (sorry if this is supposed to be confidential info! ) I'd prefer seeing how the map pans out with the Starbow mod before considering any changes. There's no point pre-emptively making changes for an issue that, while theorycrafted, may not actually become a problem. It all comes down to that play data, really.


Nice, I'll be excited to see how it pans out. Time will show
aka KanBan85. Working on Starbow.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 20 2013 21:08 GMT
#3846
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 20 2013 22:45 GMT
#3847
--- Nuked ---
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
January 20 2013 23:26 GMT
#3848
JohnnyZerg vs Danko bo3:

This is first game
+ Show Spoiler +
http://drop.sc/297109


who will win this game? Johnny Zerg or Danko
+ Show Spoiler +
http://drop.sc/297113


2-0 to JohnnyZerg or for Danko? or draw game? there really is a third game? find out by looking at the first and second game.
+ Show Spoiler +
http://drop.sc/297114
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
January 20 2013 23:47 GMT
#3849
Classes unit and bw damage system.
In bw, units are classified: large, medium, small.
In bw, there are 3 damage types: normal, concussive, explosive.
Normal damage, do 100% damage to any unit.
Concussive damage, do 100% vs small units, 50% vs medium and 25% vs large.
Explosive damage, do 100% vs large, 75% vs medium and 50% vs small.
Protoss shield absorbed always 100% of the damage, regardless of the type of damage.
Normal damage are used by all t1, t3 units and air basic antigroud units and lurker, goliath, scourge.
Concussive damage are used by few t1.5 units (firebat, vulture, ghost, baneling).
Explosive damage are used by more t1.5, t2 units (hydralisk, tank, stalker ecc...).
You should try to part, as this could unbalance the game again. According to you, it's good to return to this old system?
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-21 23:12:00
January 21 2013 17:58 GMT
#3850
Starbow is now completed on EU!

- All content is complete for all races. (Including some new stuff no one has seen yet )
- Everything has been rebuilt from scratch - spells and effects are sexier than ever!
- No more bugs and glitches! Everything works as it should! (Hopefully ^^ )
- The map pool now consists of five new brilliant maps never seen before!

What are you waiting for? Get on online on EU and join the Starbow chat channel to play or observe!


+ Show Spoiler +
I did not have time to complete the content for the opening post. I will probably have time during the weekend since school and work has started again and it keeps my days busy. All content for Starbow will be presented in the OP. So will the credit list!




+ Show Spoiler +
The process of improving Starbow does not stop entirely, even if I call Starbow completed. Maybe it turns out after a while that certain things with the game is flawed, weird or imbalanced. Maybe a certain spell or unit turns out to be a nightmare for the game. Or that the economy is the biggest misstake I have ever made. There will be room for such larger changes if it is really really necessary. But I will try to let the game develop itself now, to the extent that players play and explore it and find strategies, build orders etc. I will be careful with updates.




+ Show Spoiler +
XiA, I can not thank you enough for all help you have offered me, especially now during the last week when Starbow was rebuilt from scratch. You have litteraly improved every detail of the game - all button texts, all spells, abilities, units etc and it has taken you many many hours of work every day. Starbow would not have been as polished and free from errors without your help.

Creator of Starbow
RiFT_
Profile Joined December 2012
United States15 Posts
January 21 2013 18:09 GMT
#3851
All aboard the hype train.

Are patch notes going to be available?

Time frame for NA release?
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 21 2013 18:18 GMT
#3852
NA will get it tonight, I just need to double check it on EU first so everything works as it shall!
Creator of Starbow
purakushi
Profile Joined August 2012
United States3300 Posts
January 21 2013 18:28 GMT
#3853
Woo! Can't wait for it to be on NA
T P Z sagi
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 21 2013 18:39 GMT
#3854
Hype Hype!!! ^^
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 21 2013 18:42 GMT
#3855
--- Nuked ---
Meerel
Profile Joined March 2012
Germany713 Posts
January 21 2013 19:33 GMT
#3856
i noticed a pathing bug on 'shortest straw', zerglings can fit through the walloff at the ventilator at the natural.
its an easy fix, just paint antipathing exactly under the ventilator.
SDMF
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 21 2013 19:37 GMT
#3857
Streaming on http://www.twitch.tv/kanban85
aka KanBan85. Working on Starbow.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 21 2013 20:07 GMT
#3858
YAY

Now - whan do we contact some SC2 pros/casters/commentaters, and start making this mod more widespread?

I would LOOOOOVE to see what someone like TLO could do in this mod.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
January 21 2013 20:58 GMT
#3859
--- Nuked ---
Doominator10
Profile Joined August 2012
United States515 Posts
January 21 2013 21:01 GMT
#3860
Yo Xiphias, Plz straighten up the stream lag. Some of the big battles get big lag, and it really is not appealing. Your youtube seems just a tad bit less laggy.
Your DOOM has arrived,,,, and is handing out cookies
Prev 1 191 192 193 194 195 537 Next
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