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[A] Starbow - Page 195

Forum Index > SC2 Maps & Custom Games
Post a Reply
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decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 23 2013 02:58 GMT
#3881
NA uploaded, we're testing every map to make sure nothing went horrible wrong.
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
January 23 2013 03:04 GMT
#3882
On January 23 2013 06:47 Xiphias wrote:
A promo test will be up shortly (70 min remaining....) at:



(I am going to bed)
If you like what you see I'll finish it, hopefully by friday. Gimmi some of that feedback. I'll also try and learn how to pan and zoom within the editing program so each clip can be more epic.

Great Promo! If i had to suggest, i'd recommend maybe a finishing blurb/statement at the end, and maybe change that long toss v.s. mech battle at the end with smaller segments like the lurker hydra segment earlier in the video. Also, what was the name of the song in the background?
I'm a mennonite, yes I'm allowed to use a computer
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
January 23 2013 03:39 GMT
#3883
Is it updated for NA? All starbow maps have no ranking.
They don't want you to construct additional pylons
Doominator10
Profile Joined August 2012
United States515 Posts
January 23 2013 03:47 GMT
#3884
THE UNITS ARE IN THE HOTKEY EDITOR :D

THANK THE BEEZEBLEZ and kabel
Your DOOM has arrived,,,, and is handing out cookies
Doominator10
Profile Joined August 2012
United States515 Posts
January 23 2013 05:02 GMT
#3885
Also, Kabel, The swarm gaurdian has a low spell priority when grouped with other units it seems.
I had it in the same cntrl group as my baneling ling ultra army, but I had to tab through several units to get to it. Banelings had the highest priority for some reason T___T

I'm not sure how its done, but could the Guardian have the default spellcaster priority?


Unless it was intentional for some... reason...
Your DOOM has arrived,,,, and is handing out cookies
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-01-23 06:40:44
January 23 2013 05:39 GMT
#3886
On January 23 2013 12:04 isaachukfan wrote:

Great Promo! If i had to suggest, i'd recommend maybe a finishing blurb/statement at the end, and maybe change that long toss v.s. mech battle at the end with smaller segments like the lurker hydra segment earlier in the video. Also, what was the name of the song in the background?


Thanks! It is going to be a bit longer with more clips in it, others might be removed, this was just an idea of what the beginning might look like (it's still not going to be too long maybe 2-3 minutes). I am unfortunatly seeing it lag in youtube... it is perfectly fine on my cpu, maybe I should export it with lower quelity, it should still be having the 720 option on youtube. The song is "Human instrument" by Volbeat which might be a problem (got the third party notice when I uploaded this). I tried "Level 5" by King Crimson, but my wife pointed out it might bee too complex for a simple promo vid. I love level 5 personally and it might take less of a claim as it is virtually unknown. I'll add something to the end as well, and a very short clip with the starbow channel and a link below to this forum.

EDIT: I see the lag comes from when I try to capture the scenes from the replays with OBS (open software streaming). I am very new to this. I have troulbe streaming any sc2 the has more than minimum graphics settings (I am trying for medium for the promo to make it look at bit nice). My PC should handle it. I was wondering if changing max bitrate (currently at 1000 kb/s), buffer size (currently at 1000 kbit) or FPS (currently at 30) might make anything better. I am a complete noob at this. Any advice is appreciated. (should perhaps post this in tech support.....)

EDIT2: I got the feedback I needed and have removed the VOD (sorry, only 8 got to see it) but I don't want strikes to my channel. I'll find a new soundtrack and hopefully finish it by friday. Anyone possess a good non-copyrighted soundtrack I can use? Don't worry it will be up again and better
Like I chatted about yesterday. I will most probably need two other to join me in a starbow game tonight (one from each race) to create some more scenes for the promo. I'll be on about 8-9 pm. Isn't reading walls of texts fun?
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-23 11:13:27
January 23 2013 10:51 GMT
#3887
@The update at NA

Please report if you find anything weird! All bugs, errors, imbalances, the feeling of the game, and so on.. I take notes of everything players mention to me!

The game is of course not in any state of optimal balance. Be aware that more balance patches might come in the near future. So you don´t think that "Starbow is now completed!" means that everything is as perfect as it can be. The process has not stopped now, just as it has not stopped for SC2 for Blizzard and so on.
As usual, I listen to your feedback, I make observations and tries to find and evaluate possible adjustments that can improve the balance and make the game more enjoyable. I will do that in small steps now. No major changes to turn everything up-side down like in the past.

I will however not remove or add content to the races - the units, abilities etc are final. But they can be adjusted if necessary for balance or other reasons.


@Xiphias

On saturday I will complete the opening post. If you have the video done by saturday, it would be a great addition
Creator of Starbow
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-01-24 23:28:04
January 23 2013 12:56 GMT
#3888
+ Show Spoiler +
Currently nurturing swarm ability (transfusion), reduces bt for 7.5 seconds. Increased effect duration Increase the duration of effect to 20 seconds, for reduces bt to 10 sec. The maximum speed of creation is 1/2 bt, in the case would be used always nurturing swarm.

Sorry, Epic fail by JohnnyZerg
http://www.teamliquid.net/forum/viewpost.php?post_id=17619509
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
January 23 2013 15:15 GMT
#3889
Im just kinda confused. When I type in starbow in the arcade, I get this
+ Show Spoiler +
[image loading]

I dont think these are them. Where can I find them?
They don't want you to construct additional pylons
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-01-23 15:36:13
January 23 2013 15:28 GMT
#3890
The maps with the Starbow logo are the correct maps. There are five maps in the map pool and each one has the Starbow MOD included in it.
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 23 2013 16:01 GMT
#3891
On January 24 2013 00:15 DilemaH wrote:
Im just kinda confused. When I type in starbow in the arcade, I get this
+ Show Spoiler +
[image loading]

I dont think these are them. Where can I find them?

No worry about that now, the extra are removed. We were in the middle of matches last night when I noticed it and forgot to remove them until today, woops!
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
January 23 2013 16:24 GMT
#3892
I think you should layout your maps like how hero attack does it. When teh mod loads, make a front page-ish thing where you vote for the map. Because it would be harder to find players if theres more than 1 mod file. And when is meteorite magic going to be uploaded?
They don't want you to construct additional pylons
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
January 23 2013 23:08 GMT
#3893
On January 23 2013 21:56 JohnnyZerg wrote:
Currently nurturing swarm ability (transfusion), reduces bt for 7.5 seconds. Increased effect duration Increase the duration of effect to 20 seconds, for reduces bt to 10 sec. The maximum speed of creation is 1/2 bt, in the case would be used always nurturing swarm.

You're saying this is a mistake, right?
It's meant to increase the amount of build time that completes in a time by 100%, similar to Chronoboost, only instead of 30 seconds worth of Build Time completing in 20 game seconds, this ability (NS) should (and did in the last replay I watched, of Traceback and Azelja) complete 30 seconds of BT in 15 seconds, because it's +100% over 15 seconds.
Normally, 15 complete in 15, so 30 BT completes.
Has it suddenly been accidentally changed?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 24 2013 01:42 GMT
#3894
On January 24 2013 01:24 DilemaH wrote:
I think you should layout your maps like how hero attack does it. When teh mod loads, make a front page-ish thing where you vote for the map. Because it would be harder to find players if theres more than 1 mod file. And when is meteorite magic going to be uploaded?

People find players via joining the Starbow chat channel. It is impossible to simply have multiple maps in one map due to maps being limited to 256x256. Any map that has multiple maps inside it is simply one big map being constricted to different parts of the map.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2013-01-24 23:27:23
January 24 2013 03:08 GMT
#3895
+ Show Spoiler +
On January 24 2013 08:08 Fuchsteufelswild wrote:
Show nested quote +
On January 23 2013 21:56 JohnnyZerg wrote:
Currently nurturing swarm ability (transfusion), reduces bt for 7.5 seconds. Increased effect duration Increase the duration of effect to 20 seconds, for reduces bt to 10 sec. The maximum speed of creation is 1/2 bt, in the case would be used always nurturing swarm.

You're saying this is a mistake, right?
It's meant to increase the amount of build time that completes in a time by 100%, similar to Chronoboost, only instead of 30 seconds worth of Build Time completing in 20 game seconds, this ability (NS) should (and did in the last replay I watched, of Traceback and Azelja) complete 30 seconds of BT in 15 seconds, because it's +100% over 15 seconds.
Normally, 15 complete in 15, so 30 BT completes.
Has it suddenly been accidentally changed?

Only one sc2 chronobost reduce bt or research time by 5 sec. Also explains all the indecision that was in the beta wol, regarding the bt zea, 33 sec or 38? eventually chose 38 because the chronobost is brought to 32.

Make a try, you create a probe in 13 seconds and one zea to 33, use only one chronobost.

I did notice (thx at you)that the chronobost of starbow was heavily nerfed. If increased speed of building of the 40% in 15 sec, currently chronobost reduce bt by 3 sec. Is ridiculus ^^

Chronobost:
If duration is increased to 20, it reduce bt by 4. If increased effect to 50%, it reduce bt by 3.75.


Sorry, Epic fail by JohnnyZerg
http://www.teamliquid.net/forum/viewpost.php?post_id=17619509
On January 24 2013 10:42 decemberscalm wrote:
Show nested quote +
On January 24 2013 01:24 DilemaH wrote:
I think you should layout your maps like how hero attack does it. When teh mod loads, make a front page-ish thing where you vote for the map. Because it would be harder to find players if theres more than 1 mod file. And when is meteorite magic going to be uploaded?

People find players via joining the Starbow chat channel. It is impossible to simply have multiple maps in one map due to maps being limited to 256x256. Any map that has multiple maps inside it is simply one big map being constricted to different parts of the map.

No!
The editor can support 512x512, but the game crashes when attempting to play at that size.
http://us.battle.net/sc2/en/forum/topic/2112371254
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-01-26 07:41:17
January 24 2013 14:51 GMT
#3896
Promotion movie is up!


It was promised done before Saturday so if anyone of you find something horribly wrong with it, I can correct it and upload anew. I will not fix minor errors Too much work. Enjoy!
aka KanBan85. Working on Starbow.
GamanNo
Profile Joined November 2010
Sweden63 Posts
January 24 2013 17:48 GMT
#3897
@Xiphias

Great job! Personally I would like the health bars to be hidden. Maybe just have the most important ones highlighted like in a regular cast. That would look better in my eyes at least Don't know how much work that would mean for you though.
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 24 2013 19:05 GMT
#3898
@Xiphias Looks good!

Here is a PvZ from today: http://drop.sc/298277
Creator of Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 24 2013 19:24 GMT
#3899
On January 25 2013 02:48 GamanNo wrote:
@Xiphias

Great job! Personally I would like the health bars to be hidden. Maybe just have the most important ones highlighted like in a regular cast. That would look better in my eyes at least Don't know how much work that would mean for you though.


I also see some other stuff. I'll fix it if I have time tomorrow.
aka KanBan85. Working on Starbow.
Doominator10
Profile Joined August 2012
United States515 Posts
January 24 2013 19:34 GMT
#3900
Looks like a pretty awesome promo. My only issue is that its 23 seconds before anything actually starts. Would rather another clip thrown in (preferably of a Terran Mech successful defense, but whatever is awesome is better) and shorten the intro. But If that's the length of the song then so be it; is what it is.

Great job.
Your DOOM has arrived,,,, and is handing out cookies
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