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Community Interview: prodiG - Page 4

Forum Index > SC2 Maps & Custom Games
77 CommentsPost a Reply
Prev 1 2 3 4 All
legaton
Profile Joined December 2010
France1763 Posts
November 27 2011 19:56 GMT
#61
A really interesting interview. I would love to join Prodig revolutionary movement, dead to Metalopolis! Dead to K-pop too!
No GG, No Skill - Jaedong <3
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 27 2011 19:59 GMT
#62
On November 27 2011 21:51 funcmode wrote:
Quit mapmaking for 6 months -> get a community interview.

Such dedication.

User was warned for this post


Func, if you honestly can't get over yourself and grow a pair, then at least remove the TPW from your signature next time.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
November 27 2011 20:02 GMT
#63
Don't forget people, you can't just throw in larger and larger maps as the larger they get the more zerg-favored they become. If rushes become obsolete on 256x256 maps then zerg has an inherent advantage with larva injects. :X

so yeah, it's definitely a delicate process that doesn't just rely on "MAKE EM BIGGGEERR." I don't know what exactly, but I hope these new custom maps answer that for me. ^^

The idea of destructible xel'naga towers sounds really interesting:
imagine a scenario where enemy army is advancing - kill the xel'naga tower so that he essentially moves his army out into the dark, BUT WAIT, he stops his army for a few seconds and in those seconds you set up a nice contain/flank on his army out in the middle of nowhere (Z,T, or P) and pincer the army with your tanks/speedlots/roachling/etc.

I mean, how BADASS would that be? That's only one of a few but extremely effective scenarios that could occur with such an interesting mechanic!
Maybe if the tower continually respawned as well, it could present with a dynamic form of map control that the two players desperately fight over? WHO KNOWS.... ^o^
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-11-27 20:32:25
November 27 2011 20:11 GMT
#64
I have a big suggestion for another interview.

Grab a couple members from each map team (ESV, TPW, MCL, Mabye Crux), and bring them all in a room and just go around to each of us and ask questions, or ask a general question and report each of our answers. Make it about maps! Get the mapping teams together for a universal interview about MAPS. This would be awesome I think.

EDIT: This is a similar idea back when teamliquid interviewed korean map-makers about Map of the month.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
yarkO
Profile Blog Joined September 2009
Canada810 Posts
November 27 2011 21:07 GMT
#65
KPop is extremely irritating to listen too. It's a niche thing that some people seem to enjoy. I really wish people would just get over it already.
When you are prepared, there's no such thing as pressure.
zul
Profile Blog Joined February 2010
Germany5427 Posts
November 27 2011 21:42 GMT
#66
I support his demand to kill Metalopolis good interview dude and I love to custom maps with a friend. I also tried to make a map by myself and failed at the easiest tasks. much respect and please keep putting out good maps.
keep it deep! @zulison
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
November 27 2011 21:52 GMT
#67
Totally in favor of freshening up the map pools. I'm starting to get quite bored of the map pool and really i kinda want to see foreign tourneys use Calm Before the Storm. :D
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2011-11-27 22:54:49
November 27 2011 22:53 GMT
#68
josh :D <3

this guy rules, many good times had so far in edmonton & many more in the future. i love my lil' fighting game convert, even if he does use a Hitbox & only plays silly Marvel
Moderatormy tatsu loops r fuckin nice
afiddy
Profile Blog Joined November 2006
Canada108 Posts
November 28 2011 04:09 GMT
#69
Wait a minute... I swear a played a guy in beta named prodiG and he got really mad and called me a terrible player because I went muta/ling/baneling against mech.
Alpha and Omega.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2011 05:04 GMT
#70
On November 28 2011 13:09 afiddy wrote:
Wait a minute... I swear a played a guy in beta named prodiG and he got really mad and called me a terrible player because I went muta/ling/baneling against mech.


Your point being? People sometimes get mad in SC2?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 28 2011 05:13 GMT
#71
On November 28 2011 14:04 Diamond wrote:
Show nested quote +
On November 28 2011 13:09 afiddy wrote:
Wait a minute... I swear a played a guy in beta named prodiG and he got really mad and called me a terrible player because I went muta/ling/baneling against mech.


Your point being? People sometimes get mad in SC2?

Sounds like me, I was pretty BM in the beta haha.

As far as Metal is concerned just to clear things up my #1 beef with it is how long it's been used for. Beyond that, sure you can have fun macro games on it but there's an opportunity cost associated with the map being used. Every game in a tournament being played on that map is a game that ISN'T on a better, more exciting and interesting custom map.

As a mapmaker, it pisses me off because there's a lot of things that are considered unacceptable in my opinion. Needing to block close positions is a bandaid solution to a poor design. Also, the map isn't even symmetrical (and not in a cool way, just in a we-had-no-idea-what-we-were-doing-when-we-made-this-map way).

I could go on and on but there it is~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
lefix
Profile Joined February 2011
Germany1082 Posts
November 28 2011 10:18 GMT
#72
i am pretty sure the asymmetry on meta/lt were no accident, unlike antiga shipyard, where they just fucked up copy/paste.
in art school they teach that perfect symmetry is boring and professionals will always try to break symmetry in a couple spots.
i personally think meta is maybe the second best blizzard map ever. it just has been in the map pool for way too long.

imho players and tournaments should be more open to new maps or they will eventually lose viewers and money.
for example: during dreamhack if there were multiple streams running, 1 on metalopolis and 1 on daybreak, i would always watch the match on daybreak.

i think from a business point of view, it is a problem that so many things are run by players. there is so much that could/must be done in esports to imrpove the viewers experience. and i am not just talking updating map pools on a regular basis, it is also the super complicated bracket systems that are never properly displayed/explained to the viewers, bad schedules or lack of inbetween content, etc.
Everyone seems to want larger audiences and more price money, but there is too little effort to actually attract new/more viewers.
Map of the Month | The Planetary Workshop | SC2Melee.net
zmansman17
Profile Joined March 2011
United States2567 Posts
November 28 2011 15:40 GMT
#73

Great interview

However, ESV Edge of Oblivion is not very well balanced as the natural is way too open and subject to all sorts of attacks.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-28 19:32:42
November 28 2011 19:29 GMT
#74
On November 29 2011 00:40 zmansman17 wrote:

Great interview

However, ESV Edge of Oblivion is not very well balanced as the natural is way too open and subject to all sorts of attacks.

It's already under redesign

EDIT: I feel like I didn't give this image enough attention in the interview (Courtesy of @StereoDVT, graphics wizard)

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
November 29 2011 00:18 GMT
#75
Haha, that's an awesome poster

But yeah, I can't believe it's taking this long for custom maps to be played more often.

Also, what do you think of Blue Storm? Despite it being played a TON I see very little reference to it now. I thought the tiny unit only choke coupled with the zig-zag cross-center design was really awesome, and there were tons of cool games on that map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 29 2011 00:27 GMT
#76
On November 29 2011 09:18 Bobbias wrote:
Haha, that's an awesome poster

But yeah, I can't believe it's taking this long for custom maps to be played more often.

Also, what do you think of Blue Storm? Despite it being played a TON I see very little reference to it now. I thought the tiny unit only choke coupled with the zig-zag cross-center design was really awesome, and there were tons of cool games on that map.

Oh believe me, it's something the ESV map team has been trying to make work in SC2 since day one. I think our closest success at this point is Sungsu Crossing AE with Bardiche a close second. Blue Storm is godlike~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
November 29 2011 01:08 GMT
#77
Awesome interview! Real pleasure to read.
Doof
Profile Joined October 2010
United States204 Posts
November 29 2011 01:09 GMT
#78
I'm glad this interview happened and is on the front page. I am one of the 90% of the community who really doesn't know about the mapmaking community. SC2 is all I've known. I hear commentators and pros talk about the mapmakers here and there, but with no BW frame of reference, it's hard to get to know the issues at hand. This interview was really educational on the topic. Thanks for the post
Every day should be a good day to die
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