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Community Interview: prodiG - Page 3

Forum Index > SC2 Maps & Custom Games
77 CommentsPost a Reply
Prev 1 2 3 4 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-11-27 17:32:25
November 27 2011 17:32 GMT
#41
double post
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 27 2011 17:43 GMT
#42
HAHAHA I was thinking the same thing about metalopolis last night. SC2 map pool is stale. I mean look at BW, new map pool in proleague constantly. I mean seriously people? WE HAVE FUKIN METALOPOLIS FROM THE BETA!!! WTF! Change up the map pool people.
Long live the Boss Toss!
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-11-27 17:50:44
November 27 2011 17:44 GMT
#43
On November 27 2011 21:21 Zeon0 wrote:
Metalopolis is still one of the best maps, stop hating

or am I the only one who wants to punch him in the face for mentioning Meta is bad 10 times?


I concur I've had many great TvZ's and TvP's master level 20-40 min macro games on that beautiful map. Not sure why it garners so much hate especially now that close positions removed.

I think a few of the Blizzard Ladder maps are awesome Metalop, Taldarim, Shakuras

Of course map-makers are going to want their maps to gain exposure etc.

It's all subjective what people think about maps anyways too many permutations and probabilities factor into balance map design. No map will ever be correct due to these factors

I'd really like to see huge maps like in BW is Taldarim 256x256? Would be nice if we could get 300x300 or larger maps make it happen Blizzard
Never GG MKP | IdrA
tofucake
Profile Blog Joined October 2009
Hyrule19212 Posts
November 27 2011 17:48 GMT
#44
I love how most of his answers end in "die metalopolis!"
Liquipediaasante sana squash banana
Brettatron
Profile Joined March 2011
Canada159 Posts
November 27 2011 17:53 GMT
#45
Metal not a bad map strictly speaking. But its figured out and boring as help from a spectator standpoint. Even the long macro games. Thus it is killing eSports. Great interview prodiG.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-11-27 17:58:51
November 27 2011 17:57 GMT
#46
I just don't get what's so bad about metalopolis. There was a thread a few weeks back about the map and for instance Sheth said it was a good map.
On November 14 2011 12:08 Liquid`Sheth wrote:
Because its a great map. You can't really talk about "Balanced maps" in Blizzard's ladder as there is still no Supply depots blocking ramps there. However in big tournaments sometimes they want maps that are slightly favored to other races. Having Shakuras and other maps that are somewhat Anti-Zerg in the map pool should balance this out. As a player and an observer I find Metal also gives some of the most interesting games. I also feel that it does slightly favor zerg, so its not necessarily "perfectly balanced", but then again most maps lean one way or another. Anyway whether or not you think its a balanced map, I'm sure we can all agree its definitely a good nostalgic map

The map still allows for innovative tactics involving the high ground. Variety of gameplay depending on spawning positions that is not that imbalanced. Fairly balanced win rates. Macro games. Nice aesthetics.

I honestly never get the hate for it, maybe someone can explain it to me, but I just don't get it. Is it just that it's an old map by now? ProdiG keeps saying it's a bad map, not that it's an old map, so I don't think that's his position at least.

I think maps like XNC, Shattered Temple and Shakuras are far more stale. Perhaps we could devote our attention to those maps before hating on metalopolis? I agree better maps than metal do exist, but it's by far not the worst map in existence. Certainly not something to hold up as a prime example of awfulness, as ProdiG does.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
November 27 2011 18:09 GMT
#47
On November 28 2011 02:44 XRaDiiX wrote:
Show nested quote +
On November 27 2011 21:21 Zeon0 wrote:
Metalopolis is still one of the best maps, stop hating

or am I the only one who wants to punch him in the face for mentioning Meta is bad 10 times?


I concur I've had many great TvZ's and TvP's master level 20-40 min macro games on that beautiful map. Not sure why it garners so much hate especially now that close positions removed.

I think a few of the Blizzard Ladder maps are awesome Metalop, Taldarim, Shakuras

Of course map-makers are going to want their maps to gain exposure etc.

It's all subjective what people think about maps anyways too many permutations and probabilities factor into balance map design. No map will ever be correct due to these factors

I'd really like to see huge maps like in BW is Taldarim 256x256? Would be nice if we could get 300x300 or larger maps make it happen Blizzard


Your argument is that because you have had so many great games on it, it makes Metal a great map. How many games have you played on community maps? Metal is the best we have right now (as sad as that is). That doesn't mean it's the best there ever will be. FAR from it.

And it's fucking old man, almost two years since beta was launched. Get tae fuck Metal

And true, no map will ever be 'correct', but some maps can be more correct than others
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 27 2011 18:12 GMT
#48
On November 27 2011 19:25 Dodgin wrote:
Great interview, more custom maps in tournaments please! ( Die meta die :D )

Calm before the storm for example is my favorite map to watch games on in the GSL now.


Definitely Calm before the Storm is probably the best map I've seen so far. I've played quite a few KOTH's on it it's an amazing map. Whoever that Prime guy who created it he's really got some cool map designs. I'm hoping Blizzard adds it to Ladder
Never GG MKP | IdrA
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 27 2011 18:12 GMT
#49
Good read, interresting view point of someone so intwined with map making. Personally I never really looked at map making all that much, and I certainly haven't shown appreciation for good maps :/ I guess I'm too used to whining about bad maps that I forget there are good ones out there.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 27 2011 18:17 GMT
#50
On November 28 2011 03:09 Eishi_Ki wrote:
Show nested quote +
On November 28 2011 02:44 XRaDiiX wrote:
On November 27 2011 21:21 Zeon0 wrote:
Metalopolis is still one of the best maps, stop hating

or am I the only one who wants to punch him in the face for mentioning Meta is bad 10 times?


I concur I've had many great TvZ's and TvP's master level 20-40 min macro games on that beautiful map. Not sure why it garners so much hate especially now that close positions removed.

I think a few of the Blizzard Ladder maps are awesome Metalop, Taldarim, Shakuras

Of course map-makers are going to want their maps to gain exposure etc.

It's all subjective what people think about maps anyways too many permutations and probabilities factor into balance map design. No map will ever be correct due to these factors

I'd really like to see huge maps like in BW is Taldarim 256x256? Would be nice if we could get 300x300 or larger maps make it happen Blizzard


Your argument is that because you have had so many great games on it, it makes Metal a great map. How many games have you played on community maps? Metal is the best we have right now (as sad as that is). That doesn't mean it's the best there ever will be. FAR from it.

And it's fucking old man, almost two years since beta was launched. Get tae fuck Metal

And true, no map will ever be 'correct', but some maps can be more correct than others


Yea I jus meant it's a really good fun enjoyable map Metalopolis that is of course everyone has their own opinions of it all being subjective at that.

I would love to see new custom made community maps replace them eventually. I still think the older maps should not be forgotten forever though!
Never GG MKP | IdrA
Zolek
Profile Joined September 2011
United States86 Posts
November 27 2011 19:00 GMT
#51
I'd really like to see huge maps like in BW is Taldarim 256x256?


Taldarim is 176x176 and doesn't use its space very effectively. 256x256 is over twice the size of taldarim.
Proko
Profile Joined February 2011
United States1022 Posts
November 27 2011 19:07 GMT
#52
That was a very nice interview. I like his opinions.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 27 2011 19:16 GMT
#53
On November 28 2011 04:00 Zolek wrote:
Show nested quote +
I'd really like to see huge maps like in BW is Taldarim 256x256?


Taldarim is 176x176 and doesn't use its space very effectively. 256x256 is over twice the size of taldarim.



Nice nice so there is a possibility to huge maps like in BW
Never GG MKP | IdrA
Termit
Profile Joined December 2010
Sweden3466 Posts
November 27 2011 19:22 GMT
#54
On November 28 2011 04:16 XRaDiiX wrote:
Show nested quote +
On November 28 2011 04:00 Zolek wrote:
I'd really like to see huge maps like in BW is Taldarim 256x256?


Taldarim is 176x176 and doesn't use its space very effectively. 256x256 is over twice the size of taldarim.



Nice nice so there is a possibility to huge maps like in BW

Actually, Tal'Darim is bigger than most BW maps. I think the avarage size of competitive BW maps is ~128x128.
( ̄。 ̄)~zzz ◕ ◡ ◕
rift
Profile Blog Joined September 2007
1819 Posts
November 27 2011 19:27 GMT
#55
At this point I don't know why Blizzard hasn't shown more concern about maps. Is it ignorance? Incompetence? The fact that they think there need to be (painfully imbalanced) "rush maps" designed simply for lower-level players is appalling. Maybe they are so caught up in balancing the game they don't realize that good, balanced maps are half the battle.

If we give up the ladder maps as an unachievable goal, the onus is placed solely on tournament organizers to show no respect to Blizzard-made maps and completely ignore them. It'd be a sad state of affairs if the ladder was devoid of quality maps, but maybe the community would have more leverage and force Blizzard to make changes. We have the power! Boycott Blizzard maps!
FILM
Profile Joined September 2010
United States663 Posts
November 27 2011 19:50 GMT
#56
Great to see his continued level of involvement!
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
FidoDido
Profile Joined March 2011
United States1292 Posts
November 27 2011 19:51 GMT
#57
I think LSPRIME's maps should be ladder maps... his recent creation, calm before the storm is so fun to play on and feels really balanced as well as creates exciting games when we see pros play long macro games on them.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 27 2011 19:51 GMT
#58
On November 28 2011 04:27 rift wrote:
At this point I don't know why Blizzard hasn't shown more concern about maps. Is it ignorance? Incompetence? The fact that they think there need to be (painfully imbalanced) "rush maps" designed simply for lower-level players is appalling. Maybe they are so caught up in balancing the game they don't realize that good, balanced maps are half the battle.

If we give up the ladder maps as an unachievable goal, the onus is placed solely on tournament organizers to show no respect to Blizzard-made maps and completely ignore them. It'd be a sad state of affairs if the ladder was devoid of quality maps, but maybe the community would have more leverage and force Blizzard to make changes. We have the power! Boycott Blizzard maps!


It will never happen.

It's been almost two years(?) since beta and they still have not improved their dumb-as-fuck custom map system.

HotS is right around the corner and of course, they will want to provide maps that showcase their new units, abilities, map features (cough*constructable rocks), so even that drives the dagger in further into the community made system.

And even when they do accept community maps, they will of course be altered to fit their standards. Their modification of tal darim, for example. And do you think they're happy that golds are being removed from maps? I can't even begin to fathom how many desks Browder has flipped.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 27 2011 19:52 GMT
#59
prodiG isn't as involved as he used to be, but he has some of the best knowledge a map-maker can attain. This is a fact.

Also, stop bashing on him that he doesn't like metalopolis. He has his own reasons for disliking the map, and some of you are relentless trying to figure out why a "good" map can be hated so much. Leave it be at his own opinion, but don't flame him or try to figure out the mystery in it all.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-11-27 20:00:35
November 27 2011 19:54 GMT
#60
On November 28 2011 04:51 FidoDido wrote:
I think LSPRIME's maps should be ladder maps... his recent creation, calm before the storm is so fun to play on and feels really balanced as well as creates exciting games when we see pros play long macro games on them.


LS didn't make Calm before the Storm, that was Jacky. And neither did he make the best 2p map used in tournaments so far, Daybreak, that one is by winpark.
LS isn't the only good Korean mapmaker and the Koreans aren't the only good mapmakers in the world.
Yet only they get real support by a big organization!


Also about Metalopolis: There is a reason all the Zergs picked it all the time @ Dreamhack and there is a reason Sheth says it's a good map. The natural is just super open which makes it a hard map to defend allins and busts when you FE.
Also the map can go to ridiculous split map scenarios which are very stale (unlike maps like Tal'Darim or Daybreak which can't be split and allow dynamic army movement even in very lategame).
Additionally 4p mirrored with close positions disabled is just bad design cos since the 4th/5th bases on Meta are just nat/main of another empty starting position they are suboptimal.
Last but not least the asymmetry on this map is TOTALLY UNACCEPTABLE. I don't rly understand why people don't flip tables left and right when they see how imba the starting positions are.

Meta was an okay map for the first year of SC2 but it's removal from tournament map pools is long overdue, it's neither an excellent map nor is it new and fresh. We are just nostalgic cos some epic games happened on this map, but it's time to move on!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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