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[A] HotS Custom - Page 24

Forum Index > SC2 Maps & Custom Games
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Prev 1 22 23 24 25 26 85 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-21 02:29:36
November 20 2011 18:28 GMT
#461
Now I understand, why you haven't liked in previous logo for your mape, remade by me. Now I did it more simply and similar style to your logo. And it's more readable now in small sizes.

Click for enlarge

[image loading]

[image loading]

And finally, lets compare those two logos

[image loading]
versus
[image loading]

P.S. Need provide PSD or rework again? If something bad, say, what.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 21 2011 07:01 GMT
#462
On November 20 2011 01:43 XenoX101 wrote:
But where do we go from here? Well we set up small community based tournaments of course! This is what I will be now spending my efforts organizing, and I am hoping this will be a bi-weekly event if enough people are interested in participating, it will be of course streamed however its yet to be decided who will be casting, if you're interested feel free to PM me with a sample of your casting (if you're not known that is) and your info. The prize pool will most likely start at $70 with $40 for the winner, $20 for 2nd and $10 for third and depending on how it goes this may be increased, but I think $40 is a reasonable enough prize to hopefully warrant some preparation and competition . The tournament should start in three weeks or a bit earlier but this may be subject to change depending on scheduling, participants, when people are free and how long things will take to set up.


So I assume this will be US server only?
XenoX101
Profile Joined February 2011
Australia729 Posts
November 21 2011 09:42 GMT
#463
On November 21 2011 16:01 Sea_Food wrote:
Show nested quote +
On November 20 2011 01:43 XenoX101 wrote:
But where do we go from here? Well we set up small community based tournaments of course! This is what I will be now spending my efforts organizing, and I am hoping this will be a bi-weekly event if enough people are interested in participating, it will be of course streamed however its yet to be decided who will be casting, if you're interested feel free to PM me with a sample of your casting (if you're not known that is) and your info. The prize pool will most likely start at $70 with $40 for the winner, $20 for 2nd and $10 for third and depending on how it goes this may be increased, but I think $40 is a reasonable enough prize to hopefully warrant some preparation and competition . The tournament should start in three weeks or a bit earlier but this may be subject to change depending on scheduling, participants, when people are free and how long things will take to set up.


So I assume this will be US server only?


I think I will hold a EU tourney as well but it will probably be on an alternate week, currently organizing the details.
Arco
Profile Joined September 2009
United States2090 Posts
November 21 2011 11:12 GMT
#464
Awesome mod, enjoy playing it. Just a random idea I had, maybe some skilled map maker should copy the Blizzcon maps. I could see some of them making it to HotS Ladder Season 1, so it might be useful to start testing them out early. Maybe Blizzard will take notice to balance issues we find on those maps.

Anyways, goodluck getting the tournaments started! I'd really enjoy watching some between some GM/sponsored/pro players.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-23 04:19:34
November 23 2011 04:19 GMT
#465
New maps Daybreak, Sanshorn Mist & Twilight Peaks have been uploaded to NA & SEA! Bel'Shir Beach (Winter) should be up in a day or so . EU upload should be within the hour.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
November 23 2011 05:37 GMT
#466
Thanks for all your work! It looks 99% accurate :D
133 221 333 123 111
Lunchador
Profile Joined April 2010
United States776 Posts
November 23 2011 06:02 GMT
#467
I can't build protoss buildings other than pylons. D=
Defender of truth, justice, and noontime meals!
YoureFired
Profile Blog Joined October 2009
United States822 Posts
November 23 2011 06:21 GMT
#468
On November 23 2011 15:02 Lunchador wrote:
I can't build protoss buildings other than pylons. D=

yeah not sure what's up with this bug... assuming it's not just an oversight because it's gamebreaking.
ted cruz is the zodiac killer
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-23 07:41:46
November 23 2011 06:41 GMT
#469
On November 23 2011 15:21 YoureFired wrote:
Show nested quote +
On November 23 2011 15:02 Lunchador wrote:
I can't build protoss buildings other than pylons. D=

yeah not sure what's up with this bug... assuming it's not just an oversight because it's gamebreaking.


Fixing this now, not sure why it happened as it was working just fine before but it should be fixed tonight, hopefully in a few hours.

EDIT: Fixed & uploaded. Was one of my arrogant "nah I dont need to test this" improvements to the power source triggers, taught me .
SolidZeal
Profile Joined October 2010
United States393 Posts
November 23 2011 09:47 GMT
#470
Yeah i went nexus first v.s. a zerg (which btw I'm starting to think is a viable opener for all match ups in HotS) and when his lings were about to be headed to my base I...couldn't build my wall, heh, glad you got it fixed.
In the clearing stands a boxer and a figher by his trade
TheDemigod
Profile Joined April 2010
Australia79 Posts
November 23 2011 10:45 GMT
#471
Anyone want to playyyyyyyyyyyyyyyyyyyyy? No one online, is it morning in America? :<
XenoX101
Profile Joined February 2011
Australia729 Posts
November 24 2011 14:35 GMT
#472
The final map Bel'Shir Beach (Winter) for HOTS Custom has been uploaded on NA and SEA, soon to be EU .
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-24 16:54:56
November 24 2011 16:43 GMT
#473
Map seems to like pissing me off lately, the power bug came back for some strange reason, working on fixing it now.

EDIT: Should be fixed now.
polok
Profile Joined April 2011
United States9 Posts
November 24 2011 18:06 GMT
#474
I loved playing it... im pumped for HotS.... is there a way you can maybe change the graphics to some of the units???.... Overall great balanced game
"Mules are OP" Sir Maximus Black
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 24 2011 20:11 GMT
#475
Once HotS is out...
Is it possible to use the orignal units designs of HotS to change this custom map?
In case I dont buy the expasion...
Tekken ProGamer
Zergrusher
Profile Joined November 2011
United States562 Posts
November 25 2011 20:49 GMT
#476


proof thats the occular parasite is energy based and not a 1 time ability

rpgalon
Profile Joined April 2011
Brazil1069 Posts
November 25 2011 22:50 GMT
#477
there is any way I can use my custom hotkeys in this mod?
badog
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-26 04:14:34
November 26 2011 04:03 GMT
#478
On November 26 2011 05:49 Zergrusher wrote:
http://www.youtube.com/watch?v=XS1UCftGo9c&feature=related

proof thats the occular parasite is energy based and not a 1 time ability



Where's the proof? In the description of the video he mentions its a one-time ability. Realistically if it wasn't single cast it would be the best form of detection of any race, you could cast it as much as you can cast forcefield, I don't see that happening.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2011-11-26 10:06:34
November 26 2011 04:21 GMT
#479
On November 26 2011 13:03 XenoX101 wrote:
Show nested quote +
On November 26 2011 05:49 Zergrusher wrote:
http://www.youtube.com/watch?v=XS1UCftGo9c&feature=related

proof thats the occular parasite is energy based and not a 1 time ability



Where's the proof? In the description of the video he mentions its a one-time ability. Realistically if it wasn't single cast it would be the best form of detection of any race, you could cast it as much as you can cast forcefield, I don't see that happening.




the proof is just simply pay attention to the vid and seeing that all abilites need energy

and i think they misinterpted 1 time as one per unit......like it can't stack on the same unit

it can be used on multiple units for a energy cost, probally its/is going to be eather 50 or 75 energy
HeyImFinn
Profile Joined September 2011
United States250 Posts
November 27 2011 08:06 GMT
#480
On November 26 2011 07:50 rpgalon wrote:
there is any way I can use my custom hotkeys in this mod?


You can, but unfortunately, some of them interfere with the hots hotkeys. For example I have immortal rebound to R but replicant is also R and it prioritizes immortals T_T
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
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