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[A] HotS Custom - Page 19

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 17 18 19 20 21 85 Next
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-08 05:59:54
November 08 2011 05:59 GMT
#361
Wtf guys, tempest good against vikings? 9 range with 2.75 speed, vs 6 range with 2.25 movement speed. Also Tempest attack has like 1 second cast time, and they accelerate REALLY slow. If you ever land a hit on vikings with a tempest, the enemy is terribad.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
November 08 2011 06:03 GMT
#362
Swarm host seems specifically designed to abuse friendly splash vs terran tanks. Similar to broodlords just lower tech.

I tried out ocular parasite and it seems you can only cast one per viper, I thought this was just energy based?

Anyway cool map.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2011 06:22 GMT
#363
swarm host is sooo OP right now
I love it!
Usually in WoL, to kill a planetary, you would have to commit a large army and a lot of resources,
but now with about 4 SH, you can constantly bombard any defensive line.
I love how each locust has almost as much HP and damage as a roach
lol
moo...for DRG
XenoX101
Profile Joined February 2011
Australia729 Posts
November 08 2011 06:42 GMT
#364
On November 08 2011 14:54 neoghaleon55 wrote:
I like how david kim said the difference between tempest and thor was that tempest counters ALL AIR UNITS!
I thought he was trolling...turned out, he's serial. There is currently no counters for mass tempest.
lol


No air counter, yes.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-08 07:04:11
November 08 2011 07:01 GMT
#365
New patch, will be up on NA once it gets Blizzard's 1.4.2 patch (their changes were already implemented by me prior). Also there's an undocumented change, spectator mode now works just as with normal melee maps, with up to 12 spectators per map.

Patch Notes 1.11
- Burrowed banelings now visible when moving (like burrowed roach movement)
- Abduct now 10 range
- Shredder death animation fixed
- Tempest AoE reduced from 4 to 2.5
- Tempest ground range increased from 6 to 8
- Tempest eradicator beam has less initial firing delay
- Tempest splash model now slightly smaller
- Swarm host rally resets when unburrowed
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
November 08 2011 11:24 GMT
#366
Swarm host + Viper + Muta= OMG YES!
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
redviper
Profile Joined May 2010
Pakistan2333 Posts
November 08 2011 13:49 GMT
#367
Does blinding cloud actually work? It doesn't seem to reduce marine/tank range for me.
XenoX101
Profile Joined February 2011
Australia729 Posts
November 08 2011 14:18 GMT
#368
On November 08 2011 22:49 redviper wrote:
Does blinding cloud actually work? It doesn't seem to reduce marine/tank range for me.


Definitely works, unless I broke something recently, what map and region was this on?
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 08 2011 15:39 GMT
#369
On November 08 2011 16:01 XenoX101 wrote:
- Tempest ground range increased from 6 to 8

So they outrange spores, missile turrets and photon cannons now? You sure?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-08 16:10:16
November 08 2011 16:07 GMT
#370
On November 09 2011 00:39 Sea_Food wrote:
Show nested quote +
On November 08 2011 16:01 XenoX101 wrote:
- Tempest ground range increased from 6 to 8

So they outrange spores, missile turrets and photon cannons now? You sure?



Hm, good point I didn't think about that, it's definitely more than 6 if you look at the video closely


I'll put it at 7 then since it would be a bit odd if they would outrange anti-air.
Noocta
Profile Joined June 2010
France12578 Posts
November 08 2011 16:35 GMT
#371
On November 08 2011 20:24 Snickersnee wrote:
Swarm host + Viper + Muta= OMG YES!


When you are on 10 gas perhaps but before that... ;<
" I'm not gonna fight you. I'm gonna kick your ass ! "
rpgalon
Profile Joined April 2011
Brazil1069 Posts
November 08 2011 18:44 GMT
#372
On November 09 2011 01:07 XenoX101 wrote:
Show nested quote +
On November 09 2011 00:39 Sea_Food wrote:
On November 08 2011 16:01 XenoX101 wrote:
- Tempest ground range increased from 6 to 8

So they outrange spores, missile turrets and photon cannons now? You sure?



Hm, good point I didn't think about that, it's definitely more than 6 if you look at the video closely http://youtu.be/9ntyhshsaUQ?t=2m8s

I'll put it at 7 then since it would be a bit odd if they would outrange anti-air.


it is 6 ground range, 35 damage with a 2.2 sec cooldawn...



57s in the video
badog
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 08 2011 18:45 GMT
#373
Can you copy your settings to other maps? Like winter maps in other topic in this forum section?

Like:

- Bel'Shir Beach winter version
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=283713
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=283405
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=283577
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=281040 - reminds one of HotS maps, volcano/lava with nature and trees
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=281725
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=156351
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=164464
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=173149
- http://www.teamliquid.net/forum/viewmessage.php?topic_id=175423
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 08 2011 20:35 GMT
#374
Great mod, but you really need to fix the battle hellion, he has way more range in the blizzcon video, right now it's almost useless to use the battle form.
ledarsi
Profile Joined September 2010
United States475 Posts
November 08 2011 22:00 GMT
#375
Also the battle hellion needs to be affected by the blue flame upgrade, as the flame is clearly blue in the video demonstration.
"First decide who you would be, then do what you must do."
crown77
Profile Joined February 2011
United States157 Posts
November 08 2011 23:59 GMT
#376
This is insanely awesome THANK you SO much.... maybe we could ease up on him about the color of the flame??? and stuff like that considering he's made hots for us to play a year before it comes out..... awesome job man this is too fun
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-09 01:04:08
November 09 2011 01:03 GMT
#377
On November 09 2011 03:44 rpgalon wrote:
Show nested quote +
On November 09 2011 01:07 XenoX101 wrote:
On November 09 2011 00:39 Sea_Food wrote:
On November 08 2011 16:01 XenoX101 wrote:
- Tempest ground range increased from 6 to 8

So they outrange spores, missile turrets and photon cannons now? You sure?



Hm, good point I didn't think about that, it's definitely more than 6 if you look at the video closely http://youtu.be/9ntyhshsaUQ?t=2m8s

I'll put it at 7 then since it would be a bit odd if they would outrange anti-air.


it is 6 ground range, 35 damage with a 2.2 sec cooldawn...

http://www.youtube.com/watch?v=_n8THG4-uy0&feature=related

57s in the video


Ah good point I didn't realise that video gave the specific numbers on the Tempest, will fix .

On November 09 2011 05:35 Jetaap wrote:
Great mod, but you really need to fix the battle hellion, he has way more range in the blizzcon video, right now it's almost useless to use the battle form.


I don't know if thats true, it has 2.5 range in my mod and definitely doesn't appear to have more than 3 range in the teaser

On November 09 2011 07:00 ledarsi wrote:
Also the battle hellion needs to be affected by the blue flame upgrade, as the flame is clearly blue in the video demonstration.


Heh it does work, it just doesn't have the blue colour because I don't have a seperate blue fire model. I'll see what I can do though .
drgrofl
Profile Joined October 2011
Canada48 Posts
November 09 2011 02:29 GMT
#378
Thanks. Really enjoying this.

Might not buy HOTS lol :D

Zerg seems op in some wayz...
drgrofl
Profile Joined October 2011
Canada48 Posts
November 09 2011 02:30 GMT
#379
On November 08 2011 22:49 redviper wrote:
Does blinding cloud actually work? It doesn't seem to reduce marine/tank range for me.

it's probably hard to see.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
November 09 2011 09:07 GMT
#380
On November 09 2011 03:45 Existor wrote:
Can you copy your settings to other maps? Like winter maps in other topic in this forum section?


The best way to do this, I think, would be to move all the stuff into a mod-file which then is included as a dependency by all maps using HotS Custom. This will also make it easier to maintain all the different maps using HotS Custom.

I would definitely not be against publishing a HotS Custom version of some of my maps.
The Planetary Workshop - TPW - Mapmaking Team
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