[A] HotS Custom - Page 19
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Sea_Food
Finland1612 Posts
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DARKHYDRA
United States303 Posts
I tried out ocular parasite and it seems you can only cast one per viper, I thought this was just energy based? Anyway cool map. | ||
neoghaleon55
United States7435 Posts
I love it! Usually in WoL, to kill a planetary, you would have to commit a large army and a lot of resources, but now with about 4 SH, you can constantly bombard any defensive line. I love how each locust has almost as much HP and damage as a roach lol | ||
XenoX101
Australia729 Posts
On November 08 2011 14:54 neoghaleon55 wrote: I like how david kim said the difference between tempest and thor was that tempest counters ALL AIR UNITS! I thought he was trolling...turned out, he's serial. There is currently no counters for mass tempest. lol No air counter, yes. | ||
XenoX101
Australia729 Posts
Patch Notes 1.11 - Burrowed banelings now visible when moving (like burrowed roach movement) - Abduct now 10 range - Shredder death animation fixed - Tempest AoE reduced from 4 to 2.5 - Tempest ground range increased from 6 to 8 - Tempest eradicator beam has less initial firing delay - Tempest splash model now slightly smaller - Swarm host rally resets when unburrowed | ||
Snickersnee
United States241 Posts
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redviper
Pakistan2333 Posts
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XenoX101
Australia729 Posts
On November 08 2011 22:49 redviper wrote: Does blinding cloud actually work? It doesn't seem to reduce marine/tank range for me. Definitely works, unless I broke something recently, what map and region was this on? | ||
Sea_Food
Finland1612 Posts
On November 08 2011 16:01 XenoX101 wrote: - Tempest ground range increased from 6 to 8 So they outrange spores, missile turrets and photon cannons now? You sure? | ||
XenoX101
Australia729 Posts
On November 09 2011 00:39 Sea_Food wrote: So they outrange spores, missile turrets and photon cannons now? You sure? Hm, good point I didn't think about that, it's definitely more than 6 if you look at the video closely I'll put it at 7 then since it would be a bit odd if they would outrange anti-air. | ||
Noocta
France12578 Posts
On November 08 2011 20:24 Snickersnee wrote: Swarm host + Viper + Muta= OMG YES! When you are on 10 gas perhaps but before that... ;< | ||
rpgalon
Brazil1069 Posts
On November 09 2011 01:07 XenoX101 wrote: Hm, good point I didn't think about that, it's definitely more than 6 if you look at the video closely http://youtu.be/9ntyhshsaUQ?t=2m8s I'll put it at 7 then since it would be a bit odd if they would outrange anti-air. it is 6 ground range, 35 damage with a 2.2 sec cooldawn... 57s in the video | ||
Existor
Russian Federation4295 Posts
Like: - Bel'Shir Beach winter version - http://www.teamliquid.net/forum/viewmessage.php?topic_id=283713 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=283405 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=283577 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=281040 - reminds one of HotS maps, volcano/lava with nature and trees - http://www.teamliquid.net/forum/viewmessage.php?topic_id=281725 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=156351 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=164464 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=173149 - http://www.teamliquid.net/forum/viewmessage.php?topic_id=175423 | ||
Jetaap
France4814 Posts
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ledarsi
United States475 Posts
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crown77
United States157 Posts
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XenoX101
Australia729 Posts
On November 09 2011 03:44 rpgalon wrote: it is 6 ground range, 35 damage with a 2.2 sec cooldawn... http://www.youtube.com/watch?v=_n8THG4-uy0&feature=related 57s in the video Ah good point I didn't realise that video gave the specific numbers on the Tempest, will fix ![]() On November 09 2011 05:35 Jetaap wrote: Great mod, but you really need to fix the battle hellion, he has way more range in the blizzcon video, right now it's almost useless to use the battle form. I don't know if thats true, it has 2.5 range in my mod and definitely doesn't appear to have more than 3 range in the teaser On November 09 2011 07:00 ledarsi wrote: Also the battle hellion needs to be affected by the blue flame upgrade, as the flame is clearly blue in the video demonstration. Heh it does work, it just doesn't have the blue colour because I don't have a seperate blue fire model. I'll see what I can do though ![]() | ||
drgrofl
Canada48 Posts
Might not buy HOTS lol :D Zerg seems op in some wayz... | ||
drgrofl
Canada48 Posts
On November 08 2011 22:49 redviper wrote: Does blinding cloud actually work? It doesn't seem to reduce marine/tank range for me. it's probably hard to see. | ||
NullCurrent
Sweden245 Posts
On November 09 2011 03:45 Existor wrote: Can you copy your settings to other maps? Like winter maps in other topic in this forum section? The best way to do this, I think, would be to move all the stuff into a mod-file which then is included as a dependency by all maps using HotS Custom. This will also make it easier to maintain all the different maps using HotS Custom. I would definitely not be against publishing a HotS Custom version of some of my maps. | ||
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