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[A] HotS Custom - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 12 2011 04:27 GMT
#401
Pheonixes have a blue glow for about 5-10 seconds when they spawn.
ModeratorI am still alive, somehow
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-12 14:22:07
November 12 2011 12:54 GMT
#402
Just realised some glaring balance issues due to one of blizzard's teasers that I used stats from being on normal speed :/. Have fixed the units now so that they operate much much more similarly to the real thing. The focus of these patches now has become balance more than bug fixing since most bugs have been fixed by now, though do let me know if you find any more .

Patch Notes 1.22
- Ocular parasite no longer works on massive units
- Battle Hellion damage now +6 to light from +11, like hellion
- Battle Hellion attack speed now 1.85 from 2.5
- Battle Hellion move speed now 2.5 from 1.8
- Battle Hellion 1.5 from 3 range
- Battle Hellion now has 2.5 from 3.5 AoE
- Warhound attack speed now 0.86 from 1.5
- Warhound move speed now 2.75 from 2.25
- Blinding Cloud now 2.5 from 2 AoE
- Locust attack speed 0.86 from 0.83
- Tempest Air Weapon now starts firing instantly
- Tempest movement speed now 2.75
- Tempest acceleration now similar to phoenix
- Phoenix glow glitch on warp in fixed
- Thor now has 800 hp
- Warhound weapon now shows 1 attack
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 12 2011 16:22 GMT
#403
On November 12 2011 21:54 XenoX101 wrote:
- Warhound attack speed now 0.86 from 1.5



I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86.

From a balance perspective alone it should be clear that they cant shoot that fast.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-12 17:44:55
November 12 2011 17:44 GMT
#404
On November 13 2011 01:22 Sea_Food wrote:
Show nested quote +
On November 12 2011 21:54 XenoX101 wrote:
- Warhound attack speed now 0.86 from 1.5

http://www.youtube.com/watch?v=OAPbx3OS9nw&feature=related

I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86.

From a balance perspective alone it should be clear that they cant shoot that fast.


Fair point, thanks for the feedback I haven't seen that video, I will change it in the next patch to 1.21 (the speed shown in that video)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 09:55:26
November 12 2011 17:51 GMT
#405
What about this logo?

+ Show Spoiler +
&#91;image loading&#93;
Meltage
Profile Joined October 2010
Germany613 Posts
November 12 2011 19:24 GMT
#406
Nice logo!

I feel my last commentwas ignored. So my question is, do the community want custom maps (made for HOTS custom gameplay) or ladder maps?
http://mentalbalans.se/aggedesign
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 16:35:05
November 12 2011 19:57 GMT
#407
If you will use my version of loading screen somewhere, I've updated them. Plus, I've added banner for you to first post, if you will change in future With some color variations, if you don't like official purple style

[image loading]

[image loading]

Other variants under spoiler

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Also, ask me PSD file via PM, if you want.
XenoX101
Profile Joined February 2011
Australia729 Posts
November 13 2011 05:33 GMT
#408
I really appreciate the effort but at this stage I'd like to keep it as it is for the moment, maybe keep the images to PM as well as it's cluttering up the thread a bit .
XenoX101
Profile Joined February 2011
Australia729 Posts
November 13 2011 05:51 GMT
#409
New patch coming up, fixing some of the balance issues in the past patch after further analysis, I will post some videos in a few days showing how close the balance is to the real HOTS, rest assured it is very close . Also I'm currently talking with masters players to test the map more competitively to see if there are any more issues, so if you are masters player and would like to help in testing the map please let me know . There will also be a smallish tourney in a few weeks that I'll be hosting with the help of a few people, stay tuned for that.

Patch Notes 1.23
- Preordain persistant icon bug fixed
- Shredder deploy time reduced to 5.5
- Added alerts for damage from new units
- Added alert for shredder damage
- Intensity of shredder animation lowered
- Replicant no longer replicates with its old health
- Warhound attack speed now 1.21
- Warhound model now slightly smaller
- Battle Hellion attack speed now 2.19 from 2.5
- Battle Hellion move speed now 2.375 from 2.5
- Battle Hellion range 1.25 from 1.5
- Battle Hellion AoE now 3.0 from 2.5 (slightly wider too)
- Battle Hellion sight radius now same as Hellion
memcpy
Profile Blog Joined April 2010
United States459 Posts
November 13 2011 07:07 GMT
#410
I'd be up for testing stuff against other masters players. xNmemcpy.741
Darclite
Profile Joined January 2011
United States1021 Posts
November 13 2011 07:37 GMT
#411
I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.
They're fools. You should eat them.
memcpy
Profile Blog Joined April 2010
United States459 Posts
November 13 2011 09:24 GMT
#412
Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 09:53:03
November 13 2011 09:52 GMT
#413
On November 13 2011 18:24 memcpy wrote:
Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.


Yeah it's actually only meant to reduce weapon range so that should be ok .
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2011-11-13 10:06:12
November 13 2011 10:05 GMT
#414
http://wiki.teamliquid.net/starcraft2/Viper

The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 10:54:54
November 13 2011 10:54 GMT
#415
On November 13 2011 19:05 memcpy wrote:
http://wiki.teamliquid.net/starcraft2/Viper

The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.


Oh wow my apologies I can't believe I didn't catch that, thanks heaps I'll definitely fix that for the next patch! . <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 13 2011 14:10 GMT
#416
Well, Speedralisk + Speedling + Swarms are very nice combo.

Swarms and lings allows to get hive with speed for hydra, and lings covers swarms vs zealots and other stuff from protoss units.

Vipers can be added vs colosies.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 17:27:42
November 13 2011 17:20 GMT
#417
New patch, fixes some stuff.

Patch Notes 1.24
- Entomb now has 5.5 AoE from 5
- Entombed minerals now appear on minimap
- Ocular Parasite hotkey is now C
- Blinding cloud hotkey is now B
- Abduct hotkey is now D
- Swarm Host hotkey to S
- Ocular parasite easier to see
- Siphon no longer works on phase shifted buildings
- Shredder now selectable with other units
- Blinding cloud now prevents energy-based abilities
- Locusts now always spawn from unrallied Swarm Hosts
- Arc Shield tooltip now shows duration
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 19:50:35
November 13 2011 19:49 GMT
#418
Can siphon steal enemy minerals? Or he steals from space?

If he able to steal enemy minerals, so it can be op and must be turned to "Steal from HQ and supply buildings"

Or evolve this idea into stealing gas? :D

And will you move hots custom to other maps?
SolidZeal
Profile Joined October 2010
United States393 Posts
November 13 2011 21:04 GMT
#419
On November 13 2011 16:37 Darclite wrote:
I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.


Against terran I've had a lot of success with collosus/tempest when I get multiple bases up. heavy zealot/colossus/tempests it's ridiculously hard to stop unless they have a huge viking count. Remax with a fair amount of stalkers and blink under the vikings ftw.
In the clearing stands a boxer and a figher by his trade
Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 21:52 GMT
#420
I have a quick thing to point out about the vipers occular parasite abillity

its not 1 cast only, it costs 50 energy per cast

and people said it was a" one time only" probally because you can only cast it on 1 idividual unit at a time, per cast

take this for instance, the if the viper has full 200 energy it can eather make 4 units detectors , cast 3 blinding clouds, or do 2 pulls( all up to the played and situation and unit comps





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