[A] HotS Custom - Page 21
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The_Templar
your Country52797 Posts
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XenoX101
Australia729 Posts
![]() Patch Notes 1.22 - Ocular parasite no longer works on massive units - Battle Hellion damage now +6 to light from +11, like hellion - Battle Hellion attack speed now 1.85 from 2.5 - Battle Hellion move speed now 2.5 from 1.8 - Battle Hellion 1.5 from 3 range - Battle Hellion now has 2.5 from 3.5 AoE - Warhound attack speed now 0.86 from 1.5 - Warhound move speed now 2.75 from 2.25 - Blinding Cloud now 2.5 from 2 AoE - Locust attack speed 0.86 from 0.83 - Tempest Air Weapon now starts firing instantly - Tempest movement speed now 2.75 - Tempest acceleration now similar to phoenix - Phoenix glow glitch on warp in fixed - Thor now has 800 hp - Warhound weapon now shows 1 attack | ||
Sea_Food
Finland1612 Posts
On November 12 2011 21:54 XenoX101 wrote: - Warhound attack speed now 0.86 from 1.5 I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86. From a balance perspective alone it should be clear that they cant shoot that fast. | ||
XenoX101
Australia729 Posts
On November 13 2011 01:22 Sea_Food wrote: http://www.youtube.com/watch?v=OAPbx3OS9nw&feature=related I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86. From a balance perspective alone it should be clear that they cant shoot that fast. Fair point, thanks for the feedback I haven't seen that video, I will change it in the next patch to 1.21 (the speed shown in that video) | ||
Existor
Russian Federation4295 Posts
+ Show Spoiler + | ||
Meltage
Germany613 Posts
I feel my last commentwas ignored. So my question is, do the community want custom maps (made for HOTS custom gameplay) or ladder maps? | ||
Existor
Russian Federation4295 Posts
![]() ![]() ![]() Other variants under spoiler + Show Spoiler + Also, ask me PSD file via PM, if you want. | ||
XenoX101
Australia729 Posts
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XenoX101
Australia729 Posts
![]() ![]() Patch Notes 1.23 - Preordain persistant icon bug fixed - Shredder deploy time reduced to 5.5 - Added alerts for damage from new units - Added alert for shredder damage - Intensity of shredder animation lowered - Replicant no longer replicates with its old health - Warhound attack speed now 1.21 - Warhound model now slightly smaller - Battle Hellion attack speed now 2.19 from 2.5 - Battle Hellion move speed now 2.375 from 2.5 - Battle Hellion range 1.25 from 1.5 - Battle Hellion AoE now 3.0 from 2.5 (slightly wider too) - Battle Hellion sight radius now same as Hellion | ||
memcpy
United States459 Posts
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Darclite
United States1021 Posts
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memcpy
United States459 Posts
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XenoX101
Australia729 Posts
On November 13 2011 18:24 memcpy wrote: Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud. Yeah it's actually only meant to reduce weapon range so that should be ok ![]() | ||
memcpy
United States459 Posts
The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield. | ||
XenoX101
Australia729 Posts
On November 13 2011 19:05 memcpy wrote: http://wiki.teamliquid.net/starcraft2/Viper The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield. Oh wow my apologies I can't believe I didn't catch that, thanks heaps I'll definitely fix that for the next patch! ![]() | ||
Existor
Russian Federation4295 Posts
Swarms and lings allows to get hive with speed for hydra, and lings covers swarms vs zealots and other stuff from protoss units. Vipers can be added vs colosies. | ||
XenoX101
Australia729 Posts
Patch Notes 1.24 - Entomb now has 5.5 AoE from 5 - Entombed minerals now appear on minimap - Ocular Parasite hotkey is now C - Blinding cloud hotkey is now B - Abduct hotkey is now D - Swarm Host hotkey to S - Ocular parasite easier to see - Siphon no longer works on phase shifted buildings - Shredder now selectable with other units - Blinding cloud now prevents energy-based abilities - Locusts now always spawn from unrallied Swarm Hosts - Arc Shield tooltip now shows duration | ||
Existor
Russian Federation4295 Posts
If he able to steal enemy minerals, so it can be op and must be turned to "Steal from HQ and supply buildings" Or evolve this idea into stealing gas? :D And will you move hots custom to other maps? | ||
SolidZeal
United States393 Posts
On November 13 2011 16:37 Darclite wrote: I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work. Against terran I've had a lot of success with collosus/tempest when I get multiple bases up. heavy zealot/colossus/tempests it's ridiculously hard to stop unless they have a huge viking count. Remax with a fair amount of stalkers and blink under the vikings ftw. | ||
Zergrusher
United States562 Posts
its not 1 cast only, it costs 50 energy per cast and people said it was a" one time only" probally because you can only cast it on 1 idividual unit at a time, per cast take this for instance, the if the viper has full 200 energy it can eather make 4 units detectors , cast 3 blinding clouds, or do 2 pulls( all up to the played and situation and unit comps | ||
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