• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:21
CET 18:21
KST 02:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1469 users

[A] HotS Custom - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 19 20 21 22 23 85 Next
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 12 2011 04:27 GMT
#401
Pheonixes have a blue glow for about 5-10 seconds when they spawn.
Moderatorshe/her
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-12 14:22:07
November 12 2011 12:54 GMT
#402
Just realised some glaring balance issues due to one of blizzard's teasers that I used stats from being on normal speed :/. Have fixed the units now so that they operate much much more similarly to the real thing. The focus of these patches now has become balance more than bug fixing since most bugs have been fixed by now, though do let me know if you find any more .

Patch Notes 1.22
- Ocular parasite no longer works on massive units
- Battle Hellion damage now +6 to light from +11, like hellion
- Battle Hellion attack speed now 1.85 from 2.5
- Battle Hellion move speed now 2.5 from 1.8
- Battle Hellion 1.5 from 3 range
- Battle Hellion now has 2.5 from 3.5 AoE
- Warhound attack speed now 0.86 from 1.5
- Warhound move speed now 2.75 from 2.25
- Blinding Cloud now 2.5 from 2 AoE
- Locust attack speed 0.86 from 0.83
- Tempest Air Weapon now starts firing instantly
- Tempest movement speed now 2.75
- Tempest acceleration now similar to phoenix
- Phoenix glow glitch on warp in fixed
- Thor now has 800 hp
- Warhound weapon now shows 1 attack
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 12 2011 16:22 GMT
#403
On November 12 2011 21:54 XenoX101 wrote:
- Warhound attack speed now 0.86 from 1.5



I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86.

From a balance perspective alone it should be clear that they cant shoot that fast.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-12 17:44:55
November 12 2011 17:44 GMT
#404
On November 13 2011 01:22 Sea_Food wrote:
Show nested quote +
On November 12 2011 21:54 XenoX101 wrote:
- Warhound attack speed now 0.86 from 1.5

http://www.youtube.com/watch?v=OAPbx3OS9nw&feature=related

I post this video again. From stalkers and colossi, I can clearly see that the game is on faster speed, so their real attack speed is not 0.86.

From a balance perspective alone it should be clear that they cant shoot that fast.


Fair point, thanks for the feedback I haven't seen that video, I will change it in the next patch to 1.21 (the speed shown in that video)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 09:55:26
November 12 2011 17:51 GMT
#405
What about this logo?

+ Show Spoiler +
[image loading]
Meltage
Profile Joined October 2010
Germany613 Posts
November 12 2011 19:24 GMT
#406
Nice logo!

I feel my last commentwas ignored. So my question is, do the community want custom maps (made for HOTS custom gameplay) or ladder maps?
http://mentalbalans.se/aggedesign
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 16:35:05
November 12 2011 19:57 GMT
#407
If you will use my version of loading screen somewhere, I've updated them. Plus, I've added banner for you to first post, if you will change in future With some color variations, if you don't like official purple style

[image loading]

[image loading]

Other variants under spoiler

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Also, ask me PSD file via PM, if you want.
XenoX101
Profile Joined February 2011
Australia729 Posts
November 13 2011 05:33 GMT
#408
I really appreciate the effort but at this stage I'd like to keep it as it is for the moment, maybe keep the images to PM as well as it's cluttering up the thread a bit .
XenoX101
Profile Joined February 2011
Australia729 Posts
November 13 2011 05:51 GMT
#409
New patch coming up, fixing some of the balance issues in the past patch after further analysis, I will post some videos in a few days showing how close the balance is to the real HOTS, rest assured it is very close . Also I'm currently talking with masters players to test the map more competitively to see if there are any more issues, so if you are masters player and would like to help in testing the map please let me know . There will also be a smallish tourney in a few weeks that I'll be hosting with the help of a few people, stay tuned for that.

Patch Notes 1.23
- Preordain persistant icon bug fixed
- Shredder deploy time reduced to 5.5
- Added alerts for damage from new units
- Added alert for shredder damage
- Intensity of shredder animation lowered
- Replicant no longer replicates with its old health
- Warhound attack speed now 1.21
- Warhound model now slightly smaller
- Battle Hellion attack speed now 2.19 from 2.5
- Battle Hellion move speed now 2.375 from 2.5
- Battle Hellion range 1.25 from 1.5
- Battle Hellion AoE now 3.0 from 2.5 (slightly wider too)
- Battle Hellion sight radius now same as Hellion
memcpy
Profile Blog Joined April 2010
United States459 Posts
November 13 2011 07:07 GMT
#410
I'd be up for testing stuff against other masters players. xNmemcpy.741
Darclite
Profile Joined January 2011
United States1021 Posts
November 13 2011 07:37 GMT
#411
I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.
They're fools. You should eat them.
memcpy
Profile Blog Joined April 2010
United States459 Posts
November 13 2011 09:24 GMT
#412
Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 09:53:03
November 13 2011 09:52 GMT
#413
On November 13 2011 18:24 memcpy wrote:
Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.


Yeah it's actually only meant to reduce weapon range so that should be ok .
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2011-11-13 10:06:12
November 13 2011 10:05 GMT
#414
http://wiki.teamliquid.net/starcraft2/Viper

The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 10:54:54
November 13 2011 10:54 GMT
#415
On November 13 2011 19:05 memcpy wrote:
http://wiki.teamliquid.net/starcraft2/Viper

The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.


Oh wow my apologies I can't believe I didn't catch that, thanks heaps I'll definitely fix that for the next patch! . <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 13 2011 14:10 GMT
#416
Well, Speedralisk + Speedling + Swarms are very nice combo.

Swarms and lings allows to get hive with speed for hydra, and lings covers swarms vs zealots and other stuff from protoss units.

Vipers can be added vs colosies.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-13 17:27:42
November 13 2011 17:20 GMT
#417
New patch, fixes some stuff.

Patch Notes 1.24
- Entomb now has 5.5 AoE from 5
- Entombed minerals now appear on minimap
- Ocular Parasite hotkey is now C
- Blinding cloud hotkey is now B
- Abduct hotkey is now D
- Swarm Host hotkey to S
- Ocular parasite easier to see
- Siphon no longer works on phase shifted buildings
- Shredder now selectable with other units
- Blinding cloud now prevents energy-based abilities
- Locusts now always spawn from unrallied Swarm Hosts
- Arc Shield tooltip now shows duration
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-11-13 19:50:35
November 13 2011 19:49 GMT
#418
Can siphon steal enemy minerals? Or he steals from space?

If he able to steal enemy minerals, so it can be op and must be turned to "Steal from HQ and supply buildings"

Or evolve this idea into stealing gas? :D

And will you move hots custom to other maps?
SolidZeal
Profile Joined October 2010
United States393 Posts
November 13 2011 21:04 GMT
#419
On November 13 2011 16:37 Darclite wrote:
I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.


Against terran I've had a lot of success with collosus/tempest when I get multiple bases up. heavy zealot/colossus/tempests it's ridiculously hard to stop unless they have a huge viking count. Remax with a fair amount of stalkers and blink under the vikings ftw.
In the clearing stands a boxer and a figher by his trade
Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 21:52 GMT
#420
I have a quick thing to point out about the vipers occular parasite abillity

its not 1 cast only, it costs 50 energy per cast

and people said it was a" one time only" probally because you can only cast it on 1 idividual unit at a time, per cast

take this for instance, the if the viper has full 200 energy it can eather make 4 units detectors , cast 3 blinding clouds, or do 2 pulls( all up to the played and situation and unit comps





Prev 1 19 20 21 22 23 85 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2219
IndyStarCraft 197
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 356
IndyStarCraft 197
UpATreeSC 37
StarCraft: Brood War
Rain 4074
Horang2 1983
Shuttle 793
firebathero 197
scan(afreeca) 51
Rock 40
Mong 40
sSak 32
Aegong 27
JulyZerg 19
[ Show more ]
SilentControl 7
ivOry 5
Noble 2
Dota 2
Gorgc5727
qojqva3818
420jenkins256
XcaliburYe153
BananaSlamJamma131
Counter-Strike
byalli553
oskar129
Other Games
ceh9533
FrodaN466
KnowMe350
Lowko312
Fuzer 259
Hui .254
Liquid`VortiX181
Sick171
Mew2King137
ArmadaUGS99
Trikslyr45
QueenE43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 53
• HerbMon 11
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3736
• TFBlade888
Other Games
• Shiphtur236
Upcoming Events
Replay Cast
5h 39m
WardiTV Korean Royale
18h 39m
OSC
23h 39m
Replay Cast
1d 5h
Replay Cast
1d 15h
Kung Fu Cup
1d 18h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.