• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CEST 20:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy4GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion BW General Discussion JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1790 users

[M] (4) Erratic Caldera

Forum Index > SC2 Maps & Custom Games
Post a Reply
sCnDiamond
Profile Joined January 2011
Germany340 Posts
November 08 2011 12:39 GMT
#1
[image loading]

Erratic Caldera (0.6)
Made by: Diamond (not the one formerly associated with ICCup)
Published on: <[EU] [KR] [NA] [SEA] > (thanks to raVenSC2 from reddit!)

[image loading]

Introduction/Inspiration:
I loved the way Johanaz made the borders of his map "Crimsonite" and felt a burning desire to make that work for an entire map, where the lava actually comes very close to the player's units and buildings. Also my previous map "Arid Mesa" was to big in my opinion, that's why i went back to study popular maps like Metalopolis and Shakuras Plateau. Those turn out to be pretty one-dimensional which offer moderately difficult to take expansions and make it easy to split the map in half. So i tried to for a similar design.
I also played quite a lot of WH40k - Space Marine while making this, which resulted in the industrial look of the bottom right.

Pictures (Aesthetics):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Data (Aesthetics):
Texture Set:
Char Dirt
Char Dirt Cracked
Char Rock
Char Lava Cracks
Avernus Panels
Avernus Plates
Avernus Metal
Avernus Large Tiles

Cliff Type:
New Folsom Organic Cliffs
Redstone Manmade Cliffs

Pictures (Analyzer):
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Further Balance Comments:
Close Spawns will be disabled in the next update.
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2011 13:02 GMT
#2
aesthetics:

you johanaz-ed the map quite nicely, but all the work put into the textures doe not show, because it is quite dark. possibly you want to adjust the lighting a bit?

the middle highrounds really need more love. I suggest give them some tech-textures like the mains.


layout:

on first sight, the layout reminds on of shakuras + highground + golds. probably because of the symmtry in your map, but also because there is no close spawn.

hence the regulat third base will only be used in cross position games. going for many bases you then break the rocks (or rather not, i think) and expand into the other quarter of the map. OR you take gold directly which causes some imbalance due to mules (you are a terran, aren't you?)

in horizontal spawn position games your third just has to be the gold base - did i mention that this is a bit problematic?

why did you make gold so close to your nat at first? why do you not use all that space in centre (highround, lava) to make the gold easier to attack similar to antiga shipyards?

rocks between thirds: not needed in my opinion, because in cross spawn you need to have the highground or a aprt of it to actually take both thirds, hence if contained that backdoor won't help you secure another base. Even in a TvT I do not expect both take the thirds, so you can just leave them away and create an extra path.

i think there are some interesting things going on here, but they might need a few changes for better balance and more interesting gameplay.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
November 08 2011 13:05 GMT
#3
dude this map is so sick love it
Esports is killing Esports.
chocopaw
Profile Blog Joined May 2011
2072 Posts
November 08 2011 13:11 GMT
#4
Great work with the industrial parts, I wanna see more of it!
http://twitter.com/lechocopaw
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-11-08 13:39:49
November 08 2011 13:38 GMT
#5
Am I a verb now? Good job on Johanaz-ing the map You took that industrial theme far beyond what I did. Looks awesome.

Layout looks clean and solid. Like taking the best of Shakuras Plateau and adding a far more interesting middle. Well done!

/edit: spelling
TPW Map Maker - theplanetaryworkshop.com
Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2011 13:42 GMT
#6
On November 08 2011 22:38 Johanaz wrote:
Am I a verb now? Good job on Johanaz-ing the map You took that industrial theme far beyond what I did. Looks awesome.


i do not want to spoil the party, but please add some eyecandy in centre


On November 08 2011 22:38 Johanaz wrote:
Layout looks clean and solid. Like taking the best of Shakuras Plateau and adding a far more interesting middle. Well done!


but it works differently in horizontal spawn...... :x
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-08 13:56:33
November 08 2011 13:56 GMT
#7
Lets be honest, the gold is the best third is all postions. Now the thing is that
1. Third base blocked by rocks. Terran favored.
2. Third base is gold. Terran favored.
3. Third base only has 1 gas. Terran favored.

Now some could argue that the third base is very open for terran unfavor, but it is not enough to compensate for 1, 2 and 3.

I suggest a fix

[image loading]

This would make the blue, double gas third more viable, and the gold 1 gas third less viable. If this happened players would have a choice to take either one.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
November 08 2011 17:18 GMT
#8
on gold as third:
I agree that i should do something about it. Maybe make it face towards the lava in the middle, so it can be harassed from there, making it much less appealing (i don't play terran, my main was protoss for a long time, before i switched to random; And terran is still my weakest race)? I don't want to change to much about the ramps on the natural, i like how the middle cliff and the two ramps work together. But i will move the blue 3rd closer to the natural, to make it easier to take and defend it.

on middle needs more eyecandy/love
Yeah, you're right. That poor thing. ^_^
formerly spinnaker.
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 207
Hui .165
BRAT_OK 79
Codebar 71
mouzHeroMarine 52
Railgan 34
StarCraft: Brood War
Britney 23509
Calm 3104
Hyuk 172
Aegong 139
Killer 137
Dewaltoss 104
soO 30
Sexy 21
Rock 21
GoRush 18
[ Show more ]
Hm[arnc] 17
Dota 2
Gorgc6846
Fuzer 167
Counter-Strike
fl0m1530
Heroes of the Storm
Liquid`Hasu260
Khaldor195
MindelVK12
Other Games
Grubby3139
FrodaN1770
Liquid`RaSZi1425
B2W.Neo715
RotterdaM162
mouzStarbuck103
Sick93
QueenE78
Mew2King46
Organizations
Counter-Strike
PGL734
Other Games
gamesdonequick682
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 17
• maralekos9
• Reevou 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1781
• Jankos1742
Other Games
• imaqtpie825
• Scarra426
• Shiphtur253
Upcoming Events
BSL
46m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
46m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
14h 46m
Wardi Open
15h 46m
Afreeca Starleague
15h 46m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
21h 46m
OSC
1d 5h
Afreeca Starleague
1d 15h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 15h
GSL
1d 17h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.